diff options
author | Brian Paul <brianp@vmware.com> | 2009-01-21 11:17:45 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-01-22 15:20:45 -0700 |
commit | d0f13fa7d70c57e698cce9fbde399e80f7afcf47 (patch) | |
tree | 776d01fddf8df22e8e035e7797b8051d3dc3096d | |
parent | 3059007f0c2e91f4ef207677cdcb6dc42be7ecb2 (diff) |
mesa: fix some renderbuffer/framebuffer delete semantics
Need to unbind buffers if referenced by the current read/draw pointers when
being deleted.
-rw-r--r-- | src/mesa/main/fbobject.c | 34 |
1 files changed, 33 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 73f891d532..85e15a6e94 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -683,6 +683,26 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) } +/** + * If the given renderbuffer is anywhere attached to the framebuffer, detach + * the renderbuffer. + * This is used when a renderbuffer object is deleted. + * The spec calls for unbinding. + */ +static void +detach_renderbuffer(GLcontext *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer *rb) +{ + GLuint i; + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer == rb) { + _mesa_remove_attachment(ctx, &fb->Attachment[i]); + } + } +} + + void GLAPIENTRY _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) { @@ -704,6 +724,13 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); } + if (ctx->DrawBuffer->Name) { + detach_renderbuffer(ctx, ctx->DrawBuffer, rb); + } + if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) { + detach_renderbuffer(ctx, ctx->ReadBuffer, rb); + } + /* Remove from hash table immediately, to free the ID. * But the object will not be freed until it's no longer * referenced anywhere else. @@ -1201,7 +1228,12 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) if (fb == ctx->DrawBuffer) { /* bind default */ ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + } + if (fb == ctx->ReadBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); } /* remove from hash table immediately, to free the ID */ |