/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "blorp_priv.h" #include "compiler/intel_nir.h" #include "dev/intel_device_info.h" #include "util/u_math.h" enum intel_measure_snapshot_type blorp_op_to_intel_measure_snapshot(enum blorp_op op) { enum intel_measure_snapshot_type vals[] = { #define MAP(name) [BLORP_OP_##name] = INTEL_SNAPSHOT_##name MAP(BLIT), MAP(COPY), MAP(CCS_AMBIGUATE), MAP(CCS_COLOR_CLEAR), MAP(CCS_PARTIAL_RESOLVE), MAP(CCS_RESOLVE), MAP(HIZ_AMBIGUATE), MAP(HIZ_CLEAR), MAP(HIZ_RESOLVE), MAP(MCS_AMBIGUATE), MAP(MCS_COLOR_CLEAR), MAP(MCS_PARTIAL_RESOLVE), MAP(SLOW_COLOR_CLEAR), MAP(SLOW_DEPTH_CLEAR), #undef MAP }; assert(op < ARRAY_SIZE(vals)); return vals[op]; } const char *blorp_op_to_name(enum blorp_op op) { const char *names[] = { #define MAP(name) [BLORP_OP_##name] = #name MAP(BLIT), MAP(COPY), MAP(CCS_AMBIGUATE), MAP(CCS_COLOR_CLEAR), MAP(CCS_PARTIAL_RESOLVE), MAP(CCS_RESOLVE), MAP(HIZ_AMBIGUATE), MAP(HIZ_CLEAR), MAP(HIZ_RESOLVE), MAP(MCS_AMBIGUATE), MAP(MCS_COLOR_CLEAR), MAP(MCS_PARTIAL_RESOLVE), MAP(SLOW_COLOR_CLEAR), MAP(SLOW_DEPTH_CLEAR), #undef MAP }; assert(op < ARRAY_SIZE(names)); return names[op]; } const char * blorp_shader_type_to_name(enum blorp_shader_type type) { static const char *shader_name[] = { [BLORP_SHADER_TYPE_COPY] = "BLORP-copy", [BLORP_SHADER_TYPE_BLIT] = "BLORP-blit", [BLORP_SHADER_TYPE_CLEAR] = "BLORP-clear", [BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE] = "BLORP-mcs-partial-resolve", [BLORP_SHADER_TYPE_LAYER_OFFSET_VS] = "BLORP-layer-offset-vs", [BLORP_SHADER_TYPE_GFX4_SF] = "BLORP-gfx4-sf", }; assert(type < ARRAY_SIZE(shader_name)); return shader_name[type]; } const char * blorp_shader_pipeline_to_name(enum blorp_shader_pipeline pipe) { static const char *pipeline_name[] = { [BLORP_SHADER_PIPELINE_RENDER] = "render", [BLORP_SHADER_PIPELINE_COMPUTE] = "compute", }; assert(pipe < ARRAY_SIZE(pipeline_name)); return pipeline_name[pipe]; } void blorp_init(struct blorp_context *blorp, void *driver_ctx, struct isl_device *isl_dev, const struct blorp_config *config) { memset(blorp, 0, sizeof(*blorp)); blorp->driver_ctx = driver_ctx; blorp->isl_dev = isl_dev; if (config) blorp->config = *config; blorp->compiler = rzalloc(NULL, struct blorp_compiler); } void blorp_finish(struct blorp_context *blorp) { ralloc_free(blorp->compiler); blorp->driver_ctx = NULL; } void blorp_batch_init(struct blorp_context *blorp, struct blorp_batch *batch, void *driver_batch, enum blorp_batch_flags flags) { batch->blorp = blorp; batch->driver_batch = driver_batch; batch->flags = flags; } void blorp_batch_finish(struct blorp_batch *batch) { batch->blorp = NULL; } void blorp_surface_info_init(struct blorp_batch *batch, struct blorp_surface_info *info, const struct blorp_surf *surf, unsigned int level, float layer, enum isl_format format, bool is_dest) { struct blorp_context *blorp = batch->blorp; memset(info, 0, sizeof(*info)); assert(level < surf->surf->levels); assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level, surf->surf->logical_level0_px.array_len)); info->enabled = true; if (format == ISL_FORMAT_UNSUPPORTED) format = surf->surf->format; info->surf = *surf->surf; info->addr = surf->addr; info->aux_usage = surf->aux_usage; if (info->aux_usage != ISL_AUX_USAGE_NONE) { info->aux_surf = *surf->aux_surf; info->aux_addr = surf->aux_addr; } info->clear_color = surf->clear_color; info->clear_color_addr = surf->clear_color_addr; isl_surf_usage_flags_t view_usage; if (is_dest) { if (batch->flags & BLORP_BATCH_USE_COMPUTE) view_usage = ISL_SURF_USAGE_STORAGE_BIT; else view_usage = ISL_SURF_USAGE_RENDER_TARGET_BIT; } else { view_usage = ISL_SURF_USAGE_TEXTURE_BIT; } info->view = (struct isl_view) { .usage = view_usage, .format = format, .base_level = level, .levels = 1, .swizzle = ISL_SWIZZLE_IDENTITY, }; info->view.array_len = MAX2(u_minify(info->surf.logical_level0_px.depth, level), info->surf.logical_level0_px.array_len); if (!is_dest && (info->surf.dim == ISL_SURF_DIM_3D || info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) { /* 3-D textures don't support base_array layer and neither do 2-D * multisampled textures on IVB so we need to pass it through the * sampler in those cases. These are also two cases where we are * guaranteed that we won't be doing any funny surface hacks. */ info->view.base_array_layer = 0; info->z_offset = layer; } else { info->view.base_array_layer = layer; assert(info->view.array_len >= info->view.base_array_layer); info->view.array_len -= info->view.base_array_layer; info->z_offset = 0; } /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for * layered rendering. */ if (is_dest && blorp->isl_dev->info->ver <= 6) info->view.array_len = MIN2(info->view.array_len, 512); if (surf->tile_x_sa || surf->tile_y_sa) { /* This is only allowed on simple 2D surfaces without MSAA */ assert(info->surf.dim == ISL_SURF_DIM_2D); assert(info->surf.samples == 1); assert(info->surf.levels == 1); assert(info->surf.logical_level0_px.array_len == 1); assert(info->aux_usage == ISL_AUX_USAGE_NONE); info->tile_x_sa = surf->tile_x_sa; info->tile_y_sa = surf->tile_y_sa; /* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we * place the image at the tile boundary and offset our sampling or * rendering. For this reason, we need to grow the image by the offset * to ensure that the hardware doesn't think we've gone past the edge. */ info->surf.logical_level0_px.w += surf->tile_x_sa; info->surf.logical_level0_px.h += surf->tile_y_sa; info->surf.phys_level0_sa.w += surf->tile_x_sa; info->surf.phys_level0_sa.h += surf->tile_y_sa; } } void blorp_params_init(struct blorp_params *params) { memset(params, 0, sizeof(*params)); params->num_samples = 1; params->num_draw_buffers = 1; params->num_layers = 1; } void blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, uint32_t level, uint32_t start_layer, uint32_t num_layers, enum isl_aux_op op) { const struct intel_device_info *devinfo = batch->blorp->isl_dev->info; struct blorp_params params; blorp_params_init(¶ms); params.hiz_op = op; params.full_surface_hiz_op = true; switch (op) { case ISL_AUX_OP_FULL_RESOLVE: params.op = BLORP_OP_HIZ_RESOLVE; break; case ISL_AUX_OP_AMBIGUATE: params.op = BLORP_OP_HIZ_AMBIGUATE; break; case ISL_AUX_OP_FAST_CLEAR: params.op = BLORP_OP_HIZ_CLEAR; break; case ISL_AUX_OP_PARTIAL_RESOLVE: case ISL_AUX_OP_NONE: unreachable("Invalid HiZ op"); } for (uint32_t a = 0; a < num_layers; a++) { const uint32_t layer = start_layer + a; blorp_surface_info_init(batch, ¶ms.depth, surf, level, layer, surf->surf->format, true); /* Align the rectangle primitive to 8x4 pixels. * * During fast depth clears, the emitted rectangle primitive must be * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section * 11.5.3.1 Depth Buffer Clear (and the matching section in the * Sandybridge PRM): * * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be * aligned to an 8x4 pixel block relative to the upper left corner * of the depth buffer [...] * * For hiz resolves, the rectangle must also be 8x4 aligned. Item * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the * Ivybridge simulator require the alignment. * * To be safe, let's just align the rect for all hiz operations and all * hardware generations. * * However, for some miptree slices of a Z24 texture, emitting an 8x4 * aligned rectangle that covers the slice may clobber adjacent slices * if we strictly adhered to the texture alignments specified in the * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to * 8, which prevents the clobbering. */ params.x1 = u_minify(params.depth.surf.logical_level0_px.width, params.depth.view.base_level); params.y1 = u_minify(params.depth.surf.logical_level0_px.height, params.depth.view.base_level); params.x1 = ALIGN(params.x1, 8); params.y1 = ALIGN(params.y1, 4); if (params.depth.view.base_level == 0) { /* TODO: What about MSAA? */ params.depth.surf.logical_level0_px.width = params.x1; params.depth.surf.logical_level0_px.height = params.y1; } else if (devinfo->ver >= 8 && devinfo->ver <= 9 && op == ISL_AUX_OP_AMBIGUATE) { /* On some platforms, it's not enough to just adjust the clear * rectangle when the LOD is greater than 0. * * From the BDW and SKL PRMs, Vol 7, "Optimized Hierarchical Depth * Buffer Resolve": * * The following is required when performing a hierarchical depth * buffer resolve: * * - A rectangle primitive covering the full render target must be * programmed on Xmin, Ymin, Xmax, and Ymax in the * 3DSTATE_WM_HZ_OP command. * * - The rectangle primitive size must be aligned to 8x4 pixels. * * And from the Clear Rectangle programming note in 3DSTATE_WM_HZ_OP * (Vol 2a): * * Hence the max values must be less than or equal to: ( Surface * Width » LOD ) and ( Surface Height » LOD ) for X Max and Y Max * respectively. * * This means that the extent of the LOD must be naturally * 8x4-aligned after minification of the base LOD. Since the base LOD * dimensions affect the placement of smaller LODs, it's not trivial * (nor possible, at times) to satisfy the requirement by adjusting * the base LOD extent. Just assert that the caller is accessing an * LOD that satisfies this requirement. */ assert(u_minify(params.depth.surf.logical_level0_px.width, params.depth.view.base_level) == params.x1); assert(u_minify(params.depth.surf.logical_level0_px.height, params.depth.view.base_level) == params.y1); } params.dst.surf.samples = params.depth.surf.samples; params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; params.depth_format = isl_format_get_depth_format(surf->surf->format, false); params.num_samples = params.depth.surf.samples; batch->blorp->exec(batch, ¶ms); } }