diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2024-08-19 19:03:29 -0700 |
---|---|---|
committer | Eric Engestrom <eric@engestrom.ch> | 2024-08-22 10:47:36 +0200 |
commit | cbd6dc81ae62443516189e89e68a1539a0dd24d0 (patch) | |
tree | 2fe6f3e6a34d092d2cb9943da10907f4256c44c4 /src/intel | |
parent | ee320276cd72f33742ef425952f2ae280232e422 (diff) |
anv: Larger memory pools for huge shaders
At least one ray tracing shader in cp2077 is over 4MB on Xe2. There
isn't a memory pool large enough for the allocation, so the driver
crashes instead. This commit adds 8MB and 16MB pools.
I intend this as a stop gap fix. I would prefer to figure out why this
shader is so much larger than on previous platforms. The shader in
question has 3824 spills and 8625 fills. That is not good. I suspect
dealing with that will also solve the problem, but that will require a
bit more time.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11739
Suggested-by: Lionel Landwerlin
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30751>
(cherry picked from commit 09cf9fe8abbcdeaa31326e4ad35da18e5b33caaa)
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/vulkan/anv_private.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index 66873879fca..c859c3de414 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -699,7 +699,7 @@ struct anv_fixed_size_state_pool { }; #define ANV_MIN_STATE_SIZE_LOG2 6 -#define ANV_MAX_STATE_SIZE_LOG2 22 +#define ANV_MAX_STATE_SIZE_LOG2 24 #define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1) |