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+#ifndef __SEXY_SOCKET_H__
+#define __SEXY_SOCKET_H__
+
+#include <string> // For string
+
+using namespace std;
+
+namespace Sexy {
+
+/**
+ * Base class representing basic communication endpoint
+ */
+ class Socket {
+ public:
+ /**
+ * Close and deallocate this socket
+ */
+ ~Socket();
+
+ /**
+ * Check the socket whether is in error state
+ * @return true if the socket is in error state
+ */
+ bool hasError();
+
+ /**
+ * Get the local address
+ * @return local address of socket
+ */
+ string getLocalAddress();
+
+ /**
+ * Get the local port
+ * @return local port of socket
+ */
+ unsigned getLocalPort();
+
+ /**
+ * Set the local port to the specified port and the local address
+ * to any interface
+ * @param localPort local port
+ */
+ bool setLocalPort(unsigned short localPort);
+
+ /**
+ * Set the local port to the specified port and the local address
+ * to the specified address. If you omit the port, a random port
+ * will be selected.
+ * @param localAddress local address
+ * @param localPort local port
+ */
+ bool setLocalAddressAndPort(const string &localAddress,
+ unsigned short localPort = 0);
+
+ /**
+ * If WinSock, unload the WinSock DLLs; otherwise do nothing. We ignore
+ * this in our sample client code but include it in the library for
+ * completeness. If you are running on Windows and you are concerned
+ * about DLL resource consumption, call this after you are done with all
+ * Socket instances. If you execute this on Windows while some instance of
+ * Socket exists, you are toast. For portability of client code, this is
+ * an empty function on non-Windows platforms so you can always include it.
+ */
+ static void cleanup();
+
+ /**
+ * Resolve the specified service for the specified protocol to the
+ * corresponding port number in host byte order
+ * @param service service to resolve (e.g., "http")
+ * @param protocol protocol of service to resolve. Default is "tcp".
+ */
+ static unsigned short resolveService(const string &service,
+ const string &protocol = "tcp");
+
+ private:
+ // Prevent the user from trying to use value semantics on this object
+ Socket(const Socket &sock);
+ void operator=(const Socket &sock);
+
+ protected:
+ int mSock; // Socket descriptor
+ bool mHasError;
+ Socket(int type, int protocol);
+ Socket(int sock);
+ };
+
+ /**
+ * Socket which is able to connect, send, and receive
+ */
+ class CommunicatingSocket : public Socket {
+ public:
+ /**
+ * Establish a socket connection with the given foreign
+ * address and port
+ * @param foreignAddress foreign address (IP address or name)
+ * @param foreignPort foreign port
+ */
+ bool connect(const string &foreignAddress, unsigned short foreignPort);
+
+ /**
+ * Write the given buffer to this socket. Call connect() before
+ * calling send()
+ * @param buffer buffer to be written
+ * @param bufferLen number of bytes from buffer to be written
+ */
+ bool send(const void *buffer, int bufferLen);
+
+ /**
+ * Read into the given buffer up to bufferLen bytes data from this
+ * socket. Call connect() before calling recv()
+ * @param buffer buffer to receive the data
+ * @param bufferLen maximum number of bytes to read into buffer
+ * @return number of bytes read, 0 for EOF, and -1 for error
+ */
+ int recv(void *buffer, int bufferLen);
+
+ /**
+ * Get the foreign address. Call connect() before calling recv()
+ * @return foreign address
+ */
+ string getForeignAddress();
+
+ /**
+ * Get the foreign port. Call connect() before calling recv()
+ * @return foreign port
+ */
+ unsigned getForeignPort();
+
+ protected:
+ CommunicatingSocket(int type, int protocol);
+ CommunicatingSocket(int newConnSD);
+ };
+
+ /**
+ * TCP socket for communication with other TCP sockets
+ */
+ class TCPSocket : public CommunicatingSocket {
+ public:
+ /**
+ * Construct a TCP socket with no connection
+ */
+ TCPSocket();
+
+ /**
+ * Construct a TCP socket with a connection to the given foreign address
+ * and port
+ * @param foreignAddress foreign address (IP address or name)
+ * @param foreignPort foreign port
+ */
+ TCPSocket(const string &foreignAddress, unsigned short foreignPort);
+
+ private:
+ // Access for TCPServerSocket::accept() connection creation
+ friend class TCPServerSocket;
+ TCPSocket(int newConnSD);
+ };
+
+ /**
+ * TCP socket class for servers
+ */
+ class TCPServerSocket : public Socket {
+ public:
+ /**
+ * Construct a TCP socket for use with a server, accepting connections
+ * on the specified port on any interface
+ * @param localPort local port of server socket, a value of zero will
+ * give a system-assigned unused port
+ * @param queueLen maximum queue length for outstanding
+ * connection requests (default 5)
+ */
+ TCPServerSocket(unsigned short localPort, int queueLen = 5);
+
+ /**
+ * Construct a TCP socket for use with a server, accepting connections
+ * on the specified port on the interface specified by the given address
+ * @param localAddress local interface (address) of server socket
+ * @param localPort local port of server socket
+ * @param queueLen maximum queue length for outstanding
+ * connection requests (default 5)
+ */
+ TCPServerSocket(const string &localAddress, unsigned short localPort,
+ int queueLen = 5);
+
+ /**
+ * Blocks until a new connection is established on this socket or error
+ * @return new connection socket
+ */
+ TCPSocket *accept();
+
+ private:
+ bool setListen(int queueLen);
+ };
+
+ /**
+ * UDP socket class
+ */
+ class UDPSocket : public CommunicatingSocket {
+ public:
+ /**
+ * Construct a UDP socket
+ */
+ UDPSocket();
+
+ /**
+ * Construct a UDP socket with the given local port
+ * @param localPort local port
+ */
+ UDPSocket(unsigned short localPort);
+
+ /**
+ * Construct a UDP socket with the given local port and address
+ * @param localAddress local address
+ * @param localPort local port
+ */
+ UDPSocket(const string &localAddress, unsigned short localPort);
+
+ /**
+ * Unset foreign address and port
+ * @return true if disassociation is successful
+ */
+ bool disconnect();
+
+ /**
+ * Send the given buffer as a UDP datagram to the
+ * specified address/port
+ * @param buffer buffer to be written
+ * @param bufferLen number of bytes to write
+ * @param foreignAddress address (IP address or name) to send to
+ * @param foreignPort port number to send to
+ * @return true if send is successful
+ */
+ bool sendTo(const void *buffer, int bufferLen, const string &foreignAddress,
+ unsigned short foreignPort);
+
+ /**
+ * Read read up to bufferLen bytes data from this socket. The given buffer
+ * is where the data will be placed
+ * @param buffer buffer to receive data
+ * @param bufferLen maximum number of bytes to receive
+ * @param sourceAddress address of datagram source
+ * @param sourcePort port of data source
+ * @return number of bytes received and -1 for error
+ */
+ int recvFrom(void *buffer, int bufferLen, string &sourceAddress,
+ unsigned short &sourcePort);
+
+ /**
+ * Set the multicast TTL
+ * @param multicastTTL multicast TTL
+ */
+ bool setMulticastTTL(unsigned char multicastTTL);
+
+ /**
+ * Join the specified multicast group
+ * @param multicastGroup multicast group address to join
+ */
+ bool joinGroup(const string &multicastGroup);
+
+ /**
+ * Leave the specified multicast group
+ * @param multicastGroup multicast group address to leave
+ */
+ bool leaveGroup(const string &multicastGroup);
+
+ private:
+ void setBroadcast();
+ };
+
+}
+#endif