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-rw-r--r--glxinfo.js2
-rw-r--r--nv96-glxinfo-13.0.js584
2 files changed, 585 insertions, 1 deletions
diff --git a/glxinfo.js b/glxinfo.js
index bbbbf6c..0c19926 100644
--- a/glxinfo.js
+++ b/glxinfo.js
@@ -288,7 +288,7 @@ var VERSIONS = {
"Intel(R) Skylake (HD 5xx)": "gen9-glxinfo-13.0.js",
"NVIDIA NV3x (GeForce FX)": "nv34-glxinfo-13.0.js",
- //"NVIDIA G80-G98 (GeForce 8, 9)": "nv96-glxinfo-12.0.js",
+ "NVIDIA G80-G98 (GeForce 8, 9)": "nv96-glxinfo-13.0.js",
"NVIDIA GT21x (GeForce 200, 300)": "nva5-glxinfo-13.0.js",
"NVIDIA GF1xx (GeForce 400, 500)": "nvc1-glxinfo-13.0.js",
"NVIDIA GKxxx (GeForce 600, 700)": "nv106-glxinfo-13.0.js",
diff --git a/nv96-glxinfo-13.0.js b/nv96-glxinfo-13.0.js
new file mode 100644
index 0000000..df4d208
--- /dev/null
+++ b/nv96-glxinfo-13.0.js
@@ -0,0 +1,584 @@
+register("nouveau", "NVIDIA G80-G98 (GeForce 8, 9)", [
+ {
+ "extensions": [
+ "GL_AMD_conservative_depth",
+ "GL_AMD_performance_monitor",
+ "GL_AMD_shader_trinary_minmax",
+ "GL_ANGLE_texture_compression_dxt3",
+ "GL_ANGLE_texture_compression_dxt5",
+ "GL_ARB_ES2_compatibility",
+ "GL_ARB_ES3_compatibility",
+ "GL_ARB_arrays_of_arrays",
+ "GL_ARB_base_instance",
+ "GL_ARB_blend_func_extended",
+ "GL_ARB_buffer_storage",
+ "GL_ARB_clear_buffer_object",
+ "GL_ARB_clear_texture",
+ "GL_ARB_clip_control",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_compressed_texture_pixel_storage",
+ "GL_ARB_conditional_render_inverted",
+ "GL_ARB_conservative_depth",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_copy_image",
+ "GL_ARB_cull_distance",
+ "GL_ARB_debug_output",
+ "GL_ARB_depth_buffer_float",
+ "GL_ARB_depth_clamp",
+ "GL_ARB_derivative_control",
+ "GL_ARB_direct_state_access",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_draw_elements_base_vertex",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_enhanced_layouts",
+ "GL_ARB_explicit_attrib_location",
+ "GL_ARB_explicit_uniform_location",
+ "GL_ARB_fragment_coord_conventions",
+ "GL_ARB_fragment_layer_viewport",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_get_program_binary",
+ "GL_ARB_get_texture_sub_image",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_half_float_vertex",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_internalformat_query",
+ "GL_ARB_internalformat_query2",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_alignment",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_multi_bind",
+ "GL_ARB_occlusion_query2",
+ "GL_ARB_pipeline_statistics_query",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_point_sprite",
+ "GL_ARB_program_interface_query",
+ "GL_ARB_provoking_vertex",
+ "GL_ARB_robustness",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_seamless_cube_map",
+ "GL_ARB_separate_shader_objects",
+ "GL_ARB_shader_bit_encoding",
+ "GL_ARB_shader_objects",
+ "GL_ARB_shader_subroutine",
+ "GL_ARB_shader_texture_image_samples",
+ "GL_ARB_shader_texture_lod",
+ "GL_ARB_shading_language_420pack",
+ "GL_ARB_shading_language_packing",
+ "GL_ARB_stencil_texturing",
+ "GL_ARB_sync",
+ "GL_ARB_texture_barrier",
+ "GL_ARB_texture_buffer_object",
+ "GL_ARB_texture_buffer_range",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_float",
+ "GL_ARB_texture_mirror_clamp_to_edge",
+ "GL_ARB_texture_multisample",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_texture_query_levels",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_texture_rg",
+ "GL_ARB_texture_rgb10_a2ui",
+ "GL_ARB_texture_stencil8",
+ "GL_ARB_texture_storage",
+ "GL_ARB_texture_storage_multisample",
+ "GL_ARB_texture_swizzle",
+ "GL_ARB_texture_view",
+ "GL_ARB_timer_query",
+ "GL_ARB_uniform_buffer_object",
+ "GL_ARB_vertex_array_bgra",
+ "GL_ARB_vertex_array_object",
+ "GL_ARB_vertex_attrib_binding",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_vertex_type_10f_11f_11f_rev",
+ "GL_ARB_vertex_type_2_10_10_10_rev",
+ "GL_ARB_viewport_array",
+ "GL_ATI_blend_equation_separate",
+ "GL_ATI_texture_float",
+ "GL_ATI_texture_mirror_once",
+ "GL_EXT_abgr",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_depth_bounds_test",
+ "GL_EXT_draw_buffers2",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_EXT_framebuffer_multisample_blit_scaled",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_packed_float",
+ "GL_EXT_pixel_buffer_object",
+ "GL_EXT_polygon_offset_clamp",
+ "GL_EXT_provoking_vertex",
+ "GL_EXT_shader_integer_mix",
+ "GL_EXT_texture_array",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_integer",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_texture_sRGB_decode",
+ "GL_EXT_texture_shared_exponent",
+ "GL_EXT_texture_snorm",
+ "GL_EXT_texture_swizzle",
+ "GL_EXT_timer_query",
+ "GL_EXT_transform_feedback",
+ "GL_EXT_vertex_array_bgra",
+ "GL_EXT_window_rectangles",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_KHR_context_flush_control",
+ "GL_KHR_debug",
+ "GL_MESA_pack_invert",
+ "GL_MESA_shader_integer_functions",
+ "GL_MESA_texture_signed_rgba",
+ "GL_NV_conditional_render",
+ "GL_NV_depth_clamp",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_texture_barrier",
+ "GL_NV_vdpau_interop",
+ "GL_OES_EGL_image",
+ "GL_OES_read_format",
+ "GL_S3_s3tc"
+ ],
+ "gl": "3.3",
+ "glsl": "3.30",
+ "library": "Mesa 13.0.0",
+ "limits": {
+ "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10",
+ "GL_ALIASED_POINT_SIZE_RANGE": "1, 64",
+ "GL_MAX_3D_TEXTURE_SIZE": "2048",
+ "GL_MAX_ARRAY_TEXTURE_LAYERS": "512",
+ "GL_MAX_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIP_PLANES": "8",
+ "GL_MAX_COLOR_ATTACHMENTS": "8",
+ "GL_MAX_COLOR_TEXTURE_SAMPLES": "8",
+ "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "229376",
+ "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS": "229376",
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "48",
+ "GL_MAX_COMBINED_UNIFORM_BLOCKS": "51",
+ "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "229376",
+ "GL_MAX_DEPTH_TEXTURE_SAMPLES": "8",
+ "GL_MAX_DRAW_BUFFERS_ARB": "8",
+ "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
+ "GL_MAX_ELEMENTS_INDICES": "3000",
+ "GL_MAX_ELEMENTS_VERTICES": "3000",
+ "GL_MAX_EVAL_ORDER": "30",
+ "GL_MAX_FRAGMENT_INPUT_COMPONENTS": "60",
+ "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "13",
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384",
+ "GL_MAX_GEOMETRY_INPUT_COMPONENTS": "60",
+ "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS": "64",
+ "GL_MAX_GEOMETRY_OUTPUT_VERTICES": "1024",
+ "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS": "16",
+ "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS": "1024",
+ "GL_MAX_GEOMETRY_UNIFORM_BLOCKS": "13",
+ "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS": "16384",
+ "GL_MAX_INTEGER_SAMPLES": "8",
+ "GL_MAX_LIGHTS": "8",
+ "GL_MAX_LIST_NESTING": "64",
+ "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
+ "GL_MAX_NAME_STACK_DEPTH": "64",
+ "GL_MAX_PIXEL_MAP_TABLE": "256",
+ "GL_MAX_PROJECTION_STACK_DEPTH": "32",
+ "GL_MAX_RENDERBUFFER_SIZE": "8192",
+ "GL_MAX_SAMPLES": "8",
+ "GL_MAX_TEXTURE_BUFFER_SIZE": "128M",
+ "GL_MAX_TEXTURE_COORDS_ARB": "8",
+ "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16",
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
+ "GL_MAX_TEXTURE_SIZE": "8192",
+ "GL_MAX_TEXTURE_STACK_DEPTH": "10",
+ "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "64",
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4",
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "64",
+ "GL_MAX_UNIFORM_BLOCK_SIZE": "65536",
+ "GL_MAX_UNIFORM_BUFFER_BINDINGS": "51",
+ "GL_MAX_VARYING_FLOATS_ARB": "60",
+ "GL_MAX_VERTEX_ATTRIBS_ARB": "16",
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
+ "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
+ "GL_MAX_VERTEX_OUTPUT_COMPONENTS": "64",
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "16",
+ "GL_MAX_VERTEX_UNIFORM_BLOCKS": "13",
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384",
+ "GL_MAX_VIEWPORT_DIMS": "8192, 8192",
+ "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10",
+ "GL_SMOOTH_POINT_SIZE_RANGE": "0, 64",
+ "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT": "16",
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "256"
+ },
+ "profile": "core"
+ },
+ {
+ "extensions": [
+ "GL_AMD_conservative_depth",
+ "GL_AMD_performance_monitor",
+ "GL_AMD_shader_trinary_minmax",
+ "GL_ANGLE_texture_compression_dxt3",
+ "GL_ANGLE_texture_compression_dxt5",
+ "GL_APPLE_packed_pixels",
+ "GL_APPLE_vertex_array_object",
+ "GL_ARB_ES2_compatibility",
+ "GL_ARB_ES3_compatibility",
+ "GL_ARB_arrays_of_arrays",
+ "GL_ARB_base_instance",
+ "GL_ARB_blend_func_extended",
+ "GL_ARB_buffer_storage",
+ "GL_ARB_clear_buffer_object",
+ "GL_ARB_clear_texture",
+ "GL_ARB_clip_control",
+ "GL_ARB_color_buffer_float",
+ "GL_ARB_compressed_texture_pixel_storage",
+ "GL_ARB_conditional_render_inverted",
+ "GL_ARB_conservative_depth",
+ "GL_ARB_copy_buffer",
+ "GL_ARB_copy_image",
+ "GL_ARB_cull_distance",
+ "GL_ARB_debug_output",
+ "GL_ARB_depth_buffer_float",
+ "GL_ARB_depth_clamp",
+ "GL_ARB_depth_texture",
+ "GL_ARB_derivative_control",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_draw_elements_base_vertex",
+ "GL_ARB_draw_instanced",
+ "GL_ARB_explicit_attrib_location",
+ "GL_ARB_explicit_uniform_location",
+ "GL_ARB_fragment_coord_conventions",
+ "GL_ARB_fragment_program",
+ "GL_ARB_fragment_program_shadow",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_framebuffer_sRGB",
+ "GL_ARB_get_program_binary",
+ "GL_ARB_get_texture_sub_image",
+ "GL_ARB_half_float_pixel",
+ "GL_ARB_half_float_vertex",
+ "GL_ARB_instanced_arrays",
+ "GL_ARB_internalformat_query",
+ "GL_ARB_internalformat_query2",
+ "GL_ARB_invalidate_subdata",
+ "GL_ARB_map_buffer_alignment",
+ "GL_ARB_map_buffer_range",
+ "GL_ARB_multi_bind",
+ "GL_ARB_multisample",
+ "GL_ARB_multitexture",
+ "GL_ARB_occlusion_query",
+ "GL_ARB_occlusion_query2",
+ "GL_ARB_pipeline_statistics_query",
+ "GL_ARB_pixel_buffer_object",
+ "GL_ARB_point_parameters",
+ "GL_ARB_point_sprite",
+ "GL_ARB_program_interface_query",
+ "GL_ARB_provoking_vertex",
+ "GL_ARB_robustness",
+ "GL_ARB_sampler_objects",
+ "GL_ARB_seamless_cube_map",
+ "GL_ARB_separate_shader_objects",
+ "GL_ARB_shader_bit_encoding",
+ "GL_ARB_shader_objects",
+ "GL_ARB_shader_texture_image_samples",
+ "GL_ARB_shader_texture_lod",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_shading_language_420pack",
+ "GL_ARB_shading_language_packing",
+ "GL_ARB_shadow",
+ "GL_ARB_stencil_texturing",
+ "GL_ARB_sync",
+ "GL_ARB_texture_barrier",
+ "GL_ARB_texture_border_clamp",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_compression_rgtc",
+ "GL_ARB_texture_cube_map",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
+ "GL_ARB_texture_env_dot3",
+ "GL_ARB_texture_float",
+ "GL_ARB_texture_mirror_clamp_to_edge",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_texture_multisample",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_texture_query_levels",
+ "GL_ARB_texture_rectangle",
+ "GL_ARB_texture_rg",
+ "GL_ARB_texture_rgb10_a2ui",
+ "GL_ARB_texture_stencil8",
+ "GL_ARB_texture_storage",
+ "GL_ARB_texture_storage_multisample",
+ "GL_ARB_texture_swizzle",
+ "GL_ARB_texture_view",
+ "GL_ARB_timer_query",
+ "GL_ARB_transpose_matrix",
+ "GL_ARB_uniform_buffer_object",
+ "GL_ARB_vertex_array_bgra",
+ "GL_ARB_vertex_array_object",
+ "GL_ARB_vertex_attrib_binding",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_vertex_program",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_vertex_type_10f_11f_11f_rev",
+ "GL_ARB_vertex_type_2_10_10_10_rev",
+ "GL_ARB_window_pos",
+ "GL_ATI_blend_equation_separate",
+ "GL_ATI_draw_buffers",
+ "GL_ATI_fragment_shader",
+ "GL_ATI_separate_stencil",
+ "GL_ATI_texture_compression_3dc",
+ "GL_ATI_texture_env_combine3",
+ "GL_ATI_texture_float",
+ "GL_ATI_texture_mirror_once",
+ "GL_EXT_abgr",
+ "GL_EXT_bgra",
+ "GL_EXT_blend_color",
+ "GL_EXT_blend_equation_separate",
+ "GL_EXT_blend_func_separate",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_copy_texture",
+ "GL_EXT_depth_bounds_test",
+ "GL_EXT_draw_buffers2",
+ "GL_EXT_draw_instanced",
+ "GL_EXT_draw_range_elements",
+ "GL_EXT_fog_coord",
+ "GL_EXT_framebuffer_blit",
+ "GL_EXT_framebuffer_multisample",
+ "GL_EXT_framebuffer_multisample_blit_scaled",
+ "GL_EXT_framebuffer_object",
+ "GL_EXT_framebuffer_sRGB",
+ "GL_EXT_gpu_program_parameters",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_packed_depth_stencil",
+ "GL_EXT_packed_float",
+ "GL_EXT_packed_pixels",
+ "GL_EXT_pixel_buffer_object",
+ "GL_EXT_point_parameters",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_polygon_offset_clamp",
+ "GL_EXT_provoking_vertex",
+ "GL_EXT_rescale_normal",
+ "GL_EXT_secondary_color",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_shader_integer_mix",
+ "GL_EXT_shadow_funcs",
+ "GL_EXT_stencil_two_side",
+ "GL_EXT_stencil_wrap",
+ "GL_EXT_subtexture",
+ "GL_EXT_texture",
+ "GL_EXT_texture3D",
+ "GL_EXT_texture_array",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_compression_latc",
+ "GL_EXT_texture_compression_rgtc",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_EXT_texture_cube_map",
+ "GL_EXT_texture_edge_clamp",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_env_combine",
+ "GL_EXT_texture_env_dot3",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_integer",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_texture_object",
+ "GL_EXT_texture_rectangle",
+ "GL_EXT_texture_sRGB",
+ "GL_EXT_texture_sRGB_decode",
+ "GL_EXT_texture_shared_exponent",
+ "GL_EXT_texture_snorm",
+ "GL_EXT_texture_swizzle",
+ "GL_EXT_timer_query",
+ "GL_EXT_transform_feedback",
+ "GL_EXT_vertex_array",
+ "GL_EXT_vertex_array_bgra",
+ "GL_EXT_window_rectangles",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_IBM_rasterpos_clip",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_INGR_blend_func_separate",
+ "GL_KHR_context_flush_control",
+ "GL_KHR_debug",
+ "GL_MESA_pack_invert",
+ "GL_MESA_shader_integer_functions",
+ "GL_MESA_texture_signed_rgba",
+ "GL_MESA_window_pos",
+ "GL_NV_blend_square",
+ "GL_NV_conditional_render",
+ "GL_NV_depth_clamp",
+ "GL_NV_fog_distance",
+ "GL_NV_light_max_exponent",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_primitive_restart",
+ "GL_NV_texgen_reflection",
+ "GL_NV_texture_barrier",
+ "GL_NV_texture_env_combine4",
+ "GL_NV_texture_rectangle",
+ "GL_NV_vdpau_interop",
+ "GL_OES_EGL_image",
+ "GL_OES_read_format",
+ "GL_S3_s3tc",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIS_texture_border_clamp",
+ "GL_SGIS_texture_edge_clamp",
+ "GL_SGIS_texture_lod",
+ "GL_SUN_multi_draw_arrays"
+ ],
+ "gl": "3.0",
+ "glsl": "1.30",
+ "library": "Mesa 13.0.0",
+ "limits": {
+ "GL_ALIASED_LINE_WIDTH_RANGE": "1, 10",
+ "GL_ALIASED_POINT_SIZE_RANGE": "1, 64",
+ "GL_MAX_3D_TEXTURE_SIZE": "2048",
+ "GL_MAX_ARRAY_TEXTURE_LAYERS": "512",
+ "GL_MAX_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH": "16",
+ "GL_MAX_CLIP_PLANES": "8",
+ "GL_MAX_COLOR_ATTACHMENTS": "8",
+ "GL_MAX_COLOR_TEXTURE_SAMPLES": "8",
+ "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS": "229376",
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB": "48",
+ "GL_MAX_COMBINED_UNIFORM_BLOCKS": "51",
+ "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS": "229376",
+ "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB": "8192",
+ "GL_MAX_DEPTH_TEXTURE_SAMPLES": "8",
+ "GL_MAX_DRAW_BUFFERS_ARB": "8",
+ "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS": "1",
+ "GL_MAX_ELEMENTS_INDICES": "3000",
+ "GL_MAX_ELEMENTS_VERTICES": "3000",
+ "GL_MAX_EVAL_ORDER": "30",
+ "GL_MAX_FRAGMENT_UNIFORM_BLOCKS": "13",
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB": "16384",
+ "GL_MAX_INTEGER_SAMPLES": "8",
+ "GL_MAX_LIGHTS": "8",
+ "GL_MAX_LIST_NESTING": "64",
+ "GL_MAX_MODELVIEW_STACK_DEPTH": "32",
+ "GL_MAX_NAME_STACK_DEPTH": "64",
+ "GL_MAX_PIXEL_MAP_TABLE": "256",
+ "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB": "0",
+ "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB": "16384",
+ "GL_MAX_PROGRAM_ATTRIBS_ARB": "15",
+ "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB": "256",
+ "GL_MAX_PROGRAM_INSTRUCTIONS_ARB": "16384",
+ "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB": "4096",
+ "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB": "0",
+ "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB": "16384",
+ "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB": "15",
+ "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB": "16384",
+ "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB": "4096",
+ "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB": "4055",
+ "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB": "16384",
+ "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB": "16384",
+ "GL_MAX_PROGRAM_PARAMETERS_ARB": "4096",
+ "GL_MAX_PROGRAM_TEMPORARIES_ARB": "4055",
+ "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB": "16384",
+ "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB": "16384",
+ "GL_MAX_PROJECTION_STACK_DEPTH": "32",
+ "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV": "8192",
+ "GL_MAX_RENDERBUFFER_SIZE": "8192",
+ "GL_MAX_SAMPLES": "8",
+ "GL_MAX_TEXTURE_COORDS_ARB": "8",
+ "GL_MAX_TEXTURE_IMAGE_UNITS_ARB": "16",
+ "GL_MAX_TEXTURE_LOD_BIAS_EXT": "4",
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT": "16",
+ "GL_MAX_TEXTURE_SIZE": "8192",
+ "GL_MAX_TEXTURE_STACK_DEPTH": "10",
+ "GL_MAX_TEXTURE_UNITS_ARB": "8",
+ "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS": "64",
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS": "4",
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS": "64",
+ "GL_MAX_UNIFORM_BLOCK_SIZE": "65536",
+ "GL_MAX_UNIFORM_BUFFER_BINDINGS": "51",
+ "GL_MAX_VARYING_FLOATS_ARB": "60",
+ "GL_MAX_VERTEX_ATTRIBS_ARB": "16",
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS": "16",
+ "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET": "2047",
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB": "16",
+ "GL_MAX_VERTEX_UNIFORM_BLOCKS": "13",
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB": "16384",
+ "GL_MAX_VIEWPORT_DIMS": "8192, 8192",
+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS": "3",
+ "GL_SMOOTH_LINE_WIDTH_RANGE": "1, 10",
+ "GL_SMOOTH_POINT_SIZE_RANGE": "0, 64",
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT": "256"
+ },
+ "profile": "compat"
+ },
+ {
+ "extensions": [
+ "GL_ANGLE_texture_compression_dxt3",
+ "GL_ANGLE_texture_compression_dxt5",
+ "GL_APPLE_texture_max_level",
+ "GL_EXT_base_instance",
+ "GL_EXT_blend_func_extended",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_clip_cull_distance",
+ "GL_EXT_color_buffer_float",
+ "GL_EXT_copy_image",
+ "GL_EXT_discard_framebuffer",
+ "GL_EXT_draw_buffers",
+ "GL_EXT_draw_elements_base_vertex",
+ "GL_EXT_map_buffer_range",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_polygon_offset_clamp",
+ "GL_EXT_read_format_bgra",
+ "GL_EXT_separate_shader_objects",
+ "GL_EXT_shader_integer_mix",
+ "GL_EXT_texture_border_clamp",
+ "GL_EXT_texture_compression_dxt1",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_texture_format_BGRA8888",
+ "GL_EXT_texture_rg",
+ "GL_EXT_texture_sRGB_decode",
+ "GL_EXT_texture_type_2_10_10_10_REV",
+ "GL_EXT_unpack_subimage",
+ "GL_EXT_window_rectangles",
+ "GL_KHR_context_flush_control",
+ "GL_KHR_debug",
+ "GL_MESA_shader_integer_functions",
+ "GL_NV_draw_buffers",
+ "GL_NV_fbo_color_attachments",
+ "GL_NV_read_buffer",
+ "GL_NV_read_depth",
+ "GL_NV_read_depth_stencil",
+ "GL_NV_read_stencil",
+ "GL_OES_EGL_image",
+ "GL_OES_EGL_image_external",
+ "GL_OES_EGL_sync",
+ "GL_OES_compressed_ETC1_RGB8_texture",
+ "GL_OES_copy_image",
+ "GL_OES_depth24",
+ "GL_OES_depth_texture",
+ "GL_OES_depth_texture_cube_map",
+ "GL_OES_draw_elements_base_vertex",
+ "GL_OES_element_index_uint",
+ "GL_OES_fbo_render_mipmap",
+ "GL_OES_get_program_binary",
+ "GL_OES_mapbuffer",
+ "GL_OES_packed_depth_stencil",
+ "GL_OES_rgb8_rgba8",
+ "GL_OES_standard_derivatives",
+ "GL_OES_stencil8",
+ "GL_OES_surfaceless_context",
+ "GL_OES_texture_3D",
+ "GL_OES_texture_border_clamp",
+ "GL_OES_texture_float",
+ "GL_OES_texture_float_linear",
+ "GL_OES_texture_half_float",
+ "GL_OES_texture_half_float_linear",
+ "GL_OES_texture_npot",
+ "GL_OES_texture_stencil8",
+ "GL_OES_vertex_array_object"
+ ],
+ "gl": "ES 3.0",
+ "glsl": "ES 3.00",
+ "library": "Mesa 13.0.0",
+ "limits": {},
+ "profile": "es"
+ }
+])