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Ok, here's v2 of the change, with the suggested edits.
From 5f393faa058f453408dfc640eecae3fe6335dfed Mon Sep 17 00:00:00 2001
From: Arlie Davis <arlied@google.com>
Date: Tue, 15 Sep 2015 09:58:34 -0700
Subject: [PATCH] This patch significantly reduces the size of the libGL.so
binary. It does not change the (externally visible) behavior of libGL.so at
all.
gl_gentable.py generates a function, _glapi_create_table_from_handle.
This function allocates a large dispatch table, consisting of 1300 or so
function pointers, and fills this dispatch table by doing symbol lookups
on a given shared library. Previously, gl_gentable.py would generate a
single, very large _glapi_create_table_from_handle function, with a short
cluster of lines for each entry point (function). The idiom it generates
was a NULL check, a call to snprintf, a call to dlsym / GetProcAddress,
and then a store into the dispatch table. Since this function processes
a large number of entry points, this code is duplicated many times over.
We can encode the same information much more compactly, by using a lookup
table. The previous total size of _glapi_create_table_from_handle on x64
was 125848 bytes. By using a lookup table, the size of
_glapi_create_table_from_handle (and the related lookup tables) is reduced
to 10840 bytes. In other words, this enormous function is reduced by 91%.
The size of the entire libGL.so binary (measured when stripped) itself drops
by 15%.
So the purpose of this change is to reduce the binary size, which frees up
disk space, memory, etc.
(cherry picked from commit 2a2c8fa7d480d83dac73b0e4e89c79a3777309b6)
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_SET_DrawBuffers requires driDispatchRemapTable, so we need to link with libmesa
for remap.c. libmesa requires the C++ linker.
Also need to arrange to call _mesa_init_remap_table() to initialize the remap
table.
XXX: There has to be a better way fixing this.
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
(cherry picked from commit 9800301a312ac06e0ce0af20e5817ee1e44ed4a5)
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On darwin, GLhandleARB is defined as a void *, not the unsigned int it is on
linux.
For the moment, apply a cast to supress the warning
Possibly this is safe, as for the mesa software renderer the shader program
handle is not a real pointer, but a integer handle
Probably this is not the right thing to do, and we should pay closer attention
to how the GLhandlerARB type is used.
main/shader_query.cpp:49:7: error: no matching function for call to '_mesa_lookup_shader_program_err'
_mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../src/mesa/main/shaderobj.h:81:1: note: candidate function not viable: cannot convert argument of incomplete type 'GLhandleARB' (aka 'void *') to 'GLuint' (aka 'unsigned int')
_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
^
main/shader_query.cpp:111:13: error: no matching function for call to '_mesa_lookup_shader_program_err'
shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../src/mesa/main/shaderobj.h:81:1: note: candidate function not viable: cannot convert argument of incomplete type 'GLhandleARB' (aka 'void *') to 'GLuint' (aka 'unsigned int')
_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
^
main/shader_query.cpp:218:7: error: no matching function for call to '_mesa_lookup_shader_program_err'
_mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../src/mesa/main/shaderobj.h:81:1: note: candidate function not viable: cannot convert argument of incomplete type 'GLhandleARB' (aka 'void *') to 'GLuint' (aka 'unsigned int')
_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
(cherry picked from commit 24eefbd4ca271f22400549dd44ccd409263089e1)
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Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit c07669e721c99206fe67dd0c0f8b592b2975b685)
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
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Add PCI IDs for the Intel Kabylake platforms. The IDs are taken
directly from the Linux kernel patches, which are under review:
http://lists.freedesktop.org/archives/intel-gfx/2015-October/078967.html
http://cgit.freedesktop.org/~vivijim/drm-intel/log/?h=kbl-upstream-v2
The Kabylake PCI IDs taken from the kernel are rearranged to be in order
of GT type, then PCI ID.
Please note that if this patch is backported, the following fixes will
need to be added before this patch:
commit 28ed1e08e8ba98e "i965/skl: Remove early platform support"
commit c1e38ad37042b0e "i965/skl: Use larger URB size where available."
Thanks to Ben for fixing a bug around setting urb.size, and being
patient with my questions about what the various fields mean.
Signed-off-by: Sarah Sharp <sarah.a.sharp@linux.intel.com>
Suggested-by: Ben Widawsky <benjamin.widawsky@intel.com>
Tested-by: Rodrigo Vivi <rodrigo.vivi@intel.com> (KBL-GT2)
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 39c41be50d9474dde4c0dcf23a546d14b212e80a)
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We were checking the dirty->st flags but not the dirty->mesa flags.
When we took the early return, we didn't clear the dirty->mesa flags
so the next time we called st_validate_state() we'd often flush the
glBitmap cache. And since st_validate_state() is called from
st_Bitmap(), it meant we flushed the bitmap cache for every glBitmap()
call.
This change seems to recover most of the performance loss observed
with the ipers demo on llvmpipe since commit commit 36c93a6fae27561.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit c28d72a3473ad0127c82c1244b6688dcc184e85e)
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The nir_opt_algebraic rule
(('fadd', ('flog2', a), ('fneg', ('flog2', b))), ('flog2', ('fdiv', a, b))),
can produce new fdiv operations, which need to be lowered on i965,
as we don't actually implement fdiv. (Normally, we handle this in
GLSL IR's lower_instructions pass, but in the above case we introduce
an fdiv after that point. So, make NIR do it for us.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7295f4fcc2b2dd1bc6a8d1d834774b8152a029cf)
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Experimentally, 4M causes corruption and slowness, try to ramp it up
with size instead.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b16c9be4a5561bd825176a228c300331f989e837)
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H264 doesn't have a bitplane bo. We just need a device reference, so use
the one from the client.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b5f2f7073f047b4e4128cf05af8dddf356f9b48c)
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Spotted by luck. The GLSL uniform storage is only associated once
in LinkShader and can't be reallocated afterwards, because that would
break the association.
v2: don't remove st_upload_constants calls, clarify why they're needed
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 36c93a6fae275614b6004ec5ab085774d527e1bc)
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The next commit will use this.
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 294ed5cd13e878ec43126a2070343d6d99ef5669)
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First off, we can't flush in the middle of a command. Secondly
requesting the extra push space might cause a flush to happen. If that
flush happens, we'd have to do the PUSH_REFN again. So instead do
PUSH_REFN after the push space request. This helps avoid rare crashes
with supertuxkart in libdrm due to assertion failures.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c1d14c6817e3fa9a1c04f9b6c51b4ca601637843)
[Emil Velikov: resolve trivial conflict]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
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Quads need to respect winding order, too - not just triangles.
Fixes rendering in GFXBench 4.0's tessellation benchmark.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 65d3f85eb3efb326a826c2db0225340d5421a389)
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varying_matches::record tries to compute the number of components in
each varying, which varying_matches::assign_locations uses to assign
locations. With varying packing, it uses glsl_type::component_slots()
to come up with a reasonable value.
Without varying packing, it fell back to an open-coded computation
that didn't bother to handle structs at all. I believe we can simply
use 4 * glsl_type::count_attribute_slots(false), which already handles
these cases correctly.
Partially fixes rendering in GFXBench 4.0's tessellation benchmark.
(NVE0 is almost right after this, but i965 is still mostly garbage.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7cdc2b9ca0ab60b282416b975a2ac6d7abcd42ad)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/glsl/link_varyings.cpp
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This doesn't apply to other stages. This is only
used in the mesa/st code, which needs further fixes.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1fc39dae22843d6faf3ec43eab90c7d06f9f6f7b)
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So vertex shader input attributes are handled different than internal
varyings between shader stages, dvec3 and dvec4 only count as
one slot for vertex attributes, but for internal varyings, they
count as 2.
This patch comments all the uses of this API to clarify what we
pass in, except one which needs further investigation
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 5dc22cadb5ed4a7cf8c7d1cbaf7296c27e567e0f)
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The old function didn't work for matrices, and we need this
in other places to fix some other problems, so move to a helper
in glsl type and fix the one user so far.
A dual slot double is one that has 3 or 4 components in it's
base type.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit d97b060e6f305ce4ad050881944404b920c86edf)
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Don't use a bool here, as for some 64-bit fixes we need
the stage.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 9fbcd8e8475e249c7f76b6d63b3a48b8684cb1ff)
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Unigine Heaven 4.0 and Valley 1.0 use dual color blending but don't
specify which fragment shader output is which, so there's at best a
50/50 chance of us guessing it correctly. This is invalid.
Unigine fixed this in 4.1 and 1.1 versions over a year and a half ago,
but hasn't actually released them for whatever reason. So, add the
workaround back so that it works for most people.
Fixes Heaven 4.0/Valley 1.0 rendering on Ivybridge. For whatever
reason, Broadwell worked. 4.1 and 1.1 have always worked.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4acf71c89b5ef5e2fe8c1a3d7ecf6031e191463c)
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Make sure to make conversion unsigned when we're ANDing the high bits
away. Fixes corruption in dolphin.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 724134f68322087ef88bc590febd0011167ae367)
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When buffer size is less than 16, zero ends up being programmed as
size, which prevents the hardware from fetching the correct values.
Fix it by combining shift and align so that the value is always
rounded up.
Cc: "11.1 11.0 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92229
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit da0e216e069bd064199ed04b52de6fb23d810806)
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Also release the scratch allocation if any.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 109c348284843054f708f4403260739b7db18275)
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This rather silly mistake was introduced by commit 01910676.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ea8c0b16ec222786c32bf6fc735613c25b28a6ca)
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A trace of Alien Isolation hit this on nouveau.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f7b71451231c75c36771e8b7b0d78f05e0d50f65)
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I was cleverly using one iteration to obtain a pointer to the last item
in ralloc's singly list child list, while also setting parents.
Unfortunately, I forgot to set the parent on that last item.
Cc: "11.1 11.0 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 14193e4643370db92210710f2ef152c693d6c4ff)
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Fixes a regression I noticed after introducing scheduling on the QIR.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 960f48809ffebca14af27ce9e87eabc04dfe9b84)
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Android builds with -Werror=pointer-to-int-cast causing an error on 32-bit
builds.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit b201a6ed9f6001ceaa1fc2eaf8a409b044ec97a3)
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radeon_llvm_compile
Unify the cleanup paths of the function rather than duplicating code.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 0a6a17b9d72c57f0840d91756924632fee91f2c2)
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Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7279453da5c847d8f63f7e1f9e30ac2b03e6b3e9)
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This patch modifies the SSE4.1 test in configure.ac to use a global
variable to initialize vector variables. In addition, we now return the
value of the computation instead of 0.
This is done so gcc 4.9 (and lower) won't optimize the SSE4.1 assembly
instructions (when using -O1 and higher), because then the configure test
might incorrectly pass even though the assembler doesn't support the
SSE4.1 instructions (the test will pass because the compiler does support the intrinsics).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91806
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6e44bbe0f5496b1aea2b4a29adae7990b62fda33)
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Check for a 'python2.7' binary, 'python' and 'python2' are not
provided by the OpenBSD python 2.7.x packages.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4ef44bb484cbc0336d4fdcb8edce889ed1283732)
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Use PKG_CHECK_MODULES to get the flags to link libelf
v2: keep AC_CHECK_LIB as a fallback for elfutils provided
libelf that doesn't install a pkg-config file.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 7f585a6a98d0553ec0ba48e18b1d9bac1256881a)
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This fixes a memory leak introduced in 6a9c151
("nv50: add compute-related MP perf counters on G84+")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 695ae816da2fd9739eac769820bee8b7b4a87d95)
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The destroy_query() helper was actually never called. This fixes
a memory leak while monitoring performance metrics.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit aeee7f2a4dc7ceddace91ef5e91790483f4597e0)
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This fixes a long time ago memory leak (even before all my query
related changes).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9aca60bfb07d87d82aff943a23cfa693e2712528)
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If EGL_KHR_surfaceless_context is used then glViewport can be called
with NULL for the draw and read surfaces. This was previously causing
a crash because the i965 driver tries to use this point to invalidate
the surfaces and it was derferencing the NULL pointer.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93257
Cc: Nanley Chery <nanley.g.chery@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
(cherry picked from commit 8c5310da9d1cbf2272f72d3ed4264544456a4683)
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It's really harsh to abort() the X Server because of a momentary failure
(particularly -ENOMEM). I don't see a way to pass an -ENOMEM up the stack
from here, but we can at least log to stderr before proceeding on.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 02bcb443ee39cec1b61e5ba3e466471f3668f536)
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GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since
_mesa_meta_begin hasn't been called yet, we have to work-around API
difficulties. The whole reason that GL_DRAW_FRAMEBUFFER is used instead
of GL_FRAMEBUFFER is that the read framebuffer may be different. This
is moot in OpenGL ES 1.x.
I have another patch series that would also fix this (by removing the
calls to _mesa_BindFramebuffer and friends), but it's not quite ready
yet... and I think it may be a bit heavy for some stable branches.
Consider this a stop-gap fix.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93215
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 96dc732ed81f48d8bbc7aa6fb4d9c2833b691189)
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GRID Autosport uses SSO shaders. When a tessellation evaluation shader
is passed through this, it triggers assertion failures down the line
with unassigned varying locations. Make sure to do this when the first
shader in the pipeline is not a vertex shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eca8f38dcffb700fdfe413a707d524e6a84bd453)
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commit 839793680f9 "MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals" causes a
handfull of regressions, some of which listed in fdo#92759.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
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brw_init_surface_formats overrides the render format for RGBX formats
which aren't supported for rendering so that they internally use RGBA
instead. However, B8G8R8X8_SRGB was missing so it wasn't marked as a
renderable format. This patch just adds it.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 43f4be5f06b7a96b96a3a7b43f5112139a1f423a)
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This will be used in a subsequent patch as the format for RGB visuals.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c769efda939e06338d41e1046a5f954c690951d5)
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With the current algorithm, we only look at tex uses. However there's a
write-after-write hazard where we might decide to, on some path, not use
a texture's output at all, but instead to write a different value to
that register. However without the barrier, the texture might complete
later and overwrite that value.
This fixes Unreal Elemental demo on GK110/GK208, flightgear on GK10x,
and likely other random-looking failures.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7752bbc44e78e982de3cd4c34862adc38a338234)
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6aca7fecb7f7b6c67cf0315e781060a8d1d4b704)
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This is the recommended setting according to hw people and it makes Hyper-Z
stable. Just the two magic states.
This fixes Evergreen, Cayman, SI, CI, VI (using the Cayman code).
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d3c08309abd17b6e0d466b677af57e3cc74b0e00)
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Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 787ada6bf65a58b1bab5a30be86698e9b7b0797e)
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Both caused a crash due to a division by zero in that function.
This is an alternative fix.
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
(cherry picked from commit 0f9519b938d78ac55e8e5fdad5727a79baf18d42)
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