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/*
* Copyright (C) 2020 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __PAN_IR_H
#define __PAN_IR_H
#include <stdint.h>
#include "compiler/nir/nir.h"
#include "util/hash_table.h"
#include "util/u_dynarray.h"
/* Indices for named (non-XFB) varyings that are present. These are packed
* tightly so they correspond to a bitfield present (P) indexed by (1 <<
* PAN_VARY_*). This has the nice property that you can lookup the buffer index
* of a given special field given a shift S by:
*
* idx = popcount(P & ((1 << S) - 1))
*
* That is... look at all of the varyings that come earlier and count them, the
* count is the new index since plus one. Likewise, the total number of special
* buffers required is simply popcount(P)
*/
enum pan_special_varying {
PAN_VARY_GENERAL = 0,
PAN_VARY_POSITION = 1,
PAN_VARY_PSIZ = 2,
PAN_VARY_PNTCOORD = 3,
PAN_VARY_FACE = 4,
PAN_VARY_FRAGCOORD = 5,
/* Keep last */
PAN_VARY_MAX,
};
/* Maximum number of attribute descriptors required for varyings. These include
* up to MAX_VARYING source level varyings plus a descriptor each non-GENERAL
* special varying */
#define PAN_MAX_VARYINGS (MAX_VARYING + PAN_VARY_MAX - 1)
/* Special attribute slots for vertex builtins. Sort of arbitrary but let's be
* consistent with the blob so we can compare traces easier. */
enum { PAN_VERTEX_ID = 16, PAN_INSTANCE_ID = 17, PAN_MAX_ATTRIBUTE };
/* Architecturally, Bifrost/Valhall can address 128 FAU slots of 64-bits each.
* In practice, the maximum number of FAU slots is limited by implementation.
* All known Bifrost and Valhall devices limit to 64 FAU slots. Therefore the
* maximum number of 32-bit words is 128, since there are 2 words per FAU slot.
*
* Midgard can push at most 92 words, so this bound suffices. The Midgard
* compiler pushes less than this, as Midgard uses register-mapped uniforms
* instead of FAU, preventing large numbers of uniforms to be pushed for
* nontrivial programs.
*/
#define PAN_MAX_PUSH 128
/* Architectural invariants (Midgard and Bifrost): UBO must be <= 2^16 bytes so
* an offset to a word must be < 2^16. There are less than 2^8 UBOs */
struct panfrost_ubo_word {
uint16_t ubo;
uint16_t offset;
};
struct panfrost_ubo_push {
unsigned count;
struct panfrost_ubo_word words[PAN_MAX_PUSH];
};
/* Helper for searching the above. Note this is O(N) to the number of pushed
* constants, do not run in the draw call hot path */
unsigned pan_lookup_pushed_ubo(struct panfrost_ubo_push *push, unsigned ubo,
unsigned offs);
struct panfrost_compile_inputs {
struct util_debug_callback *debug;
unsigned gpu_id;
bool is_blend, is_blit;
struct {
unsigned nr_samples;
uint64_t bifrost_blend_desc;
} blend;
bool no_idvs;
bool no_ubo_to_push;
/* Used on Valhall.
*
* Bit mask of special desktop-only varyings (e.g VARYING_SLOT_TEX0)
* written by the previous stage (fragment shader) or written by this
* stage (vertex shader). Bits are slots from gl_varying_slot.
*
* For modern APIs (GLES or VK), this should be 0.
*/
uint32_t fixed_varying_mask;
union {
struct {
uint32_t rt_conv[8];
} bifrost;
};
};
struct pan_shader_varying {
gl_varying_slot location;
enum pipe_format format;
};
struct bifrost_shader_blend_info {
nir_alu_type type;
uint32_t return_offset;
/* mali_bifrost_register_file_format corresponding to nir_alu_type */
unsigned format;
};
/*
* Unpacked form of a v7 message preload descriptor, produced by the compiler's
* message preload optimization. By splitting out this struct, the compiler does
* not need to know about data structure packing, avoiding a dependency on
* GenXML.
*/
struct bifrost_message_preload {
/* Whether to preload this message */
bool enabled;
/* Varying to load from */
unsigned varying_index;
/* Register type, FP32 otherwise */
bool fp16;
/* Number of components, ignored if texturing */
unsigned num_components;
/* If texture is set, performs a texture instruction according to
* texture_index, skip, and zero_lod. If texture is unset, only the
* varying load is performed.
*/
bool texture, skip, zero_lod;
unsigned texture_index;
};
struct bifrost_shader_info {
struct bifrost_shader_blend_info blend[8];
nir_alu_type blend_src1_type;
bool wait_6, wait_7;
struct bifrost_message_preload messages[2];
/* Whether any flat varyings are loaded. This may disable optimizations
* that change the provoking vertex, since that would load incorrect
* values for flat varyings.
*/
bool uses_flat_shading;
};
struct midgard_shader_info {
unsigned first_tag;
};
struct pan_shader_info {
gl_shader_stage stage;
unsigned work_reg_count;
unsigned tls_size;
unsigned wls_size;
/* Bit mask of preloaded registers */
uint64_t preload;
union {
struct {
bool reads_frag_coord;
bool reads_point_coord;
bool reads_face;
bool can_discard;
bool writes_depth;
bool writes_stencil;
bool writes_coverage;
bool sidefx;
bool sample_shading;
bool early_fragment_tests;
bool can_early_z, can_fpk;
bool untyped_color_outputs;
BITSET_WORD outputs_read;
BITSET_WORD outputs_written;
} fs;
struct {
bool writes_point_size;
/* If the primary shader writes point size, the Valhall
* driver may need a variant that does not write point
* size. Offset to such a shader in the program binary.
*
* Zero if no such variant is required.
*
* Only used with IDVS on Valhall.
*/
unsigned no_psiz_offset;
/* Set if Index-Driven Vertex Shading is in use */
bool idvs;
/* If IDVS is used, whether a varying shader is used */
bool secondary_enable;
/* If a varying shader is used, the varying shader's
* offset in the program binary
*/
unsigned secondary_offset;
/* If IDVS is in use, number of work registers used by
* the varying shader
*/
unsigned secondary_work_reg_count;
/* If IDVS is in use, bit mask of preloaded registers
* used by the varying shader
*/
uint64_t secondary_preload;
} vs;
struct {
/* Is it legal to merge workgroups? This is true if the
* shader uses neither barriers nor shared memory. This
* requires caution: if the API allows specifying shared
* memory at launch time (instead of compile time), that
* memory will not be accounted for by the compiler.
*
* Used by the Valhall hardware.
*/
bool allow_merging_workgroups;
} cs;
};
/* Does the shader contains a barrier? or (for fragment shaders) does it
* require helper invocations, which demand the same ordering guarantees
* of the hardware? These notions are unified in the hardware, so we
* unify them here as well.
*/
bool contains_barrier;
bool separable;
bool writes_global;
uint64_t outputs_written;
/* Floating point controls that the driver should try to honour */
bool ftz_fp16, ftz_fp32;
unsigned sampler_count;
unsigned texture_count;
unsigned ubo_count;
unsigned attributes_read_count;
unsigned attribute_count;
unsigned attributes_read;
struct {
unsigned input_count;
struct pan_shader_varying input[PAN_MAX_VARYINGS];
unsigned output_count;
struct pan_shader_varying output[PAN_MAX_VARYINGS];
} varyings;
/* UBOs to push to Register Mapped Uniforms (Midgard) or Fast Access
* Uniforms (Bifrost) */
struct panfrost_ubo_push push;
uint32_t ubo_mask;
/* Quirk for GPUs that does not support auto32 types. */
bool quirk_no_auto32;
union {
struct bifrost_shader_info bifrost;
struct midgard_shader_info midgard;
};
};
typedef struct pan_block {
/* Link to next block. Must be first for mir_get_block */
struct list_head link;
/* List of instructions emitted for the current block */
struct list_head instructions;
/* Index of the block in source order */
unsigned name;
/* Control flow graph */
struct pan_block *successors[2];
struct set *predecessors;
bool unconditional_jumps;
/* In liveness analysis, these are live masks (per-component) for
* indices for the block. Scalar compilers have the luxury of using
* simple bit fields, but for us, liveness is a vector idea. */
uint16_t *live_in;
uint16_t *live_out;
} pan_block;
struct pan_instruction {
struct list_head link;
};
#define pan_foreach_instr_in_block_rev(block, v) \
list_for_each_entry_rev(struct pan_instruction, v, &block->instructions, \
link)
#define pan_foreach_successor(blk, v) \
pan_block *v; \
pan_block **_v; \
for (_v = (pan_block **)&blk->successors[0], v = *_v; \
v != NULL && _v < (pan_block **)&blk->successors[2]; _v++, v = *_v)
#define pan_foreach_predecessor(blk, v) \
struct set_entry *_entry_##v; \
struct pan_block *v; \
for (_entry_##v = _mesa_set_next_entry(blk->predecessors, NULL), \
v = (struct pan_block *)(_entry_##v ? _entry_##v->key : NULL); \
_entry_##v != NULL; \
_entry_##v = _mesa_set_next_entry(blk->predecessors, _entry_##v), \
v = (struct pan_block *)(_entry_##v ? _entry_##v->key : NULL))
static inline pan_block *
pan_exit_block(struct list_head *blocks)
{
pan_block *last = list_last_entry(blocks, pan_block, link);
assert(!last->successors[0] && !last->successors[1]);
return last;
}
typedef void (*pan_liveness_update)(uint16_t *, void *, unsigned max);
void pan_liveness_gen(uint16_t *live, unsigned node, unsigned max,
uint16_t mask);
void pan_liveness_kill(uint16_t *live, unsigned node, unsigned max,
uint16_t mask);
bool pan_liveness_get(uint16_t *live, unsigned node, uint16_t max);
void pan_compute_liveness(struct list_head *blocks, unsigned temp_count,
pan_liveness_update callback);
void pan_free_liveness(struct list_head *blocks);
uint16_t pan_to_bytemask(unsigned bytes, unsigned mask);
void pan_block_add_successor(pan_block *block, pan_block *successor);
/* IR indexing */
#define PAN_IS_REG (1)
/* IR printing helpers */
void pan_print_alu_type(nir_alu_type t, FILE *fp);
/* NIR passes to do some backend-specific lowering */
#define PAN_WRITEOUT_C 1
#define PAN_WRITEOUT_Z 2
#define PAN_WRITEOUT_S 4
#define PAN_WRITEOUT_2 8
bool pan_nir_lower_zs_store(nir_shader *nir);
bool pan_nir_lower_store_component(nir_shader *shader);
bool pan_nir_lower_image_ms(nir_shader *shader);
bool pan_nir_lower_64bit_intrin(nir_shader *shader);
bool pan_lower_helper_invocation(nir_shader *shader);
bool pan_lower_sample_pos(nir_shader *shader);
bool pan_lower_xfb(nir_shader *nir);
bool pan_lower_image_index(nir_shader *shader, unsigned vs_img_attrib_offset);
void pan_nir_collect_varyings(nir_shader *s, struct pan_shader_info *info);
/*
* Helper returning the subgroup size. Generally, this is equal to the number of
* threads in a warp. For Midgard (including warping models), this returns 1, as
* subgroups are not supported.
*/
static inline unsigned
pan_subgroup_size(unsigned arch)
{
if (arch >= 9)
return 16;
else if (arch >= 7)
return 8;
else if (arch >= 6)
return 4;
else
return 1;
}
/*
* Helper extracting the table from a given handle of Valhall descriptor model.
*/
static inline unsigned
pan_res_handle_get_table(unsigned handle)
{
unsigned table = handle >> 24;
assert(table < 64);
return table;
}
/*
* Helper returning the index from a given handle of Valhall descriptor model.
*/
static inline unsigned
pan_res_handle_get_index(unsigned handle)
{
return handle & BITFIELD_MASK(24);
}
/*
* Helper creating an handle for Valhall descriptor model.
*/
static inline unsigned
pan_res_handle(unsigned table, unsigned index)
{
assert(table < 64);
assert(index < (1u << 24));
return (table << 24) | index;
}
#endif
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