/* * Mesa 3-D graphics library * * Copyright (C) 2018-2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _DOUBLE_H_ #define _DOUBLE_H_ #include "half_float.h" #include "u_math.h" #ifdef __cplusplus extern "C" { #endif /* * This API is no more than a wrapper to the counterpart softfloat.h * calls. Still, softfloat.h conversion API is meant to be kept private. In * other words, only use the API published here, instead of calling directly * the softfloat.h one. */ float _mesa_double_to_float(double val); float _mesa_double_to_float_rtz(double val); static inline float _mesa_double_to_float_rtne(double val) { return _mesa_double_to_float(val); } /* * We round down from double to half float by going through float in between, * but this can give us inaccurate results in some cases. * One such case is 0x40ee6a0000000001, which should round to 0x7b9b, but * going through float first turns into 0x7b9a instead. This is because the * first non-fitting bit is set, so we get a tie, but with the least * significant bit of the original number set, the tie should break rounding * up. * The cast to float, however, turns into 0x47735000, which when going to half * still ties, but now we lost the tie-up bit, and instead we round to the * nearest even, which in this case is down. * * To fix this, we check if the original would have tied, and if the tie would * have rounded up, and if both are true, set the least significant bit of the * intermediate float to 1, so that a tie on the next cast rounds up as well. * If the rounding already got rid of the tie, that set bit will just be * truncated anyway and the end result doesn't change. * * Another failing case is 0x40effdffffffffff. This one doesn't have the tie * from double to half, so it just rounds down to 0x7bff (65504.0), but going * through float first, it turns into 0x477ff000, which does have the tie bit * for half set, and when that one gets rounded it turns into 0x7c00 * (Infinity). * The fix for that one is to make sure the intermediate float does not have * the tie bit set if the original didn't have it. */ static inline uint16_t _mesa_double_to_float16_rtne(double val) { int significand_bits16 = 10; int significand_bits32 = 23; int significand_bits64 = 52; int f64_to_16_tie_bit = significand_bits64 - significand_bits16 - 1; int f32_to_16_tie_bit = significand_bits32 - significand_bits16 - 1; uint64_t f64_rounds_up_mask = ((1ULL << f64_to_16_tie_bit) - 1); union di src; union fi dst; src.d = val; dst.f = val; bool f64_has_tie = (src.ui & (1ULL << f64_to_16_tie_bit)) != 0; bool f64_rounds_up = (src.ui & f64_rounds_up_mask) != 0; dst.ui |= (f64_has_tie && f64_rounds_up); if (!f64_has_tie) dst.ui &= ~(1U << f32_to_16_tie_bit); return _mesa_float_to_float16_rtne(dst.f); } /* * double -> float -> half with RTZ doesn't have as many complications as * RTNE, but we do need to ensure that the double -> float cast also uses RTZ. */ static inline uint16_t _mesa_double_to_float16_rtz(double val) { return _mesa_float_to_float16_rtz(_mesa_double_to_float_rtz(val)); } #ifdef __cplusplus } /* extern C */ #endif #endif /* _DOUBLE_H_ */