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Import('*')
env = env.Clone()
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'user32',
])
env.Prepend(LIBS = [glsl, glslcl])
env.Program(
target = 'purify',
source = ['purify.c'],
)
env.Program(
target = 'tokenise',
source = ['tokenise.c'],
)
env.Program(
target = 'version',
source = ['version.c'],
)
env.Program(
target = 'process',
source = ['process.c'],
)
glsl_compile = env.Program(
target = 'compile',
source = ['compile.c'],
)
Export('glsl_compile')
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