/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file fbo-cubemap.c * * Tests that drawing to each face of a cube map FBO and then drawing views * of those faces to the window system framebuffer succeeds. */ #include "piglit-util.h" #define BUF_WIDTH 32 #define BUF_HEIGHT 32 int piglit_width = 200; int piglit_height = 100; int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB; float face_color[7][4] = { {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {1.0, 0.0, 1.0, 0.0}, {1.0, 1.0, 0.0, 0.0}, {0.0, 1.0, 1.0, 0.0}, {1.0, 1.0, 1.0, 0.0}, }; static float *get_face_color(int face, int level) { return face_color[(face + 2 * level) % 7]; } static int create_cube_fbo(void) { GLuint tex, fb; GLenum status; int face, dim; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_CUBE_MAP, tex); for (face = 0; face < 6; face++) { int level = 0; for (dim = BUF_WIDTH; dim > 0; dim /= 2) { glTexImage2D(cube_face_targets[face], level, GL_RGBA, dim, dim, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); level++; } } assert(glGetError() == 0); glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); for (face = 0; face < 6; face++) { int level = 0; for (dim = BUF_WIDTH; dim > 0; dim /= 2) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, cube_face_targets[face], tex, level); assert(glGetError() == 0); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "FBO incomplete\n"); goto done; } glViewport(0, 0, dim, dim); piglit_ortho_projection(dim, dim, GL_FALSE); glColor4fv(get_face_color(face, level)); /* Draw a little outside the bounds to make * sure clipping's working. */ piglit_draw_rect(-2, -2, dim + 2, dim + 2); level++; } } done: glDeleteFramebuffersEXT(1, &fb); return tex; } static void draw_face(int x, int y, int dim, int face) { glViewport(0, 0, piglit_width, piglit_height); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glEnable(GL_TEXTURE_CUBE_MAP); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBegin(GL_QUADS); glTexCoord3fv(cube_face_texcoords[face][0]); glVertex2f(x, y); glTexCoord3fv(cube_face_texcoords[face][1]); glVertex2f(x + dim, y); glTexCoord3fv(cube_face_texcoords[face][2]); glVertex2f(x + dim, y + dim); glTexCoord3fv(cube_face_texcoords[face][3]); glVertex2f(x, y + dim); glEnd(); glDisable(GL_TEXTURE_CUBE_MAP); } static GLboolean test_face_drawing(int start_x, int start_y, int dim, float *expected) { return piglit_probe_rect_rgb(start_x, start_y, dim, dim, expected); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int face, dim; GLuint tex; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); tex = create_cube_fbo(); for (face = 0; face < 6; face++) { int x = 1 + face * (BUF_WIDTH + 1); int y = 1; for (dim = BUF_WIDTH; dim > 0; dim /= 2) { draw_face(x, y, dim, face); y += dim + 1; } } for (face = 0; face < 6; face++) { int x = 1 + face * (BUF_WIDTH + 1); int y = 1; int level = 0; for (dim = BUF_WIDTH; dim > 2; dim >>= 1) { pass &= test_face_drawing(x, y, dim, get_face_color(face, level)); y += dim + 1; level++; } } glDeleteTextures(1, &tex); glutSwapBuffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_ARB_texture_cube_map"); }