diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2000-10-05 17:38:03 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2000-10-05 17:38:03 +0000 |
commit | 7a13c836633485acb1cdf38e297eb85052071f55 (patch) | |
tree | 10347d8193a37d1058ab4ba74b7b2ec4234013b0 | |
parent | d4e84664a50064ebc67e5b4c76190d74e61c4bf3 (diff) |
better handling of GLX_DEPTH_SIZE in glXChooseVisual()
-rw-r--r-- | src/mesa/drivers/x11/fakeglx.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c index c1f8582ad7..fca6618915 100644 --- a/src/mesa/drivers/x11/fakeglx.c +++ b/src/mesa/drivers/x11/fakeglx.c @@ -1,4 +1,4 @@ -/* $Id: fakeglx.c,v 1.34.4.2 2000/08/08 16:19:32 brianp Exp $ */ +/* $Id: fakeglx.c,v 1.34.4.3 2000/10/05 17:38:03 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1050,15 +1050,16 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list ) if (vis) { /* Note: we're not exactly obeying the glXChooseVisual rules here. * When GLX_DEPTH_SIZE = 1 is specified we're supposed to choose the - * largest depth buffer size, which is 32bits/value. However, we + * largest depth buffer size, which is 32bits/value. Instead, we * return 16 to maintain performance with earlier versions of Mesa. */ - if (depth_size == 1) - depth_size = DEFAULT_SOFTWARE_DEPTH_BITS; - else if (depth_size > 24) - depth_size = 31; + if (depth_size > 24) + depth_size = 31; /* 32 causes int overflow problems */ else if (depth_size > 16) depth_size = 24; + else if (depth_size > 0) + depth_size = DEFAULT_SOFTWARE_DEPTH_BITS; /*16*/ + /* we only support one size of stencil and accum buffers. */ if (stencil_size > 0) stencil_size = STENCIL_BITS; |