/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Designer of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "newactiondialog_p.h" #include "ui_newactiondialog.h" #include "richtexteditor_p.h" #include "actioneditor_p.h" #include "formwindowbase_p.h" #include "qdesigner_utils_p.h" #include "iconloader_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace qdesigner_internal { // -------------------- ActionData ActionData::ActionData() : checkable(false) { } // Returns a combination of ChangeMask flags unsigned ActionData::compare(const ActionData &rhs) const { unsigned rc = 0; if (text != rhs.text) rc |= TextChanged; if (name != rhs.name) rc |= NameChanged; if (toolTip != rhs.toolTip) rc |= ToolTipChanged ; if (icon != rhs.icon) rc |= IconChanged ; if (checkable != rhs.checkable) rc |= CheckableChanged; if (keysequence != rhs.keysequence) rc |= KeysequenceChanged ; return rc; } // -------------------- NewActionDialog NewActionDialog::NewActionDialog(ActionEditor *parent) : QDialog(parent, Qt::Sheet), m_ui(new Ui::NewActionDialog), m_actionEditor(parent) { m_ui->setupUi(this); m_ui->tooltipEditor->setTextPropertyValidationMode(ValidationRichText); connect(m_ui->toolTipToolButton, SIGNAL(clicked()), this, SLOT(slotEditToolTip())); m_ui->keysequenceResetToolButton->setIcon(createIconSet(QLatin1String("resetproperty.png"))); connect(m_ui->keysequenceResetToolButton, SIGNAL(clicked()), this, SLOT(slotResetKeySequence())); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); m_ui->editActionText->setFocus(); m_auto_update_object_name = true; updateButtons(); QDesignerFormWindowInterface *form = parent->formWindow(); m_ui->iconSelector->setFormEditor(form->core()); FormWindowBase *formBase = qobject_cast(form); if (formBase) { m_ui->iconSelector->setPixmapCache(formBase->pixmapCache()); m_ui->iconSelector->setIconCache(formBase->iconCache()); } } NewActionDialog::~NewActionDialog() { delete m_ui; } QString NewActionDialog::actionText() const { return m_ui->editActionText->text(); } QString NewActionDialog::actionName() const { return m_ui->editObjectName->text(); } ActionData NewActionDialog::actionData() const { ActionData rc; rc.text = actionText(); rc.name = actionName(); rc.toolTip = m_ui->tooltipEditor->text(); rc.icon = m_ui->iconSelector->icon(); rc.checkable = m_ui->checkableCheckBox->checkState() == Qt::Checked; rc.keysequence = PropertySheetKeySequenceValue(m_ui->keySequenceEdit->keySequence()); return rc; } void NewActionDialog::setActionData(const ActionData &d) { m_ui->editActionText->setText(d.text); m_ui->editObjectName->setText(d.name); m_ui->iconSelector->setIcon(d.icon); m_ui->tooltipEditor->setText(d.toolTip); m_ui->keySequenceEdit->setKeySequence(d.keysequence.value()); m_ui->checkableCheckBox->setCheckState(d.checkable ? Qt::Checked : Qt::Unchecked); m_auto_update_object_name = false; updateButtons(); } void NewActionDialog::on_editActionText_textEdited(const QString &text) { if (text.isEmpty()) m_auto_update_object_name = true; if (m_auto_update_object_name) m_ui->editObjectName->setText(ActionEditor::actionTextToName(text)); updateButtons(); } void NewActionDialog::on_editObjectName_textEdited(const QString&) { updateButtons(); m_auto_update_object_name = false; } void NewActionDialog::slotEditToolTip() { const QString oldToolTip = m_ui->tooltipEditor->text(); RichTextEditorDialog richTextDialog(m_actionEditor->core(), this); richTextDialog.setText(oldToolTip); if (richTextDialog.showDialog() == QDialog::Rejected) return; const QString newToolTip = richTextDialog.text(); if (newToolTip != oldToolTip) m_ui->tooltipEditor->setText(newToolTip); } void NewActionDialog::slotResetKeySequence() { m_ui->keySequenceEdit->setKeySequence(QKeySequence()); m_ui->keySequenceEdit->setFocus(Qt::MouseFocusReason); } void NewActionDialog::updateButtons() { QPushButton *okButton = m_ui->buttonBox->button(QDialogButtonBox::Ok); okButton->setEnabled(!actionText().isEmpty() && !actionName().isEmpty()); } } // namespace qdesigner_internal QT_END_NAMESPACE