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author | Andreas Boll <andreas.boll.dev@gmail.com> | 2012-09-19 18:22:37 +0200 |
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committer | Andreas Boll <andreas.boll.dev@gmail.com> | 2012-09-19 18:23:45 +0200 |
commit | 5abb1f8bdee611b365fcd35f5a7adc9af9dc179f (patch) | |
tree | c73f6fc71ed1c523f56cfb662762a7e940580dc6 | |
parent | 0aad2e400cda259ca1dfbe1c3c823a434594bc30 (diff) |
docs: update faq
-rw-r--r-- | docs/faq.html | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/docs/faq.html b/docs/faq.html index 87416c883e..97b6491a7b 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -16,7 +16,7 @@ <center> <h1>Mesa Frequently Asked Questions</h1> -Last updated: 21 August 2006 +Last updated: 19 September 2012 </center> <br> @@ -45,7 +45,7 @@ See the <a href="http://www.opengl.org/">OpenGL website</a> for more information. </p> <p> -Mesa 6.x supports the OpenGL 1.5 specification. +Mesa 9.x supports the OpenGL 3.1 specification. </p> @@ -90,7 +90,7 @@ Still, Mesa serves at least these purposes: </ul> -<h2>1.4 What's the difference between"Stand-Alone" Mesa and the DRI drivers?</h2> +<h2>1.4 What's the difference between "Stand-Alone" Mesa and the DRI drivers?</h2> <p> <em>Stand-alone Mesa</em> is the original incarnation of Mesa. On systems running the X Window System it does all its rendering through @@ -339,8 +339,7 @@ may introduce rasterization artifacts; see the leading comments in <h2>4.1 How can I contribute?</h2> <p> -First, join the <a href="http://www.mesa3d.org/lists.html">Mesa3d-dev -mailing list</a>. +First, join the <a href="lists.html">mesa-dev mailing list</a>. That's where Mesa development is discussed. </p> <p> |