diff options
author | Faith Ekstrand <faith.ekstrand@collabora.com> | 2024-08-09 10:40:21 -0500 |
---|---|---|
committer | Marge Bot <emma+marge@anholt.net> | 2024-08-10 00:42:59 +0000 |
commit | 0f8f407e572734462fb2d2ea17296b747f67446c (patch) | |
tree | 12b9dd5241b606f92c78e453c6f609bec57ba940 /src | |
parent | fdf580bf7493b4d68d7d95e9804ec86f82726e43 (diff) |
zink: Align descriptor buffers to descriptorBufferOffsetAlignment
Instead of aligning offsets, we just align the size every time we query
it. This simplifies our offset and size calculations later since we can
always just add up descriptor buffer sizes and know that we'll be okay.
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fixes: 7ab5c5d36d2b ("zink: use EXT_descriptor_buffer with ZINK_DESCRIPTORS=db")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30580>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/zink/zink_descriptors.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gallium/drivers/zink/zink_descriptors.c b/src/gallium/drivers/zink/zink_descriptors.c index 766f7e80319..4b062a39adf 100644 --- a/src/gallium/drivers/zink/zink_descriptors.c +++ b/src/gallium/drivers/zink/zink_descriptors.c @@ -416,7 +416,7 @@ init_program_db(struct zink_screen *screen, struct zink_program *pg, enum zink_d { VkDeviceSize val; VKSCR(GetDescriptorSetLayoutSizeEXT)(screen->dev, dsl, &val); - pg->dd.db_size[type] = val; + pg->dd.db_size[type] = align64(val, screen->info.db_props.descriptorBufferOffsetAlignment); pg->dd.db_offset[type] = rzalloc_array(pg, uint32_t, num_bindings); for (unsigned i = 0; i < num_bindings; i++) { VKSCR(GetDescriptorSetLayoutBindingOffsetEXT)(screen->dev, dsl, bindings[i].binding, &val); @@ -740,7 +740,7 @@ zink_descriptor_shader_init(struct zink_screen *screen, struct zink_shader *shad shader->precompile.num_bindings = num_bindings; VkDeviceSize val; VKSCR(GetDescriptorSetLayoutSizeEXT)(screen->dev, shader->precompile.dsl, &val); - shader->precompile.db_size = val; + shader->precompile.db_size = align64(val, screen->info.db_props.descriptorBufferOffsetAlignment); shader->precompile.db_offset = rzalloc_array(shader, uint32_t, num_bindings); for (unsigned i = 0; i < num_bindings; i++) { VKSCR(GetDescriptorSetLayoutBindingOffsetEXT)(screen->dev, shader->precompile.dsl, bindings[i].binding, &val); @@ -1146,6 +1146,7 @@ update_separable(struct zink_context *ctx, struct zink_program *pg) } bs->dd.cur_db_offset[use_buffer] = bs->dd.db_offset; bs->dd.db_offset += zs->precompile.db_size; + /* TODO: maybe compile multiple variants for different set counts for compact mode? */ int set_idx = screen->info.have_EXT_shader_object ? j : j == MESA_SHADER_FRAGMENT; VKCTX(CmdSetDescriptorBufferOffsetsEXT)(bs->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pg->layout, set_idx, 1, &use_buffer, &offset); @@ -1633,7 +1634,7 @@ zink_descriptors_init(struct zink_context *ctx) VkDeviceSize val; for (unsigned i = 0; i < 2; i++) { VKSCR(GetDescriptorSetLayoutSizeEXT)(screen->dev, ctx->dd.push_dsl[i]->layout, &val); - ctx->dd.db_size[i] = val; + ctx->dd.db_size[i] = align64(val, screen->info.db_props.descriptorBufferOffsetAlignment); } for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++) { VKSCR(GetDescriptorSetLayoutBindingOffsetEXT)(screen->dev, ctx->dd.push_dsl[0]->layout, i, &val); @@ -1709,7 +1710,7 @@ zink_descriptor_util_init_fbfetch(struct zink_context *ctx) if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) { VkDeviceSize val; VKSCR(GetDescriptorSetLayoutSizeEXT)(screen->dev, ctx->dd.push_dsl[0]->layout, &val); - ctx->dd.db_size[0] = val; + ctx->dd.db_size[0] = align64(val, screen->info.db_props.descriptorBufferOffsetAlignment); for (unsigned i = 0; i < ARRAY_SIZE(ctx->dd.db_offset); i++) { VKSCR(GetDescriptorSetLayoutBindingOffsetEXT)(screen->dev, ctx->dd.push_dsl[0]->layout, i, &val); ctx->dd.db_offset[i] = val; |