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diff --git a/docs/relnotes/10.1.4.html b/docs/relnotes/10.1.4.html new file mode 100644 index 0000000000..6c02f32f2b --- /dev/null +++ b/docs/relnotes/10.1.4.html @@ -0,0 +1,97 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1> + +<p> +Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. +</p> + +<p> +Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li> + +</ul> + +<h2>Changes</h2> + +<p>Brian Paul (1):</p> +<ul> + <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li> +</ul> + +<p>Carl Worth (3):</p> +<ul> + <li>docs: Add MD5 sums for 10.1.3</li> + <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li> + <li>VERSION: Update to 10.1.4</li> +</ul> + +<p>Emil Velikov (1):</p> +<ul> + <li>configure: error out if building GBM without dri</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li> +</ul> + +<p>Ilia Mirkin (3):</p> +<ul> + <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li> + <li>nv50: fix setting of texture ms info to be per-stage</li> + <li>nv50/ir: fix integer mul lowering for u32 x u32 -> high u32</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>radeonsi: Fix anisotropic filtering state setup</li> +</ul> + +<p>Tom Stellard (2):</p> +<ul> + <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li> + <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li> +</ul> + +</div> +</body> +</html> |