From 77369869ee999e247b2a10daa137cbd55ee2d065 Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Sat, 5 Nov 2016 08:28:09 -0400 Subject: add nv96 for mesa 13.0 --- glxinfo.js | 2 +- nv96-glxinfo-13.0.js | 584 +++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 585 insertions(+), 1 deletion(-) create mode 100644 nv96-glxinfo-13.0.js diff --git a/glxinfo.js b/glxinfo.js index bbbbf6c..0c19926 100644 --- a/glxinfo.js +++ b/glxinfo.js @@ -288,7 +288,7 @@ var VERSIONS = { "Intel(R) Skylake (HD 5xx)": "gen9-glxinfo-13.0.js", "NVIDIA NV3x (GeForce FX)": "nv34-glxinfo-13.0.js", - //"NVIDIA G80-G98 (GeForce 8, 9)": "nv96-glxinfo-12.0.js", + "NVIDIA G80-G98 (GeForce 8, 9)": "nv96-glxinfo-13.0.js", "NVIDIA GT21x (GeForce 200, 300)": "nva5-glxinfo-13.0.js", "NVIDIA GF1xx (GeForce 400, 500)": "nvc1-glxinfo-13.0.js", "NVIDIA GKxxx (GeForce 600, 700)": "nv106-glxinfo-13.0.js", diff --git a/nv96-glxinfo-13.0.js b/nv96-glxinfo-13.0.js new file mode 100644 index 0000000..df4d208 --- /dev/null +++ b/nv96-glxinfo-13.0.js @@ -0,0 +1,584 @@ +register("nouveau", "NVIDIA G80-G98 (GeForce 8, 9)", [ + { + "extensions": [ + "GL_AMD_conservative_depth", + "GL_AMD_performance_monitor", + "GL_AMD_shader_trinary_minmax", + "GL_ANGLE_texture_compression_dxt3", + "GL_ANGLE_texture_compression_dxt5", + "GL_ARB_ES2_compatibility", + "GL_ARB_ES3_compatibility", + "GL_ARB_arrays_of_arrays", + "GL_ARB_base_instance", + "GL_ARB_blend_func_extended", + "GL_ARB_buffer_storage", + "GL_ARB_clear_buffer_object", + "GL_ARB_clear_texture", + "GL_ARB_clip_control", + "GL_ARB_color_buffer_float", + "GL_ARB_compressed_texture_pixel_storage", + "GL_ARB_conditional_render_inverted", + "GL_ARB_conservative_depth", + "GL_ARB_copy_buffer", + "GL_ARB_copy_image", + "GL_ARB_cull_distance", + "GL_ARB_debug_output", + "GL_ARB_depth_buffer_float", + "GL_ARB_depth_clamp", + "GL_ARB_derivative_control", + "GL_ARB_direct_state_access", + "GL_ARB_draw_buffers", + "GL_ARB_draw_elements_base_vertex", + "GL_ARB_draw_instanced", + "GL_ARB_enhanced_layouts", + "GL_ARB_explicit_attrib_location", + "GL_ARB_explicit_uniform_location", + "GL_ARB_fragment_coord_conventions", + "GL_ARB_fragment_layer_viewport", + "GL_ARB_fragment_shader", + "GL_ARB_framebuffer_object", + "GL_ARB_framebuffer_sRGB", + "GL_ARB_get_program_binary", + "GL_ARB_get_texture_sub_image", + "GL_ARB_half_float_pixel", + "GL_ARB_half_float_vertex", + "GL_ARB_instanced_arrays", + "GL_ARB_internalformat_query", + "GL_ARB_internalformat_query2", + "GL_ARB_invalidate_subdata", + "GL_ARB_map_buffer_alignment", + "GL_ARB_map_buffer_range", + "GL_ARB_multi_bind", + "GL_ARB_occlusion_query2", + "GL_ARB_pipeline_statistics_query", + "GL_ARB_pixel_buffer_object", + "GL_ARB_point_sprite", + "GL_ARB_program_interface_query", + "GL_ARB_provoking_vertex", + "GL_ARB_robustness", + "GL_ARB_sampler_objects", + "GL_ARB_seamless_cube_map", + "GL_ARB_separate_shader_objects", + "GL_ARB_shader_bit_encoding", + "GL_ARB_shader_objects", + "GL_ARB_shader_subroutine", + "GL_ARB_shader_texture_image_samples", + "GL_ARB_shader_texture_lod", + "GL_ARB_shading_language_420pack", + "GL_ARB_shading_language_packing", + "GL_ARB_stencil_texturing", + "GL_ARB_sync", + "GL_ARB_texture_barrier", + "GL_ARB_texture_buffer_object", + "GL_ARB_texture_buffer_range", + "GL_ARB_texture_compression_rgtc", + "GL_ARB_texture_float", + "GL_ARB_texture_mirror_clamp_to_edge", + "GL_ARB_texture_multisample", + "GL_ARB_texture_non_power_of_two", + "GL_ARB_texture_query_levels", + "GL_ARB_texture_rectangle", + "GL_ARB_texture_rg", + "GL_ARB_texture_rgb10_a2ui", + "GL_ARB_texture_stencil8", + "GL_ARB_texture_storage", + "GL_ARB_texture_storage_multisample", + "GL_ARB_texture_swizzle", + "GL_ARB_texture_view", + "GL_ARB_timer_query", + "GL_ARB_uniform_buffer_object", + "GL_ARB_vertex_array_bgra", + "GL_ARB_vertex_array_object", + "GL_ARB_vertex_attrib_binding", + "GL_ARB_vertex_shader", + "GL_ARB_vertex_type_10f_11f_11f_rev", + "GL_ARB_vertex_type_2_10_10_10_rev", + "GL_ARB_viewport_array", + "GL_ATI_blend_equation_separate", + "GL_ATI_texture_float", + "GL_ATI_texture_mirror_once", + "GL_EXT_abgr", + "GL_EXT_blend_equation_separate", + "GL_EXT_depth_bounds_test", + "GL_EXT_draw_buffers2", + "GL_EXT_draw_instanced", + "GL_EXT_framebuffer_blit", + "GL_EXT_framebuffer_multisample", + "GL_EXT_framebuffer_multisample_blit_scaled", + "GL_EXT_framebuffer_sRGB", + "GL_EXT_packed_depth_stencil", + "GL_EXT_packed_float", + "GL_EXT_pixel_buffer_object", + "GL_EXT_polygon_offset_clamp", + "GL_EXT_provoking_vertex", + "GL_EXT_shader_integer_mix", + "GL_EXT_texture_array", + "GL_EXT_texture_compression_dxt1", + "GL_EXT_texture_compression_rgtc", + "GL_EXT_texture_compression_s3tc", + "GL_EXT_texture_filter_anisotropic", + "GL_EXT_texture_integer", + "GL_EXT_texture_mirror_clamp", + "GL_EXT_texture_sRGB", + "GL_EXT_texture_sRGB_decode", + "GL_EXT_texture_shared_exponent", + "GL_EXT_texture_snorm", + "GL_EXT_texture_swizzle", + "GL_EXT_timer_query", + "GL_EXT_transform_feedback", + "GL_EXT_vertex_array_bgra", + "GL_EXT_window_rectangles", + "GL_IBM_multimode_draw_arrays", + "GL_KHR_context_flush_control", + "GL_KHR_debug", + "GL_MESA_pack_invert", + "GL_MESA_shader_integer_functions", + "GL_MESA_texture_signed_rgba", + "GL_NV_conditional_render", + "GL_NV_depth_clamp", + "GL_NV_packed_depth_stencil", + "GL_NV_texture_barrier", + "GL_NV_vdpau_interop", + "GL_OES_EGL_image", + "GL_OES_read_format", + "GL_S3_s3tc" + ], + "gl": "3.3", + "glsl": "3.30", + "library": "Mesa 13.0.0", + "limits": { + "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10", + "GL_ALIASED_POINT_SIZE_RANGE": "1, 64", + "GL_MAX_3D_TEXTURE_SIZE": "2048", + "GL_MAX_ARRAY_TEXTURE_LAYERS": "512", + "GL_MAX_ATTRIB_STACK_DEPTH": "16", + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16", + "GL_MAX_CLIP_PLANES": "8", + "GL_MAX_COLOR_ATTACHMENTS": "8", + "GL_MAX_COLOR_TEXTURE_SAMPLES": "8", + "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "229376", + "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS": "229376", + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "48", + "GL_MAX_COMBINED_UNIFORM_BLOCKS": "51", + "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "229376", + "GL_MAX_DEPTH_TEXTURE_SAMPLES": "8", + "GL_MAX_DRAW_BUFFERS_ARB": "8", + "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1", + "GL_MAX_ELEMENTS_INDICES": "3000", + "GL_MAX_ELEMENTS_VERTICES": "3000", + "GL_MAX_EVAL_ORDER": "30", + "GL_MAX_FRAGMENT_INPUT_COMPONENTS": "60", + "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "13", + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384", + "GL_MAX_GEOMETRY_INPUT_COMPONENTS": "60", + "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "64", + "GL_MAX_GEOMETRY_OUTPUT_VERTICES": "1024", + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "16", + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "1024", + "GL_MAX_GEOMETRY_UNIFORM_BLOCKS": "13", + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "16384", + "GL_MAX_INTEGER_SAMPLES": "8", + "GL_MAX_LIGHTS": "8", + "GL_MAX_LIST_NESTING": "64", + "GL_MAX_MODELVIEW_STACK_DEPTH": "32", + "GL_MAX_NAME_STACK_DEPTH": "64", + "GL_MAX_PIXEL_MAP_TABLE": "256", + "GL_MAX_PROJECTION_STACK_DEPTH": "32", + "GL_MAX_RENDERBUFFER_SIZE": "8192", + "GL_MAX_SAMPLES": "8", + "GL_MAX_TEXTURE_BUFFER_SIZE": "128M", + "GL_MAX_TEXTURE_COORDS_ARB": "8", + "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16", + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", + "GL_MAX_TEXTURE_SIZE": "8192", + "GL_MAX_TEXTURE_STACK_DEPTH": "10", + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "64", + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4", + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "64", + "GL_MAX_UNIFORM_BLOCK_SIZE": "65536", + "GL_MAX_UNIFORM_BUFFER_BINDINGS": "51", + "GL_MAX_VARYING_FLOATS_ARB": "60", + "GL_MAX_VERTEX_ATTRIBS_ARB": "16", + "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16", + "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047", + "GL_MAX_VERTEX_OUTPUT_COMPONENTS": "64", + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "16", + "GL_MAX_VERTEX_UNIFORM_BLOCKS": "13", + "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384", + "GL_MAX_VIEWPORT_DIMS": "8192, 8192", + "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10", + "GL_SMOOTH_POINT_SIZE_RANGE": "0, 64", + "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT": "16", + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "256" + }, + "profile": "core" + }, + { + "extensions": [ + "GL_AMD_conservative_depth", + "GL_AMD_performance_monitor", + "GL_AMD_shader_trinary_minmax", + "GL_ANGLE_texture_compression_dxt3", + "GL_ANGLE_texture_compression_dxt5", + "GL_APPLE_packed_pixels", + "GL_APPLE_vertex_array_object", + "GL_ARB_ES2_compatibility", + "GL_ARB_ES3_compatibility", + "GL_ARB_arrays_of_arrays", + "GL_ARB_base_instance", + "GL_ARB_blend_func_extended", + "GL_ARB_buffer_storage", + "GL_ARB_clear_buffer_object", + "GL_ARB_clear_texture", + "GL_ARB_clip_control", + "GL_ARB_color_buffer_float", + "GL_ARB_compressed_texture_pixel_storage", + "GL_ARB_conditional_render_inverted", + "GL_ARB_conservative_depth", + "GL_ARB_copy_buffer", + "GL_ARB_copy_image", + "GL_ARB_cull_distance", + "GL_ARB_debug_output", + "GL_ARB_depth_buffer_float", + "GL_ARB_depth_clamp", + "GL_ARB_depth_texture", + "GL_ARB_derivative_control", + "GL_ARB_draw_buffers", + "GL_ARB_draw_elements_base_vertex", + "GL_ARB_draw_instanced", + "GL_ARB_explicit_attrib_location", + "GL_ARB_explicit_uniform_location", + "GL_ARB_fragment_coord_conventions", + "GL_ARB_fragment_program", + "GL_ARB_fragment_program_shadow", + "GL_ARB_fragment_shader", + "GL_ARB_framebuffer_object", + "GL_ARB_framebuffer_sRGB", + "GL_ARB_get_program_binary", + "GL_ARB_get_texture_sub_image", + "GL_ARB_half_float_pixel", + "GL_ARB_half_float_vertex", + "GL_ARB_instanced_arrays", + "GL_ARB_internalformat_query", + "GL_ARB_internalformat_query2", + "GL_ARB_invalidate_subdata", + "GL_ARB_map_buffer_alignment", + "GL_ARB_map_buffer_range", + "GL_ARB_multi_bind", + "GL_ARB_multisample", + "GL_ARB_multitexture", + "GL_ARB_occlusion_query", + "GL_ARB_occlusion_query2", + "GL_ARB_pipeline_statistics_query", + "GL_ARB_pixel_buffer_object", + "GL_ARB_point_parameters", + "GL_ARB_point_sprite", + "GL_ARB_program_interface_query", + "GL_ARB_provoking_vertex", + "GL_ARB_robustness", + "GL_ARB_sampler_objects", + "GL_ARB_seamless_cube_map", + "GL_ARB_separate_shader_objects", + "GL_ARB_shader_bit_encoding", + "GL_ARB_shader_objects", + "GL_ARB_shader_texture_image_samples", + "GL_ARB_shader_texture_lod", + "GL_ARB_shading_language_100", + "GL_ARB_shading_language_420pack", + "GL_ARB_shading_language_packing", + "GL_ARB_shadow", + "GL_ARB_stencil_texturing", + "GL_ARB_sync", + "GL_ARB_texture_barrier", + "GL_ARB_texture_border_clamp", + "GL_ARB_texture_compression", + "GL_ARB_texture_compression_rgtc", + "GL_ARB_texture_cube_map", + "GL_ARB_texture_env_add", + "GL_ARB_texture_env_combine", + "GL_ARB_texture_env_crossbar", + "GL_ARB_texture_env_dot3", + "GL_ARB_texture_float", + "GL_ARB_texture_mirror_clamp_to_edge", + "GL_ARB_texture_mirrored_repeat", + "GL_ARB_texture_multisample", + "GL_ARB_texture_non_power_of_two", + "GL_ARB_texture_query_levels", + "GL_ARB_texture_rectangle", + "GL_ARB_texture_rg", + "GL_ARB_texture_rgb10_a2ui", + "GL_ARB_texture_stencil8", + "GL_ARB_texture_storage", + "GL_ARB_texture_storage_multisample", + "GL_ARB_texture_swizzle", + "GL_ARB_texture_view", + "GL_ARB_timer_query", + "GL_ARB_transpose_matrix", + "GL_ARB_uniform_buffer_object", + "GL_ARB_vertex_array_bgra", + "GL_ARB_vertex_array_object", + "GL_ARB_vertex_attrib_binding", + "GL_ARB_vertex_buffer_object", + "GL_ARB_vertex_program", + "GL_ARB_vertex_shader", + "GL_ARB_vertex_type_10f_11f_11f_rev", + "GL_ARB_vertex_type_2_10_10_10_rev", + "GL_ARB_window_pos", + "GL_ATI_blend_equation_separate", + "GL_ATI_draw_buffers", + "GL_ATI_fragment_shader", + "GL_ATI_separate_stencil", + "GL_ATI_texture_compression_3dc", + "GL_ATI_texture_env_combine3", + "GL_ATI_texture_float", + "GL_ATI_texture_mirror_once", + "GL_EXT_abgr", + "GL_EXT_bgra", + "GL_EXT_blend_color", + "GL_EXT_blend_equation_separate", + "GL_EXT_blend_func_separate", + "GL_EXT_blend_minmax", + "GL_EXT_blend_subtract", + "GL_EXT_compiled_vertex_array", + "GL_EXT_copy_texture", + "GL_EXT_depth_bounds_test", + "GL_EXT_draw_buffers2", + "GL_EXT_draw_instanced", + "GL_EXT_draw_range_elements", + "GL_EXT_fog_coord", + "GL_EXT_framebuffer_blit", + "GL_EXT_framebuffer_multisample", + "GL_EXT_framebuffer_multisample_blit_scaled", + "GL_EXT_framebuffer_object", + "GL_EXT_framebuffer_sRGB", + "GL_EXT_gpu_program_parameters", + "GL_EXT_multi_draw_arrays", + "GL_EXT_packed_depth_stencil", + "GL_EXT_packed_float", + "GL_EXT_packed_pixels", + "GL_EXT_pixel_buffer_object", + "GL_EXT_point_parameters", + "GL_EXT_polygon_offset", + "GL_EXT_polygon_offset_clamp", + "GL_EXT_provoking_vertex", + "GL_EXT_rescale_normal", + "GL_EXT_secondary_color", + "GL_EXT_separate_specular_color", + "GL_EXT_shader_integer_mix", + "GL_EXT_shadow_funcs", + "GL_EXT_stencil_two_side", + "GL_EXT_stencil_wrap", + "GL_EXT_subtexture", + "GL_EXT_texture", + "GL_EXT_texture3D", + "GL_EXT_texture_array", + "GL_EXT_texture_compression_dxt1", + "GL_EXT_texture_compression_latc", + "GL_EXT_texture_compression_rgtc", + "GL_EXT_texture_compression_s3tc", + "GL_EXT_texture_cube_map", + "GL_EXT_texture_edge_clamp", + "GL_EXT_texture_env_add", + "GL_EXT_texture_env_combine", + "GL_EXT_texture_env_dot3", + "GL_EXT_texture_filter_anisotropic", + "GL_EXT_texture_integer", + "GL_EXT_texture_lod_bias", + "GL_EXT_texture_mirror_clamp", + "GL_EXT_texture_object", + "GL_EXT_texture_rectangle", + "GL_EXT_texture_sRGB", + "GL_EXT_texture_sRGB_decode", + "GL_EXT_texture_shared_exponent", + "GL_EXT_texture_snorm", + "GL_EXT_texture_swizzle", + "GL_EXT_timer_query", + "GL_EXT_transform_feedback", + "GL_EXT_vertex_array", + "GL_EXT_vertex_array_bgra", + "GL_EXT_window_rectangles", + "GL_IBM_multimode_draw_arrays", + "GL_IBM_rasterpos_clip", + "GL_IBM_texture_mirrored_repeat", + "GL_INGR_blend_func_separate", + "GL_KHR_context_flush_control", + "GL_KHR_debug", + "GL_MESA_pack_invert", + "GL_MESA_shader_integer_functions", + "GL_MESA_texture_signed_rgba", + "GL_MESA_window_pos", + "GL_NV_blend_square", + "GL_NV_conditional_render", + "GL_NV_depth_clamp", + "GL_NV_fog_distance", + "GL_NV_light_max_exponent", + "GL_NV_packed_depth_stencil", + "GL_NV_primitive_restart", + "GL_NV_texgen_reflection", + "GL_NV_texture_barrier", + "GL_NV_texture_env_combine4", + "GL_NV_texture_rectangle", + "GL_NV_vdpau_interop", + "GL_OES_EGL_image", + "GL_OES_read_format", + "GL_S3_s3tc", + "GL_SGIS_generate_mipmap", + "GL_SGIS_texture_border_clamp", + "GL_SGIS_texture_edge_clamp", + "GL_SGIS_texture_lod", + "GL_SUN_multi_draw_arrays" + ], + "gl": "3.0", + "glsl": "1.30", + "library": "Mesa 13.0.0", + "limits": { + "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10", + "GL_ALIASED_POINT_SIZE_RANGE": "1, 64", + "GL_MAX_3D_TEXTURE_SIZE": "2048", + "GL_MAX_ARRAY_TEXTURE_LAYERS": "512", + "GL_MAX_ATTRIB_STACK_DEPTH": "16", + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16", + "GL_MAX_CLIP_PLANES": "8", + "GL_MAX_COLOR_ATTACHMENTS": "8", + "GL_MAX_COLOR_TEXTURE_SAMPLES": "8", + "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "229376", + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "48", + "GL_MAX_COMBINED_UNIFORM_BLOCKS": "51", + "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "229376", + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "8192", + "GL_MAX_DEPTH_TEXTURE_SAMPLES": "8", + "GL_MAX_DRAW_BUFFERS_ARB": "8", + "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1", + "GL_MAX_ELEMENTS_INDICES": "3000", + "GL_MAX_ELEMENTS_VERTICES": "3000", + "GL_MAX_EVAL_ORDER": "30", + "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "13", + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384", + "GL_MAX_INTEGER_SAMPLES": "8", + "GL_MAX_LIGHTS": "8", + "GL_MAX_LIST_NESTING": "64", + "GL_MAX_MODELVIEW_STACK_DEPTH": "32", + "GL_MAX_NAME_STACK_DEPTH": "64", + "GL_MAX_PIXEL_MAP_TABLE": "256", + "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "0", + "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "16384", + "GL_MAX_PROGRAM_ATTRIBS_ARB": "15", + "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256", + "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "16384", + "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "4096", + "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "0", + "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "16384", + "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "15", + "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "16384", + "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "4096", + "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "4055", + "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "16384", + "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "16384", + "GL_MAX_PROGRAM_PARAMETERS_ARB": "4096", + "GL_MAX_PROGRAM_TEMPORARIES_ARB": "4055", + "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "16384", + "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "16384", + "GL_MAX_PROJECTION_STACK_DEPTH": "32", + "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "8192", + "GL_MAX_RENDERBUFFER_SIZE": "8192", + "GL_MAX_SAMPLES": "8", + "GL_MAX_TEXTURE_COORDS_ARB": "8", + "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16", + "GL_MAX_TEXTURE_LOD_BIAS_EXT": "4", + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16", + "GL_MAX_TEXTURE_SIZE": "8192", + "GL_MAX_TEXTURE_STACK_DEPTH": "10", + "GL_MAX_TEXTURE_UNITS_ARB": "8", + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "64", + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4", + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "64", + "GL_MAX_UNIFORM_BLOCK_SIZE": "65536", + "GL_MAX_UNIFORM_BUFFER_BINDINGS": "51", + "GL_MAX_VARYING_FLOATS_ARB": "60", + "GL_MAX_VERTEX_ATTRIBS_ARB": "16", + "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16", + "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047", + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "16", + "GL_MAX_VERTEX_UNIFORM_BLOCKS": "13", + "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384", + "GL_MAX_VIEWPORT_DIMS": "8192, 8192", + "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "3", + "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10", + "GL_SMOOTH_POINT_SIZE_RANGE": "0, 64", + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "256" + }, + "profile": "compat" + }, + { + "extensions": [ + "GL_ANGLE_texture_compression_dxt3", + "GL_ANGLE_texture_compression_dxt5", + "GL_APPLE_texture_max_level", + "GL_EXT_base_instance", + "GL_EXT_blend_func_extended", + "GL_EXT_blend_minmax", + "GL_EXT_clip_cull_distance", + "GL_EXT_color_buffer_float", + "GL_EXT_copy_image", + "GL_EXT_discard_framebuffer", + "GL_EXT_draw_buffers", + "GL_EXT_draw_elements_base_vertex", + "GL_EXT_map_buffer_range", + "GL_EXT_multi_draw_arrays", + "GL_EXT_polygon_offset_clamp", + "GL_EXT_read_format_bgra", + "GL_EXT_separate_shader_objects", + "GL_EXT_shader_integer_mix", + "GL_EXT_texture_border_clamp", + "GL_EXT_texture_compression_dxt1", + "GL_EXT_texture_filter_anisotropic", + "GL_EXT_texture_format_BGRA8888", + "GL_EXT_texture_rg", + "GL_EXT_texture_sRGB_decode", + "GL_EXT_texture_type_2_10_10_10_REV", + "GL_EXT_unpack_subimage", + "GL_EXT_window_rectangles", + "GL_KHR_context_flush_control", + "GL_KHR_debug", + "GL_MESA_shader_integer_functions", + "GL_NV_draw_buffers", + "GL_NV_fbo_color_attachments", + "GL_NV_read_buffer", + "GL_NV_read_depth", + "GL_NV_read_depth_stencil", + "GL_NV_read_stencil", + "GL_OES_EGL_image", + "GL_OES_EGL_image_external", + "GL_OES_EGL_sync", + "GL_OES_compressed_ETC1_RGB8_texture", + "GL_OES_copy_image", + "GL_OES_depth24", + "GL_OES_depth_texture", + "GL_OES_depth_texture_cube_map", + "GL_OES_draw_elements_base_vertex", + "GL_OES_element_index_uint", + "GL_OES_fbo_render_mipmap", + "GL_OES_get_program_binary", + "GL_OES_mapbuffer", + "GL_OES_packed_depth_stencil", + "GL_OES_rgb8_rgba8", + "GL_OES_standard_derivatives", + "GL_OES_stencil8", + "GL_OES_surfaceless_context", + "GL_OES_texture_3D", + "GL_OES_texture_border_clamp", + "GL_OES_texture_float", + "GL_OES_texture_float_linear", + "GL_OES_texture_half_float", + "GL_OES_texture_half_float_linear", + "GL_OES_texture_npot", + "GL_OES_texture_stencil8", + "GL_OES_vertex_array_object" + ], + "gl": "ES 3.0", + "glsl": "ES 3.00", + "library": "Mesa 13.0.0", + "limits": {}, + "profile": "es" + } +]) -- cgit v1.2.3