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authorKeith Whitwell <keith@tungstengraphics.com>2003-04-07 15:03:15 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2003-04-07 15:03:15 +0000
commit0b4759d4fd8cb1eb3533a7cc803a3b642720df44 (patch)
tree281fed28eb6e3f5b304cb611f75b32aba0ffc43d
parent266f5adae30d65896220c7c775f8a4a851924f99 (diff)
Don't unset FLUSH_STORED_VERTICES in _tnl_execute_cassette as this may
break driver callbacks.
-rw-r--r--src/mesa/tnl/t_imm_exec.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c
index bf50508564..64c970118c 100644
--- a/src/mesa/tnl/t_imm_exec.c
+++ b/src/mesa/tnl/t_imm_exec.c
@@ -511,8 +511,10 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
begin_state, saved_begin_state );
}
- if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
- ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
+ /* Don't unset FLUSH_STORED_VERTICES flag here as the driver might
+ * have other stored data of its own & be relying on the
+ * FlushVertices notification to clear it.
+ */
}