diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-16 09:36:46 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-16 09:36:46 -0600 |
commit | c0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch) | |
tree | ac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/cubemap.frag | |
parent | ce00d232f3c01c71fb659568e9b58da1f24b2519 (diff) |
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/cubemap.frag')
-rw-r--r-- | progs/glsl/cubemap.frag | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/progs/glsl/cubemap.frag b/progs/glsl/cubemap.frag new file mode 100644 index 0000000000..9c27648aaf --- /dev/null +++ b/progs/glsl/cubemap.frag @@ -0,0 +1,18 @@ +// Fragment shader for cube-texture reflection mapping +// Brian Paul + + +uniform samplerCube cubeTex; +varying vec3 normal; +uniform vec3 lightPos; + +void main() +{ + // simple diffuse, specular lighting: + vec3 lp = normalize(lightPos); + float dp = dot(lp, normalize(normal)); + float spec = pow(dp, 5.0); + + // final color: + gl_FragColor = dp * textureCube(cubeTex, gl_TexCoord[0].xyz, 0.0) + spec; +} |