/* * Copyright (c) 2010 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file glx-shader-sharing.c * @author Brian Paul * * Create two GLX contexts with shared shaders. Destroy first context, * draw with second context. */ #include "piglit-util-gl.h" #include "piglit-glx-util.h" int piglit_width = 50, piglit_height = 50; static const char *TestName = "glx-shader-sharing"; static Display *dpy; static Window win; static XVisualInfo *visinfo; static const char *vert_shader_text = "void main() \n" "{ \n" " gl_Position = ftransform(); \n" " gl_FrontColor = gl_Color; \n" "} \n"; static const char *frag_shader_text = "void main() \n" "{ \n" " gl_FragColor = vec4(1.0) - gl_Color; \n" "} \n"; static GLuint vert_shader, frag_shader; static GLuint program; static void check_error(int line) { GLenum e = glGetError(); if (e) printf("GL Error 0x%x at line %d\n", e, line); } enum piglit_result draw(Display *dpy) { const GLfloat red[3] = {1.0F, 0.0F, 0.0F}; const GLfloat green[3] = {0.0F, 1.0F, 0.0F}; GLXContext ctx1 = piglit_get_glx_context(dpy, visinfo); GLXContext ctx2 = piglit_get_glx_context_share(dpy, visinfo, ctx1); int ok; if (!ctx1 || !ctx2) { fprintf(stderr, "%s: create contexts failed\n", TestName); piglit_report_result(PIGLIT_FAIL); } /* * Bind first context, make some shaders, draw something. */ glXMakeCurrent(dpy, win, ctx1); piglit_dispatch_default_init(PIGLIT_DISPATCH_GL); if (piglit_get_gl_version() < 20) { printf("%s: Requires OpenGL 2.0\n", TestName); return PIGLIT_SKIP; } glClearColor(1.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); vert_shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_shader_text); frag_shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text); program = piglit_link_simple_program(vert_shader, frag_shader); check_error(__LINE__); if (!program) { piglit_report_result(PIGLIT_FAIL); } glUseProgram(program); check_error(__LINE__); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(0.1, 0.1, 0.1, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 1, 1); piglit_draw_rect(10, 10, piglit_width - 20, piglit_height - 20); check_error(__LINE__); ok = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, red); glXSwapBuffers(dpy, win); if (!ok) { printf("%s: drawing with context 1 failed\n", TestName); return PIGLIT_FAIL; } /* * Destroy first context */ glXDestroyContext(dpy, ctx1); /* * Draw something with second context (and shaders above) */ glXMakeCurrent(dpy, win, ctx2); /*program = piglit_link_simple_program(vert_shader, frag_shader);*/ check_error(__LINE__); assert(program); glUseProgram(program); check_error(__LINE__); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(0.2, 0.2, 0.2, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1, 0, 1); piglit_draw_rect(10, 10, piglit_width - 20, piglit_height - 20); check_error(__LINE__); ok = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, green); glXSwapBuffers(dpy, win); if (!ok) { printf("%s: drawing with context 2 failed\n", TestName); return PIGLIT_FAIL; } glXDestroyContext(dpy, ctx2); return PIGLIT_PASS; } int main(int argc, char **argv) { int i; for(i = 1; i < argc; ++i) { if (strcmp(argv[i], "-auto") == 0) piglit_automatic = 1; else fprintf(stderr, "%s bad option: %s\n", TestName, argv[i]); } dpy = XOpenDisplay(NULL); if (dpy == NULL) { fprintf(stderr, "%s: open display failed\n", TestName); piglit_report_result(PIGLIT_FAIL); } visinfo = piglit_get_glx_visual(dpy); win = piglit_get_glx_window(dpy, visinfo); XMapWindow(dpy, win); piglit_glx_event_loop(dpy, draw); return 0; }