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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-05-31 08:36:52 +0200
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-05-31 08:40:38 +0200
commit21f5bf3a3030a393ba17ce7726b70fe853b5b608 (patch)
tree7fe11ccccbd024b5fec105312fd513717b433d2a /src
parent035129c96d714ba6183057ff2b77658d993394db (diff)
Fix antialiasing with transformed text in OpenGL2 paint engine
Since the paint engine now transforms the prerendered glyphs instead of rendering transformed glyphs as paths, we need to turn on texture filtering to avoid antialiasing artifacts. In order to do this, we also need to pad the glyphs in the glyph cache, otherwise you will get artifacts when sampling the area around the glyph's bounding rect (where there might be other glyphs.) This done by adding a glyphPadding() function to the cache which returns the number of pixels to pad between each glyph. Updated: This also fixes a general issue where some combinations of font sizes and transformations will cause the engine to sample neighbouring glyphs, so this has been backported to Qt 4.6.x. Task-number: QTBUG-9706, QTBUG-11028 Reviewed-by: Tom Conflicts: src/gui/painting/qtextureglyphcache.cpp src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
Diffstat (limited to 'src')
-rw-r--r--src/gui/painting/qtextureglyphcache.cpp7
-rw-r--r--src/gui/painting/qtextureglyphcache_p.h1
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp3
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp5
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h1
5 files changed, 13 insertions, 4 deletions
diff --git a/src/gui/painting/qtextureglyphcache.cpp b/src/gui/painting/qtextureglyphcache.cpp
index 7b7f3250fc..b65323fb82 100644
--- a/src/gui/painting/qtextureglyphcache.cpp
+++ b/src/gui/painting/qtextureglyphcache.cpp
@@ -66,6 +66,7 @@ void QTextureGlyphCache::populate(const QTextItemInt &ti,
m_current_textitem = &ti;
const int margin = glyphMargin();
+ const int paddingDoubled = glyphPadding() * 2;
QHash<glyph_t, Coord> listItemCoordinates;
int rowHeight = 0;
@@ -114,7 +115,7 @@ void QTextureGlyphCache::populate(const QTextItemInt &ti,
if (listItemCoordinates.isEmpty())
return;
- rowHeight += margin * 2;
+ rowHeight += margin * 2 + paddingDoubled;
if (isNull())
createCache(QT_DEFAULT_TEXTURE_GLYPH_CACHE_WIDTH, rowHeight);
@@ -126,7 +127,7 @@ void QTextureGlyphCache::populate(const QTextItemInt &ti,
if (m_cx + c.w > m_w) {
// no room on the current line, start new glyph strip
m_cx = 0;
- m_cy = m_h;
+ m_cy = m_h + paddingDoubled;
}
if (m_cy + c.h > m_h) {
int new_height;
@@ -153,7 +154,7 @@ void QTextureGlyphCache::populate(const QTextItemInt &ti,
} else {
// for the Mono case, glyph_width is 8-bit aligned,
// and therefore so will m_cx
- m_cx += c.w;
+ m_cx += c.w + paddingDoubled;
}
++iter;
}
diff --git a/src/gui/painting/qtextureglyphcache_p.h b/src/gui/painting/qtextureglyphcache_p.h
index d347e618bb..ebb7d6b8f2 100644
--- a/src/gui/painting/qtextureglyphcache_p.h
+++ b/src/gui/painting/qtextureglyphcache_p.h
@@ -97,6 +97,7 @@ public:
virtual void createTextureData(int width, int height) = 0;
virtual void resizeTextureData(int width, int height) = 0;
virtual int glyphMargin() const { return 0; }
+ virtual int glyphPadding() const { return 0; }
virtual void fillTexture(const Coord &coord, glyph_t glyph) = 0;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 828849df83..237b3ab3d9 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1390,7 +1390,8 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, cache->texture());
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
+ QOpenGL2PaintEngineState *s = q->state();
+ updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, s->matrix.type() > QTransform::TxTranslate);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 6cb76ee846..994c1c94f0 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -246,4 +246,9 @@ int QGLTextureGlyphCache::glyphMargin() const
#endif
}
+int QGLTextureGlyphCache::glyphPadding() const
+{
+ return 1;
+}
+
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
index 2a8a7824ae..04731b133e 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -73,6 +73,7 @@ public:
virtual void resizeTextureData(int width, int height);
virtual void fillTexture(const Coord &c, glyph_t glyph);
virtual int glyphMargin() const;
+ virtual int glyphPadding() const;
inline GLuint texture() const { return m_texture; }