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authorBrian Paul <brianp@vmware.com>2009-05-19 10:02:55 -0600
committerBrian Paul <brianp@vmware.com>2009-06-17 11:30:02 -0600
commit5c97b0f27dc6b7cfbe32b8bc8e8c98f832247e93 (patch)
tree3d69e411a23ade767400352a7c6943c7794e8edb
parent9e7ddd086ffe8a2e3fa0d41fa441d802964c75d9 (diff)
mesa: assign trb->Base.StencilBits in update_wrapper().
When we render to a depth/stencil texture there are stencil bits. (cherry picked from commit c99a60c40d4ece363d37a5af895124f08a645c6b)
-rw-r--r--src/mesa/main/texrender.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index 49de6f5b8a..cc74d58fbd 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -507,6 +507,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits;
trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits;
trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits;
+ trb->Base.StencilBits = trb->TexImage->TexFormat->StencilBits;
}