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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "genxml/gen8_pack.h"
#include "util/debug.h"
/** \file anv_batch_chain.c
*
* This file contains functions related to anv_cmd_buffer as a data
* structure. This involves everything required to create and destroy
* the actual batch buffers as well as link them together and handle
* relocations and surface state. It specifically does *not* contain any
* handling of actual vkCmd calls beyond vkCmdExecuteCommands.
*/
/*-----------------------------------------------------------------------*
* Functions related to anv_reloc_list
*-----------------------------------------------------------------------*/
static VkResult
anv_reloc_list_init_clone(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
const struct anv_reloc_list *other_list)
{
if (other_list) {
list->num_relocs = other_list->num_relocs;
list->array_length = other_list->array_length;
} else {
list->num_relocs = 0;
list->array_length = 256;
}
list->relocs =
vk_alloc(alloc, list->array_length * sizeof(*list->relocs), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (list->relocs == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
list->reloc_bos =
vk_alloc(alloc, list->array_length * sizeof(*list->reloc_bos), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (list->reloc_bos == NULL) {
vk_free(alloc, list->relocs);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
if (other_list) {
memcpy(list->relocs, other_list->relocs,
list->array_length * sizeof(*list->relocs));
memcpy(list->reloc_bos, other_list->reloc_bos,
list->array_length * sizeof(*list->reloc_bos));
}
return VK_SUCCESS;
}
VkResult
anv_reloc_list_init(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc)
{
return anv_reloc_list_init_clone(list, alloc, NULL);
}
void
anv_reloc_list_finish(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc)
{
vk_free(alloc, list->relocs);
vk_free(alloc, list->reloc_bos);
}
static VkResult
anv_reloc_list_grow(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
size_t num_additional_relocs)
{
if (list->num_relocs + num_additional_relocs <= list->array_length)
return VK_SUCCESS;
size_t new_length = list->array_length * 2;
while (new_length < list->num_relocs + num_additional_relocs)
new_length *= 2;
struct drm_i915_gem_relocation_entry *new_relocs =
vk_alloc(alloc, new_length * sizeof(*list->relocs), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (new_relocs == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
struct anv_bo **new_reloc_bos =
vk_alloc(alloc, new_length * sizeof(*list->reloc_bos), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (new_reloc_bos == NULL) {
vk_free(alloc, new_relocs);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
memcpy(new_relocs, list->relocs, list->num_relocs * sizeof(*list->relocs));
memcpy(new_reloc_bos, list->reloc_bos,
list->num_relocs * sizeof(*list->reloc_bos));
vk_free(alloc, list->relocs);
vk_free(alloc, list->reloc_bos);
list->array_length = new_length;
list->relocs = new_relocs;
list->reloc_bos = new_reloc_bos;
return VK_SUCCESS;
}
VkResult
anv_reloc_list_add(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
uint32_t offset, struct anv_bo *target_bo, uint32_t delta)
{
struct drm_i915_gem_relocation_entry *entry;
int index;
const uint32_t domain =
(target_bo->flags & EXEC_OBJECT_WRITE) ? I915_GEM_DOMAIN_RENDER : 0;
VkResult result = anv_reloc_list_grow(list, alloc, 1);
if (result != VK_SUCCESS)
return result;
/* XXX: Can we use I915_EXEC_HANDLE_LUT? */
index = list->num_relocs++;
list->reloc_bos[index] = target_bo;
entry = &list->relocs[index];
entry->target_handle = target_bo->gem_handle;
entry->delta = delta;
entry->offset = offset;
entry->presumed_offset = target_bo->offset;
entry->read_domains = domain;
entry->write_domain = domain;
VG(VALGRIND_CHECK_MEM_IS_DEFINED(entry, sizeof(*entry)));
return VK_SUCCESS;
}
static VkResult
anv_reloc_list_append(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
struct anv_reloc_list *other, uint32_t offset)
{
VkResult result = anv_reloc_list_grow(list, alloc, other->num_relocs);
if (result != VK_SUCCESS)
return result;
memcpy(&list->relocs[list->num_relocs], &other->relocs[0],
other->num_relocs * sizeof(other->relocs[0]));
memcpy(&list->reloc_bos[list->num_relocs], &other->reloc_bos[0],
other->num_relocs * sizeof(other->reloc_bos[0]));
for (uint32_t i = 0; i < other->num_relocs; i++)
list->relocs[i + list->num_relocs].offset += offset;
list->num_relocs += other->num_relocs;
return VK_SUCCESS;
}
/*-----------------------------------------------------------------------*
* Functions related to anv_batch
*-----------------------------------------------------------------------*/
void *
anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords)
{
if (batch->next + num_dwords * 4 > batch->end) {
VkResult result = batch->extend_cb(batch, batch->user_data);
if (result != VK_SUCCESS) {
anv_batch_set_error(batch, result);
return NULL;
}
}
void *p = batch->next;
batch->next += num_dwords * 4;
assert(batch->next <= batch->end);
return p;
}
uint64_t
anv_batch_emit_reloc(struct anv_batch *batch,
void *location, struct anv_bo *bo, uint32_t delta)
{
VkResult result = anv_reloc_list_add(batch->relocs, batch->alloc,
location - batch->start, bo, delta);
if (result != VK_SUCCESS) {
anv_batch_set_error(batch, result);
return 0;
}
return bo->offset + delta;
}
void
anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other)
{
uint32_t size, offset;
size = other->next - other->start;
assert(size % 4 == 0);
if (batch->next + size > batch->end) {
VkResult result = batch->extend_cb(batch, batch->user_data);
if (result != VK_SUCCESS) {
anv_batch_set_error(batch, result);
return;
}
}
assert(batch->next + size <= batch->end);
VG(VALGRIND_CHECK_MEM_IS_DEFINED(other->start, size));
memcpy(batch->next, other->start, size);
offset = batch->next - batch->start;
VkResult result = anv_reloc_list_append(batch->relocs, batch->alloc,
other->relocs, offset);
if (result != VK_SUCCESS) {
anv_batch_set_error(batch, result);
return;
}
batch->next += size;
}
/*-----------------------------------------------------------------------*
* Functions related to anv_batch_bo
*-----------------------------------------------------------------------*/
static VkResult
anv_batch_bo_create(struct anv_cmd_buffer *cmd_buffer,
struct anv_batch_bo **bbo_out)
{
VkResult result;
struct anv_batch_bo *bbo = vk_alloc(&cmd_buffer->pool->alloc, sizeof(*bbo),
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (bbo == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_bo_pool_alloc(&cmd_buffer->device->batch_bo_pool, &bbo->bo,
ANV_CMD_BUFFER_BATCH_SIZE);
if (result != VK_SUCCESS)
goto fail_alloc;
result = anv_reloc_list_init(&bbo->relocs, &cmd_buffer->pool->alloc);
if (result != VK_SUCCESS)
goto fail_bo_alloc;
*bbo_out = bbo;
return VK_SUCCESS;
fail_bo_alloc:
anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, &bbo->bo);
fail_alloc:
vk_free(&cmd_buffer->pool->alloc, bbo);
return result;
}
static VkResult
anv_batch_bo_clone(struct anv_cmd_buffer *cmd_buffer,
const struct anv_batch_bo *other_bbo,
struct anv_batch_bo **bbo_out)
{
VkResult result;
struct anv_batch_bo *bbo = vk_alloc(&cmd_buffer->pool->alloc, sizeof(*bbo),
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (bbo == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_bo_pool_alloc(&cmd_buffer->device->batch_bo_pool, &bbo->bo,
other_bbo->bo.size);
if (result != VK_SUCCESS)
goto fail_alloc;
result = anv_reloc_list_init_clone(&bbo->relocs, &cmd_buffer->pool->alloc,
&other_bbo->relocs);
if (result != VK_SUCCESS)
goto fail_bo_alloc;
bbo->length = other_bbo->length;
memcpy(bbo->bo.map, other_bbo->bo.map, other_bbo->length);
*bbo_out = bbo;
return VK_SUCCESS;
fail_bo_alloc:
anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, &bbo->bo);
fail_alloc:
vk_free(&cmd_buffer->pool->alloc, bbo);
return result;
}
static void
anv_batch_bo_start(struct anv_batch_bo *bbo, struct anv_batch *batch,
size_t batch_padding)
{
batch->next = batch->start = bbo->bo.map;
batch->end = bbo->bo.map + bbo->bo.size - batch_padding;
batch->relocs = &bbo->relocs;
bbo->relocs.num_relocs = 0;
}
static void
anv_batch_bo_continue(struct anv_batch_bo *bbo, struct anv_batch *batch,
size_t batch_padding)
{
batch->start = bbo->bo.map;
batch->next = bbo->bo.map + bbo->length;
batch->end = bbo->bo.map + bbo->bo.size - batch_padding;
batch->relocs = &bbo->relocs;
}
static void
anv_batch_bo_finish(struct anv_batch_bo *bbo, struct anv_batch *batch)
{
assert(batch->start == bbo->bo.map);
bbo->length = batch->next - batch->start;
VG(VALGRIND_CHECK_MEM_IS_DEFINED(batch->start, bbo->length));
}
static VkResult
anv_batch_bo_grow(struct anv_cmd_buffer *cmd_buffer, struct anv_batch_bo *bbo,
struct anv_batch *batch, size_t aditional,
size_t batch_padding)
{
assert(batch->start == bbo->bo.map);
bbo->length = batch->next - batch->start;
size_t new_size = bbo->bo.size;
while (new_size <= bbo->length + aditional + batch_padding)
new_size *= 2;
if (new_size == bbo->bo.size)
return VK_SUCCESS;
struct anv_bo new_bo;
VkResult result = anv_bo_pool_alloc(&cmd_buffer->device->batch_bo_pool,
&new_bo, new_size);
if (result != VK_SUCCESS)
return result;
memcpy(new_bo.map, bbo->bo.map, bbo->length);
anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, &bbo->bo);
bbo->bo = new_bo;
anv_batch_bo_continue(bbo, batch, batch_padding);
return VK_SUCCESS;
}
static void
anv_batch_bo_destroy(struct anv_batch_bo *bbo,
struct anv_cmd_buffer *cmd_buffer)
{
anv_reloc_list_finish(&bbo->relocs, &cmd_buffer->pool->alloc);
anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, &bbo->bo);
vk_free(&cmd_buffer->pool->alloc, bbo);
}
static VkResult
anv_batch_bo_list_clone(const struct list_head *list,
struct anv_cmd_buffer *cmd_buffer,
struct list_head *new_list)
{
VkResult result = VK_SUCCESS;
list_inithead(new_list);
struct anv_batch_bo *prev_bbo = NULL;
list_for_each_entry(struct anv_batch_bo, bbo, list, link) {
struct anv_batch_bo *new_bbo = NULL;
result = anv_batch_bo_clone(cmd_buffer, bbo, &new_bbo);
if (result != VK_SUCCESS)
break;
list_addtail(&new_bbo->link, new_list);
if (prev_bbo) {
/* As we clone this list of batch_bo's, they chain one to the
* other using MI_BATCH_BUFFER_START commands. We need to fix up
* those relocations as we go. Fortunately, this is pretty easy
* as it will always be the last relocation in the list.
*/
uint32_t last_idx = prev_bbo->relocs.num_relocs - 1;
assert(prev_bbo->relocs.reloc_bos[last_idx] == &bbo->bo);
prev_bbo->relocs.reloc_bos[last_idx] = &new_bbo->bo;
}
prev_bbo = new_bbo;
}
if (result != VK_SUCCESS) {
list_for_each_entry_safe(struct anv_batch_bo, bbo, new_list, link)
anv_batch_bo_destroy(bbo, cmd_buffer);
}
return result;
}
/*-----------------------------------------------------------------------*
* Functions related to anv_batch_bo
*-----------------------------------------------------------------------*/
static inline struct anv_batch_bo *
anv_cmd_buffer_current_batch_bo(struct anv_cmd_buffer *cmd_buffer)
{
return LIST_ENTRY(struct anv_batch_bo, cmd_buffer->batch_bos.prev, link);
}
struct anv_address
anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer)
{
return (struct anv_address) {
.bo = &cmd_buffer->device->surface_state_block_pool.bo,
.offset = *(int32_t *)u_vector_head(&cmd_buffer->bt_blocks),
};
}
static void
emit_batch_buffer_start(struct anv_cmd_buffer *cmd_buffer,
struct anv_bo *bo, uint32_t offset)
{
/* In gen8+ the address field grew to two dwords to accomodate 48 bit
* offsets. The high 16 bits are in the last dword, so we can use the gen8
* version in either case, as long as we set the instruction length in the
* header accordingly. This means that we always emit three dwords here
* and all the padding and adjustment we do in this file works for all
* gens.
*/
#define GEN7_MI_BATCH_BUFFER_START_length 2
#define GEN7_MI_BATCH_BUFFER_START_length_bias 2
const uint32_t gen7_length =
GEN7_MI_BATCH_BUFFER_START_length - GEN7_MI_BATCH_BUFFER_START_length_bias;
const uint32_t gen8_length =
GEN8_MI_BATCH_BUFFER_START_length - GEN8_MI_BATCH_BUFFER_START_length_bias;
anv_batch_emit(&cmd_buffer->batch, GEN8_MI_BATCH_BUFFER_START, bbs) {
bbs.DWordLength = cmd_buffer->device->info.gen < 8 ?
gen7_length : gen8_length;
bbs._2ndLevelBatchBuffer = _1stlevelbatch;
bbs.AddressSpaceIndicator = ASI_PPGTT;
bbs.BatchBufferStartAddress = (struct anv_address) { bo, offset };
}
}
static void
cmd_buffer_chain_to_batch_bo(struct anv_cmd_buffer *cmd_buffer,
struct anv_batch_bo *bbo)
{
struct anv_batch *batch = &cmd_buffer->batch;
struct anv_batch_bo *current_bbo =
anv_cmd_buffer_current_batch_bo(cmd_buffer);
/* We set the end of the batch a little short so we would be sure we
* have room for the chaining command. Since we're about to emit the
* chaining command, let's set it back where it should go.
*/
batch->end += GEN8_MI_BATCH_BUFFER_START_length * 4;
assert(batch->end == current_bbo->bo.map + current_bbo->bo.size);
emit_batch_buffer_start(cmd_buffer, &bbo->bo, 0);
anv_batch_bo_finish(current_bbo, batch);
}
static VkResult
anv_cmd_buffer_chain_batch(struct anv_batch *batch, void *_data)
{
struct anv_cmd_buffer *cmd_buffer = _data;
struct anv_batch_bo *new_bbo;
VkResult result = anv_batch_bo_create(cmd_buffer, &new_bbo);
if (result != VK_SUCCESS)
return result;
struct anv_batch_bo **seen_bbo = u_vector_add(&cmd_buffer->seen_bbos);
if (seen_bbo == NULL) {
anv_batch_bo_destroy(new_bbo, cmd_buffer);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
*seen_bbo = new_bbo;
cmd_buffer_chain_to_batch_bo(cmd_buffer, new_bbo);
list_addtail(&new_bbo->link, &cmd_buffer->batch_bos);
anv_batch_bo_start(new_bbo, batch, GEN8_MI_BATCH_BUFFER_START_length * 4);
return VK_SUCCESS;
}
static VkResult
anv_cmd_buffer_grow_batch(struct anv_batch *batch, void *_data)
{
struct anv_cmd_buffer *cmd_buffer = _data;
struct anv_batch_bo *bbo = anv_cmd_buffer_current_batch_bo(cmd_buffer);
anv_batch_bo_grow(cmd_buffer, bbo, &cmd_buffer->batch, 4096,
GEN8_MI_BATCH_BUFFER_START_length * 4);
return VK_SUCCESS;
}
/** Allocate a binding table
*
* This function allocates a binding table. This is a bit more complicated
* than one would think due to a combination of Vulkan driver design and some
* unfortunate hardware restrictions.
*
* The 3DSTATE_BINDING_TABLE_POINTERS_* packets only have a 16-bit field for
* the binding table pointer which means that all binding tables need to live
* in the bottom 64k of surface state base address. The way the GL driver has
* classically dealt with this restriction is to emit all surface states
* on-the-fly into the batch and have a batch buffer smaller than 64k. This
* isn't really an option in Vulkan for a couple of reasons:
*
* 1) In Vulkan, we have growing (or chaining) batches so surface states have
* to live in their own buffer and we have to be able to re-emit
* STATE_BASE_ADDRESS as needed which requires a full pipeline stall. In
* order to avoid emitting STATE_BASE_ADDRESS any more often than needed
* (it's not that hard to hit 64k of just binding tables), we allocate
* surface state objects up-front when VkImageView is created. In order
* for this to work, surface state objects need to be allocated from a
* global buffer.
*
* 2) We tried to design the surface state system in such a way that it's
* already ready for bindless texturing. The way bindless texturing works
* on our hardware is that you have a big pool of surface state objects
* (with its own state base address) and the bindless handles are simply
* offsets into that pool. With the architecture we chose, we already
* have that pool and it's exactly the same pool that we use for regular
* surface states so we should already be ready for bindless.
*
* 3) For render targets, we need to be able to fill out the surface states
* later in vkBeginRenderPass so that we can assign clear colors
* correctly. One way to do this would be to just create the surface
* state data and then repeatedly copy it into the surface state BO every
* time we have to re-emit STATE_BASE_ADDRESS. While this works, it's
* rather annoying and just being able to allocate them up-front and
* re-use them for the entire render pass.
*
* While none of these are technically blockers for emitting state on the fly
* like we do in GL, the ability to have a single surface state pool is
* simplifies things greatly. Unfortunately, it comes at a cost...
*
* Because of the 64k limitation of 3DSTATE_BINDING_TABLE_POINTERS_*, we can't
* place the binding tables just anywhere in surface state base address.
* Because 64k isn't a whole lot of space, we can't simply restrict the
* surface state buffer to 64k, we have to be more clever. The solution we've
* chosen is to have a block pool with a maximum size of 2G that starts at
* zero and grows in both directions. All surface states are allocated from
* the top of the pool (positive offsets) and we allocate blocks (< 64k) of
* binding tables from the bottom of the pool (negative offsets). Every time
* we allocate a new binding table block, we set surface state base address to
* point to the bottom of the binding table block. This way all of the
* binding tables in the block are in the bottom 64k of surface state base
* address. When we fill out the binding table, we add the distance between
* the bottom of our binding table block and zero of the block pool to the
* surface state offsets so that they are correct relative to out new surface
* state base address at the bottom of the binding table block.
*
* \see adjust_relocations_from_block_pool()
* \see adjust_relocations_too_block_pool()
*
* \param[in] entries The number of surface state entries the binding
* table should be able to hold.
*
* \param[out] state_offset The offset surface surface state base address
* where the surface states live. This must be
* added to the surface state offset when it is
* written into the binding table entry.
*
* \return An anv_state representing the binding table
*/
struct anv_state
anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
uint32_t entries, uint32_t *state_offset)
{
struct anv_block_pool *block_pool =
&cmd_buffer->device->surface_state_block_pool;
int32_t *bt_block = u_vector_head(&cmd_buffer->bt_blocks);
struct anv_state state;
state.alloc_size = align_u32(entries * 4, 32);
if (cmd_buffer->bt_next + state.alloc_size > block_pool->block_size)
return (struct anv_state) { 0 };
state.offset = cmd_buffer->bt_next;
state.map = block_pool->map + *bt_block + state.offset;
cmd_buffer->bt_next += state.alloc_size;
assert(*bt_block < 0);
*state_offset = -(*bt_block);
return state;
}
struct anv_state
anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer)
{
struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
return anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
isl_dev->ss.size, isl_dev->ss.align);
}
struct anv_state
anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
uint32_t size, uint32_t alignment)
{
return anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
size, alignment);
}
VkResult
anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_block_pool *block_pool =
&cmd_buffer->device->surface_state_block_pool;
int32_t *offset = u_vector_add(&cmd_buffer->bt_blocks);
if (offset == NULL) {
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
*offset = anv_block_pool_alloc_back(block_pool);
cmd_buffer->bt_next = 0;
return VK_SUCCESS;
}
VkResult
anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_batch_bo *batch_bo;
VkResult result;
list_inithead(&cmd_buffer->batch_bos);
result = anv_batch_bo_create(cmd_buffer, &batch_bo);
if (result != VK_SUCCESS)
return result;
list_addtail(&batch_bo->link, &cmd_buffer->batch_bos);
cmd_buffer->batch.alloc = &cmd_buffer->pool->alloc;
cmd_buffer->batch.user_data = cmd_buffer;
if (cmd_buffer->device->can_chain_batches) {
cmd_buffer->batch.extend_cb = anv_cmd_buffer_chain_batch;
} else {
cmd_buffer->batch.extend_cb = anv_cmd_buffer_grow_batch;
}
anv_batch_bo_start(batch_bo, &cmd_buffer->batch,
GEN8_MI_BATCH_BUFFER_START_length * 4);
int success = u_vector_init(&cmd_buffer->seen_bbos,
sizeof(struct anv_bo *),
8 * sizeof(struct anv_bo *));
if (!success)
goto fail_batch_bo;
*(struct anv_batch_bo **)u_vector_add(&cmd_buffer->seen_bbos) = batch_bo;
success = u_vector_init(&cmd_buffer->bt_blocks, sizeof(int32_t),
8 * sizeof(int32_t));
if (!success)
goto fail_seen_bbos;
result = anv_reloc_list_init(&cmd_buffer->surface_relocs,
&cmd_buffer->pool->alloc);
if (result != VK_SUCCESS)
goto fail_bt_blocks;
cmd_buffer->last_ss_pool_center = 0;
result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
if (result != VK_SUCCESS)
goto fail_bt_blocks;
return VK_SUCCESS;
fail_bt_blocks:
u_vector_finish(&cmd_buffer->bt_blocks);
fail_seen_bbos:
u_vector_finish(&cmd_buffer->seen_bbos);
fail_batch_bo:
anv_batch_bo_destroy(batch_bo, cmd_buffer);
return result;
}
void
anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer)
{
int32_t *bt_block;
u_vector_foreach(bt_block, &cmd_buffer->bt_blocks) {
anv_block_pool_free(&cmd_buffer->device->surface_state_block_pool,
*bt_block);
}
u_vector_finish(&cmd_buffer->bt_blocks);
anv_reloc_list_finish(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc);
u_vector_finish(&cmd_buffer->seen_bbos);
/* Destroy all of the batch buffers */
list_for_each_entry_safe(struct anv_batch_bo, bbo,
&cmd_buffer->batch_bos, link) {
anv_batch_bo_destroy(bbo, cmd_buffer);
}
}
void
anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer)
{
/* Delete all but the first batch bo */
assert(!list_empty(&cmd_buffer->batch_bos));
while (cmd_buffer->batch_bos.next != cmd_buffer->batch_bos.prev) {
struct anv_batch_bo *bbo = anv_cmd_buffer_current_batch_bo(cmd_buffer);
list_del(&bbo->link);
anv_batch_bo_destroy(bbo, cmd_buffer);
}
assert(!list_empty(&cmd_buffer->batch_bos));
anv_batch_bo_start(anv_cmd_buffer_current_batch_bo(cmd_buffer),
&cmd_buffer->batch,
GEN8_MI_BATCH_BUFFER_START_length * 4);
while (u_vector_length(&cmd_buffer->bt_blocks) > 1) {
int32_t *bt_block = u_vector_remove(&cmd_buffer->bt_blocks);
anv_block_pool_free(&cmd_buffer->device->surface_state_block_pool,
*bt_block);
}
assert(u_vector_length(&cmd_buffer->bt_blocks) == 1);
cmd_buffer->bt_next = 0;
cmd_buffer->surface_relocs.num_relocs = 0;
cmd_buffer->last_ss_pool_center = 0;
/* Reset the list of seen buffers */
cmd_buffer->seen_bbos.head = 0;
cmd_buffer->seen_bbos.tail = 0;
*(struct anv_batch_bo **)u_vector_add(&cmd_buffer->seen_bbos) =
anv_cmd_buffer_current_batch_bo(cmd_buffer);
}
void
anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_batch_bo *batch_bo = anv_cmd_buffer_current_batch_bo(cmd_buffer);
if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
/* When we start a batch buffer, we subtract a certain amount of
* padding from the end to ensure that we always have room to emit a
* BATCH_BUFFER_START to chain to the next BO. We need to remove
* that padding before we end the batch; otherwise, we may end up
* with our BATCH_BUFFER_END in another BO.
*/
cmd_buffer->batch.end += GEN8_MI_BATCH_BUFFER_START_length * 4;
assert(cmd_buffer->batch.end == batch_bo->bo.map + batch_bo->bo.size);
anv_batch_emit(&cmd_buffer->batch, GEN8_MI_BATCH_BUFFER_END, bbe);
/* Round batch up to an even number of dwords. */
if ((cmd_buffer->batch.next - cmd_buffer->batch.start) & 4)
anv_batch_emit(&cmd_buffer->batch, GEN8_MI_NOOP, noop);
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_PRIMARY;
}
anv_batch_bo_finish(batch_bo, &cmd_buffer->batch);
if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) {
/* If this is a secondary command buffer, we need to determine the
* mode in which it will be executed with vkExecuteCommands. We
* determine this statically here so that this stays in sync with the
* actual ExecuteCommands implementation.
*/
if (!cmd_buffer->device->can_chain_batches) {
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT;
} else if ((cmd_buffer->batch_bos.next == cmd_buffer->batch_bos.prev) &&
(batch_bo->length < ANV_CMD_BUFFER_BATCH_SIZE / 2)) {
/* If the secondary has exactly one batch buffer in its list *and*
* that batch buffer is less than half of the maximum size, we're
* probably better of simply copying it into our batch.
*/
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_EMIT;
} else if (!(cmd_buffer->usage_flags &
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT)) {
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_CHAIN;
/* When we chain, we need to add an MI_BATCH_BUFFER_START command
* with its relocation. In order to handle this we'll increment here
* so we can unconditionally decrement right before adding the
* MI_BATCH_BUFFER_START command.
*/
batch_bo->relocs.num_relocs++;
cmd_buffer->batch.next += GEN8_MI_BATCH_BUFFER_START_length * 4;
} else {
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN;
}
}
}
static inline VkResult
anv_cmd_buffer_add_seen_bbos(struct anv_cmd_buffer *cmd_buffer,
struct list_head *list)
{
list_for_each_entry(struct anv_batch_bo, bbo, list, link) {
struct anv_batch_bo **bbo_ptr = u_vector_add(&cmd_buffer->seen_bbos);
if (bbo_ptr == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
*bbo_ptr = bbo;
}
return VK_SUCCESS;
}
void
anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
struct anv_cmd_buffer *secondary)
{
switch (secondary->exec_mode) {
case ANV_CMD_BUFFER_EXEC_MODE_EMIT:
anv_batch_emit_batch(&primary->batch, &secondary->batch);
break;
case ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT: {
struct anv_batch_bo *bbo = anv_cmd_buffer_current_batch_bo(primary);
unsigned length = secondary->batch.end - secondary->batch.start;
anv_batch_bo_grow(primary, bbo, &primary->batch, length,
GEN8_MI_BATCH_BUFFER_START_length * 4);
anv_batch_emit_batch(&primary->batch, &secondary->batch);
break;
}
case ANV_CMD_BUFFER_EXEC_MODE_CHAIN: {
struct anv_batch_bo *first_bbo =
list_first_entry(&secondary->batch_bos, struct anv_batch_bo, link);
struct anv_batch_bo *last_bbo =
list_last_entry(&secondary->batch_bos, struct anv_batch_bo, link);
emit_batch_buffer_start(primary, &first_bbo->bo, 0);
struct anv_batch_bo *this_bbo = anv_cmd_buffer_current_batch_bo(primary);
assert(primary->batch.start == this_bbo->bo.map);
uint32_t offset = primary->batch.next - primary->batch.start;
const uint32_t inst_size = GEN8_MI_BATCH_BUFFER_START_length * 4;
/* Roll back the previous MI_BATCH_BUFFER_START and its relocation so we
* can emit a new command and relocation for the current splice. In
* order to handle the initial-use case, we incremented next and
* num_relocs in end_batch_buffer() so we can alyways just subtract
* here.
*/
last_bbo->relocs.num_relocs--;
secondary->batch.next -= inst_size;
emit_batch_buffer_start(secondary, &this_bbo->bo, offset);
anv_cmd_buffer_add_seen_bbos(primary, &secondary->batch_bos);
/* After patching up the secondary buffer, we need to clflush the
* modified instruction in case we're on a !llc platform. We use a
* little loop to handle the case where the instruction crosses a cache
* line boundary.
*/
if (!primary->device->info.has_llc) {
void *inst = secondary->batch.next - inst_size;
void *p = (void *) (((uintptr_t) inst) & ~CACHELINE_MASK);
__builtin_ia32_mfence();
while (p < secondary->batch.next) {
__builtin_ia32_clflush(p);
p += CACHELINE_SIZE;
}
}
break;
}
case ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN: {
struct list_head copy_list;
VkResult result = anv_batch_bo_list_clone(&secondary->batch_bos,
secondary,
©_list);
if (result != VK_SUCCESS)
return; /* FIXME */
anv_cmd_buffer_add_seen_bbos(primary, ©_list);
struct anv_batch_bo *first_bbo =
list_first_entry(©_list, struct anv_batch_bo, link);
struct anv_batch_bo *last_bbo =
list_last_entry(©_list, struct anv_batch_bo, link);
cmd_buffer_chain_to_batch_bo(primary, first_bbo);
list_splicetail(©_list, &primary->batch_bos);
anv_batch_bo_continue(last_bbo, &primary->batch,
GEN8_MI_BATCH_BUFFER_START_length * 4);
break;
}
default:
assert(!"Invalid execution mode");
}
anv_reloc_list_append(&primary->surface_relocs, &primary->pool->alloc,
&secondary->surface_relocs, 0);
}
struct anv_execbuf {
struct drm_i915_gem_execbuffer2 execbuf;
struct drm_i915_gem_exec_object2 * objects;
uint32_t bo_count;
struct anv_bo ** bos;
/* Allocated length of the 'objects' and 'bos' arrays */
uint32_t array_length;
};
static void
anv_execbuf_init(struct anv_execbuf *exec)
{
memset(exec, 0, sizeof(*exec));
}
static void
anv_execbuf_finish(struct anv_execbuf *exec,
const VkAllocationCallbacks *alloc)
{
vk_free(alloc, exec->objects);
vk_free(alloc, exec->bos);
}
static VkResult
anv_execbuf_add_bo(struct anv_execbuf *exec,
struct anv_bo *bo,
struct anv_reloc_list *relocs,
const VkAllocationCallbacks *alloc)
{
struct drm_i915_gem_exec_object2 *obj = NULL;
if (bo->index < exec->bo_count && exec->bos[bo->index] == bo)
obj = &exec->objects[bo->index];
if (obj == NULL) {
/* We've never seen this one before. Add it to the list and assign
* an id that we can use later.
*/
if (exec->bo_count >= exec->array_length) {
uint32_t new_len = exec->objects ? exec->array_length * 2 : 64;
struct drm_i915_gem_exec_object2 *new_objects =
vk_alloc(alloc, new_len * sizeof(*new_objects),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (new_objects == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
struct anv_bo **new_bos =
vk_alloc(alloc, new_len * sizeof(*new_bos),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (new_bos == NULL) {
vk_free(alloc, new_objects);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
if (exec->objects) {
memcpy(new_objects, exec->objects,
exec->bo_count * sizeof(*new_objects));
memcpy(new_bos, exec->bos,
exec->bo_count * sizeof(*new_bos));
}
vk_free(alloc, exec->objects);
vk_free(alloc, exec->bos);
exec->objects = new_objects;
exec->bos = new_bos;
exec->array_length = new_len;
}
assert(exec->bo_count < exec->array_length);
bo->index = exec->bo_count++;
obj = &exec->objects[bo->index];
exec->bos[bo->index] = bo;
obj->handle = bo->gem_handle;
obj->relocation_count = 0;
obj->relocs_ptr = 0;
obj->alignment = 0;
obj->offset = bo->offset;
obj->flags = bo->flags;
obj->rsvd1 = 0;
obj->rsvd2 = 0;
}
if (relocs != NULL && obj->relocation_count == 0) {
/* This is the first time we've ever seen a list of relocations for
* this BO. Go ahead and set the relocations and then walk the list
* of relocations and add them all.
*/
obj->relocation_count = relocs->num_relocs;
obj->relocs_ptr = (uintptr_t) relocs->relocs;
for (size_t i = 0; i < relocs->num_relocs; i++) {
/* A quick sanity check on relocations */
assert(relocs->relocs[i].offset < bo->size);
anv_execbuf_add_bo(exec, relocs->reloc_bos[i], NULL, alloc);
}
}
return VK_SUCCESS;
}
static void
anv_cmd_buffer_process_relocs(struct anv_cmd_buffer *cmd_buffer,
struct anv_reloc_list *list)
{
for (size_t i = 0; i < list->num_relocs; i++)
list->relocs[i].target_handle = list->reloc_bos[i]->index;
}
static void
write_reloc(const struct anv_device *device, void *p, uint64_t v, bool flush)
{
unsigned reloc_size = 0;
if (device->info.gen >= 8) {
/* From the Broadwell PRM Vol. 2a, MI_LOAD_REGISTER_MEM::MemoryAddress:
*
* "This field specifies the address of the memory location where the
* register value specified in the DWord above will read from. The
* address specifies the DWord location of the data. Range =
* GraphicsVirtualAddress[63:2] for a DWord register GraphicsAddress
* [63:48] are ignored by the HW and assumed to be in correct
* canonical form [63:48] == [47]."
*/
const int shift = 63 - 47;
reloc_size = sizeof(uint64_t);
*(uint64_t *)p = (((int64_t)v) << shift) >> shift;
} else {
reloc_size = sizeof(uint32_t);
*(uint32_t *)p = v;
}
if (flush && !device->info.has_llc)
anv_flush_range(p, reloc_size);
}
static void
adjust_relocations_from_state_pool(struct anv_block_pool *pool,
struct anv_reloc_list *relocs,
uint32_t last_pool_center_bo_offset)
{
assert(last_pool_center_bo_offset <= pool->center_bo_offset);
uint32_t delta = pool->center_bo_offset - last_pool_center_bo_offset;
for (size_t i = 0; i < relocs->num_relocs; i++) {
/* All of the relocations from this block pool to other BO's should
* have been emitted relative to the surface block pool center. We
* need to add the center offset to make them relative to the
* beginning of the actual GEM bo.
*/
relocs->relocs[i].offset += delta;
}
}
static void
adjust_relocations_to_state_pool(struct anv_block_pool *pool,
struct anv_bo *from_bo,
struct anv_reloc_list *relocs,
uint32_t last_pool_center_bo_offset)
{
assert(last_pool_center_bo_offset <= pool->center_bo_offset);
uint32_t delta = pool->center_bo_offset - last_pool_center_bo_offset;
/* When we initially emit relocations into a block pool, we don't
* actually know what the final center_bo_offset will be so we just emit
* it as if center_bo_offset == 0. Now that we know what the center
* offset is, we need to walk the list of relocations and adjust any
* relocations that point to the pool bo with the correct offset.
*/
for (size_t i = 0; i < relocs->num_relocs; i++) {
if (relocs->reloc_bos[i] == &pool->bo) {
/* Adjust the delta value in the relocation to correctly
* correspond to the new delta. Initially, this value may have
* been negative (if treated as unsigned), but we trust in
* uint32_t roll-over to fix that for us at this point.
*/
relocs->relocs[i].delta += delta;
/* Since the delta has changed, we need to update the actual
* relocated value with the new presumed value. This function
* should only be called on batch buffers, so we know it isn't in
* use by the GPU at the moment.
*/
assert(relocs->relocs[i].offset < from_bo->size);
write_reloc(pool->device, from_bo->map + relocs->relocs[i].offset,
relocs->relocs[i].presumed_offset +
relocs->relocs[i].delta, false);
}
}
}
static void
anv_reloc_list_apply(struct anv_device *device,
struct anv_reloc_list *list,
struct anv_bo *bo,
bool always_relocate)
{
for (size_t i = 0; i < list->num_relocs; i++) {
struct anv_bo *target_bo = list->reloc_bos[i];
if (list->relocs[i].presumed_offset == target_bo->offset &&
!always_relocate)
continue;
void *p = bo->map + list->relocs[i].offset;
write_reloc(device, p, target_bo->offset + list->relocs[i].delta, true);
list->relocs[i].presumed_offset = target_bo->offset;
}
}
/**
* This function applies the relocation for a command buffer and writes the
* actual addresses into the buffers as per what we were told by the kernel on
* the previous execbuf2 call. This should be safe to do because, for each
* relocated address, we have two cases:
*
* 1) The target BO is inactive (as seen by the kernel). In this case, it is
* not in use by the GPU so updating the address is 100% ok. It won't be
* in-use by the GPU (from our context) again until the next execbuf2
* happens. If the kernel decides to move it in the next execbuf2, it
* will have to do the relocations itself, but that's ok because it should
* have all of the information needed to do so.
*
* 2) The target BO is active (as seen by the kernel). In this case, it
* hasn't moved since the last execbuffer2 call because GTT shuffling
* *only* happens when the BO is idle. (From our perspective, it only
* happens inside the execbuffer2 ioctl, but the shuffling may be
* triggered by another ioctl, with full-ppgtt this is limited to only
* execbuffer2 ioctls on the same context, or memory pressure.) Since the
* target BO hasn't moved, our anv_bo::offset exactly matches the BO's GTT
* address and the relocated value we are writing into the BO will be the
* same as the value that is already there.
*
* There is also a possibility that the target BO is active but the exact
* RENDER_SURFACE_STATE object we are writing the relocation into isn't in
* use. In this case, the address currently in the RENDER_SURFACE_STATE
* may be stale but it's still safe to write the relocation because that
* particular RENDER_SURFACE_STATE object isn't in-use by the GPU and
* won't be until the next execbuf2 call.
*
* By doing relocations on the CPU, we can tell the kernel that it doesn't
* need to bother. We want to do this because the surface state buffer is
* used by every command buffer so, if the kernel does the relocations, it
* will always be busy and the kernel will always stall. This is also
* probably the fastest mechanism for doing relocations since the kernel would
* have to make a full copy of all the relocations lists.
*/
static bool
relocate_cmd_buffer(struct anv_cmd_buffer *cmd_buffer,
struct anv_execbuf *exec)
{
static int userspace_relocs = -1;
if (userspace_relocs < 0)
userspace_relocs = env_var_as_boolean("ANV_USERSPACE_RELOCS", true);
if (!userspace_relocs)
return false;
/* First, we have to check to see whether or not we can even do the
* relocation. New buffers which have never been submitted to the kernel
* don't have a valid offset so we need to let the kernel do relocations so
* that we can get offsets for them. On future execbuf2 calls, those
* buffers will have offsets and we will be able to skip relocating.
* Invalid offsets are indicated by anv_bo::offset == (uint64_t)-1.
*/
for (uint32_t i = 0; i < exec->bo_count; i++) {
if (exec->bos[i]->offset == (uint64_t)-1)
return false;
}
/* Since surface states are shared between command buffers and we don't
* know what order they will be submitted to the kernel, we don't know
* what address is actually written in the surface state object at any
* given time. The only option is to always relocate them.
*/
anv_reloc_list_apply(cmd_buffer->device, &cmd_buffer->surface_relocs,
&cmd_buffer->device->surface_state_block_pool.bo,
true /* always relocate surface states */);
/* Since we own all of the batch buffers, we know what values are stored
* in the relocated addresses and only have to update them if the offsets
* have changed.
*/
struct anv_batch_bo **bbo;
u_vector_foreach(bbo, &cmd_buffer->seen_bbos) {
anv_reloc_list_apply(cmd_buffer->device,
&(*bbo)->relocs, &(*bbo)->bo, false);
}
for (uint32_t i = 0; i < exec->bo_count; i++)
exec->objects[i].offset = exec->bos[i]->offset;
return true;
}
VkResult
anv_cmd_buffer_execbuf(struct anv_device *device,
struct anv_cmd_buffer *cmd_buffer)
{
struct anv_batch *batch = &cmd_buffer->batch;
struct anv_block_pool *ss_pool =
&cmd_buffer->device->surface_state_block_pool;
struct anv_execbuf execbuf;
anv_execbuf_init(&execbuf);
adjust_relocations_from_state_pool(ss_pool, &cmd_buffer->surface_relocs,
cmd_buffer->last_ss_pool_center);
VkResult result =
anv_execbuf_add_bo(&execbuf, &ss_pool->bo, &cmd_buffer->surface_relocs,
&cmd_buffer->pool->alloc);
if (result != VK_SUCCESS)
return result;
/* First, we walk over all of the bos we've seen and add them and their
* relocations to the validate list.
*/
struct anv_batch_bo **bbo;
u_vector_foreach(bbo, &cmd_buffer->seen_bbos) {
adjust_relocations_to_state_pool(ss_pool, &(*bbo)->bo, &(*bbo)->relocs,
cmd_buffer->last_ss_pool_center);
result = anv_execbuf_add_bo(&execbuf, &(*bbo)->bo, &(*bbo)->relocs,
&cmd_buffer->pool->alloc);
if (result != VK_SUCCESS)
return result;
}
/* Now that we've adjusted all of the surface state relocations, we need to
* record the surface state pool center so future executions of the command
* buffer can adjust correctly.
*/
cmd_buffer->last_ss_pool_center = ss_pool->center_bo_offset;
struct anv_batch_bo *first_batch_bo =
list_first_entry(&cmd_buffer->batch_bos, struct anv_batch_bo, link);
/* The kernel requires that the last entry in the validation list be the
* batch buffer to execute. We can simply swap the element
* corresponding to the first batch_bo in the chain with the last
* element in the list.
*/
if (first_batch_bo->bo.index != execbuf.bo_count - 1) {
uint32_t idx = first_batch_bo->bo.index;
uint32_t last_idx = execbuf.bo_count - 1;
struct drm_i915_gem_exec_object2 tmp_obj = execbuf.objects[idx];
assert(execbuf.bos[idx] == &first_batch_bo->bo);
execbuf.objects[idx] = execbuf.objects[last_idx];
execbuf.bos[idx] = execbuf.bos[last_idx];
execbuf.bos[idx]->index = idx;
execbuf.objects[last_idx] = tmp_obj;
execbuf.bos[last_idx] = &first_batch_bo->bo;
first_batch_bo->bo.index = last_idx;
}
/* Now we go through and fixup all of the relocation lists to point to
* the correct indices in the object array. We have to do this after we
* reorder the list above as some of the indices may have changed.
*/
u_vector_foreach(bbo, &cmd_buffer->seen_bbos)
anv_cmd_buffer_process_relocs(cmd_buffer, &(*bbo)->relocs);
anv_cmd_buffer_process_relocs(cmd_buffer, &cmd_buffer->surface_relocs);
if (!cmd_buffer->device->info.has_llc) {
__builtin_ia32_mfence();
u_vector_foreach(bbo, &cmd_buffer->seen_bbos) {
for (uint32_t i = 0; i < (*bbo)->length; i += CACHELINE_SIZE)
__builtin_ia32_clflush((*bbo)->bo.map + i);
}
}
execbuf.execbuf = (struct drm_i915_gem_execbuffer2) {
.buffers_ptr = (uintptr_t) execbuf.objects,
.buffer_count = execbuf.bo_count,
.batch_start_offset = 0,
.batch_len = batch->next - batch->start,
.cliprects_ptr = 0,
.num_cliprects = 0,
.DR1 = 0,
.DR4 = 0,
.flags = I915_EXEC_HANDLE_LUT | I915_EXEC_RENDER |
I915_EXEC_CONSTANTS_REL_GENERAL,
.rsvd1 = cmd_buffer->device->context_id,
.rsvd2 = 0,
};
if (relocate_cmd_buffer(cmd_buffer, &execbuf)) {
/* If we were able to successfully relocate everything, tell the kernel
* that it can skip doing relocations. The requirement for using
* NO_RELOC is:
*
* 1) The addresses written in the objects must match the corresponding
* reloc.presumed_offset which in turn must match the corresponding
* execobject.offset.
*
* 2) To avoid stalling, execobject.offset should match the current
* address of that object within the active context.
*
* In order to satisfy all of the invariants that make userspace
* relocations to be safe (see relocate_cmd_buffer()), we need to
* further ensure that the addresses we use match those used by the
* kernel for the most recent execbuf2.
*
* The kernel may still choose to do relocations anyway if something has
* moved in the GTT. In this case, the relocation list still needs to be
* valid. All relocations on the batch buffers are already valid and
* kept up-to-date. For surface state relocations, by applying the
* relocations in relocate_cmd_buffer, we ensured that the address in
* the RENDER_SURFACE_STATE matches presumed_offset, so it should be
* safe for the kernel to relocate them as needed.
*/
execbuf.execbuf.flags |= I915_EXEC_NO_RELOC;
} else {
/* In the case where we fall back to doing kernel relocations, we need
* to ensure that the relocation list is valid. All relocations on the
* batch buffers are already valid and kept up-to-date. Since surface
* states are shared between command buffers and we don't know what
* order they will be submitted to the kernel, we don't know what
* address is actually written in the surface state object at any given
* time. The only option is to set a bogus presumed offset and let the
* kernel relocate them.
*/
for (size_t i = 0; i < cmd_buffer->surface_relocs.num_relocs; i++)
cmd_buffer->surface_relocs.relocs[i].presumed_offset = -1;
}
result = anv_device_execbuf(device, &execbuf.execbuf, execbuf.bos);
anv_execbuf_finish(&execbuf, &cmd_buffer->pool->alloc);
return result;
}
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