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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef ANV_PRIVATE_H
#define ANV_PRIVATE_H
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <pthread.h>
#include <assert.h>
#include <stdint.h>
#include <i915_drm.h>
#ifdef HAVE_VALGRIND
#include <valgrind.h>
#include <memcheck.h>
#define VG(x) x
#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
#else
#define VG(x)
#endif
#include "common/gen_device_info.h"
#include "blorp/blorp.h"
#include "compiler/brw_compiler.h"
#include "util/macros.h"
#include "util/list.h"
#include "util/u_vector.h"
#include "util/vk_alloc.h"
/* Pre-declarations needed for WSI entrypoints */
struct wl_surface;
struct wl_display;
typedef struct xcb_connection_t xcb_connection_t;
typedef uint32_t xcb_visualid_t;
typedef uint32_t xcb_window_t;
struct anv_buffer;
struct anv_buffer_view;
struct anv_image_view;
struct gen_l3_config;
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_intel.h>
#include <vulkan/vk_icd.h>
#include "anv_entrypoints.h"
#include "isl/isl.h"
#include "common/gen_debug.h"
#include "wsi_common.h"
/* Allowing different clear colors requires us to perform a depth resolve at
* the end of certain render passes. This is because while slow clears store
* the clear color in the HiZ buffer, fast clears (without a resolve) don't.
* See the PRMs for examples describing when additional resolves would be
* necessary. To enable fast clears without requiring extra resolves, we set
* the clear value to a globally-defined one. We could allow different values
* if the user doesn't expect coherent data during or after a render passes
* (VK_ATTACHMENT_STORE_OP_DONT_CARE), but such users (aside from the CTS)
* don't seem to exist yet. In almost all Vulkan applications tested thus far,
* 1.0f seems to be the only value used. The only application that doesn't set
* this value does so through the usage of an seemingly uninitialized clear
* value.
*/
#define ANV_HZ_FC_VAL 1.0f
#define MAX_VBS 31
#define MAX_SETS 8
#define MAX_RTS 8
#define MAX_VIEWPORTS 16
#define MAX_SCISSORS 16
#define MAX_PUSH_CONSTANTS_SIZE 128
#define MAX_DYNAMIC_BUFFERS 16
#define MAX_IMAGES 8
#define MAX_PUSH_DESCRIPTORS 32 /* Minimum requirement */
#define ANV_SVGS_VB_INDEX MAX_VBS
#define ANV_DRAWID_VB_INDEX (MAX_VBS + 1)
#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
static inline uint32_t
align_down_npot_u32(uint32_t v, uint32_t a)
{
return v - (v % a);
}
static inline uint32_t
align_u32(uint32_t v, uint32_t a)
{
assert(a != 0 && a == (a & -a));
return (v + a - 1) & ~(a - 1);
}
static inline uint64_t
align_u64(uint64_t v, uint64_t a)
{
assert(a != 0 && a == (a & -a));
return (v + a - 1) & ~(a - 1);
}
static inline int32_t
align_i32(int32_t v, int32_t a)
{
assert(a != 0 && a == (a & -a));
return (v + a - 1) & ~(a - 1);
}
/** Alignment must be a power of 2. */
static inline bool
anv_is_aligned(uintmax_t n, uintmax_t a)
{
assert(a == (a & -a));
return (n & (a - 1)) == 0;
}
static inline uint32_t
anv_minify(uint32_t n, uint32_t levels)
{
if (unlikely(n == 0))
return 0;
else
return MAX2(n >> levels, 1);
}
static inline float
anv_clamp_f(float f, float min, float max)
{
assert(min < max);
if (f > max)
return max;
else if (f < min)
return min;
else
return f;
}
static inline bool
anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
{
if (*inout_mask & clear_mask) {
*inout_mask &= ~clear_mask;
return true;
} else {
return false;
}
}
static inline union isl_color_value
vk_to_isl_color(VkClearColorValue color)
{
return (union isl_color_value) {
.u32 = {
color.uint32[0],
color.uint32[1],
color.uint32[2],
color.uint32[3],
},
};
}
#define for_each_bit(b, dword) \
for (uint32_t __dword = (dword); \
(b) = __builtin_ffs(__dword) - 1, __dword; \
__dword &= ~(1 << (b)))
#define typed_memcpy(dest, src, count) ({ \
STATIC_ASSERT(sizeof(*src) == sizeof(*dest)); \
memcpy((dest), (src), (count) * sizeof(*(src))); \
})
/* Whenever we generate an error, pass it through this function. Useful for
* debugging, where we can break on it. Only call at error site, not when
* propagating errors. Might be useful to plug in a stack trace here.
*/
VkResult __vk_errorf(VkResult error, const char *file, int line, const char *format, ...);
#ifdef DEBUG
#define vk_error(error) __vk_errorf(error, __FILE__, __LINE__, NULL);
#define vk_errorf(error, format, ...) __vk_errorf(error, __FILE__, __LINE__, format, ## __VA_ARGS__);
#define anv_debug(format, ...) fprintf(stderr, "debug: " format, ##__VA_ARGS__)
#else
#define vk_error(error) error
#define vk_errorf(error, format, ...) error
#define anv_debug(format, ...)
#endif
/**
* Warn on ignored extension structs.
*
* The Vulkan spec requires us to ignore unsupported or unknown structs in
* a pNext chain. In debug mode, emitting warnings for ignored structs may
* help us discover structs that we should not have ignored.
*
*
* From the Vulkan 1.0.38 spec:
*
* Any component of the implementation (the loader, any enabled layers,
* and drivers) must skip over, without processing (other than reading the
* sType and pNext members) any chained structures with sType values not
* defined by extensions supported by that component.
*/
#define anv_debug_ignored_stype(sType) \
anv_debug("debug: %s: ignored VkStructureType %u\n", __func__, (sType))
void __anv_finishme(const char *file, int line, const char *format, ...)
anv_printflike(3, 4);
void __anv_perf_warn(const char *file, int line, const char *format, ...)
anv_printflike(3, 4);
void anv_loge(const char *format, ...) anv_printflike(1, 2);
void anv_loge_v(const char *format, va_list va);
/**
* Print a FINISHME message, including its source location.
*/
#define anv_finishme(format, ...) \
do { \
static bool reported = false; \
if (!reported) { \
__anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__); \
reported = true; \
} \
} while (0)
/**
* Print a perf warning message. Set INTEL_DEBUG=perf to see these.
*/
#define anv_perf_warn(format, ...) \
do { \
static bool reported = false; \
if (!reported && unlikely(INTEL_DEBUG & DEBUG_PERF)) { \
__anv_perf_warn(__FILE__, __LINE__, format, ##__VA_ARGS__); \
reported = true; \
} \
} while (0)
/* A non-fatal assert. Useful for debugging. */
#ifdef DEBUG
#define anv_assert(x) ({ \
if (unlikely(!(x))) \
fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \
})
#else
#define anv_assert(x)
#endif
/**
* A dynamically growable, circular buffer. Elements are added at head and
* removed from tail. head and tail are free-running uint32_t indices and we
* only compute the modulo with size when accessing the array. This way,
* number of bytes in the queue is always head - tail, even in case of
* wraparound.
*/
struct anv_bo {
uint32_t gem_handle;
/* Index into the current validation list. This is used by the
* validation list building alrogithm to track which buffers are already
* in the validation list so that we can ensure uniqueness.
*/
uint32_t index;
/* Last known offset. This value is provided by the kernel when we
* execbuf and is used as the presumed offset for the next bunch of
* relocations.
*/
uint64_t offset;
uint64_t size;
void *map;
/** Flags to pass to the kernel through drm_i915_exec_object2::flags */
uint32_t flags;
};
static inline void
anv_bo_init(struct anv_bo *bo, uint32_t gem_handle, uint64_t size)
{
bo->gem_handle = gem_handle;
bo->index = 0;
bo->offset = -1;
bo->size = size;
bo->map = NULL;
bo->flags = 0;
}
/* Represents a lock-free linked list of "free" things. This is used by
* both the block pool and the state pools. Unfortunately, in order to
* solve the ABA problem, we can't use a single uint32_t head.
*/
union anv_free_list {
struct {
int32_t offset;
/* A simple count that is incremented every time the head changes. */
uint32_t count;
};
uint64_t u64;
};
#define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } })
struct anv_block_state {
union {
struct {
uint32_t next;
uint32_t end;
};
uint64_t u64;
};
};
struct anv_block_pool {
struct anv_device *device;
struct anv_bo bo;
/* The offset from the start of the bo to the "center" of the block
* pool. Pointers to allocated blocks are given by
* bo.map + center_bo_offset + offsets.
*/
uint32_t center_bo_offset;
/* Current memory map of the block pool. This pointer may or may not
* point to the actual beginning of the block pool memory. If
* anv_block_pool_alloc_back has ever been called, then this pointer
* will point to the "center" position of the buffer and all offsets
* (negative or positive) given out by the block pool alloc functions
* will be valid relative to this pointer.
*
* In particular, map == bo.map + center_offset
*/
void *map;
int fd;
/**
* Array of mmaps and gem handles owned by the block pool, reclaimed when
* the block pool is destroyed.
*/
struct u_vector mmap_cleanups;
uint32_t block_size;
union anv_free_list free_list;
struct anv_block_state state;
union anv_free_list back_free_list;
struct anv_block_state back_state;
};
/* Block pools are backed by a fixed-size 1GB memfd */
#define BLOCK_POOL_MEMFD_SIZE (1ul << 30)
/* The center of the block pool is also the middle of the memfd. This may
* change in the future if we decide differently for some reason.
*/
#define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2)
static inline uint32_t
anv_block_pool_size(struct anv_block_pool *pool)
{
return pool->state.end + pool->back_state.end;
}
struct anv_state {
int32_t offset;
uint32_t alloc_size;
void *map;
};
struct anv_fixed_size_state_pool {
size_t state_size;
union anv_free_list free_list;
struct anv_block_state block;
};
#define ANV_MIN_STATE_SIZE_LOG2 6
#define ANV_MAX_STATE_SIZE_LOG2 20
#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
struct anv_state_pool {
struct anv_block_pool *block_pool;
struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
};
struct anv_state_stream_block;
struct anv_state_stream {
struct anv_block_pool *block_pool;
/* The current working block */
struct anv_state_stream_block *block;
/* Offset at which the current block starts */
uint32_t start;
/* Offset at which to allocate the next state */
uint32_t next;
/* Offset at which the current block ends */
uint32_t end;
};
#define CACHELINE_SIZE 64
#define CACHELINE_MASK 63
static inline void
anv_clflush_range(void *start, size_t size)
{
void *p = (void *) (((uintptr_t) start) & ~CACHELINE_MASK);
void *end = start + size;
while (p < end) {
__builtin_ia32_clflush(p);
p += CACHELINE_SIZE;
}
}
static inline void
anv_flush_range(void *start, size_t size)
{
__builtin_ia32_mfence();
anv_clflush_range(start, size);
}
static inline void
anv_invalidate_range(void *start, size_t size)
{
anv_clflush_range(start, size);
__builtin_ia32_mfence();
}
VkResult anv_block_pool_init(struct anv_block_pool *pool,
struct anv_device *device, uint32_t block_size);
void anv_block_pool_finish(struct anv_block_pool *pool);
int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset);
void anv_state_pool_init(struct anv_state_pool *pool,
struct anv_block_pool *block_pool);
void anv_state_pool_finish(struct anv_state_pool *pool);
struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
size_t state_size, size_t alignment);
void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
void anv_state_stream_init(struct anv_state_stream *stream,
struct anv_block_pool *block_pool);
void anv_state_stream_finish(struct anv_state_stream *stream);
struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
uint32_t size, uint32_t alignment);
/**
* Implements a pool of re-usable BOs. The interface is identical to that
* of block_pool except that each block is its own BO.
*/
struct anv_bo_pool {
struct anv_device *device;
void *free_list[16];
};
void anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device);
void anv_bo_pool_finish(struct anv_bo_pool *pool);
VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo,
uint32_t size);
void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
struct anv_scratch_bo {
bool exists;
struct anv_bo bo;
};
struct anv_scratch_pool {
/* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
struct anv_scratch_bo bos[16][MESA_SHADER_STAGES];
};
void anv_scratch_pool_init(struct anv_device *device,
struct anv_scratch_pool *pool);
void anv_scratch_pool_finish(struct anv_device *device,
struct anv_scratch_pool *pool);
struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device,
struct anv_scratch_pool *pool,
gl_shader_stage stage,
unsigned per_thread_scratch);
struct anv_physical_device {
VK_LOADER_DATA _loader_data;
struct anv_instance * instance;
uint32_t chipset_id;
char path[20];
const char * name;
struct gen_device_info info;
/** Amount of "GPU memory" we want to advertise
*
* Clearly, this value is bogus since Intel is a UMA architecture. On
* gen7 platforms, we are limited by GTT size unless we want to implement
* fine-grained tracking and GTT splitting. On Broadwell and above we are
* practically unlimited. However, we will never report more than 3/4 of
* the total system ram to try and avoid running out of RAM.
*/
uint64_t heap_size;
bool supports_48bit_addresses;
struct brw_compiler * compiler;
struct isl_device isl_dev;
int cmd_parser_version;
uint32_t eu_total;
uint32_t subslice_total;
uint8_t uuid[VK_UUID_SIZE];
struct wsi_device wsi_device;
int local_fd;
};
struct anv_instance {
VK_LOADER_DATA _loader_data;
VkAllocationCallbacks alloc;
uint32_t apiVersion;
int physicalDeviceCount;
struct anv_physical_device physicalDevice;
};
VkResult anv_init_wsi(struct anv_physical_device *physical_device);
void anv_finish_wsi(struct anv_physical_device *physical_device);
struct anv_queue {
VK_LOADER_DATA _loader_data;
struct anv_device * device;
struct anv_state_pool * pool;
};
struct anv_pipeline_cache {
struct anv_device * device;
pthread_mutex_t mutex;
struct hash_table * cache;
};
struct anv_pipeline_bind_map;
void anv_pipeline_cache_init(struct anv_pipeline_cache *cache,
struct anv_device *device,
bool cache_enabled);
void anv_pipeline_cache_finish(struct anv_pipeline_cache *cache);
struct anv_shader_bin *
anv_pipeline_cache_search(struct anv_pipeline_cache *cache,
const void *key, uint32_t key_size);
struct anv_shader_bin *
anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
const void *key_data, uint32_t key_size,
const void *kernel_data, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
const struct anv_pipeline_bind_map *bind_map);
struct anv_device {
VK_LOADER_DATA _loader_data;
VkAllocationCallbacks alloc;
struct anv_instance * instance;
uint32_t chipset_id;
struct gen_device_info info;
struct isl_device isl_dev;
int context_id;
int fd;
bool can_chain_batches;
bool robust_buffer_access;
struct anv_bo_pool batch_bo_pool;
struct anv_block_pool dynamic_state_block_pool;
struct anv_state_pool dynamic_state_pool;
struct anv_block_pool instruction_block_pool;
struct anv_state_pool instruction_state_pool;
struct anv_block_pool surface_state_block_pool;
struct anv_state_pool surface_state_pool;
struct anv_bo workaround_bo;
struct anv_pipeline_cache blorp_shader_cache;
struct blorp_context blorp;
struct anv_state border_colors;
struct anv_queue queue;
struct anv_scratch_pool scratch_pool;
uint32_t default_mocs;
pthread_mutex_t mutex;
pthread_cond_t queue_submit;
bool lost;
};
static void inline
anv_state_flush(struct anv_device *device, struct anv_state state)
{
if (device->info.has_llc)
return;
anv_flush_range(state.map, state.alloc_size);
}
void anv_device_init_blorp(struct anv_device *device);
void anv_device_finish_blorp(struct anv_device *device);
VkResult anv_device_execbuf(struct anv_device *device,
struct drm_i915_gem_execbuffer2 *execbuf,
struct anv_bo **execbuf_bos);
VkResult anv_device_query_status(struct anv_device *device);
VkResult anv_device_wait(struct anv_device *device, struct anv_bo *bo,
int64_t timeout);
void* anv_gem_mmap(struct anv_device *device,
uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags);
void anv_gem_munmap(void *p, uint64_t size);
uint32_t anv_gem_create(struct anv_device *device, size_t size);
void anv_gem_close(struct anv_device *device, uint32_t gem_handle);
uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
int anv_gem_wait(struct anv_device *device, uint32_t gem_handle, int64_t *timeout_ns);
int anv_gem_execbuffer(struct anv_device *device,
struct drm_i915_gem_execbuffer2 *execbuf);
int anv_gem_set_tiling(struct anv_device *device, uint32_t gem_handle,
uint32_t stride, uint32_t tiling);
int anv_gem_create_context(struct anv_device *device);
int anv_gem_destroy_context(struct anv_device *device, int context);
int anv_gem_get_context_param(int fd, int context, uint32_t param,
uint64_t *value);
int anv_gem_get_param(int fd, uint32_t param);
bool anv_gem_get_bit6_swizzle(int fd, uint32_t tiling);
int anv_gem_get_aperture(int fd, uint64_t *size);
bool anv_gem_supports_48b_addresses(int fd);
int anv_gem_gpu_get_reset_stats(struct anv_device *device,
uint32_t *active, uint32_t *pending);
int anv_gem_handle_to_fd(struct anv_device *device, uint32_t gem_handle);
uint32_t anv_gem_fd_to_handle(struct anv_device *device, int fd);
int anv_gem_set_caching(struct anv_device *device, uint32_t gem_handle, uint32_t caching);
int anv_gem_set_domain(struct anv_device *device, uint32_t gem_handle,
uint32_t read_domains, uint32_t write_domain);
VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
struct anv_reloc_list {
size_t num_relocs;
size_t array_length;
struct drm_i915_gem_relocation_entry * relocs;
struct anv_bo ** reloc_bos;
};
VkResult anv_reloc_list_init(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc);
void anv_reloc_list_finish(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc);
VkResult anv_reloc_list_add(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
uint32_t offset, struct anv_bo *target_bo,
uint32_t delta);
struct anv_batch_bo {
/* Link in the anv_cmd_buffer.owned_batch_bos list */
struct list_head link;
struct anv_bo bo;
/* Bytes actually consumed in this batch BO */
size_t length;
struct anv_reloc_list relocs;
};
struct anv_batch {
const VkAllocationCallbacks * alloc;
void * start;
void * end;
void * next;
struct anv_reloc_list * relocs;
/* This callback is called (with the associated user data) in the event
* that the batch runs out of space.
*/
VkResult (*extend_cb)(struct anv_batch *, void *);
void * user_data;
/**
* Current error status of the command buffer. Used to track inconsistent
* or incomplete command buffer states that are the consequence of run-time
* errors such as out of memory scenarios. We want to track this in the
* batch because the command buffer object is not visible to some parts
* of the driver.
*/
VkResult status;
};
void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
void *location, struct anv_bo *bo, uint32_t offset);
VkResult anv_device_submit_simple_batch(struct anv_device *device,
struct anv_batch *batch);
static inline VkResult
anv_batch_set_error(struct anv_batch *batch, VkResult error)
{
assert(error != VK_SUCCESS);
if (batch->status == VK_SUCCESS)
batch->status = error;
return batch->status;
}
static inline bool
anv_batch_has_error(struct anv_batch *batch)
{
return batch->status != VK_SUCCESS;
}
struct anv_address {
struct anv_bo *bo;
uint32_t offset;
};
static inline uint64_t
_anv_combine_address(struct anv_batch *batch, void *location,
const struct anv_address address, uint32_t delta)
{
if (address.bo == NULL) {
return address.offset + delta;
} else {
assert(batch->start <= location && location < batch->end);
return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
}
}
#define __gen_address_type struct anv_address
#define __gen_user_data struct anv_batch
#define __gen_combine_address _anv_combine_address
/* Wrapper macros needed to work around preprocessor argument issues. In
* particular, arguments don't get pre-evaluated if they are concatenated.
* This means that, if you pass GENX(3DSTATE_PS) into the emit macro, the
* GENX macro won't get evaluated if the emit macro contains "cmd ## foo".
* We can work around this easily enough with these helpers.
*/
#define __anv_cmd_length(cmd) cmd ## _length
#define __anv_cmd_length_bias(cmd) cmd ## _length_bias
#define __anv_cmd_header(cmd) cmd ## _header
#define __anv_cmd_pack(cmd) cmd ## _pack
#define __anv_reg_num(reg) reg ## _num
#define anv_pack_struct(dst, struc, ...) do { \
struct struc __template = { \
__VA_ARGS__ \
}; \
__anv_cmd_pack(struc)(NULL, dst, &__template); \
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dst, __anv_cmd_length(struc) * 4)); \
} while (0)
#define anv_batch_emitn(batch, n, cmd, ...) ({ \
void *__dst = anv_batch_emit_dwords(batch, n); \
if (__dst) { \
struct cmd __template = { \
__anv_cmd_header(cmd), \
.DWordLength = n - __anv_cmd_length_bias(cmd), \
__VA_ARGS__ \
}; \
__anv_cmd_pack(cmd)(batch, __dst, &__template); \
} \
__dst; \
})
#define anv_batch_emit_merge(batch, dwords0, dwords1) \
do { \
uint32_t *dw; \
\
STATIC_ASSERT(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
if (!dw) \
break; \
for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
dw[i] = (dwords0)[i] | (dwords1)[i]; \
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
} while (0)
#define anv_batch_emit(batch, cmd, name) \
for (struct cmd name = { __anv_cmd_header(cmd) }, \
*_dst = anv_batch_emit_dwords(batch, __anv_cmd_length(cmd)); \
__builtin_expect(_dst != NULL, 1); \
({ __anv_cmd_pack(cmd)(batch, _dst, &name); \
VG(VALGRIND_CHECK_MEM_IS_DEFINED(_dst, __anv_cmd_length(cmd) * 4)); \
_dst = NULL; \
}))
#define GEN7_MOCS (struct GEN7_MEMORY_OBJECT_CONTROL_STATE) { \
.GraphicsDataTypeGFDT = 0, \
.LLCCacheabilityControlLLCCC = 0, \
.L3CacheabilityControlL3CC = 1, \
}
#define GEN75_MOCS (struct GEN75_MEMORY_OBJECT_CONTROL_STATE) { \
.LLCeLLCCacheabilityControlLLCCC = 0, \
.L3CacheabilityControlL3CC = 1, \
}
#define GEN8_MOCS (struct GEN8_MEMORY_OBJECT_CONTROL_STATE) { \
.MemoryTypeLLCeLLCCacheabilityControl = WB, \
.TargetCache = L3DefertoPATforLLCeLLCselection, \
.AgeforQUADLRU = 0 \
}
/* Skylake: MOCS is now an index into an array of 62 different caching
* configurations programmed by the kernel.
*/
#define GEN9_MOCS (struct GEN9_MEMORY_OBJECT_CONTROL_STATE) { \
/* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \
.IndextoMOCSTables = 2 \
}
#define GEN9_MOCS_PTE { \
/* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \
.IndextoMOCSTables = 1 \
}
struct anv_device_memory {
struct anv_bo bo;
uint32_t type_index;
VkDeviceSize map_size;
void * map;
};
/**
* Header for Vertex URB Entry (VUE)
*/
struct anv_vue_header {
uint32_t Reserved;
uint32_t RTAIndex; /* RenderTargetArrayIndex */
uint32_t ViewportIndex;
float PointWidth;
};
struct anv_descriptor_set_binding_layout {
#ifndef NDEBUG
/* The type of the descriptors in this binding */
VkDescriptorType type;
#endif
/* Number of array elements in this binding */
uint16_t array_size;
/* Index into the flattend descriptor set */
uint16_t descriptor_index;
/* Index into the dynamic state array for a dynamic buffer */
int16_t dynamic_offset_index;
/* Index into the descriptor set buffer views */
int16_t buffer_index;
struct {
/* Index into the binding table for the associated surface */
int16_t surface_index;
/* Index into the sampler table for the associated sampler */
int16_t sampler_index;
/* Index into the image table for the associated image */
int16_t image_index;
} stage[MESA_SHADER_STAGES];
/* Immutable samplers (or NULL if no immutable samplers) */
struct anv_sampler **immutable_samplers;
};
struct anv_descriptor_set_layout {
/* Number of bindings in this descriptor set */
uint16_t binding_count;
/* Total size of the descriptor set with room for all array entries */
uint16_t size;
/* Shader stages affected by this descriptor set */
uint16_t shader_stages;
/* Number of buffers in this descriptor set */
uint16_t buffer_count;
/* Number of dynamic offsets used by this descriptor set */
uint16_t dynamic_offset_count;
/* Bindings in this descriptor set */
struct anv_descriptor_set_binding_layout binding[0];
};
struct anv_descriptor {
VkDescriptorType type;
union {
struct {
struct anv_image_view *image_view;
struct anv_sampler *sampler;
/* Used to determine whether or not we need the surface state to have
* the auxiliary buffer enabled.
*/
enum isl_aux_usage aux_usage;
};
struct {
struct anv_buffer *buffer;
uint64_t offset;
uint64_t range;
};
struct anv_buffer_view *buffer_view;
};
};
struct anv_descriptor_set {
const struct anv_descriptor_set_layout *layout;
uint32_t size;
uint32_t buffer_count;
struct anv_buffer_view *buffer_views;
struct anv_descriptor descriptors[0];
};
struct anv_buffer_view {
enum isl_format format; /**< VkBufferViewCreateInfo::format */
struct anv_bo *bo;
uint32_t offset; /**< Offset into bo. */
uint64_t range; /**< VkBufferViewCreateInfo::range */
struct anv_state surface_state;
struct anv_state storage_surface_state;
struct anv_state writeonly_storage_surface_state;
struct brw_image_param storage_image_param;
};
struct anv_push_descriptor_set {
struct anv_descriptor_set set;
/* Put this field right behind anv_descriptor_set so it fills up the
* descriptors[0] field. */
struct anv_descriptor descriptors[MAX_PUSH_DESCRIPTORS];
struct anv_buffer_view buffer_views[MAX_PUSH_DESCRIPTORS];
};
struct anv_descriptor_pool {
uint32_t size;
uint32_t next;
uint32_t free_list;
struct anv_state_stream surface_state_stream;
void *surface_state_free_list;
char data[0];
};
enum anv_descriptor_template_entry_type {
ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_IMAGE,
ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER,
ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER_VIEW
};
struct anv_descriptor_template_entry {
/* The type of descriptor in this entry */
VkDescriptorType type;
/* Binding in the descriptor set */
uint32_t binding;
/* Offset at which to write into the descriptor set binding */
uint32_t array_element;
/* Number of elements to write into the descriptor set binding */
uint32_t array_count;
/* Offset into the user provided data */
size_t offset;
/* Stride between elements into the user provided data */
size_t stride;
};
struct anv_descriptor_update_template {
/* The descriptor set this template corresponds to. This value is only
* valid if the template was created with the templateType
* VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR.
*/
uint8_t set;
/* Number of entries in this template */
uint32_t entry_count;
/* Entries of the template */
struct anv_descriptor_template_entry entries[0];
};
size_t
anv_descriptor_set_layout_size(const struct anv_descriptor_set_layout *layout);
void
anv_descriptor_set_write_image_view(struct anv_descriptor_set *set,
const struct gen_device_info * const devinfo,
const VkDescriptorImageInfo * const info,
VkDescriptorType type,
uint32_t binding,
uint32_t element);
void
anv_descriptor_set_write_buffer_view(struct anv_descriptor_set *set,
VkDescriptorType type,
struct anv_buffer_view *buffer_view,
uint32_t binding,
uint32_t element);
void
anv_descriptor_set_write_buffer(struct anv_descriptor_set *set,
struct anv_device *device,
struct anv_state_stream *alloc_stream,
VkDescriptorType type,
struct anv_buffer *buffer,
uint32_t binding,
uint32_t element,
VkDeviceSize offset,
VkDeviceSize range);
void
anv_descriptor_set_write_template(struct anv_descriptor_set *set,
struct anv_device *device,
struct anv_state_stream *alloc_stream,
const struct anv_descriptor_update_template *template,
const void *data);
VkResult
anv_descriptor_set_create(struct anv_device *device,
struct anv_descriptor_pool *pool,
const struct anv_descriptor_set_layout *layout,
struct anv_descriptor_set **out_set);
void
anv_descriptor_set_destroy(struct anv_device *device,
struct anv_descriptor_pool *pool,
struct anv_descriptor_set *set);
#define ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS UINT8_MAX
struct anv_pipeline_binding {
/* The descriptor set this surface corresponds to. The special value of
* ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS indicates that the offset refers
* to a color attachment and not a regular descriptor.
*/
uint8_t set;
/* Binding in the descriptor set */
uint8_t binding;
/* Index in the binding */
uint8_t index;
/* Input attachment index (relative to the subpass) */
uint8_t input_attachment_index;
/* For a storage image, whether it is write-only */
bool write_only;
};
struct anv_pipeline_layout {
struct {
struct anv_descriptor_set_layout *layout;
uint32_t dynamic_offset_start;
} set[MAX_SETS];
uint32_t num_sets;
struct {
bool has_dynamic_offsets;
} stage[MESA_SHADER_STAGES];
unsigned char sha1[20];
};
struct anv_buffer {
struct anv_device * device;
VkDeviceSize size;
VkBufferUsageFlags usage;
/* Set when bound */
struct anv_bo * bo;
VkDeviceSize offset;
};
static inline uint64_t
anv_buffer_get_range(struct anv_buffer *buffer, uint64_t offset, uint64_t range)
{
assert(offset <= buffer->size);
if (range == VK_WHOLE_SIZE) {
return buffer->size - offset;
} else {
assert(range <= buffer->size);
return range;
}
}
enum anv_cmd_dirty_bits {
ANV_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 0, /* VK_DYNAMIC_STATE_VIEWPORT */
ANV_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 1, /* VK_DYNAMIC_STATE_SCISSOR */
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 2, /* VK_DYNAMIC_STATE_LINE_WIDTH */
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS = 1 << 3, /* VK_DYNAMIC_STATE_DEPTH_BIAS */
ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS = 1 << 4, /* VK_DYNAMIC_STATE_BLEND_CONSTANTS */
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS = 1 << 5, /* VK_DYNAMIC_STATE_DEPTH_BOUNDS */
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6, /* VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK */
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7, /* VK_DYNAMIC_STATE_STENCIL_WRITE_MASK */
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 8, /* VK_DYNAMIC_STATE_STENCIL_REFERENCE */
ANV_CMD_DIRTY_DYNAMIC_ALL = (1 << 9) - 1,
ANV_CMD_DIRTY_PIPELINE = 1 << 9,
ANV_CMD_DIRTY_INDEX_BUFFER = 1 << 10,
ANV_CMD_DIRTY_RENDER_TARGETS = 1 << 11,
};
typedef uint32_t anv_cmd_dirty_mask_t;
enum anv_pipe_bits {
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT = (1 << 0),
ANV_PIPE_STALL_AT_SCOREBOARD_BIT = (1 << 1),
ANV_PIPE_STATE_CACHE_INVALIDATE_BIT = (1 << 2),
ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT = (1 << 3),
ANV_PIPE_VF_CACHE_INVALIDATE_BIT = (1 << 4),
ANV_PIPE_DATA_CACHE_FLUSH_BIT = (1 << 5),
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT = (1 << 10),
ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11),
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT = (1 << 12),
ANV_PIPE_DEPTH_STALL_BIT = (1 << 13),
ANV_PIPE_CS_STALL_BIT = (1 << 20),
/* This bit does not exist directly in PIPE_CONTROL. Instead it means that
* a flush has happened but not a CS stall. The next time we do any sort
* of invalidation we need to insert a CS stall at that time. Otherwise,
* we would have to CS stall on every flush which could be bad.
*/
ANV_PIPE_NEEDS_CS_STALL_BIT = (1 << 21),
};
#define ANV_PIPE_FLUSH_BITS ( \
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | \
ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
#define ANV_PIPE_STALL_BITS ( \
ANV_PIPE_STALL_AT_SCOREBOARD_BIT | \
ANV_PIPE_DEPTH_STALL_BIT | \
ANV_PIPE_CS_STALL_BIT)
#define ANV_PIPE_INVALIDATE_BITS ( \
ANV_PIPE_STATE_CACHE_INVALIDATE_BIT | \
ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT | \
ANV_PIPE_VF_CACHE_INVALIDATE_BIT | \
ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \
ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT)
struct anv_vertex_binding {
struct anv_buffer * buffer;
VkDeviceSize offset;
};
struct anv_push_constants {
/* Current allocated size of this push constants data structure.
* Because a decent chunk of it may not be used (images on SKL, for
* instance), we won't actually allocate the entire structure up-front.
*/
uint32_t size;
/* Push constant data provided by the client through vkPushConstants */
uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
/* Our hardware only provides zero-based vertex and instance id so, in
* order to satisfy the vulkan requirements, we may have to push one or
* both of these into the shader.
*/
uint32_t base_vertex;
uint32_t base_instance;
/* Image data for image_load_store on pre-SKL */
struct brw_image_param images[MAX_IMAGES];
};
struct anv_dynamic_state {
struct {
uint32_t count;
VkViewport viewports[MAX_VIEWPORTS];
} viewport;
struct {
uint32_t count;
VkRect2D scissors[MAX_SCISSORS];
} scissor;
float line_width;
struct {
float bias;
float clamp;
float slope;
} depth_bias;
float blend_constants[4];
struct {
float min;
float max;
} depth_bounds;
struct {
uint32_t front;
uint32_t back;
} stencil_compare_mask;
struct {
uint32_t front;
uint32_t back;
} stencil_write_mask;
struct {
uint32_t front;
uint32_t back;
} stencil_reference;
};
extern const struct anv_dynamic_state default_dynamic_state;
void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
const struct anv_dynamic_state *src,
uint32_t copy_mask);
/**
* Attachment state when recording a renderpass instance.
*
* The clear value is valid only if there exists a pending clear.
*/
struct anv_attachment_state {
enum isl_aux_usage aux_usage;
enum isl_aux_usage input_aux_usage;
struct anv_state color_rt_state;
struct anv_state input_att_state;
VkImageLayout current_layout;
VkImageAspectFlags pending_clear_aspects;
bool fast_clear;
VkClearValue clear_value;
bool clear_color_is_zero_one;
};
/** State required while building cmd buffer */
struct anv_cmd_state {
/* PIPELINE_SELECT.PipelineSelection */
uint32_t current_pipeline;
const struct gen_l3_config * current_l3_config;
uint32_t vb_dirty;
anv_cmd_dirty_mask_t dirty;
anv_cmd_dirty_mask_t compute_dirty;
enum anv_pipe_bits pending_pipe_bits;
uint32_t num_workgroups_offset;
struct anv_bo *num_workgroups_bo;
VkShaderStageFlags descriptors_dirty;
VkShaderStageFlags push_constants_dirty;
uint32_t scratch_size;
struct anv_pipeline * pipeline;
struct anv_pipeline * compute_pipeline;
struct anv_framebuffer * framebuffer;
struct anv_render_pass * pass;
struct anv_subpass * subpass;
VkRect2D render_area;
uint32_t restart_index;
struct anv_vertex_binding vertex_bindings[MAX_VBS];
struct anv_descriptor_set * descriptors[MAX_SETS];
uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
VkShaderStageFlags push_constant_stages;
struct anv_push_constants * push_constants[MESA_SHADER_STAGES];
struct anv_state binding_tables[MESA_SHADER_STAGES];
struct anv_state samplers[MESA_SHADER_STAGES];
struct anv_dynamic_state dynamic;
bool need_query_wa;
struct anv_push_descriptor_set push_descriptor;
/**
* Whether or not the gen8 PMA fix is enabled. We ensure that, at the top
* of any command buffer it is disabled by disabling it in EndCommandBuffer
* and before invoking the secondary in ExecuteCommands.
*/
bool pma_fix_enabled;
/**
* Whether or not we know for certain that HiZ is enabled for the current
* subpass. If, for whatever reason, we are unsure as to whether HiZ is
* enabled or not, this will be false.
*/
bool hiz_enabled;
/**
* Array length is anv_cmd_state::pass::attachment_count. Array content is
* valid only when recording a render pass instance.
*/
struct anv_attachment_state * attachments;
/**
* Surface states for color render targets. These are stored in a single
* flat array. For depth-stencil attachments, the surface state is simply
* left blank.
*/
struct anv_state render_pass_states;
/**
* A null surface state of the right size to match the framebuffer. This
* is one of the states in render_pass_states.
*/
struct anv_state null_surface_state;
struct {
struct anv_buffer * index_buffer;
uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
uint32_t index_offset;
} gen7;
};
struct anv_cmd_pool {
VkAllocationCallbacks alloc;
struct list_head cmd_buffers;
};
#define ANV_CMD_BUFFER_BATCH_SIZE 8192
enum anv_cmd_buffer_exec_mode {
ANV_CMD_BUFFER_EXEC_MODE_PRIMARY,
ANV_CMD_BUFFER_EXEC_MODE_EMIT,
ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT,
ANV_CMD_BUFFER_EXEC_MODE_CHAIN,
ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
};
struct anv_cmd_buffer {
VK_LOADER_DATA _loader_data;
struct anv_device * device;
struct anv_cmd_pool * pool;
struct list_head pool_link;
struct anv_batch batch;
/* Fields required for the actual chain of anv_batch_bo's.
*
* These fields are initialized by anv_cmd_buffer_init_batch_bo_chain().
*/
struct list_head batch_bos;
enum anv_cmd_buffer_exec_mode exec_mode;
/* A vector of anv_batch_bo pointers for every batch or surface buffer
* referenced by this command buffer
*
* initialized by anv_cmd_buffer_init_batch_bo_chain()
*/
struct u_vector seen_bbos;
/* A vector of int32_t's for every block of binding tables.
*
* initialized by anv_cmd_buffer_init_batch_bo_chain()
*/
struct u_vector bt_blocks;
uint32_t bt_next;
struct anv_reloc_list surface_relocs;
/** Last seen surface state block pool center bo offset */
uint32_t last_ss_pool_center;
/* Serial for tracking buffer completion */
uint32_t serial;
/* Stream objects for storing temporary data */
struct anv_state_stream surface_state_stream;
struct anv_state_stream dynamic_state_stream;
VkCommandBufferUsageFlags usage_flags;
VkCommandBufferLevel level;
struct anv_cmd_state state;
};
VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
struct anv_cmd_buffer *secondary);
void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
VkResult anv_cmd_buffer_execbuf(struct anv_device *device,
struct anv_cmd_buffer *cmd_buffer);
VkResult anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer);
VkResult
anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage, uint32_t size);
#define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
(offsetof(struct anv_push_constants, field) + \
sizeof(cmd_buffer->state.push_constants[0]->field)))
struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
const void *data, uint32_t size, uint32_t alignment);
struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
uint32_t *a, uint32_t *b,
uint32_t dwords, uint32_t alignment);
struct anv_address
anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer);
struct anv_state
anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
uint32_t entries, uint32_t *state_offset);
struct anv_state
anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer);
struct anv_state
anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
uint32_t size, uint32_t alignment);
VkResult
anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
void gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer);
void gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
bool depth_clamp_enable);
void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass,
struct anv_framebuffer *framebuffer,
const VkClearValue *clear_values);
void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage);
struct anv_state
anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer);
const struct anv_image_view *
anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
VkResult
anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
uint32_t num_entries,
uint32_t *state_offset,
struct anv_state *bt_state);
void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
enum anv_fence_state {
/** Indicates that this is a new (or newly reset fence) */
ANV_FENCE_STATE_RESET,
/** Indicates that this fence has been submitted to the GPU but is still
* (as far as we know) in use by the GPU.
*/
ANV_FENCE_STATE_SUBMITTED,
ANV_FENCE_STATE_SIGNALED,
};
struct anv_fence {
struct anv_bo bo;
struct drm_i915_gem_execbuffer2 execbuf;
struct drm_i915_gem_exec_object2 exec2_objects[1];
enum anv_fence_state state;
};
struct anv_event {
uint64_t semaphore;
struct anv_state state;
};
struct anv_shader_module {
unsigned char sha1[20];
uint32_t size;
char data[0];
};
void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
struct anv_shader_module *module,
const char *entrypoint,
const struct anv_pipeline_layout *pipeline_layout,
const VkSpecializationInfo *spec_info);
static inline gl_shader_stage
vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage)
{
assert(__builtin_popcount(vk_stage) == 1);
return ffs(vk_stage) - 1;
}
static inline VkShaderStageFlagBits
mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
{
return (1 << mesa_stage);
}
#define ANV_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
#define anv_foreach_stage(stage, stage_bits) \
for (gl_shader_stage stage, \
__tmp = (gl_shader_stage)((stage_bits) & ANV_STAGE_MASK); \
stage = __builtin_ffs(__tmp) - 1, __tmp; \
__tmp &= ~(1 << (stage)))
struct anv_pipeline_bind_map {
uint32_t surface_count;
uint32_t sampler_count;
uint32_t image_count;
struct anv_pipeline_binding * surface_to_descriptor;
struct anv_pipeline_binding * sampler_to_descriptor;
};
struct anv_shader_bin_key {
uint32_t size;
uint8_t data[0];
};
struct anv_shader_bin {
uint32_t ref_cnt;
const struct anv_shader_bin_key *key;
struct anv_state kernel;
uint32_t kernel_size;
const struct brw_stage_prog_data *prog_data;
uint32_t prog_data_size;
struct anv_pipeline_bind_map bind_map;
/* Prog data follows, then params, then the key, all aligned to 8-bytes */
};
struct anv_shader_bin *
anv_shader_bin_create(struct anv_device *device,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size, const void *prog_data_param,
const struct anv_pipeline_bind_map *bind_map);
void
anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader);
static inline void
anv_shader_bin_ref(struct anv_shader_bin *shader)
{
assert(shader && shader->ref_cnt >= 1);
__sync_fetch_and_add(&shader->ref_cnt, 1);
}
static inline void
anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
{
assert(shader && shader->ref_cnt >= 1);
if (__sync_fetch_and_add(&shader->ref_cnt, -1) == 1)
anv_shader_bin_destroy(device, shader);
}
struct anv_pipeline {
struct anv_device * device;
struct anv_batch batch;
uint32_t batch_data[512];
struct anv_reloc_list batch_relocs;
uint32_t dynamic_state_mask;
struct anv_dynamic_state dynamic_state;
struct anv_pipeline_layout * layout;
bool needs_data_cache;
struct anv_shader_bin * shaders[MESA_SHADER_STAGES];
struct {
const struct gen_l3_config * l3_config;
uint32_t total_size;
} urb;
VkShaderStageFlags active_stages;
struct anv_state blend_state;
uint32_t vb_used;
uint32_t binding_stride[MAX_VBS];
bool instancing_enable[MAX_VBS];
bool primitive_restart;
uint32_t topology;
uint32_t cs_right_mask;
bool writes_depth;
bool depth_test_enable;
bool writes_stencil;
bool stencil_test_enable;
bool depth_clamp_enable;
bool sample_shading_enable;
bool kill_pixel;
struct {
uint32_t sf[7];
uint32_t depth_stencil_state[3];
} gen7;
struct {
uint32_t sf[4];
uint32_t raster[5];
uint32_t wm_depth_stencil[3];
} gen8;
struct {
uint32_t wm_depth_stencil[4];
} gen9;
uint32_t interface_descriptor_data[8];
};
static inline bool
anv_pipeline_has_stage(const struct anv_pipeline *pipeline,
gl_shader_stage stage)
{
return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0;
}
#define ANV_DECL_GET_PROG_DATA_FUNC(prefix, stage) \
static inline const struct brw_##prefix##_prog_data * \
get_##prefix##_prog_data(const struct anv_pipeline *pipeline) \
{ \
if (anv_pipeline_has_stage(pipeline, stage)) { \
return (const struct brw_##prefix##_prog_data *) \
pipeline->shaders[stage]->prog_data; \
} else { \
return NULL; \
} \
}
ANV_DECL_GET_PROG_DATA_FUNC(vs, MESA_SHADER_VERTEX)
ANV_DECL_GET_PROG_DATA_FUNC(tcs, MESA_SHADER_TESS_CTRL)
ANV_DECL_GET_PROG_DATA_FUNC(tes, MESA_SHADER_TESS_EVAL)
ANV_DECL_GET_PROG_DATA_FUNC(gs, MESA_SHADER_GEOMETRY)
ANV_DECL_GET_PROG_DATA_FUNC(wm, MESA_SHADER_FRAGMENT)
ANV_DECL_GET_PROG_DATA_FUNC(cs, MESA_SHADER_COMPUTE)
static inline const struct brw_vue_prog_data *
anv_pipeline_get_last_vue_prog_data(const struct anv_pipeline *pipeline)
{
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
return &get_gs_prog_data(pipeline)->base;
else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
return &get_tes_prog_data(pipeline)->base;
else
return &get_vs_prog_data(pipeline)->base;
}
VkResult
anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
struct anv_pipeline_cache *cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *alloc);
VkResult
anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
struct anv_pipeline_cache *cache,
const VkComputePipelineCreateInfo *info,
struct anv_shader_module *module,
const char *entrypoint,
const VkSpecializationInfo *spec_info);
struct anv_format {
enum isl_format isl_format:16;
struct isl_swizzle swizzle;
};
struct anv_format
anv_get_format(const struct gen_device_info *devinfo, VkFormat format,
VkImageAspectFlags aspect, VkImageTiling tiling);
static inline enum isl_format
anv_get_isl_format(const struct gen_device_info *devinfo, VkFormat vk_format,
VkImageAspectFlags aspect, VkImageTiling tiling)
{
return anv_get_format(devinfo, vk_format, aspect, tiling).isl_format;
}
static inline struct isl_swizzle
anv_swizzle_for_render(struct isl_swizzle swizzle)
{
/* Sometimes the swizzle will have alpha map to one. We do this to fake
* RGB as RGBA for texturing
*/
assert(swizzle.a == ISL_CHANNEL_SELECT_ONE ||
swizzle.a == ISL_CHANNEL_SELECT_ALPHA);
/* But it doesn't matter what we render to that channel */
swizzle.a = ISL_CHANNEL_SELECT_ALPHA;
return swizzle;
}
void
anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm);
/**
* Subsurface of an anv_image.
*/
struct anv_surface {
/** Valid only if isl_surf::size > 0. */
struct isl_surf isl;
/**
* Offset from VkImage's base address, as bound by vkBindImageMemory().
*/
uint32_t offset;
};
struct anv_image {
VkImageType type;
/* The original VkFormat provided by the client. This may not match any
* of the actual surface formats.
*/
VkFormat vk_format;
VkImageAspectFlags aspects;
VkExtent3D extent;
uint32_t levels;
uint32_t array_size;
uint32_t samples; /**< VkImageCreateInfo::samples */
VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */
VkImageTiling tiling; /** VkImageCreateInfo::tiling */
VkDeviceSize size;
uint32_t alignment;
/* Set when bound */
struct anv_bo *bo;
VkDeviceSize offset;
/**
* Image subsurfaces
*
* For each foo, anv_image::foo_surface is valid if and only if
* anv_image::aspects has a foo aspect.
*
* The hardware requires that the depth buffer and stencil buffer be
* separate surfaces. From Vulkan's perspective, though, depth and stencil
* reside in the same VkImage. To satisfy both the hardware and Vulkan, we
* allocate the depth and stencil buffers as separate surfaces in the same
* bo.
*/
union {
struct anv_surface color_surface;
struct {
struct anv_surface depth_surface;
struct anv_surface stencil_surface;
};
};
/**
* For color images, this is the aux usage for this image when not used as a
* color attachment.
*
* For depth/stencil images, this is set to ISL_AUX_USAGE_HIZ if the image
* has a HiZ buffer.
*/
enum isl_aux_usage aux_usage;
struct anv_surface aux_surface;
};
/* Returns true if a HiZ-enabled depth buffer can be sampled from. */
static inline bool
anv_can_sample_with_hiz(const struct gen_device_info * const devinfo,
const VkImageAspectFlags aspect_mask,
const uint32_t samples)
{
/* Validate the inputs. */
assert(devinfo && aspect_mask && samples);
return devinfo->gen >= 8 && (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) &&
samples == 1;
}
void
anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
enum blorp_hiz_op op);
enum isl_aux_usage
anv_layout_to_aux_usage(const struct gen_device_info * const devinfo,
const struct anv_image *image,
const VkImageAspectFlags aspects,
const VkImageLayout layout);
/* This is defined as a macro so that it works for both
* VkImageSubresourceRange and VkImageSubresourceLayers
*/
#define anv_get_layerCount(_image, _range) \
((_range)->layerCount == VK_REMAINING_ARRAY_LAYERS ? \
(_image)->array_size - (_range)->baseArrayLayer : (_range)->layerCount)
static inline uint32_t
anv_get_levelCount(const struct anv_image *image,
const VkImageSubresourceRange *range)
{
return range->levelCount == VK_REMAINING_MIP_LEVELS ?
image->levels - range->baseMipLevel : range->levelCount;
}
struct anv_image_view {
const struct anv_image *image; /**< VkImageViewCreateInfo::image */
struct anv_bo *bo;
uint32_t offset; /**< Offset into bo. */
struct isl_view isl;
VkImageAspectFlags aspect_mask;
VkFormat vk_format;
VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
/** RENDER_SURFACE_STATE when using image as a sampler surface. */
struct anv_state sampler_surface_state;
/**
* RENDER_SURFACE_STATE when using image as a sampler surface with the
* auxiliary buffer disabled.
*/
struct anv_state no_aux_sampler_surface_state;
/**
* RENDER_SURFACE_STATE when using image as a storage image. Separate states
* for write-only and readable, using the real format for write-only and the
* lowered format for readable.
*/
struct anv_state storage_surface_state;
struct anv_state writeonly_storage_surface_state;
struct brw_image_param storage_image_param;
};
struct anv_image_create_info {
const VkImageCreateInfo *vk_info;
/** An opt-in bitmask which filters an ISL-mapping of the Vulkan tiling. */
isl_tiling_flags_t isl_tiling_flags;
uint32_t stride;
};
VkResult anv_image_create(VkDevice _device,
const struct anv_image_create_info *info,
const VkAllocationCallbacks* alloc,
VkImage *pImage);
const struct anv_surface *
anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
VkImageAspectFlags aspect_mask);
enum isl_format
anv_isl_format_for_descriptor_type(VkDescriptorType type);
static inline struct VkExtent3D
anv_sanitize_image_extent(const VkImageType imageType,
const struct VkExtent3D imageExtent)
{
switch (imageType) {
case VK_IMAGE_TYPE_1D:
return (VkExtent3D) { imageExtent.width, 1, 1 };
case VK_IMAGE_TYPE_2D:
return (VkExtent3D) { imageExtent.width, imageExtent.height, 1 };
case VK_IMAGE_TYPE_3D:
return imageExtent;
default:
unreachable("invalid image type");
}
}
static inline struct VkOffset3D
anv_sanitize_image_offset(const VkImageType imageType,
const struct VkOffset3D imageOffset)
{
switch (imageType) {
case VK_IMAGE_TYPE_1D:
return (VkOffset3D) { imageOffset.x, 0, 0 };
case VK_IMAGE_TYPE_2D:
return (VkOffset3D) { imageOffset.x, imageOffset.y, 0 };
case VK_IMAGE_TYPE_3D:
return imageOffset;
default:
unreachable("invalid image type");
}
}
void anv_fill_buffer_surface_state(struct anv_device *device,
struct anv_state state,
enum isl_format format,
uint32_t offset, uint32_t range,
uint32_t stride);
void anv_image_view_fill_image_param(struct anv_device *device,
struct anv_image_view *view,
struct brw_image_param *param);
void anv_buffer_view_fill_image_param(struct anv_device *device,
struct anv_buffer_view *view,
struct brw_image_param *param);
struct anv_sampler {
uint32_t state[4];
};
struct anv_framebuffer {
uint32_t width;
uint32_t height;
uint32_t layers;
uint32_t attachment_count;
struct anv_image_view * attachments[0];
};
struct anv_subpass {
uint32_t attachment_count;
/**
* A pointer to all attachment references used in this subpass.
* Only valid if ::attachment_count > 0.
*/
VkAttachmentReference * attachments;
uint32_t input_count;
VkAttachmentReference * input_attachments;
uint32_t color_count;
VkAttachmentReference * color_attachments;
VkAttachmentReference * resolve_attachments;
VkAttachmentReference depth_stencil_attachment;
/** Subpass has a depth/stencil self-dependency */
bool has_ds_self_dep;
/** Subpass has at least one resolve attachment */
bool has_resolve;
};
enum anv_subpass_usage {
ANV_SUBPASS_USAGE_DRAW = (1 << 0),
ANV_SUBPASS_USAGE_INPUT = (1 << 1),
ANV_SUBPASS_USAGE_RESOLVE_SRC = (1 << 2),
ANV_SUBPASS_USAGE_RESOLVE_DST = (1 << 3),
};
struct anv_render_pass_attachment {
/* TODO: Consider using VkAttachmentDescription instead of storing each of
* its members individually.
*/
VkFormat format;
uint32_t samples;
VkImageUsageFlags usage;
VkAttachmentLoadOp load_op;
VkAttachmentStoreOp store_op;
VkAttachmentLoadOp stencil_load_op;
VkImageLayout initial_layout;
VkImageLayout final_layout;
/* An array, indexed by subpass id, of how the attachment will be used. */
enum anv_subpass_usage * subpass_usage;
/* The subpass id in which the attachment will be used last. */
uint32_t last_subpass_idx;
};
struct anv_render_pass {
uint32_t attachment_count;
uint32_t subpass_count;
VkAttachmentReference * subpass_attachments;
enum anv_subpass_usage * subpass_usages;
struct anv_render_pass_attachment * attachments;
struct anv_subpass subpasses[0];
};
#define ANV_PIPELINE_STATISTICS_MASK 0x000007ff
struct anv_query_pool {
VkQueryType type;
VkQueryPipelineStatisticFlags pipeline_statistics;
/** Stride between slots, in bytes */
uint32_t stride;
/** Number of slots in this query pool */
uint32_t slots;
struct anv_bo bo;
};
void *anv_lookup_entrypoint(const struct gen_device_info *devinfo,
const char *name);
void anv_dump_image_to_ppm(struct anv_device *device,
struct anv_image *image, unsigned miplevel,
unsigned array_layer, VkImageAspectFlagBits aspect,
const char *filename);
enum anv_dump_action {
ANV_DUMP_FRAMEBUFFERS_BIT = 0x1,
};
void anv_dump_start(struct anv_device *device, enum anv_dump_action actions);
void anv_dump_finish(void);
void anv_dump_add_framebuffer(struct anv_cmd_buffer *cmd_buffer,
struct anv_framebuffer *fb);
static inline uint32_t
anv_get_subpass_id(const struct anv_cmd_state * const cmd_state)
{
/* This function must be called from within a subpass. */
assert(cmd_state->pass && cmd_state->subpass);
const uint32_t subpass_id = cmd_state->subpass - cmd_state->pass->subpasses;
/* The id of this subpass shouldn't exceed the number of subpasses in this
* render pass minus 1.
*/
assert(subpass_id < cmd_state->pass->subpass_count);
return subpass_id;
}
#define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \
\
static inline struct __anv_type * \
__anv_type ## _from_handle(__VkType _handle) \
{ \
return (struct __anv_type *) _handle; \
} \
\
static inline __VkType \
__anv_type ## _to_handle(struct __anv_type *_obj) \
{ \
return (__VkType) _obj; \
}
#define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \
\
static inline struct __anv_type * \
__anv_type ## _from_handle(__VkType _handle) \
{ \
return (struct __anv_type *)(uintptr_t) _handle; \
} \
\
static inline __VkType \
__anv_type ## _to_handle(struct __anv_type *_obj) \
{ \
return (__VkType)(uintptr_t) _obj; \
}
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
struct __anv_type *__name = __anv_type ## _from_handle(__handle)
ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCommandBuffer)
ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCommandPool)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_pool, VkDescriptorPool)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_update_template, VkDescriptorUpdateTemplateKHR)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_event, VkEvent)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_cache, VkPipelineCache)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
/* Gen-specific function declarations */
#ifdef genX
# include "anv_genX.h"
#else
# define genX(x) gen7_##x
# include "anv_genX.h"
# undef genX
# define genX(x) gen75_##x
# include "anv_genX.h"
# undef genX
# define genX(x) gen8_##x
# include "anv_genX.h"
# undef genX
# define genX(x) gen9_##x
# include "anv_genX.h"
# undef genX
#endif
#endif /* ANV_PRIVATE_H */
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