/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** \file * * Test that any desktop GLSL version may be linked with any other * desktop GLSL version. * * From the GLSL 4.30 spec, section 3.3 (Preprocessor): * * "Shaders for the core or compatibility profiles that declare * different versions can be linked together." * * This is a deliberate relaxation of the cross-version linking rules * from previous versions of the GLSL spec (which prohibited some * combinations of GLSL versions from being linked together). It was * made because existing implementations didn't follow the old * cross-version linking rules (see Khronos bug 8463). So it seems * reasonable to expect all implementations to follow the new relaxed * rules. * * This test can be run in the following ways: * * - "interstage" checks that a vertex shader of one version can be * linked with a fragment shader of another version. * * - "intrastage" checks that two vertex shaders of different versions * can be linked together. * * - "vs-gs" checks that a vertex shader of one version can be linked * with a geometry shader of another version. */ #include "piglit-util-gl.h" static enum test_type { test_type_interstage, test_type_intrastage, test_type_vs_gs, } test_type; static void parse_params(); PIGLIT_GL_TEST_CONFIG_BEGIN piglit_gl_process_args(&argc, argv, &config); parse_params(argc, argv); if (test_type == test_type_vs_gs) { config.supports_gl_compat_version = 32; config.supports_gl_core_version = 32; } else { config.supports_gl_compat_version = 10; config.supports_gl_core_version = 31; } PIGLIT_GL_TEST_CONFIG_END static const char *interstage_vs = "#version %d\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(0.0);\n" "}\n"; static const char *interstage_gs = "#version %d\n" "\n" "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 3) out;\n" "void main()\n" "{\n" " for (int i = 0; i < 3; i++) {\n" " gl_Position = gl_in[i].gl_Position;\n" " EmitVertex();\n" " }\n" "}\n"; static const char *interstage_fs = "#version %d\n" "\n" "void main()\n" "{\n" " gl_FragColor = vec4(0.0);\n" "}\n"; /* Section 1.2.1 (Summary of Changes from Version 4.10) of the OpenGL * Shading Language 4.20 spec says: * * Move these previously deprecated features to be only in the * compatibility profile: * ... * * The built-in variables gl_FragColor and gl_FragData. */ static const char *interstage_fs_420 = "#version %d\n" "\n" "out vec4 color;\n" "\n" "void main()\n" "{\n" " color = vec4(0.0);\n" "}\n"; static const char *intrastage_vs1 = "#version %d\n" "\n" "void f();\n" "void main()\n" "{\n" " f();\n" "}\n"; static const char *intrastage_vs2 = "#version %d\n" "\n" "void f()\n" "{\n" " gl_Position = vec4(0.0);\n" "}\n"; static int all_glsl_versions[] = { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 }; static void print_usage_and_exit(const char *prog_name) { printf("Usage: %s \n" " where is one of:\n" " interstage: test interstage linking (vs-to-fs)\n" " intrastage: test intrastage linking (vs-to-vs)\n" " vs-gs: test interstage linking (vs-to-gs)\n", prog_name); piglit_report_result(PIGLIT_FAIL); } static int get_max_glsl_version() { bool es; int major, minor; piglit_get_glsl_version(&es, &major, &minor); if (es) { printf("This test should only be run on desktop GL.\n"); piglit_report_result(PIGLIT_FAIL); } return 100 * major + minor; } /** * Try compiling a shader of type \c target, whose string is formed by * applying \c version to \c shader_template, and attach it to \c * prog. On success, return true. If there is a problem, print an * error message using \c shader_desc to describe the shader, and * return false. */ static bool try_attach_shader(GLuint prog, const char *shader_desc, GLenum target, const char *shader_template, int version) { char *shader_text = NULL; GLuint shader = glCreateShader(target); GLint ok; (void)!asprintf(&shader_text, shader_template, version); glShaderSource(shader, 1, (const GLchar **) &shader_text, NULL); free(shader_text); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); if (!ok) { printf("%s failed to compile.\n", shader_desc); glDeleteShader(shader); return false; } glAttachShader(prog, shader); glDeleteShader(shader); return true; } /** * Test interstage linking between VS and FS, and print a message * describing the result, and return true if compilation and linking * succeeded. */ static bool test_interstage(int version_vs, int version_other, bool use_gs) { GLuint prog = glCreateProgram(); GLint ok; if (!try_attach_shader(prog, "vertex shader", GL_VERTEX_SHADER, interstage_vs, version_vs)) { glDeleteProgram(prog); return false; } if (use_gs) { if (version_other < 150) { printf("Not tested (GS requires GLSL 1.50).\n"); glDeleteProgram(prog); return true; } if (!try_attach_shader(prog, "geometry shader", GL_GEOMETRY_SHADER, interstage_gs, version_other)) { glDeleteProgram(prog); return false; } } else { const char *fs = interstage_fs; if (version_other >= 420) fs = interstage_fs_420; if (!try_attach_shader(prog, "fragment shader", GL_FRAGMENT_SHADER, fs, version_other)) { glDeleteProgram(prog); return false; } } glLinkProgram(prog); glGetProgramiv(prog, GL_LINK_STATUS, &ok); if (ok) printf("Success.\n"); else printf("Link failed.\n"); return ok; } /** * Test intrastage linking between two VS shaders, and print a message * describing the result, and return true if compilation and linking * succeeded. */ static bool test_intrastage(int version_vs1, int version_vs2) { GLuint prog = glCreateProgram(); GLint ok; if (!try_attach_shader(prog, "vertex shader 1", GL_VERTEX_SHADER, intrastage_vs1, version_vs1)) { glDeleteProgram(prog); return false; } if (!try_attach_shader(prog, "vertex shader 2", GL_VERTEX_SHADER, intrastage_vs2, version_vs2)) { glDeleteProgram(prog); return false; } glLinkProgram(prog); glGetProgramiv(prog, GL_LINK_STATUS, &ok); if (ok) printf("Success.\n"); else printf("Link failed.\n"); return ok; } void parse_params(int argc, char **argv) { if (argc != 2) print_usage_and_exit(argv[0]); if (strcmp(argv[1], "interstage") == 0) test_type = test_type_interstage; else if (strcmp(argv[1], "intrastage") == 0) test_type = test_type_intrastage; else if (strcmp(argv[1], "vs-gs") == 0) test_type = test_type_vs_gs; else print_usage_and_exit(argv[0]); } void piglit_init(int argc, char **argv) { int i, j; bool pass = true; int max_glsl_version; piglit_require_GLSL(); max_glsl_version = get_max_glsl_version(); for (i = 0; i < ARRAY_SIZE(all_glsl_versions); i++) { if (all_glsl_versions[i] > max_glsl_version) continue; for (j = 0; j < ARRAY_SIZE(all_glsl_versions); j++) { if (all_glsl_versions[j] > max_glsl_version) continue; printf("Testing versions %d and %d: ", all_glsl_versions[i], all_glsl_versions[j]); switch (test_type) { case test_type_interstage: pass = test_interstage(all_glsl_versions[i], all_glsl_versions[j], false /* use_gs */) && pass; break; case test_type_vs_gs: pass = test_interstage(all_glsl_versions[i], all_glsl_versions[j], true /* use_gs */) && pass; break; case test_type_intrastage: pass = test_intrastage(all_glsl_versions[i], all_glsl_versions[j]) && pass; break; default: /* Should never occur */ piglit_report_result(PIGLIT_FAIL); break; } } } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* Should never be reached */ return PIGLIT_FAIL; }