summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJordan Justen <jordan.l.justen@intel.com>2013-07-09 15:19:55 -0700
committerJordan Justen <jordan.l.justen@intel.com>2014-02-24 17:25:16 -0800
commitdba4db45d5ed43f6bc0c058b045238e856ad38fd (patch)
treedd0dbed8d6411695bfb8242840115f5426b1ca3b
parented69b979c993f6b6d189a72da3e3ce3b31ca9957 (diff)
gen6 depth surface: calculate LOD being rendered to
(08ef1dd for gen6) This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c3
-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp3
2 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 3c01dca114..faa3256931 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -605,6 +605,7 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
uint32_t surftype;
unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
+ unsigned int lod;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
@@ -655,6 +656,8 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
break;
}
+ lod = irb ? irb->mt_level - irb->mt->first_level : 0;
+
unsigned int len;
if (brw->gen >= 6)
len = 7;
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index adc950053e..6b0e1eb5f9 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -795,6 +795,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t surftype;
unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
GLenum gl_target = params->depth.mt->target;
+ unsigned int lod;
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
@@ -818,6 +819,8 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
NULL,
&tile_mask_x, &tile_mask_y);
+ lod = params->depth.level - params->depth.mt->first_level;
+
/* 3DSTATE_DEPTH_BUFFER */
{
uint32_t tile_x = draw_x & tile_mask_x;