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authorHenri Verbeet <hverbeet@gmail.com>2010-12-22 08:28:39 +0100
committerHenri Verbeet <hverbeet@gmail.com>2010-12-31 07:51:53 +0100
commit7ffeced927e22965145b907c1941cdead6c9615b (patch)
treefe40b93bf4a2e781a2a5cc15b5f32d58fee90c53
parentb8c16ee7b10d0f7c6dcf79c07ed5d45142e8dfb3 (diff)
st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().
(cherry picked from commit 59051ad44310d7f744fcb0706326564990b554dd)
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 011b63028d..f030b62b44 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1523,6 +1523,9 @@ st_copy_texsubimage(GLcontext *ctx,
if (texBaseFormat == GL_DEPTH_COMPONENT ||
texBaseFormat == GL_DEPTH_STENCIL) {
strb = st_renderbuffer(fb->_DepthBuffer);
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
}
else {
/* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */