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authorPierre-Loup A. Griffais <pgriffais@nvidia.com>2010-05-27 09:11:50 -0700
committerKeith Packard <keithp@keithp.com>2010-06-02 21:11:31 -0700
commit643cb6e87c10ab554c03ada81930001a8ebcc909 (patch)
tree1a833b1d1bee3013ce8e6c3bfb60bb77b66b889f /hw/xnest/Window.c
parentd90f2cd98a97e6534792d3867b3fba70d850b706 (diff)
Only deal with input code when changing the input shape.
Propagate the shape kind all the way to SetShape to avoid performing non-input operations such as revalidating the tree and generating exposures when only changing a window's input shape. Signed-off-by: Pierre-Loup A. Griffais <pgriffais@nvidia.com> Acked-by: Aaron Plattner<aplattner@nvidia.com> Reviewed-by: Daniel Stone<daniel@fooishbar.org> Signed-off-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'hw/xnest/Window.c')
-rw-r--r--hw/xnest/Window.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/hw/xnest/Window.c b/hw/xnest/Window.c
index 48c870fac..11d53694e 100644
--- a/hw/xnest/Window.c
+++ b/hw/xnest/Window.c
@@ -423,10 +423,10 @@ xnestWindowExposures(WindowPtr pWin, RegionPtr pRgn, RegionPtr other_exposed)
}
void
-xnestSetShape(WindowPtr pWin)
+xnestSetShape(WindowPtr pWin, int kind)
{
xnestShapeWindow(pWin);
- miSetShape(pWin);
+ miSetShape(pWin, kind);
}
static Bool