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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "util/debug.h"
#include "vk_format_info.h"
/**
* Exactly one bit must be set in \a aspect.
*/
static isl_surf_usage_flags_t
choose_isl_surf_usage(VkImageUsageFlags vk_usage,
VkImageAspectFlags aspect)
{
isl_surf_usage_flags_t isl_usage = 0;
if (vk_usage & VK_IMAGE_USAGE_SAMPLED_BIT)
isl_usage |= ISL_SURF_USAGE_TEXTURE_BIT;
if (vk_usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT)
isl_usage |= ISL_SURF_USAGE_TEXTURE_BIT;
if (vk_usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
isl_usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
if (vk_usage & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT)
isl_usage |= ISL_SURF_USAGE_CUBE_BIT;
/* Even if we're only using it for transfer operations, clears to depth and
* stencil images happen as depth and stencil so they need the right ISL
* usage bits or else things will fall apart.
*/
switch (aspect) {
case VK_IMAGE_ASPECT_DEPTH_BIT:
isl_usage |= ISL_SURF_USAGE_DEPTH_BIT;
break;
case VK_IMAGE_ASPECT_STENCIL_BIT:
isl_usage |= ISL_SURF_USAGE_STENCIL_BIT;
break;
case VK_IMAGE_ASPECT_COLOR_BIT:
break;
default:
unreachable("bad VkImageAspect");
}
if (vk_usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) {
/* blorp implements transfers by sampling from the source image. */
isl_usage |= ISL_SURF_USAGE_TEXTURE_BIT;
}
if (vk_usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT &&
aspect == VK_IMAGE_ASPECT_COLOR_BIT) {
/* blorp implements transfers by rendering into the destination image.
* Only request this with color images, as we deal with depth/stencil
* formats differently. */
isl_usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
}
return isl_usage;
}
/**
* Exactly one bit must be set in \a aspect.
*/
static struct anv_surface *
get_surface(struct anv_image *image, VkImageAspectFlags aspect)
{
switch (aspect) {
default:
unreachable("bad VkImageAspect");
case VK_IMAGE_ASPECT_COLOR_BIT:
return &image->color_surface;
case VK_IMAGE_ASPECT_DEPTH_BIT:
return &image->depth_surface;
case VK_IMAGE_ASPECT_STENCIL_BIT:
return &image->stencil_surface;
}
}
static void
add_surface(struct anv_image *image, struct anv_surface *surf)
{
assert(surf->isl.size > 0); /* isl surface must be initialized */
surf->offset = align_u32(image->size, surf->isl.alignment);
image->size = surf->offset + surf->isl.size;
image->alignment = MAX2(image->alignment, surf->isl.alignment);
}
/**
* Initialize the anv_image::*_surface selected by \a aspect. Then update the
* image's memory requirements (that is, the image's size and alignment).
*
* Exactly one bit must be set in \a aspect.
*/
static VkResult
make_surface(const struct anv_device *dev,
struct anv_image *image,
const struct anv_image_create_info *anv_info,
VkImageAspectFlags aspect)
{
const VkImageCreateInfo *vk_info = anv_info->vk_info;
bool ok UNUSED;
static const enum isl_surf_dim vk_to_isl_surf_dim[] = {
[VK_IMAGE_TYPE_1D] = ISL_SURF_DIM_1D,
[VK_IMAGE_TYPE_2D] = ISL_SURF_DIM_2D,
[VK_IMAGE_TYPE_3D] = ISL_SURF_DIM_3D,
};
/* Translate the Vulkan tiling to an equivalent ISL tiling, then filter the
* result with an optionally provided ISL tiling argument.
*/
isl_tiling_flags_t tiling_flags =
(vk_info->tiling == VK_IMAGE_TILING_LINEAR) ?
ISL_TILING_LINEAR_BIT : ISL_TILING_ANY_MASK;
if (anv_info->isl_tiling_flags)
tiling_flags &= anv_info->isl_tiling_flags;
assert(tiling_flags);
struct anv_surface *anv_surf = get_surface(image, aspect);
image->extent = anv_sanitize_image_extent(vk_info->imageType,
vk_info->extent);
enum isl_format format = anv_get_isl_format(&dev->info, vk_info->format,
aspect, vk_info->tiling);
assert(format != ISL_FORMAT_UNSUPPORTED);
ok = isl_surf_init(&dev->isl_dev, &anv_surf->isl,
.dim = vk_to_isl_surf_dim[vk_info->imageType],
.format = format,
.width = image->extent.width,
.height = image->extent.height,
.depth = image->extent.depth,
.levels = vk_info->mipLevels,
.array_len = vk_info->arrayLayers,
.samples = vk_info->samples,
.min_alignment = 0,
.row_pitch = anv_info->stride,
.usage = choose_isl_surf_usage(image->usage, aspect),
.tiling_flags = tiling_flags);
/* isl_surf_init() will fail only if provided invalid input. Invalid input
* is illegal in Vulkan.
*/
assert(ok);
add_surface(image, anv_surf);
/* Add a HiZ surface to a depth buffer that will be used for rendering.
*/
if (aspect == VK_IMAGE_ASPECT_DEPTH_BIT) {
/* We don't advertise that depth buffers could be used as storage
* images.
*/
assert(!(image->usage & VK_IMAGE_USAGE_STORAGE_BIT));
/* Allow the user to control HiZ enabling. Disable by default on gen7
* because resolves are not currently implemented pre-BDW.
*/
if (!(image->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
/* It will never be used as an attachment, HiZ is pointless. */
} else if (dev->info.gen == 7) {
anv_perf_warn("Implement gen7 HiZ");
} else if (vk_info->mipLevels > 1) {
anv_perf_warn("Enable multi-LOD HiZ");
} else if (vk_info->arrayLayers > 1) {
anv_perf_warn("Implement multi-arrayLayer HiZ clears and resolves");
} else if (dev->info.gen == 8 && vk_info->samples > 1) {
anv_perf_warn("Enable gen8 multisampled HiZ");
} else if (!unlikely(INTEL_DEBUG & DEBUG_NO_HIZ)) {
assert(image->aux_surface.isl.size == 0);
ok = isl_surf_get_hiz_surf(&dev->isl_dev, &image->depth_surface.isl,
&image->aux_surface.isl);
assert(ok);
add_surface(image, &image->aux_surface);
image->aux_usage = ISL_AUX_USAGE_HIZ;
}
} else if (aspect == VK_IMAGE_ASPECT_COLOR_BIT && vk_info->samples == 1) {
if (!unlikely(INTEL_DEBUG & DEBUG_NO_RBC)) {
assert(image->aux_surface.isl.size == 0);
ok = isl_surf_get_ccs_surf(&dev->isl_dev, &anv_surf->isl,
&image->aux_surface.isl);
if (ok) {
add_surface(image, &image->aux_surface);
/* For images created without MUTABLE_FORMAT_BIT set, we know that
* they will always be used with the original format. In
* particular, they will always be used with a format that
* supports color compression. If it's never used as a storage
* image, then it will only be used through the sampler or the as
* a render target. This means that it's safe to just leave
* compression on at all times for these formats.
*/
if (!(vk_info->usage & VK_IMAGE_USAGE_STORAGE_BIT) &&
!(vk_info->flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) &&
isl_format_supports_ccs_e(&dev->info, format)) {
image->aux_usage = ISL_AUX_USAGE_CCS_E;
}
}
}
} else if (aspect == VK_IMAGE_ASPECT_COLOR_BIT && vk_info->samples > 1) {
assert(image->aux_surface.isl.size == 0);
assert(!(vk_info->usage & VK_IMAGE_USAGE_STORAGE_BIT));
ok = isl_surf_get_mcs_surf(&dev->isl_dev, &anv_surf->isl,
&image->aux_surface.isl);
if (ok) {
add_surface(image, &image->aux_surface);
image->aux_usage = ISL_AUX_USAGE_MCS;
}
}
return VK_SUCCESS;
}
VkResult
anv_image_create(VkDevice _device,
const struct anv_image_create_info *create_info,
const VkAllocationCallbacks* alloc,
VkImage *pImage)
{
ANV_FROM_HANDLE(anv_device, device, _device);
const VkImageCreateInfo *pCreateInfo = create_info->vk_info;
struct anv_image *image = NULL;
VkResult r;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO);
anv_assert(pCreateInfo->mipLevels > 0);
anv_assert(pCreateInfo->arrayLayers > 0);
anv_assert(pCreateInfo->samples > 0);
anv_assert(pCreateInfo->extent.width > 0);
anv_assert(pCreateInfo->extent.height > 0);
anv_assert(pCreateInfo->extent.depth > 0);
image = vk_alloc2(&device->alloc, alloc, sizeof(*image), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!image)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
memset(image, 0, sizeof(*image));
image->type = pCreateInfo->imageType;
image->extent = pCreateInfo->extent;
image->vk_format = pCreateInfo->format;
image->aspects = vk_format_aspects(image->vk_format);
image->levels = pCreateInfo->mipLevels;
image->array_size = pCreateInfo->arrayLayers;
image->samples = pCreateInfo->samples;
image->usage = pCreateInfo->usage;
image->tiling = pCreateInfo->tiling;
image->aux_usage = ISL_AUX_USAGE_NONE;
uint32_t b;
for_each_bit(b, image->aspects) {
r = make_surface(device, image, create_info, (1 << b));
if (r != VK_SUCCESS)
goto fail;
}
*pImage = anv_image_to_handle(image);
return VK_SUCCESS;
fail:
if (image)
vk_free2(&device->alloc, alloc, image);
return r;
}
VkResult
anv_CreateImage(VkDevice device,
const VkImageCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkImage *pImage)
{
return anv_image_create(device,
&(struct anv_image_create_info) {
.vk_info = pCreateInfo,
},
pAllocator,
pImage);
}
void
anv_DestroyImage(VkDevice _device, VkImage _image,
const VkAllocationCallbacks *pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_image, image, _image);
if (!image)
return;
vk_free2(&device->alloc, pAllocator, image);
}
VkResult anv_BindImageMemory(
VkDevice _device,
VkImage _image,
VkDeviceMemory _memory,
VkDeviceSize memoryOffset)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_device_memory, mem, _memory);
ANV_FROM_HANDLE(anv_image, image, _image);
if (mem == NULL) {
image->bo = NULL;
image->offset = 0;
return VK_SUCCESS;
}
image->bo = &mem->bo;
image->offset = memoryOffset;
if (image->aux_surface.isl.size > 0) {
/* The offset and size must be a multiple of 4K or else the
* anv_gem_mmap call below will return NULL.
*/
assert((image->offset + image->aux_surface.offset) % 4096 == 0);
assert(image->aux_surface.isl.size % 4096 == 0);
/* Auxiliary surfaces need to have their memory cleared to 0 before they
* can be used. For CCS surfaces, this puts them in the "resolved"
* state so they can be used with CCS enabled before we ever touch it
* from the GPU. For HiZ, we need something valid or else we may get
* GPU hangs on some hardware and 0 works fine.
*/
void *map = anv_gem_mmap(device, image->bo->gem_handle,
image->offset + image->aux_surface.offset,
image->aux_surface.isl.size,
device->info.has_llc ? 0 : I915_MMAP_WC);
/* If anv_gem_mmap returns NULL, it's likely that the kernel was
* not able to find space on the host to create a proper mapping.
*/
if (map == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
memset(map, 0, image->aux_surface.isl.size);
anv_gem_munmap(map, image->aux_surface.isl.size);
}
return VK_SUCCESS;
}
static void
anv_surface_get_subresource_layout(struct anv_image *image,
struct anv_surface *surface,
const VkImageSubresource *subresource,
VkSubresourceLayout *layout)
{
/* If we are on a non-zero mip level or array slice, we need to
* calculate a real offset.
*/
anv_assert(subresource->mipLevel == 0);
anv_assert(subresource->arrayLayer == 0);
layout->offset = surface->offset;
layout->rowPitch = surface->isl.row_pitch;
layout->depthPitch = isl_surf_get_array_pitch(&surface->isl);
layout->arrayPitch = isl_surf_get_array_pitch(&surface->isl);
layout->size = surface->isl.size;
}
void anv_GetImageSubresourceLayout(
VkDevice device,
VkImage _image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout)
{
ANV_FROM_HANDLE(anv_image, image, _image);
assert(__builtin_popcount(pSubresource->aspectMask) == 1);
switch (pSubresource->aspectMask) {
case VK_IMAGE_ASPECT_COLOR_BIT:
anv_surface_get_subresource_layout(image, &image->color_surface,
pSubresource, pLayout);
break;
case VK_IMAGE_ASPECT_DEPTH_BIT:
anv_surface_get_subresource_layout(image, &image->depth_surface,
pSubresource, pLayout);
break;
case VK_IMAGE_ASPECT_STENCIL_BIT:
anv_surface_get_subresource_layout(image, &image->stencil_surface,
pSubresource, pLayout);
break;
default:
assert(!"Invalid image aspect");
}
}
/**
* This function determines the optimal buffer to use for device
* accesses given a VkImageLayout and other pieces of information needed to
* make that determination. This does not determine the optimal buffer to
* use during a resolve operation.
*
* NOTE: Some layouts do not support device access.
*
* @param devinfo The device information of the Intel GPU.
* @param image The image that may contain a collection of buffers.
* @param aspects The aspect(s) of the image to be accessed.
* @param layout The current layout of the image aspect(s).
*
* @return The primary buffer that should be used for the given layout.
*/
enum isl_aux_usage
anv_layout_to_aux_usage(const struct gen_device_info * const devinfo,
const struct anv_image * const image,
const VkImageAspectFlags aspects,
const VkImageLayout layout)
{
/* Validate the inputs. */
/* The devinfo is needed as the optimal buffer varies across generations. */
assert(devinfo != NULL);
/* The layout of a NULL image is not properly defined. */
assert(image != NULL);
/* The aspects must be a subset of the image aspects. */
assert(aspects & image->aspects && aspects <= image->aspects);
/* Determine the optimal buffer. */
/* If there is no auxiliary surface allocated, we must use the one and only
* main buffer.
*/
if (image->aux_surface.isl.size == 0)
return ISL_AUX_USAGE_NONE;
/* All images that use an auxiliary surface are required to be tiled. */
assert(image->tiling == VK_IMAGE_TILING_OPTIMAL);
/* On BDW+, when clearing the stencil aspect of a depth stencil image,
* the HiZ buffer allows us to record the clear with a relatively small
* number of packets. Prior to BDW, the HiZ buffer provides no known benefit
* to the stencil aspect.
*/
if (devinfo->gen < 8 && aspects == VK_IMAGE_ASPECT_STENCIL_BIT)
return ISL_AUX_USAGE_NONE;
const bool color_aspect = aspects == VK_IMAGE_ASPECT_COLOR_BIT;
/* The following switch currently only handles depth stencil aspects.
* TODO: Handle the color aspect.
*/
if (color_aspect)
return image->aux_usage;
switch (layout) {
/* Invalid Layouts */
/* According to the Vulkan Spec, the following layouts are valid only as
* initial layouts in a layout transition and don't support device access.
*/
case VK_IMAGE_LAYOUT_UNDEFINED:
case VK_IMAGE_LAYOUT_PREINITIALIZED:
case VK_IMAGE_LAYOUT_RANGE_SIZE:
case VK_IMAGE_LAYOUT_MAX_ENUM:
unreachable("Invalid image layout for device access.");
/* Transfer Layouts
*
* This buffer could be a depth buffer used in a transfer operation. BLORP
* currently doesn't use HiZ for transfer operations so we must use the main
* buffer for this layout. TODO: Enable HiZ in BLORP.
*/
case VK_IMAGE_LAYOUT_GENERAL:
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
return ISL_AUX_USAGE_NONE;
/* Sampling Layouts */
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
assert(!color_aspect);
/* Fall-through */
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
if (anv_can_sample_with_hiz(devinfo, aspects, image->samples))
return ISL_AUX_USAGE_HIZ;
else
return ISL_AUX_USAGE_NONE;
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
assert(color_aspect);
/* On SKL+, the render buffer can be decompressed by the presentation
* engine. Support for this feature has not yet landed in the wider
* ecosystem. TODO: Update this code when support lands.
*
* From the BDW PRM, Vol 7, Render Target Resolve:
*
* If the MCS is enabled on a non-multisampled render target, the
* render target must be resolved before being used for other
* purposes (display, texture, CPU lock) The clear value from
* SURFACE_STATE is written into pixels in the render target
* indicated as clear in the MCS.
*
* Pre-SKL, the render buffer must be resolved before being used for
* presentation. We can infer that the auxiliary buffer is not used.
*/
return ISL_AUX_USAGE_NONE;
/* Rendering Layouts */
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
assert(color_aspect);
unreachable("Color images are not yet supported.");
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
assert(!color_aspect);
return ISL_AUX_USAGE_HIZ;
}
/* If the layout isn't recognized in the exhaustive switch above, the
* VkImageLayout value is not defined in vulkan.h.
*/
unreachable("layout is not a VkImageLayout enumeration member.");
}
static struct anv_state
alloc_surface_state(struct anv_device *device)
{
return anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
}
static enum isl_channel_select
remap_swizzle(VkComponentSwizzle swizzle, VkComponentSwizzle component,
struct isl_swizzle format_swizzle)
{
if (swizzle == VK_COMPONENT_SWIZZLE_IDENTITY)
swizzle = component;
switch (swizzle) {
case VK_COMPONENT_SWIZZLE_ZERO: return ISL_CHANNEL_SELECT_ZERO;
case VK_COMPONENT_SWIZZLE_ONE: return ISL_CHANNEL_SELECT_ONE;
case VK_COMPONENT_SWIZZLE_R: return format_swizzle.r;
case VK_COMPONENT_SWIZZLE_G: return format_swizzle.g;
case VK_COMPONENT_SWIZZLE_B: return format_swizzle.b;
case VK_COMPONENT_SWIZZLE_A: return format_swizzle.a;
default:
unreachable("Invalid swizzle");
}
}
VkResult
anv_CreateImageView(VkDevice _device,
const VkImageViewCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkImageView *pView)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_image, image, pCreateInfo->image);
struct anv_image_view *iview;
iview = vk_alloc2(&device->alloc, pAllocator, sizeof(*iview), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (iview == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
const VkImageSubresourceRange *range = &pCreateInfo->subresourceRange;
assert(range->layerCount > 0);
assert(range->baseMipLevel < image->levels);
assert(image->usage & (VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT));
switch (image->type) {
default:
unreachable("bad VkImageType");
case VK_IMAGE_TYPE_1D:
case VK_IMAGE_TYPE_2D:
assert(range->baseArrayLayer + anv_get_layerCount(image, range) - 1 <= image->array_size);
break;
case VK_IMAGE_TYPE_3D:
assert(range->baseArrayLayer + anv_get_layerCount(image, range) - 1
<= anv_minify(image->extent.depth, range->baseMipLevel));
break;
}
const struct anv_surface *surface =
anv_image_get_surface_for_aspect_mask(image, range->aspectMask);
iview->image = image;
iview->bo = image->bo;
iview->offset = image->offset + surface->offset;
iview->aspect_mask = pCreateInfo->subresourceRange.aspectMask;
iview->vk_format = pCreateInfo->format;
struct anv_format format = anv_get_format(&device->info, pCreateInfo->format,
range->aspectMask, image->tiling);
iview->isl = (struct isl_view) {
.format = format.isl_format,
.base_level = range->baseMipLevel,
.levels = anv_get_levelCount(image, range),
.base_array_layer = range->baseArrayLayer,
.array_len = anv_get_layerCount(image, range),
.swizzle = {
.r = remap_swizzle(pCreateInfo->components.r,
VK_COMPONENT_SWIZZLE_R, format.swizzle),
.g = remap_swizzle(pCreateInfo->components.g,
VK_COMPONENT_SWIZZLE_G, format.swizzle),
.b = remap_swizzle(pCreateInfo->components.b,
VK_COMPONENT_SWIZZLE_B, format.swizzle),
.a = remap_swizzle(pCreateInfo->components.a,
VK_COMPONENT_SWIZZLE_A, format.swizzle),
},
};
iview->extent = (VkExtent3D) {
.width = anv_minify(image->extent.width , range->baseMipLevel),
.height = anv_minify(image->extent.height, range->baseMipLevel),
.depth = anv_minify(image->extent.depth , range->baseMipLevel),
};
if (pCreateInfo->viewType == VK_IMAGE_VIEW_TYPE_3D) {
iview->isl.base_array_layer = 0;
iview->isl.array_len = iview->extent.depth;
}
if (pCreateInfo->viewType == VK_IMAGE_VIEW_TYPE_CUBE ||
pCreateInfo->viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY) {
iview->isl.usage = ISL_SURF_USAGE_CUBE_BIT;
} else {
iview->isl.usage = 0;
}
/* Input attachment surfaces for color are allocated and filled
* out at BeginRenderPass time because they need compression information.
* Compression is not yet enabled for depth textures and stencil doesn't
* allow compression so we can just use the texture surface state from the
* view.
*/
if (image->usage & VK_IMAGE_USAGE_SAMPLED_BIT ||
(image->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT &&
!(iview->aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT))) {
iview->sampler_surface_state = alloc_surface_state(device);
iview->no_aux_sampler_surface_state = alloc_surface_state(device);
/* Sampling is performed in one of two buffer configurations in anv: with
* an auxiliary buffer or without it. Sampler states aren't always needed
* for both configurations, but are currently created unconditionally for
* simplicity.
*
* TODO: Consider allocating each surface state only when necessary.
*/
/* Create a sampler state with the optimal aux_usage for sampling. This
* may use the aux_buffer.
*/
const enum isl_aux_usage surf_usage =
anv_layout_to_aux_usage(&device->info, image, iview->aspect_mask,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
/* If this is a HiZ buffer we can sample from with a programmable clear
* value (SKL+), define the clear value to the optimal constant.
*/
const float red_clear_color = surf_usage == ISL_AUX_USAGE_HIZ &&
device->info.gen >= 9 ?
ANV_HZ_FC_VAL : 0.0f;
struct isl_view view = iview->isl;
view.usage |= ISL_SURF_USAGE_TEXTURE_BIT;
isl_surf_fill_state(&device->isl_dev,
iview->sampler_surface_state.map,
.surf = &surface->isl,
.view = &view,
.clear_color.f32 = { red_clear_color,},
.aux_surf = &image->aux_surface.isl,
.aux_usage = surf_usage,
.mocs = device->default_mocs);
/* Create a sampler state that only uses the main buffer. */
isl_surf_fill_state(&device->isl_dev,
iview->no_aux_sampler_surface_state.map,
.surf = &surface->isl,
.view = &view,
.mocs = device->default_mocs);
anv_state_flush(device, iview->sampler_surface_state);
anv_state_flush(device, iview->no_aux_sampler_surface_state);
} else {
iview->sampler_surface_state.alloc_size = 0;
iview->no_aux_sampler_surface_state.alloc_size = 0;
}
/* NOTE: This one needs to go last since it may stomp isl_view.format */
if (image->usage & VK_IMAGE_USAGE_STORAGE_BIT) {
iview->storage_surface_state = alloc_surface_state(device);
iview->writeonly_storage_surface_state = alloc_surface_state(device);
struct isl_view view = iview->isl;
view.usage |= ISL_SURF_USAGE_STORAGE_BIT;
/* Write-only accesses always used a typed write instruction and should
* therefore use the real format.
*/
isl_surf_fill_state(&device->isl_dev,
iview->writeonly_storage_surface_state.map,
.surf = &surface->isl,
.view = &view,
.aux_surf = &image->aux_surface.isl,
.aux_usage = image->aux_usage,
.mocs = device->default_mocs);
if (isl_has_matching_typed_storage_image_format(&device->info,
format.isl_format)) {
/* Typed surface reads support a very limited subset of the shader
* image formats. Translate it into the closest format the hardware
* supports.
*/
view.format = isl_lower_storage_image_format(&device->info,
format.isl_format);
isl_surf_fill_state(&device->isl_dev,
iview->storage_surface_state.map,
.surf = &surface->isl,
.view = &view,
.aux_surf = &image->aux_surface.isl,
.aux_usage = image->aux_usage,
.mocs = device->default_mocs);
} else {
anv_fill_buffer_surface_state(device, iview->storage_surface_state,
ISL_FORMAT_RAW,
iview->offset,
iview->bo->size - iview->offset, 1);
}
isl_surf_fill_image_param(&device->isl_dev,
&iview->storage_image_param,
&surface->isl, &iview->isl);
anv_state_flush(device, iview->storage_surface_state);
anv_state_flush(device, iview->writeonly_storage_surface_state);
} else {
iview->storage_surface_state.alloc_size = 0;
iview->writeonly_storage_surface_state.alloc_size = 0;
}
*pView = anv_image_view_to_handle(iview);
return VK_SUCCESS;
}
void
anv_DestroyImageView(VkDevice _device, VkImageView _iview,
const VkAllocationCallbacks *pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_image_view, iview, _iview);
if (!iview)
return;
if (iview->sampler_surface_state.alloc_size > 0) {
anv_state_pool_free(&device->surface_state_pool,
iview->sampler_surface_state);
}
if (iview->storage_surface_state.alloc_size > 0) {
anv_state_pool_free(&device->surface_state_pool,
iview->storage_surface_state);
}
if (iview->writeonly_storage_surface_state.alloc_size > 0) {
anv_state_pool_free(&device->surface_state_pool,
iview->writeonly_storage_surface_state);
}
vk_free2(&device->alloc, pAllocator, iview);
}
VkResult
anv_CreateBufferView(VkDevice _device,
const VkBufferViewCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkBufferView *pView)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_buffer, buffer, pCreateInfo->buffer);
struct anv_buffer_view *view;
view = vk_alloc2(&device->alloc, pAllocator, sizeof(*view), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!view)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
/* TODO: Handle the format swizzle? */
view->format = anv_get_isl_format(&device->info, pCreateInfo->format,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_TILING_LINEAR);
const uint32_t format_bs = isl_format_get_layout(view->format)->bpb / 8;
view->bo = buffer->bo;
view->offset = buffer->offset + pCreateInfo->offset;
view->range = anv_buffer_get_range(buffer, pCreateInfo->offset,
pCreateInfo->range);
view->range = align_down_npot_u32(view->range, format_bs);
if (buffer->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) {
view->surface_state = alloc_surface_state(device);
anv_fill_buffer_surface_state(device, view->surface_state,
view->format,
view->offset, view->range, format_bs);
} else {
view->surface_state = (struct anv_state){ 0 };
}
if (buffer->usage & VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT) {
view->storage_surface_state = alloc_surface_state(device);
view->writeonly_storage_surface_state = alloc_surface_state(device);
enum isl_format storage_format =
isl_has_matching_typed_storage_image_format(&device->info,
view->format) ?
isl_lower_storage_image_format(&device->info, view->format) :
ISL_FORMAT_RAW;
anv_fill_buffer_surface_state(device, view->storage_surface_state,
storage_format,
view->offset, view->range,
(storage_format == ISL_FORMAT_RAW ? 1 :
isl_format_get_layout(storage_format)->bpb / 8));
/* Write-only accesses should use the original format. */
anv_fill_buffer_surface_state(device, view->writeonly_storage_surface_state,
view->format,
view->offset, view->range,
isl_format_get_layout(view->format)->bpb / 8);
isl_buffer_fill_image_param(&device->isl_dev,
&view->storage_image_param,
view->format, view->range);
} else {
view->storage_surface_state = (struct anv_state){ 0 };
view->writeonly_storage_surface_state = (struct anv_state){ 0 };
}
*pView = anv_buffer_view_to_handle(view);
return VK_SUCCESS;
}
void
anv_DestroyBufferView(VkDevice _device, VkBufferView bufferView,
const VkAllocationCallbacks *pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_buffer_view, view, bufferView);
if (!view)
return;
if (view->surface_state.alloc_size > 0)
anv_state_pool_free(&device->surface_state_pool,
view->surface_state);
if (view->storage_surface_state.alloc_size > 0)
anv_state_pool_free(&device->surface_state_pool,
view->storage_surface_state);
if (view->writeonly_storage_surface_state.alloc_size > 0)
anv_state_pool_free(&device->surface_state_pool,
view->writeonly_storage_surface_state);
vk_free2(&device->alloc, pAllocator, view);
}
const struct anv_surface *
anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
VkImageAspectFlags aspect_mask)
{
switch (aspect_mask) {
case VK_IMAGE_ASPECT_COLOR_BIT:
assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
return &image->color_surface;
case VK_IMAGE_ASPECT_DEPTH_BIT:
assert(image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
return &image->depth_surface;
case VK_IMAGE_ASPECT_STENCIL_BIT:
assert(image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
return &image->stencil_surface;
case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT:
/* FINISHME: The Vulkan spec (git a511ba2) requires support for
* combined depth stencil formats. Specifically, it states:
*
* At least one of ename:VK_FORMAT_D24_UNORM_S8_UINT or
* ename:VK_FORMAT_D32_SFLOAT_S8_UINT must be supported.
*
* Image views with both depth and stencil aspects are only valid for
* render target attachments, in which case
* cmd_buffer_emit_depth_stencil() will pick out both the depth and
* stencil surfaces from the underlying surface.
*/
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
return &image->depth_surface;
} else {
assert(image->aspects == VK_IMAGE_ASPECT_STENCIL_BIT);
return &image->stencil_surface;
}
default:
unreachable("image does not have aspect");
return NULL;
}
}
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