index
:
~jbarnes/mesa
965-glsl
965-ttm
R300_DRIVER
arb_copy_buffer
arb_fbo
arb_fbo_cleanup
arb_geometry_shader4
arb_map_buffer_range
arb_sync
arb_vertex_array_object
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
autoconf
cxx-1-branch
draw-vbuf-interface
dri2-swapbuffers
drm-gem
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-draw-opti
gallium-i915-current
gallium-llvmpipe
gallium-map-range
gallium-master-merge
gallium-mesa-7.4
gallium-s3tc
gallium-screen-context
gallium-softpipe-winsys
gallium-tex-surfaces
gallium-texture-transfer
gallium-vertex-linear
gallium-wgl-rework
gallium-winsys-private
gallium-xlib-rework
gallium-xorg-driver
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
lp-binning
master
mesa
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
new-frag-attribs
openchrome-branch
opengl-es
openvg-1.0
outputswritten64
r300-bufmgr
r500-support
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
register-negate
softpipe-opt
softpipe-private-winsys
softpipe_0_1_branch
st-vbo
texfilter_float_branch
texformat-rework
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
vbo-0.2
vbo_0_1_branch
vtx-0-1-branch
vtx-0-2-branch
Jesse's Mesa development tree
jbarnes
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Commit message (
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Author
Files
Lines
2007-08-24
Add support for more surface types in sp_surface.c
Brian
5
-4
/
+378
2007-08-24
Hook-up SSE2 to VS.
michal
8
-39
/
+65
2007-08-24
Indent. Remove GL dependencies. Simplify. Add rtasm instructions.
michal
3
-1351
/
+1400
2007-08-24
Add tgsi_sse2.
michal
4
-2
/
+1755
2007-08-24
remove deleted i915_state_fragprog.c
Brian
1
-1
/
+0
2007-08-24
fix a tracking of changed lighting state
Brian
1
-1
/
+6
2007-08-24
add some warnings about bitmaps/copypixels
Brian
1
-0
/
+2
2007-08-24
disable debug
keithw
1
-1
/
+1
2007-08-24
remove dead file
keithw
2
-66
/
+0
2007-08-24
have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...
keithw
1
-1
/
+7
2007-08-24
sampler state tweaks
keithw
2
-6
/
+3
2007-08-24
Fix user-defined clip planes. They seem to work properly now.
Brian
5
-40
/
+63
2007-08-24
re-enable compute_clipmask() call
Brian
1
-1
/
+1
2007-08-24
emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed
Brian
1
-6
/
+13
2007-08-24
Fixup include paths after rename
Keith Whitwell
15
-20
/
+20
2007-08-24
Rename tgsi "core" directory
Keith Whitwell
14
-0
/
+0
2007-08-23
track more vertex-related state changes
Brian
1
-1
/
+5
2007-08-23
added GL_STENCIL_INDEX8_EXT
Brian
1
-0
/
+3
2007-08-23
fix-up stencil buffers
Brian
1
-1
/
+7
2007-08-23
check for null ptr in xm_buffer_unreference()
Brian
1
-9
/
+11
2007-08-23
Use vertex_info struct for softpipe - lots of clean-up.
Brian
3
-62
/
+51
2007-08-23
remove dead code
Brian
1
-38
/
+10
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
4
-55
/
+62
2007-08-23
Need to copy header->edgeflags to tmp when creating new prim_header.
Brian
3
-0
/
+3
2007-08-23
minor improvement to get_vertex() in-use flag setting
Brian
1
-4
/
+2
2007-08-23
fix an edgeflag logic error, see comments
Brian
1
-0
/
+5
2007-08-23
fix incorrect vertex index for POLYGON drawing
Brian
1
-1
/
+1
2007-08-23
get rid of VERT_RESULT_ usage
Brian
1
-8
/
+2
2007-08-23
map Mesa vertex attribs/arrays to TGSI attribs
Brian
1
-5
/
+69
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
18
-286
/
+228
2007-08-23
TGSI_ATTRIB_ tokens
Brian
1
-0
/
+47
2007-08-23
define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...
Brian
2
-0
/
+249
2007-08-23
comment about code duplication
Brian
1
-0
/
+1
2007-08-23
clean-up comments
Brian
2
-14
/
+8
2007-08-23
remove dead/debug code, misc clean-up
Brian
4
-100
/
+16
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
17
-232
/
+230
2007-08-23
Define a re-usable vertex_info structure to describe vertex layouts.
Brian
1
-0
/
+141
2007-08-23
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2
-0
/
+48
2007-08-22
Checkpoint: texture image and sampler state handling, plus better vertex form...
Brian
9
-38
/
+321
2007-08-22
fix assertions in swizzle()
Brian
1
-5
/
+5
2007-08-22
more debug output
Brian
1
-10
/
+18
2007-08-22
Need to store vendor and renderer strings in the context.
Brian
2
-8
/
+9
2007-08-22
remove old draw_vertices()
Brian
1
-6
/
+0
2007-08-22
Add deco_caps.c.
michal
1
-0
/
+4
2007-08-22
First pass on tgsi deco.
michal
2
-0
/
+107
2007-08-22
Include headers.
michal
2
-0
/
+23
2007-08-22
New file.
michal
1
-0
/
+3
2007-08-22
New file.
michal
1
-0
/
+0
2007-08-22
Sampler state code now compiles and is built. Not tested yet.
Brian
3
-61
/
+126
2007-08-22
added border_color to sampler state
Brian
1
-1
/
+1
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