diff options
author | Emma Anholt <emma@anholt.net> | 2022-12-14 13:22:58 -0800 |
---|---|---|
committer | Marge Bot <emma+marge@anholt.net> | 2022-12-14 21:41:51 +0000 |
commit | dafbdd8a35fccb2dab768261a046893e8b4ca009 (patch) | |
tree | 887412241648819562040c34f9ddbf431198df69 | |
parent | 3890df338299cecf869c71d719204bb4d0e00012 (diff) |
ci/nouveau: Add a bunch of the top hits of gk20a flakes.
A bit of categorization in the process.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20326>
-rw-r--r-- | src/gallium/drivers/nouveau/ci/nouveau-gk20a-flakes.txt | 38 |
1 files changed, 33 insertions, 5 deletions
diff --git a/src/gallium/drivers/nouveau/ci/nouveau-gk20a-flakes.txt b/src/gallium/drivers/nouveau/ci/nouveau-gk20a-flakes.txt index ceba7e28381..86bcd529304 100644 --- a/src/gallium/drivers/nouveau/ci/nouveau-gk20a-flakes.txt +++ b/src/gallium/drivers/nouveau/ci/nouveau-gk20a-flakes.txt @@ -29,6 +29,39 @@ dEQP-GLES3.functional.shaders.struct.uniform.sampler_vertex dEQP-GLES3.functional.texture.vertex.* KHR-GLES31.core.texture_storage_multisample.FunctionalTests.texture_size_in_vertex_shaders +# Intermittent GPU faults: +# nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 0000000001703000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 5 [04001f5000 deqp-gles3[289]] +dEQP-GLES3.functional.multisample.fbo_8_samples.constancy_sample_coverage +dEQP-GLES3.functional.multisample.fbo_8_samples.proportionality_alpha_to_coverage +dEQP-GLES3.functional.multisample.fbo_8_samples.proportionality_sample_coverage +dEQP-GLES3.functional.multisample.fbo_max_samples.common_edge_viewport_quad +dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.clipped_full + +# Intermittent GPU fault: +# nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 0000000001720000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 7 [04001e4000 deqp-gles3[221]] +dEQP-GLES3.functional.texture.size.cube.256x256_rgb888 + +# Intermittent GPU fault in rgb32i_cube takes out r16f_cube as well when the channel dies. +# nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 00000000016c0000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 3 [04001d8000 deqp-gles3[236]] +dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb32i_cube +dEQP-GLES3.functional.texture.specification.texstorage2d.format.r16f_cube + +# More intermittent GPU fault flake pairs, each pair triggered by an msaa test: +# nouveau 57000000.gpu: fifo: fault 01 [WRITE] at 0000000001b1f000 engine 1b [CE2] client 18 [HUB/GR_CE] reason 02 [PTE] on channel 6 [040032f000 deqp-gles3[306]] +dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_ms +dEQP-GLES3.functional.fbo.invalidate.format.rgb10_a2ui +dEQP-GLES3.functional.fbo.msaa.8_samples.rgb5_a1 +dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_nonms +dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp +dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_vertex +dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump +dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec3_highp_vertex +dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp +dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump +dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 +dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2d + # non-gpu-hang crash, no stderr. dEQP-GLES3.functional.texture.units.all_units.only_cube.0 dEQP-GLES3.functional.texture.units.all_units.only_cube.9 @@ -41,12 +74,7 @@ dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgba_stencil_index8 dEQP-GLES3.functional.dither.disabled.unicolored_quad_blue dEQP-GLES3.functional.fbo.invalidate.default.sub_bind_stencil -dEQP-GLES3.functional.fbo.invalidate.format.rgb10_a2ui -dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_ms dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.nonms_to_ms -dEQP-GLES3.functional.multisample.fbo_8_samples.proportionality_alpha_to_coverage -dEQP-GLES3.functional.multisample.fbo_max_samples.common_edge_viewport_quad -dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage dEQP-GLES3.functional.read_pixels.alignment.choose_8 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump dEQP-GLES3.functional.texture.compressed.astc.* |