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authorBrian Paul <brian.paul@tungstengraphics.com>2008-10-28 17:03:35 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-10-28 18:28:53 -0600
commitd14a4cdafa939f1d0feecbffa390f1d9993d0bb2 (patch)
tree83733eb6af0ab0a34f46eae8b777eec85e036b70
parent9c3be93551e261b7546eb780dd5ded9b417ce1f3 (diff)
mesa: fix stand-alone glslcompiler build
-rw-r--r--src/mesa/drivers/glslcompiler/glslcompiler.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c
index 016b53d57a..0ba1a10d43 100644
--- a/src/mesa/drivers/glslcompiler/glslcompiler.c
+++ b/src/mesa/drivers/glslcompiler/glslcompiler.c
@@ -226,12 +226,8 @@ PrintShaderInstructions(GLuint shader, FILE *f)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- GLuint i;
-
- for (i = 0; i < sh->NumPrograms; i++) {
- struct gl_program *prog = sh->Programs[i];
- _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
- }
+ struct gl_program *prog = sh->Program;
+ _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers);
}