Mesa 7.0.1 Release Notes / August 3, 2007
Mesa 7.0.1 is a stable release with bug fixes since version 7.0.
MD5 checksums
New features
- Added a bluegene-osmesa build config
Bug fixes
- Fixed some MingW build issues
- Added a few missing OpenGL 2.0 API entrypoints:
- glVertexAttrib4bv
- glVertexAttrib4iv
- glVertexAttrib4ubv
- glVertexAttrib4uiv
- glVertexAttrib4usv
- Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457
- GLSL bug fix: added vec2(vec4) constructor
- GLSL bug fix: .strq and .rgba writemasks didn't always work
- Stencil pixel map didn't always work for glDrawPixels (bug 11475)
- Fixed polygon stipple bug in i915 driver
- Binding a zero-sized texture didn't disable texturing (bug 11309)
- Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include
the terminating zero (bug 11588)
- glXChooseFBConfig() in Xlib driver didn't handle GLX_STEREO flag properly
- Fixed a GLSL function call bug (#11731)
- glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn't work (bug 11754)
- glGetAttribLocation() always returned 1 (bug 11774)
Changes
- The libOSMesa library version has been reverted to 6.5.3 (soname=6)
in order to avoid application linking issues. Otherwise, applications
previously linked with libOSMesa.so.6 would no longer link with libOSMesa.so.7
- Dropped obsolete, unmaintained Windows project files for VC6 and VC7.
To Do (someday) items
- Switch to freeglut
- Fix linux-glide target/driver.
- Improved lambda and derivative calculation for frag progs.
Driver Status
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 2.1
OSMesa (off-screen) implements OpenGL 2.1
Windows/Win32 implements OpenGL 2.1
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA unsupported
Wind River UGL unsupported
DJGPP unsupported
GGI unsupported
BeOS unsupported
Allegro unsupported
D3D unsupported