/* * Rootless window management */ /* * Copyright (c) 2001 Greg Parker. All Rights Reserved. * Copyright (c) 2002-2004 Torrey T. Lyons. All Rights Reserved. * Copyright (c) 2002 Apple Computer, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Except as contained in this notice, the name(s) of the above copyright * holders shall not be used in advertising or otherwise to promote the sale, * use or other dealings in this Software without prior written authorization. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include /* For NULL */ #include /* For CHAR_BIT */ #include #ifdef __APPLE__ //#include #include #include "mi.h" #include "pixmapstr.h" #include "windowstr.h" #include //#include extern int darwinMainScreenX, darwinMainScreenY; #endif #include "fb.h" #include "rootlessCommon.h" #include "rootlessWindow.h" #ifdef ROOTLESS_GLOBAL_COORDS #define SCREEN_TO_GLOBAL_X \ (dixScreenOrigins[pScreen->myNum].x + rootlessGlobalOffsetX) #define SCREEN_TO_GLOBAL_Y \ (dixScreenOrigins[pScreen->myNum].y + rootlessGlobalOffsetY) #else #define SCREEN_TO_GLOBAL_X 0 #define SCREEN_TO_GLOBAL_Y 0 #endif #define MAKE_WINDOW_ID(x) ((xp_window_id)((size_t)(x))) #define DEFINE_ATOM_HELPER(func,atom_name) \ static Atom func (void) { \ static unsigned int generation = 0; \ static Atom atom; \ if (generation != serverGeneration) { \ generation = serverGeneration; \ atom = MakeAtom (atom_name, strlen (atom_name), TRUE); \ } \ return atom; \ } DEFINE_ATOM_HELPER (xa_native_screen_origin, "_NATIVE_SCREEN_ORIGIN") DEFINE_ATOM_HELPER (xa_native_window_id, "_NATIVE_WINDOW_ID") DEFINE_ATOM_HELPER (xa_apple_no_order_in, "_APPLE_NO_ORDER_IN") static Bool no_configure_window; static Bool windows_hidden; // TODO - abstract xp functions static inline int configure_window (xp_window_id id, unsigned int mask, const xp_window_changes *values) { if (!no_configure_window) return xp_configure_window (id, mask, values); else return XP_Success; } /*static inline unsigned long current_time_in_seconds (void) { unsigned long t = 0; t += currentTime.milliseconds / 1000; t += currentTime.months * 4294967; return t; } */ void RootlessNativeWindowStateChanged (WindowPtr pWin, unsigned int state) { RootlessWindowRec *winRec; if (pWin == NULL) return; winRec = WINREC (pWin); if (winRec == NULL) return; winRec->is_offscreen = ((state & XP_WINDOW_STATE_OFFSCREEN) != 0); winRec->is_obscured = ((state & XP_WINDOW_STATE_OBSCURED) != 0); pWin->rootlessUnhittable = winRec->is_offscreen; } void RootlessNativeWindowMoved (WindowPtr pWin) { xp_box bounds; int sx, sy, err; XID vlist[2]; Mask mask; ClientPtr pClient; RootlessWindowRec *winRec; winRec = WINREC(pWin); if (xp_get_window_bounds (MAKE_WINDOW_ID(winRec->wid), &bounds) != Success) return; sx = dixScreenOrigins[pWin->drawable.pScreen->myNum].x + darwinMainScreenX; sy = dixScreenOrigins[pWin->drawable.pScreen->myNum].y + darwinMainScreenY; /* Fake up a ConfigureWindow packet to resize the window to the current bounds. */ vlist[0] = (INT16) bounds.x1 - sx; vlist[1] = (INT16) bounds.y1 - sy; mask = CWX | CWY; /* pretend we're the owner of the window! */ err = dixLookupClient(&pClient, pWin->drawable.id, NullClient, DixUnknownAccess); if(err != Success) { ErrorF("RootlessNativeWindowMoved(): Failed to lookup window: 0x%x\n", (unsigned int)pWin->drawable.id); return; } /* Don't want to do anything to the physical window (avoids notification-response feedback loops) */ no_configure_window = TRUE; ConfigureWindow (pWin, mask, vlist, pClient); no_configure_window = FALSE; } /* Updates the _NATIVE_SCREEN_ORIGIN property on the given root window. */ static void set_screen_origin (WindowPtr pWin) { long data[2]; if (!IsRoot (pWin)) return; /* FIXME: move this to an extension? */ data[0] = (dixScreenOrigins[pWin->drawable.pScreen->myNum].x + darwinMainScreenX); data[1] = (dixScreenOrigins[pWin->drawable.pScreen->myNum].y + darwinMainScreenY); dixChangeWindowProperty(serverClient, pWin, xa_native_screen_origin(), XA_INTEGER, 32, PropModeReplace, 2, data, TRUE); } /* * RootlessCreateWindow * For now, don't create a physical window until either the window is * realized, or we really need it (e.g. to attach VRAM surfaces to). * Do reset the window size so it's not clipped by the root window. */ Bool RootlessCreateWindow(WindowPtr pWin) { Bool result; RegionRec saveRoot; SETWINREC(pWin, NULL); dixSetPrivate(&pWin->devPrivates, rootlessWindowOldPixmapPrivateKey, NULL); SCREEN_UNWRAP(pWin->drawable.pScreen, CreateWindow); if (!IsRoot(pWin)) { /* win/border size set by DIX, not by wrapped CreateWindow, so correct it here. Don't HUGE_ROOT when pWin is the root! */ HUGE_ROOT(pWin); SetWinSize(pWin); SetBorderSize(pWin); } result = pWin->drawable.pScreen->CreateWindow(pWin); if (pWin->parent) { NORMAL_ROOT(pWin); } SCREEN_WRAP(pWin->drawable.pScreen, CreateWindow); return result; } /* * RootlessDestroyFrame * Destroy the physical window associated with the given window. */ static void RootlessDestroyFrame(WindowPtr pWin, RootlessWindowPtr winRec) { ScreenPtr pScreen = pWin->drawable.pScreen; SCREENREC(pScreen)->imp->DestroyFrame(winRec->wid); #ifdef ROOTLESS_TRACK_DAMAGE REGION_UNINIT(pScreen, &winRec->damage); #endif xfree(winRec); SETWINREC(pWin, NULL); } /* * RootlessDestroyWindow * Destroy the physical window associated with the given window. */ Bool RootlessDestroyWindow(WindowPtr pWin) { RootlessWindowRec *winRec = WINREC(pWin); Bool result; if (winRec != NULL) { RootlessDestroyFrame(pWin, winRec); } SCREEN_UNWRAP(pWin->drawable.pScreen, DestroyWindow); result = pWin->drawable.pScreen->DestroyWindow(pWin); SCREEN_WRAP(pWin->drawable.pScreen, DestroyWindow); return result; } static Bool RootlessGetShape(WindowPtr pWin, RegionPtr pShape) { ScreenPtr pScreen = pWin->drawable.pScreen; /* * Avoid a warning. * REGION_NULL and the other macros don't actually seem to use pScreen. */ (void)pScreen; if (wBoundingShape(pWin) == NULL) return FALSE; /* wBoundingShape is relative to *inner* origin of window. Translate by borderWidth to get the outside-relative position. */ REGION_NULL(pScreen, pShape); REGION_COPY(pScreen, pShape, wBoundingShape(pWin)); REGION_TRANSLATE(pScreen, pShape, pWin->borderWidth, pWin->borderWidth); return TRUE; } /* * RootlessReshapeFrame * Set the frame shape. */ static void RootlessReshapeFrame(WindowPtr pWin) { RootlessWindowRec *winRec = WINREC(pWin); ScreenPtr pScreen = pWin->drawable.pScreen; RegionRec newShape; RegionPtr pShape; // If the window is not yet framed, do nothing if (winRec == NULL) return; if (IsRoot(pWin)) return; RootlessStopDrawing(pWin, FALSE); pShape = RootlessGetShape(pWin, &newShape) ? &newShape : NULL; #ifdef ROOTLESSDEBUG RL_DEBUG_MSG("reshaping..."); if (pShape != NULL) { RL_DEBUG_MSG("numrects %d, extents %d %d %d %d ", REGION_NUM_RECTS(&newShape), newShape.extents.x1, newShape.extents.y1, newShape.extents.x2, newShape.extents.y2); } else { RL_DEBUG_MSG("no shape "); } #endif SCREENREC(pScreen)->imp->ReshapeFrame(winRec->wid, pShape); if (pShape != NULL) REGION_UNINIT(pScreen, &newShape); } /* * RootlessSetShape * Shape is usually set before a window is mapped and the window will * not have a frame associated with it. In this case, the frame will be * shaped when the window is framed. */ void RootlessSetShape(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; SCREEN_UNWRAP(pScreen, SetShape); pScreen->SetShape(pWin); SCREEN_WRAP(pScreen, SetShape); RootlessReshapeFrame(pWin); } /* Disallow ParentRelative background on top-level windows because the root window doesn't really have the right background. */ Bool RootlessChangeWindowAttributes(WindowPtr pWin, unsigned long vmask) { Bool result; ScreenPtr pScreen = pWin->drawable.pScreen; RL_DEBUG_MSG("change window attributes start "); SCREEN_UNWRAP(pScreen, ChangeWindowAttributes); result = pScreen->ChangeWindowAttributes(pWin, vmask); SCREEN_WRAP(pScreen, ChangeWindowAttributes); if (WINREC(pWin)) { // disallow ParentRelative background state if (pWin->backgroundState == ParentRelative) { XID pixel = 0; ChangeWindowAttributes(pWin, CWBackPixel, &pixel, serverClient); } } RL_DEBUG_MSG("change window attributes end\n"); return result; } /* * RootlessPositionWindow * This is a hook for when DIX moves or resizes a window. * Update the frame position now although the physical window is moved * in RootlessMoveWindow. (x, y) are *inside* position. After this, * mi and fb are expecting the pixmap to be at the new location. */ Bool RootlessPositionWindow(WindowPtr pWin, int x, int y) { ScreenPtr pScreen = pWin->drawable.pScreen; RootlessWindowRec *winRec = WINREC(pWin); Bool result; RL_DEBUG_MSG("positionwindow start (win 0x%x @ %i, %i)\n", pWin, x, y); if (winRec) { if (winRec->is_drawing) { // Reset frame's pixmap and move it to the new position. int bw = wBorderWidth(pWin); winRec->pixmap->devPrivate.ptr = winRec->pixelData; SetPixmapBaseToScreen(winRec->pixmap, x - bw, y - bw); #ifdef ROOTLESS_TRACK_DAMAGE // Move damaged region to correspond to new window position if (REGION_NOTEMPTY(pScreen, &winRec->damage)) { REGION_TRANSLATE(pScreen, &winRec->damage, x - bw - winRec->x, y - bw - winRec->y); } #endif } } SCREEN_UNWRAP(pScreen, PositionWindow); result = pScreen->PositionWindow(pWin, x, y); SCREEN_WRAP(pScreen, PositionWindow); RL_DEBUG_MSG("positionwindow end\n"); return result; } /* * RootlessInitializeFrame * Initialize some basic attributes of the frame. Note that winRec * may already have valid data in it, so don't overwrite anything * valuable. */ static void RootlessInitializeFrame(WindowPtr pWin, RootlessWindowRec *winRec) { DrawablePtr d = &pWin->drawable; int bw = wBorderWidth(pWin); winRec->win = pWin; winRec->x = d->x - bw; winRec->y = d->y - bw; winRec->width = d->width + 2*bw; winRec->height = d->height + 2*bw; winRec->borderWidth = bw; #ifdef ROOTLESS_TRACK_DAMAGE REGION_NULL(pScreen, &winRec->damage); #endif } Bool RootlessColormapCallback (void *data, int first_color, int n_colors, uint32_t *colors) { return (RootlessResolveColormap (data, first_color, n_colors, colors) ? XP_Success : XP_BadMatch); } /* * RootlessEnsureFrame * Make sure the given window is framed. If the window doesn't have a * physical window associated with it, attempt to create one. If that * is unsuccessful, return NULL. */ static RootlessWindowRec * RootlessEnsureFrame(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; RootlessWindowRec *winRec; RegionRec shape; RegionPtr pShape = NULL; if (WINREC(pWin) != NULL) return WINREC(pWin); if (!IsTopLevel(pWin) && !IsRoot(pWin)) return NULL; if (pWin->drawable.class != InputOutput) return NULL; winRec = xalloc(sizeof(RootlessWindowRec)); if (!winRec) return NULL; RootlessInitializeFrame(pWin, winRec); winRec->is_drawing = FALSE; winRec->is_reorder_pending = FALSE; winRec->pixmap = NULL; winRec->wid = NULL; SETWINREC(pWin, winRec); // Set the frame's shape if the window is shaped if (RootlessGetShape(pWin, &shape)) pShape = &shape; RL_DEBUG_MSG("creating frame "); if (!SCREENREC(pScreen)->imp->CreateFrame(winRec, pScreen, winRec->x + SCREEN_TO_GLOBAL_X, winRec->y + SCREEN_TO_GLOBAL_Y, pShape)) { RL_DEBUG_MSG("implementation failed to create frame!\n"); xfree(winRec); SETWINREC(pWin, NULL); return NULL; } if (pWin->drawable.depth == 8) RootlessFlushWindowColormap(pWin); if (pShape != NULL) REGION_UNINIT(pScreen, &shape); return winRec; } /* * RootlessRealizeWindow * The frame is usually created here and not in CreateWindow so that * windows do not eat memory until they are realized. */ Bool RootlessRealizeWindow(WindowPtr pWin) { Bool result; RegionRec saveRoot; ScreenPtr pScreen = pWin->drawable.pScreen; RL_DEBUG_MSG("realizewindow start (win 0x%x) ", pWin); if ((IsTopLevel(pWin) && pWin->drawable.class == InputOutput)) { RootlessWindowRec *winRec; winRec = RootlessEnsureFrame(pWin); if (winRec == NULL) return FALSE; winRec->is_reorder_pending = TRUE; RL_DEBUG_MSG("Top level window "); // Disallow ParentRelative background state on top-level windows. // This might have been set before the window was mapped. if (pWin->backgroundState == ParentRelative) { XID pixel = 0; ChangeWindowAttributes(pWin, CWBackPixel, &pixel, serverClient); } } if (!IsRoot(pWin)) HUGE_ROOT(pWin); SCREEN_UNWRAP(pScreen, RealizeWindow); result = pScreen->RealizeWindow(pWin); SCREEN_WRAP(pScreen, RealizeWindow); if (!IsRoot(pWin)) NORMAL_ROOT(pWin); RL_DEBUG_MSG("realizewindow end\n"); return result; } /* * RootlessFrameForWindow * Returns the frame ID for the physical window displaying the given window. * If CREATE is true and the window has no frame, attempt to create one. */ RootlessFrameID RootlessFrameForWindow(WindowPtr pWin, Bool create) { WindowPtr pTopWin; RootlessWindowRec *winRec; pTopWin = TopLevelParent(pWin); if (pTopWin == NULL) return NULL; winRec = WINREC(pTopWin); if (winRec == NULL && create && pWin->drawable.class == InputOutput) { winRec = RootlessEnsureFrame(pTopWin); } if (winRec == NULL) return NULL; return winRec->wid; } /* * RootlessUnrealizeWindow * Unmap the physical window. */ Bool RootlessUnrealizeWindow(WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; RootlessWindowRec *winRec = WINREC(pWin); Bool result; RL_DEBUG_MSG("unrealizewindow start "); if (winRec) { RootlessStopDrawing(pWin, FALSE); SCREENREC(pScreen)->imp->UnmapFrame(winRec->wid); winRec->is_reorder_pending = FALSE; } SCREEN_UNWRAP(pScreen, UnrealizeWindow); result = pScreen->UnrealizeWindow(pWin); SCREEN_WRAP(pScreen, UnrealizeWindow); RL_DEBUG_MSG("unrealizewindow end\n"); return result; } /* * RootlessReorderWindow * Reorder the frame associated with the given window so that it's * physically above the window below it in the X stacking order. */ void RootlessReorderWindow(WindowPtr pWin) { RootlessWindowRec *winRec = WINREC(pWin); if (pWin->realized && winRec != NULL && !winRec->is_reorder_pending && !windows_hidden) { WindowPtr newPrevW; RootlessWindowRec *newPrev; RootlessFrameID newPrevID; ScreenPtr pScreen = pWin->drawable.pScreen; /* Check if the implementation wants the frame to not be reordered even though the X11 window is restacked. This can be useful if frames are ordered-in with animation so that the reordering is not done until the animation is complete. */ if (SCREENREC(pScreen)->imp->DoReorderWindow) { if (!SCREENREC(pScreen)->imp->DoReorderWindow(winRec)) return; } RootlessStopDrawing(pWin, FALSE); /* Find the next window above this one that has a mapped frame. */ newPrevW = pWin->prevSib; while (newPrevW && (WINREC(newPrevW) == NULL || !newPrevW->realized)) newPrevW = newPrevW->prevSib; newPrev = newPrevW != NULL ? WINREC(newPrevW) : NULL; newPrevID = newPrev != NULL ? newPrev->wid : 0; /* If it exists, reorder the frame above us first. */ if (newPrev && newPrev->is_reorder_pending) { newPrev->is_reorder_pending = FALSE; RootlessReorderWindow(newPrevW); } SCREENREC(pScreen)->imp->RestackFrame(winRec->wid, newPrevID); } } /* * RootlessRestackWindow * This is a hook for when DIX changes the window stacking order. * The window has already been inserted into its new position in the * DIX window stack. We need to change the order of the physical * window to match. */ void RootlessRestackWindow(WindowPtr pWin, WindowPtr pOldNextSib) { RegionRec saveRoot; RootlessWindowRec *winRec = WINREC(pWin); ScreenPtr pScreen = pWin->drawable.pScreen; RL_DEBUG_MSG("restackwindow start "); if (winRec) RL_DEBUG_MSG("restack top level \n"); HUGE_ROOT(pWin); SCREEN_UNWRAP(pScreen, RestackWindow); if (pScreen->RestackWindow) pScreen->RestackWindow(pWin, pOldNextSib); SCREEN_WRAP(pScreen, RestackWindow); NORMAL_ROOT(pWin); if (winRec && pWin->viewable) { RootlessReorderWindow(pWin); } RL_DEBUG_MSG("restackwindow end\n"); } /* * Specialized window copy procedures */ // Globals needed during window resize and move. static pointer gResizeDeathBits = NULL; static int gResizeDeathCount = 0; static PixmapPtr gResizeDeathPix[2] = {NULL, NULL}; static BoxRec gResizeDeathBounds[2]; static CopyWindowProcPtr gResizeOldCopyWindowProc = NULL; /* * RootlessNoCopyWindow * CopyWindow() that doesn't do anything. For MoveWindow() of * top-level windows. */ static void RootlessNoCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc) { // some code expects the region to be translated int dx = ptOldOrg.x - pWin->drawable.x; int dy = ptOldOrg.y - pWin->drawable.y; RL_DEBUG_MSG("ROOTLESSNOCOPYWINDOW "); REGION_TRANSLATE(pWin->drawable.pScreen, prgnSrc, -dx, -dy); } /* * RootlessResizeCopyWindow * CopyWindow used during ResizeWindow for gravity moves. Based on * fbCopyWindow. The original always draws on the root pixmap, which * we don't have. Instead, draw on the parent window's pixmap. * Resize version: the old location's pixels are in gResizeCopyWindowSource. */ static void RootlessResizeCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc) { ScreenPtr pScreen = pWin->drawable.pScreen; RegionRec rgnDst; int dx, dy; RL_DEBUG_MSG("resizecopywindowFB start (win 0x%x) ", pWin); /* Don't unwrap pScreen->CopyWindow. The bogus rewrap with RootlessCopyWindow causes a crash if CopyWindow is called again during the same resize. */ if (gResizeDeathCount == 0) return; RootlessStartDrawing(pWin); dx = ptOldOrg.x - pWin->drawable.x; dy = ptOldOrg.y - pWin->drawable.y; REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy); REGION_NULL(pScreen, &rgnDst); REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc); if (gResizeDeathCount == 1) { /* Simple case, we only have a single source pixmap. */ fbCopyRegion(&gResizeDeathPix[0]->drawable, &pScreen->GetWindowPixmap(pWin)->drawable, 0, &rgnDst, dx, dy, fbCopyWindowProc, 0, 0); } else { int i; RegionRec clip, clipped; /* More complex case, N source pixmaps (usually two). So we intersect the destination with each source and copy those bits. */ for (i = 0; i < gResizeDeathCount; i++) { REGION_INIT(pScreen, &clip, gResizeDeathBounds + 0, 1); REGION_NULL(pScreen, &clipped); REGION_INTERSECT(pScreen, &rgnDst, &clip, &clipped); fbCopyRegion(&gResizeDeathPix[i]->drawable, &pScreen->GetWindowPixmap(pWin)->drawable, 0, &clipped, dx, dy, fbCopyWindowProc, 0, 0); REGION_UNINIT(pScreen, &clipped); REGION_UNINIT(pScreen, &clip); } } /* Don't update - resize will update everything */ REGION_UNINIT(pScreen, &rgnDst); fbValidateDrawable(&pWin->drawable); RL_DEBUG_MSG("resizecopywindowFB end\n"); } /* * RootlessCopyWindow * Update *new* location of window. Old location is redrawn with * miPaintWindow. Cloned from fbCopyWindow. * The original always draws on the root pixmap, which we don't have. * Instead, draw on the parent window's pixmap. */ void RootlessCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc) { ScreenPtr pScreen = pWin->drawable.pScreen; RegionRec rgnDst; int dx, dy; BoxPtr extents; int area; RL_DEBUG_MSG("copywindowFB start (win 0x%x) ", pWin); SCREEN_UNWRAP(pScreen, CopyWindow); dx = ptOldOrg.x - pWin->drawable.x; dy = ptOldOrg.y - pWin->drawable.y; REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy); REGION_NULL(pScreen, &rgnDst); REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc); extents = REGION_EXTENTS(pScreen, &rgnDst); area = (extents->x2 - extents->x1) * (extents->y2 - extents->y1); /* If the area exceeds threshold, use the implementation's accelerated version. */ if (area > rootless_CopyWindow_threshold && SCREENREC(pScreen)->imp->CopyWindow) { RootlessWindowRec *winRec; WindowPtr top; top = TopLevelParent(pWin); if (top == NULL) { RL_DEBUG_MSG("no parent\n"); goto out; } winRec = WINREC(top); if (winRec == NULL) { RL_DEBUG_MSG("not framed\n"); goto out; } /* Move region to window local coords */ REGION_TRANSLATE(pScreen, &rgnDst, -winRec->x, -winRec->y); RootlessStopDrawing(pWin, FALSE); SCREENREC(pScreen)->imp->CopyWindow(winRec->wid, REGION_NUM_RECTS(&rgnDst), REGION_RECTS(&rgnDst), dx, dy); } else { RootlessStartDrawing(pWin); fbCopyRegion((DrawablePtr) pWin, (DrawablePtr) pWin, 0, &rgnDst, dx, dy, fbCopyWindowProc, 0, 0); /* prgnSrc has been translated to dst position */ RootlessDamageRegion(pWin, prgnSrc); } out: REGION_UNINIT(pScreen, &rgnDst); fbValidateDrawable(&pWin->drawable); SCREEN_WRAP(pScreen, CopyWindow); RL_DEBUG_MSG("copywindowFB end\n"); } /* * Window resize procedures */ enum { WIDTH_SMALLER = 1, HEIGHT_SMALLER = 2, }; /* * ResizeWeighting * Choose gravity to avoid local copies. Do that by looking for * a corner that doesn't move _relative to the screen_. */ static inline unsigned int ResizeWeighting(int oldX1, int oldY1, int oldX2, int oldY2, int oldBW, int newX1, int newY1, int newX2, int newY2, int newBW) { #ifdef ROOTLESS_RESIZE_GRAVITY if (newBW != oldBW) return RL_GRAVITY_NONE; if (newX1 == oldX1 && newY1 == oldY1) return RL_GRAVITY_NORTH_WEST; else if (newX1 == oldX1 && newY2 == oldY2) return RL_GRAVITY_SOUTH_WEST; else if (newX2 == oldX2 && newY2 == oldY2) return RL_GRAVITY_SOUTH_EAST; else if (newX2 == oldX2 && newY1 == oldY1) return RL_GRAVITY_NORTH_EAST; else return RL_GRAVITY_NONE; #else return RL_GRAVITY_NONE; #endif } /* * StartFrameResize * Prepare to resize a top-level window. The old window's pixels are * saved and the implementation is told to change the window size. * (x,y,w,h) is outer frame of window (outside border) */ static Bool StartFrameResize(WindowPtr pWin, Bool gravity, int oldX, int oldY, int oldW, int oldH, int oldBW, int newX, int newY, int newW, int newH, int newBW) { ScreenPtr pScreen = pWin->drawable.pScreen; RootlessWindowRec *winRec = WINREC(pWin); Bool need_window_source = FALSE, resize_after = FALSE; BoxRec rect; int oldX2, newX2; int oldY2, newY2; unsigned int weight; oldX2 = oldX + oldW, newX2 = newX + newW; oldY2 = oldY + oldH, newY2 = newY + newH; /* Decide which resize weighting to use */ weight = ResizeWeighting(oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW); /* Compute intersection between old and new rects */ rect.x1 = max(oldX, newX); rect.y1 = max(oldY, newY); rect.x2 = min(oldX2, newX2); rect.y2 = min(oldY2, newY2); RL_DEBUG_MSG("RESIZE TOPLEVEL WINDOW with gravity %i ", gravity); RL_DEBUG_MSG("%d %d %d %d %d %d %d %d %d %d\n", oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW); RootlessRedisplay(pWin); /* If gravity is true, then we need to have a way of recovering all the original bits in the window for when X rearranges the contents based on the various gravity settings. The obvious way is to just snapshot the entire backing store before resizing it, but that it slow on large windows. So the optimization here is to use the implementation's resize weighting options (if available) to allow us to reason about what is left in the backing store after the resize. We can then only copy what won't be there after the resize, and do a two-stage copy operation. Most of these optimizations are only applied when the top-left corner of the window is fixed, since that's the common case. They could probably be extended with some thought. */ gResizeDeathCount = 0; if (gravity && weight == RL_GRAVITY_NORTH_WEST) { unsigned int code = 0; /* Top left corner is anchored. We never need to copy the entire window. */ need_window_source = TRUE; /* These comparisons were chosen to avoid setting bits when the sizes are the same. (So the fastest case automatically gets taken when dimensions are unchanging.) */ if (newW < oldW) code |= WIDTH_SMALLER; if (newH < oldH) code |= HEIGHT_SMALLER; if (((code ^ (code >> 1)) & 1) == 0) { /* Both dimensions are either getting larger, or both are getting smaller. No need to copy anything. */ if (code == (WIDTH_SMALLER | HEIGHT_SMALLER)) { /* Since the window is getting smaller, we can do gravity repair on it with it's current size, then resize it afterwards. */ resize_after = TRUE; } gResizeDeathCount = 1; } else { unsigned int copy_rowbytes, Bpp; unsigned int copy_rect_width, copy_rect_height; BoxRec copy_rect; /* We can get away with a partial copy. 'rect' is the intersection between old and new bounds, so copy everything to the right of or below the intersection. */ RootlessStartDrawing(pWin); if (code == WIDTH_SMALLER) { copy_rect.x1 = rect.x2; copy_rect.y1 = rect.y1; copy_rect.x2 = oldX2; copy_rect.y2 = oldY2; } else if (code == HEIGHT_SMALLER) { copy_rect.x1 = rect.x1; copy_rect.y1 = rect.y2; copy_rect.x2 = oldX2; copy_rect.y2 = oldY2; } else abort(); Bpp = winRec->win->drawable.bitsPerPixel / 8; copy_rect_width = copy_rect.x2 - copy_rect.x1; copy_rect_height = copy_rect.y2 - copy_rect.y1; copy_rowbytes = ((copy_rect_width * Bpp) + 31) & ~31; gResizeDeathBits = xalloc(copy_rowbytes * copy_rect_height); if (copy_rect_width * copy_rect_height > rootless_CopyBytes_threshold && SCREENREC(pScreen)->imp->CopyBytes) { SCREENREC(pScreen)->imp->CopyBytes( copy_rect_width * Bpp, copy_rect_height, ((char *) winRec->pixelData) + ((copy_rect.y1 - oldY) * winRec->bytesPerRow) + (copy_rect.x1 - oldX) * Bpp, winRec->bytesPerRow, gResizeDeathBits, copy_rowbytes); } else { fbBlt((FbBits *) (winRec->pixelData + ((copy_rect.y1 - oldY) * winRec->bytesPerRow) + (copy_rect.x1 - oldX) * Bpp), winRec->bytesPerRow / sizeof(FbBits), 0, (FbBits *) gResizeDeathBits, copy_rowbytes / sizeof(FbBits), 0, copy_rect_width * Bpp, copy_rect_height, GXcopy, FB_ALLONES, Bpp, 0, 0); } gResizeDeathBounds[1] = copy_rect; gResizeDeathPix[1] = GetScratchPixmapHeader(pScreen, copy_rect_width, copy_rect_height, winRec->win->drawable.depth, winRec->win->drawable.bitsPerPixel, winRec->bytesPerRow, (void *) gResizeDeathBits); SetPixmapBaseToScreen(gResizeDeathPix[1], copy_rect.x1, copy_rect.y1); gResizeDeathCount = 2; } } else if (gravity) { /* The general case. Just copy everything. */ RootlessStartDrawing(pWin); gResizeDeathBits = xalloc(winRec->bytesPerRow * winRec->height); memcpy(gResizeDeathBits, winRec->pixelData, winRec->bytesPerRow * winRec->height); gResizeDeathBounds[0] = (BoxRec) {oldX, oldY, oldX2, oldY2}; gResizeDeathPix[0] = GetScratchPixmapHeader(pScreen, winRec->width, winRec->height, winRec->win->drawable.depth, winRec->win->drawable.bitsPerPixel, winRec->bytesPerRow, (void *) gResizeDeathBits); SetPixmapBaseToScreen(gResizeDeathPix[0], oldX, oldY); gResizeDeathCount = 1; } RootlessStopDrawing(pWin, FALSE); winRec->x = newX; winRec->y = newY; winRec->width = newW; winRec->height = newH; winRec->borderWidth = newBW; /* Unless both dimensions are getting smaller, Resize the frame before doing gravity repair */ if (!resize_after) { SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen, newX + SCREEN_TO_GLOBAL_X, newY + SCREEN_TO_GLOBAL_Y, newW, newH, weight); } RootlessStartDrawing(pWin); /* If necessary, create a source pixmap pointing at the current window bits. */ if (need_window_source) { gResizeDeathBounds[0] = (BoxRec) {oldX, oldY, oldX2, oldY2}; gResizeDeathPix[0] = GetScratchPixmapHeader(pScreen, oldW, oldH, winRec->win->drawable.depth, winRec->win->drawable.bitsPerPixel, winRec->bytesPerRow, winRec->pixelData); SetPixmapBaseToScreen(gResizeDeathPix[0], oldX, oldY); } /* Use custom CopyWindow when moving gravity bits around ResizeWindow assumes the old window contents are in the same pixmap, but here they're in deathPix instead. */ if (gravity) { gResizeOldCopyWindowProc = pScreen->CopyWindow; pScreen->CopyWindow = RootlessResizeCopyWindow; } /* If we can't rely on the window server preserving the bits we need in the position we need, copy the pixels in the intersection from src to dst. ResizeWindow assumes these pixels are already present when making gravity adjustments. pWin currently has new-sized pixmap but is in old position. FIXME: border width change! (?) */ if (gravity && weight == RL_GRAVITY_NONE) { PixmapPtr src, dst; assert(gResizeDeathCount == 1); src = gResizeDeathPix[0]; dst = pScreen->GetWindowPixmap(pWin); RL_DEBUG_MSG("Resize copy rect %d %d %d %d\n", rect.x1, rect.y1, rect.x2, rect.y2); /* rect is the intersection of the old location and new location */ if (BOX_NOT_EMPTY(rect) && src != NULL && dst != NULL) { /* The window drawable still has the old frame position, which means that DST doesn't actually point at the origin of our physical backing store when adjusted by the drawable.x,y position. So sneakily adjust it temporarily while copying.. */ ((PixmapPtr) dst)->devPrivate.ptr = winRec->pixelData; SetPixmapBaseToScreen(dst, newX, newY); fbCopyWindowProc(&src->drawable, &dst->drawable, NULL, &rect, 1, 0, 0, FALSE, FALSE, 0, 0); ((PixmapPtr) dst)->devPrivate.ptr = winRec->pixelData; SetPixmapBaseToScreen(dst, oldX, oldY); } } return resize_after; } static void FinishFrameResize(WindowPtr pWin, Bool gravity, int oldX, int oldY, unsigned int oldW, unsigned int oldH, unsigned int oldBW, int newX, int newY, unsigned int newW, unsigned int newH, unsigned int newBW, Bool resize_now) { ScreenPtr pScreen = pWin->drawable.pScreen; RootlessWindowRec *winRec = WINREC(pWin); int i; RootlessStopDrawing(pWin, FALSE); if (resize_now) { unsigned int weight; /* We didn't resize anything earlier, so do it now, now that we've finished gravitating the bits. */ weight = ResizeWeighting(oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW); SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen, newX + SCREEN_TO_GLOBAL_X, newY + SCREEN_TO_GLOBAL_Y, newW, newH, weight); } /* Redraw everything. FIXME: there must be times when we don't need to do this. Perhaps when top-left weighting and no gravity? */ RootlessDamageRect(pWin, -newBW, -newBW, newW, newH); for (i = 0; i < 2; i++) { if (gResizeDeathPix[i] != NULL) { FreeScratchPixmapHeader(gResizeDeathPix[i]); gResizeDeathPix[i] = NULL; } } if (gResizeDeathBits != NULL) { xfree(gResizeDeathBits); gResizeDeathBits = NULL; } if (gravity) { pScreen->CopyWindow = gResizeOldCopyWindowProc; } } /* * RootlessMoveWindow * If kind==VTOther, window border is resizing (and borderWidth is * already changed!!@#$) This case works like window resize, not move. */ void RootlessMoveWindow(WindowPtr pWin, int x, int y, WindowPtr pSib, VTKind kind) { RootlessWindowRec *winRec = WINREC(pWin); ScreenPtr pScreen = pWin->drawable.pScreen; CopyWindowProcPtr oldCopyWindowProc = NULL; int oldX = 0, oldY = 0, newX = 0, newY = 0; unsigned int oldW = 0, oldH = 0, oldBW = 0; unsigned int newW = 0, newH = 0, newBW = 0; Bool resize_after = FALSE; RegionRec saveRoot; RL_DEBUG_MSG("movewindow start \n"); if (winRec) { if (kind == VTMove) { oldX = winRec->x; oldY = winRec->y; RootlessRedisplay(pWin); RootlessStartDrawing(pWin); } else { RL_DEBUG_MSG("movewindow border resizing "); oldBW = winRec->borderWidth; oldX = winRec->x; oldY = winRec->y; oldW = winRec->width; oldH = winRec->height; newBW = wBorderWidth(pWin); newX = x; newY = y; newW = pWin->drawable.width + 2*newBW; newH = pWin->drawable.height + 2*newBW; resize_after = StartFrameResize(pWin, FALSE, oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW); } } HUGE_ROOT(pWin); SCREEN_UNWRAP(pScreen, MoveWindow); if (winRec) { oldCopyWindowProc = pScreen->CopyWindow; pScreen->CopyWindow = RootlessNoCopyWindow; } pScreen->MoveWindow(pWin, x, y, pSib, kind); if (winRec) { pScreen->CopyWindow = oldCopyWindowProc; } NORMAL_ROOT(pWin); SCREEN_WRAP(pScreen, MoveWindow); if (winRec) { if (kind == VTMove) { winRec->x = x; winRec->y = y; RootlessStopDrawing(pWin, FALSE); SCREENREC(pScreen)->imp->MoveFrame(winRec->wid, pScreen, x + SCREEN_TO_GLOBAL_X, y + SCREEN_TO_GLOBAL_Y); } else { FinishFrameResize(pWin, FALSE, oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW, resize_after); } } RL_DEBUG_MSG("movewindow end\n"); } /* * RootlessResizeWindow * Note: (x, y, w, h) as passed to this procedure don't match the frame * definition. (x,y) is corner of very outer edge, *outside* border. * w,h is width and height *inside* border, *ignoring* border width. * The rect (x, y, w, h) doesn't mean anything. (x, y, w+2*bw, h+2*bw) * is total rect and (x+bw, y+bw, w, h) is inner rect. */ void RootlessResizeWindow(WindowPtr pWin, int x, int y, unsigned int w, unsigned int h, WindowPtr pSib) { RootlessWindowRec *winRec = WINREC(pWin); ScreenPtr pScreen = pWin->drawable.pScreen; int oldX = 0, oldY = 0, newX = 0, newY = 0; unsigned int oldW = 0, oldH = 0, oldBW = 0, newW = 0, newH = 0, newBW = 0; Bool resize_after = FALSE; RegionRec saveRoot; RL_DEBUG_MSG("resizewindow start (win 0x%x) ", pWin); if(pWin->parent) { if (winRec) { oldBW = winRec->borderWidth; oldX = winRec->x; oldY = winRec->y; oldW = winRec->width; oldH = winRec->height; newBW = oldBW; newX = x; newY = y; newW = w + 2*newBW; newH = h + 2*newBW; resize_after = StartFrameResize(pWin, TRUE, oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW); } HUGE_ROOT(pWin); SCREEN_UNWRAP(pScreen, ResizeWindow); pScreen->ResizeWindow(pWin, x, y, w, h, pSib); SCREEN_WRAP(pScreen, ResizeWindow); NORMAL_ROOT(pWin); if (winRec) { FinishFrameResize(pWin, TRUE, oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW, resize_after); } } else { /* Special case for resizing the root window */ BoxRec box; pWin->drawable.x = x; pWin->drawable.y = y; pWin->drawable.width = w; pWin->drawable.height = h; box.x1 = x; box.y1 = y; box.x2 = x + w; box.y2 = y + h; REGION_UNINIT(pScreen, &pWin->winSize); REGION_INIT(pScreen, &pWin->winSize, &box, 1); REGION_COPY(pScreen, &pWin->borderSize, &pWin->winSize); REGION_COPY(pScreen, &pWin->clipList, &pWin->winSize); REGION_COPY(pScreen, &pWin->borderClip, &pWin->winSize); miSendExposures(pWin, &pWin->borderClip, pWin->drawable.x, pWin->drawable.y); } RL_DEBUG_MSG("resizewindow end\n"); } /* * RootlessRepositionWindow * Called by the implementation when a window needs to be repositioned to * its correct location on the screen. This routine is typically needed * due to changes in the underlying window system, such as a screen layout * change. */ void RootlessRepositionWindow(WindowPtr pWin) { RootlessWindowRec *winRec = WINREC(pWin); ScreenPtr pScreen = pWin->drawable.pScreen; if (winRec == NULL) return; RootlessStopDrawing(pWin, FALSE); SCREENREC(pScreen)->imp->MoveFrame(winRec->wid, pScreen, winRec->x + SCREEN_TO_GLOBAL_X, winRec->y + SCREEN_TO_GLOBAL_Y); RootlessReorderWindow(pWin); } /* * RootlessReparentWindow * Called after a window has been reparented. Generally windows are not * framed until they are mapped. However, a window may be framed early by the * implementation calling RootlessFrameForWindow. (e.g. this could be needed * to attach a VRAM surface to it.) If the window is subsequently reparented * by the window manager before being mapped, we need to give the frame to * the new top-level window. */ void RootlessReparentWindow(WindowPtr pWin, WindowPtr pPriorParent) { ScreenPtr pScreen = pWin->drawable.pScreen; RootlessWindowRec *winRec = WINREC(pWin); WindowPtr pTopWin; /* Check that window is not top-level now, but used to be. */ if (IsRoot(pWin) || IsRoot(pWin->parent) || IsTopLevel(pWin) || winRec == NULL) { goto out; } /* If the formerly top-level window has a frame, we want to give the frame to its new top-level parent. If we can't do that, we'll just have to jettison it... */ pTopWin = TopLevelParent(pWin); assert(pTopWin != pWin); pWin->rootlessUnhittable = FALSE; DeleteProperty (serverClient, pWin, xa_native_window_id ()); if (WINREC(pTopWin) != NULL) { /* We're screwed. */ RootlessDestroyFrame(pWin, winRec); } else { if (!pTopWin->realized && pWin->realized) { SCREENREC(pScreen)->imp->UnmapFrame(winRec->wid); } /* Switch the frame record from one to the other. */ SETWINREC(pWin, NULL); SETWINREC(pTopWin, winRec); RootlessInitializeFrame(pTopWin, winRec); RootlessReshapeFrame(pTopWin); SCREENREC(pScreen)->imp->ResizeFrame(winRec->wid, pScreen, winRec->x + SCREEN_TO_GLOBAL_X, winRec->y + SCREEN_TO_GLOBAL_Y, winRec->width, winRec->height, RL_GRAVITY_NONE); if (SCREENREC(pScreen)->imp->SwitchWindow) { SCREENREC(pScreen)->imp->SwitchWindow(winRec, pWin); } if (pTopWin->realized && !pWin->realized) winRec->is_reorder_pending = TRUE; } out: if (SCREENREC(pScreen)->ReparentWindow) { SCREEN_UNWRAP(pScreen, ReparentWindow); pScreen->ReparentWindow(pWin, pPriorParent); SCREEN_WRAP(pScreen, ReparentWindow); } } void RootlessFlushWindowColormap (WindowPtr pWin) { RootlessWindowRec *winRec = WINREC (pWin); xp_window_changes wc; if (winRec == NULL) return; RootlessStopDrawing (pWin, FALSE); /* This is how we tell xp that the colormap may have changed. */ wc.colormap = RootlessColormapCallback; wc.colormap_data = pWin->drawable.pScreen; configure_window (MAKE_WINDOW_ID(winRec->wid), XP_COLORMAP, &wc); } /* * RootlessChangeBorderWidth * FIXME: untested! * pWin inside corner stays the same; pWin->drawable.[xy] stays the same * Frame moves and resizes. */ void RootlessChangeBorderWidth(WindowPtr pWin, unsigned int width) { RegionRec saveRoot; Bool resize_after = FALSE; RL_DEBUG_MSG("change border width "); if (width != wBorderWidth(pWin)) { RootlessWindowRec *winRec = WINREC(pWin); int oldX = 0, oldY = 0, newX = 0, newY = 0; unsigned int oldW = 0, oldH = 0, oldBW = 0; unsigned int newW = 0, newH = 0, newBW = 0; if (winRec) { oldBW = winRec->borderWidth; oldX = winRec->x; oldY = winRec->y; oldW = winRec->width; oldH = winRec->height; newBW = width; newX = pWin->drawable.x - newBW; newY = pWin->drawable.y - newBW; newW = pWin->drawable.width + 2*newBW; newH = pWin->drawable.height + 2*newBW; resize_after = StartFrameResize(pWin, FALSE, oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW); } HUGE_ROOT(pWin); SCREEN_UNWRAP(pWin->drawable.pScreen, ChangeBorderWidth); pWin->drawable.pScreen->ChangeBorderWidth(pWin, width); SCREEN_WRAP(pWin->drawable.pScreen, ChangeBorderWidth); NORMAL_ROOT(pWin); if (winRec) { FinishFrameResize(pWin, FALSE, oldX, oldY, oldW, oldH, oldBW, newX, newY, newW, newH, newBW, resize_after); } } RL_DEBUG_MSG("change border width end\n"); } /* * RootlessOrderAllWindows * Brings all X11 windows to the top of the window stack * (i.e in front of Aqua windows) -- called when X11.app is given focus */ void RootlessOrderAllWindows (void) { int i; WindowPtr pWin; if (windows_hidden) return; RL_DEBUG_MSG("RootlessOrderAllWindows() "); for (i = 0; i < screenInfo.numScreens; i++) { if (screenInfo.screens[i] == NULL) continue; pWin = WindowTable[i]; if (pWin == NULL) continue; for (pWin = pWin->firstChild; pWin != NULL; pWin = pWin->nextSib) { if (!pWin->realized) continue; if (RootlessEnsureFrame(pWin) == NULL) continue; RootlessReorderWindow (pWin); } } RL_DEBUG_MSG("RootlessOrderAllWindows() done"); } void RootlessEnableRoot (ScreenPtr pScreen) { WindowPtr pRoot; pRoot = WindowTable[pScreen->myNum]; RootlessEnsureFrame (pRoot); (*pScreen->ClearToBackground) (pRoot, 0, 0, 0, 0, TRUE); RootlessReorderWindow (pRoot); } void RootlessDisableRoot (ScreenPtr pScreen) { WindowPtr pRoot; RootlessWindowRec *winRec; pRoot = WindowTable[pScreen->myNum]; winRec = WINREC (pRoot); if (NULL == winRec) return; RootlessDestroyFrame (pRoot, winRec); /* * gstaplin: I fixed the usage of this DeleteProperty so that it would compile. * QUESTION: Where is this xa_native_window_id set? */ DeleteProperty (serverClient, pRoot, xa_native_window_id ()); } void RootlessHideAllWindows (void) { int i; ScreenPtr pScreen; WindowPtr pWin; RootlessWindowRec *winRec; xp_window_changes wc; if (windows_hidden) return; windows_hidden = TRUE; for (i = 0; i < screenInfo.numScreens; i++) { pScreen = screenInfo.screens[i]; pWin = WindowTable[i]; if (pScreen == NULL || pWin == NULL) continue; for (pWin = pWin->firstChild; pWin != NULL; pWin = pWin->nextSib) { if (!pWin->realized) continue; RootlessStopDrawing (pWin, FALSE); winRec = WINREC (pWin); if (winRec != NULL) { wc.stack_mode = XP_UNMAPPED; wc.sibling = 0; configure_window (MAKE_WINDOW_ID(winRec->wid), XP_STACKING, &wc); } } } } void RootlessShowAllWindows (void) { int i; ScreenPtr pScreen; WindowPtr pWin; RootlessWindowRec *winRec; if (!windows_hidden) return; windows_hidden = FALSE; for (i = 0; i < screenInfo.numScreens; i++) { pScreen = screenInfo.screens[i]; pWin = WindowTable[i]; if (pScreen == NULL || pWin == NULL) continue; for (pWin = pWin->firstChild; pWin != NULL; pWin = pWin->nextSib) { if (!pWin->realized) continue; winRec = RootlessEnsureFrame (pWin); if (winRec == NULL) continue; RootlessReorderWindow (pWin); } RootlessScreenExpose (pScreen); } }