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author | Brian <brian@yutani.localnet.net> | 2007-02-21 16:07:03 -0700 |
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committer | Brian <brian@yutani.localnet.net> | 2007-02-21 16:07:03 -0700 |
commit | 6d4cf6be4e79c3a6ab18272577df17389e3834a6 (patch) | |
tree | 225ca40d1372dfe790f8a2b5cd77c07cb7e97553 | |
parent | 5a2c1ad6258bf5b91dbebcc412d4f9221b93ef3f (diff) |
updated info about arrays, predefined uniforms
-rw-r--r-- | docs/shading.html | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/docs/shading.html b/docs/shading.html index 28bd645c5d..847b231ca4 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -38,12 +38,9 @@ in Mesa: </p> <ul> -<li>Arrays -<li>Structs +<li>Dereferencing arrays with non-constant indexes +<li>User-defined structs <li>Linking of multiple shaders is not supported -<li>Not all built-in OpenGL state variables are supported yet. - Common variables such as gl_ModelViewMatrix and gl_NormalMatrix - are supported. <li>Integer operations are not fully implemented (most are implemented as floating point). </ul> |