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+/* -*- c++ -*- */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_LINKER_H
+#define GLSL_LINKER_H
+
+extern bool
+link_function_calls(gl_shader_program *prog, gl_shader *main,
+ gl_shader **shader_list, unsigned num_shaders);
+
+extern void
+link_invalidate_variable_locations(exec_list *ir);
+
+extern void
+link_assign_uniform_locations(struct gl_shader_program *prog,
+ unsigned int boolean_true);
+
+extern void
+link_set_uniform_initializers(struct gl_shader_program *prog,
+ unsigned int boolean_true);
+
+extern int
+link_cross_validate_uniform_block(void *mem_ctx,
+ struct gl_uniform_block **linked_blocks,
+ unsigned int *num_linked_blocks,
+ struct gl_uniform_block *new_block);
+
+extern bool
+link_uniform_blocks_are_compatible(const gl_uniform_block *a,
+ const gl_uniform_block *b);
+
+extern unsigned
+link_uniform_blocks(void *mem_ctx,
+ struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ struct gl_shader **shader_list,
+ unsigned num_shaders,
+ struct gl_uniform_block **blocks_ret);
+
+bool
+validate_intrastage_arrays(struct gl_shader_program *prog,
+ ir_variable *const var,
+ ir_variable *const existing);
+
+void
+validate_intrastage_interface_blocks(struct gl_shader_program *prog,
+ const gl_shader **shader_list,
+ unsigned num_shaders);
+
+void
+validate_interstage_inout_blocks(struct gl_shader_program *prog,
+ const gl_shader *producer,
+ const gl_shader *consumer);
+
+void
+validate_interstage_uniform_blocks(struct gl_shader_program *prog,
+ gl_shader **stages, int num_stages);
+
+extern void
+link_assign_atomic_counter_resources(struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
+extern void
+link_check_atomic_counter_resources(struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
+/**
+ * Class for processing all of the leaf fields of a variable that corresponds
+ * to a program resource.
+ *
+ * The leaf fields are all the parts of the variable that the application
+ * could query using \c glGetProgramResourceIndex (or that could be returned
+ * by \c glGetProgramResourceName).
+ *
+ * Classes my derive from this class to implement specific functionality.
+ * This class only provides the mechanism to iterate over the leaves. Derived
+ * classes must implement \c ::visit_field and may override \c ::process.
+ */
+class program_resource_visitor {
+public:
+ /**
+ * Begin processing a variable
+ *
+ * Classes that overload this function should call \c ::process from the
+ * base class to start the recursive processing of the variable.
+ *
+ * \param var The variable that is to be processed
+ *
+ * Calls \c ::visit_field for each leaf of the variable.
+ *
+ * \warning
+ * When processing a uniform block, this entry should only be used in cases
+ * where the row / column ordering of matrices in the block does not
+ * matter. For example, enumerating the names of members of the block, but
+ * not for determining the offsets of members.
+ */
+ void process(ir_variable *var);
+
+ /**
+ * Begin processing a variable of a structured type.
+ *
+ * This flavor of \c process should be used to handle structured types
+ * (i.e., structures, interfaces, or arrays there of) that need special
+ * name handling. A common usage is to handle cases where the block name
+ * (instead of the instance name) is used for an interface block.
+ *
+ * \param type Type that is to be processed, associated with \c name
+ * \param name Base name of the structured variable being processed
+ *
+ * \note
+ * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
+ * there of.
+ */
+ void process(const glsl_type *type, const char *name);
+
+protected:
+ /**
+ * Method invoked for each leaf of the variable
+ *
+ * \param type Type of the field.
+ * \param name Fully qualified name of the field.
+ * \param row_major For a matrix type, is it stored row-major.
+ * \param record_type Type of the record containing the field.
+ * \param last_field Set if \c name is the last field of the structure
+ * containing it. This will always be false for items
+ * not contained in a structure or interface block.
+ *
+ * The default implementation just calls the other \c visit_field method.
+ */
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major, const glsl_type *record_type,
+ const unsigned packing,
+ bool last_field);
+
+ /**
+ * Method invoked for each leaf of the variable
+ *
+ * \param type Type of the field.
+ * \param name Fully qualified name of the field.
+ * \param row_major For a matrix type, is it stored row-major.
+ */
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major) = 0;
+
+ /**
+ * Visit a record before visiting its fields
+ *
+ * For structures-of-structures or interfaces-of-structures, this visits
+ * the inner structure before visiting its fields.
+ *
+ * The default implementation does nothing.
+ */
+ virtual void visit_field(const glsl_struct_field *field);
+
+ virtual void enter_record(const glsl_type *type, const char *name,
+ bool row_major, const unsigned packing);
+
+ virtual void leave_record(const glsl_type *type, const char *name,
+ bool row_major, const unsigned packing);
+
+ virtual void set_record_array_count(unsigned record_array_count);
+
+private:
+ /**
+ * \param name_length Length of the current name \b not including the
+ * terminating \c NUL character.
+ * \param last_field Set if \c name is the last field of the structure
+ * containing it. This will always be false for items
+ * not contained in a structure or interface block.
+ */
+ void recursion(const glsl_type *t, char **name, size_t name_length,
+ bool row_major, const glsl_type *record_type,
+ const unsigned packing,
+ bool last_field, unsigned record_array_count);
+};
+
+void
+linker_error(gl_shader_program *prog, const char *fmt, ...);
+
+void
+linker_warning(gl_shader_program *prog, const char *fmt, ...);
+
+#endif /* GLSL_LINKER_H */