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diff --git a/docs/relnotes/10.0.4.html b/docs/relnotes/10.0.4.html new file mode 100644 index 0000000000..c8b6603e31 --- /dev/null +++ b/docs/relnotes/10.0.4.html @@ -0,0 +1,188 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.0.4 Release Notes / (March 12, 2014)</h1> + +<p> +Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release. +</p> +<p> +Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">Bug 72895</a> - Missing trees in flightgear 2.12.1 with mesa 10.0.1</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">Bug 74251</a> - Segfault in st_finalize_texture with Texture Buffer</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg->Shaders[j]->Type == 0x8B31 || shProg->Shaders[j]->Type == 0x8B30' failed.</li> + +</ul> + +<h2>Changes</h2> + +<p>The full set of changes can be viewed by using the following git command:</p> + +<pre> + git log mesa-10.0.3..mesa-10.0.4 +</pre> + +<p>Anuj Phogat (4):</p> +<ul> + <li>mesa: Generate correct error code in glDrawBuffers()</li> + <li>mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()</li> + <li>glsl: Fix condition to generate shader link error</li> + <li>i965: Fix the region's pitch condition to use blitter</li> +</ul> + +<p>Brian Paul (8):</p> +<ul> + <li>r200: move driContextSetFlags(ctx) call after ctx var is initialized</li> + <li>radeon: move driContextSetFlags(ctx) call after ctx var is initialized</li> + <li>gallium/auxiliary/indices: replace free() with FREE()</li> + <li>draw: fix incorrect color of flat-shaded clipped lines</li> + <li>st/mesa: avoid sw fallback for getting/decompressing textures</li> + <li>mesa: update assertion in detach_shader() for geom shaders</li> + <li>mesa: do depth/stencil format conversion in glGetTexImage</li> + <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li> +</ul> + +<p>Carl Worth (4):</p> +<ul> + <li>docs: Add md5sums for 10.0.3 release</li> + <li>main: Avoid double-free of shader Label</li> + <li>get-pick-list: Update to only find patches nominated for the 10.0 branch</li> + <li>Update version to 10.0.4</li> +</ul> + +<p>Chris Forbes (1):</p> +<ul> + <li>i965: Validate (and resolve) all the bound textures.</li> +</ul> + +<p>Christian König (1):</p> +<ul> + <li>radeon/uvd: fix feedback buffer handling v2</li> +</ul> + +<p>Daniel Kurtz (1):</p> +<ul> + <li>glsl: Add locking to builtin_builder singleton</li> +</ul> + +<p>Emil Velikov (3):</p> +<ul> + <li>dri/nouveau: Pass the API into _mesa_initialize_context</li> + <li>nv50: correctly calculate the number of vertical blocks during transfer map</li> + <li>dri/i9*5: correctly calculate the amount of system memory</li> +</ul> + +<p>Fredrik Höglund (3):</p> +<ul> + <li>mesa: Preserve the NewArrays state when copying a VAO</li> + <li>glx: Fix the default values for GLXFBConfig attributes</li> + <li>glx: Fix the GLXFBConfig attrib sort priorities</li> +</ul> + +<p>Hans (2):</p> +<ul> + <li>util: don't define isfinite(), isnan() for MSVC >= 1800</li> + <li>mesa: don't define c99 math functions for MSVC >= 1800</li> +</ul> + +<p>Ian Romanick (6):</p> +<ul> + <li>meta: Release resources used by decompress_texture_image</li> + <li>meta: Release resources used by _mesa_meta_DrawPixels</li> + <li>meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY</li> + <li>meta: Consistenly use non-Apple VAO functions</li> + <li>glcpp: Only warn for macro names containing __</li> + <li>glsl: Only warn for macro names containing __</li> +</ul> + +<p>Ilia Mirkin (3):</p> +<ul> + <li>nv30: report 8 maximum inputs</li> + <li>nouveau/video: make sure that firmware is present when checking caps</li> + <li>nouveau: fix chipset checks for nv1a by using the oclass instead</li> +</ul> + +<p>Julien Cristau (1):</p> +<ul> + <li>glx/dri2: fix build failure on HURD</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>glsl: Don't lose precision qualifiers when encountering "centroid".</li> + <li>i965: Create a hardware context before initializing state module.</li> +</ul> + +<p>Kusanagi Kouichi (1):</p> +<ul> + <li>targets/vdpau: Always use c++ to link</li> +</ul> + +<p>Marek Olšák (1):</p> +<ul> + <li>st/mesa: fix crash when a shader uses a TBO and it's not bound</li> +</ul> + +<p>Matt Turner (1):</p> +<ul> + <li>glsl: Initialize ubo_binding_mask flags to zero.</li> +</ul> + +<p>Paul Berry (2):</p> +<ul> + <li>glsl: Make condition_to_hir() callable from outside ast_iteration_statement.</li> + <li>glsl: Fix continue statements in do-while loops.</li> +</ul> + +<p>Tom Stellard (1):</p> +<ul> + <li>r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs</li> +</ul> + +<p>Topi Pohjolainen (1):</p> +<ul> + <li>i965/blorp: do not use unnecessary hw-blending support</li> +</ul> + +</div> +</body> +</html> |