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2007-07-11Improve this demo in a few ways.Brian1-12/+22
1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
2000-10-20use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul1-1/+1
1999-08-19Initial revisionjtg1-0/+323