/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file fbo-alpha.c * * Tests that rendering to and blending on a GL_ALPHA FBO works with * GL_ARB_framebuffer_object. */ #include "piglit-util.h" int piglit_width = 128; int piglit_height = 128; int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLuint tex, fb; GLenum status; float fbo_white[] = {0.0, 0.0, 0.0, 1.0}; float fbo_black[] = {0.0, 0.0, 0.0, 0.0}; float fbo_gray[] = {0.0, 0.0, 0.0, 0.5}; float white[] = {1.0, 1.0, 1.0, 1.0}; float black[] = {0.0, 0.0, 0.0, 0.0}; float gray[] = {0.5, 0.5, 0.5, 0.5}; int fbo_width = 64; int fbo_height = 64; glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); glViewport(0, 0, fbo_width, fbo_height); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, fbo_width, fbo_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); assert(glGetError() == 0); status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "fbo incomplete (status = 0x%04x)\n", status); piglit_report_result(PIGLIT_SKIP); } /* Clear to no alpha. */ glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor4f(0.0, 0.0, 0.0, 0.0); piglit_draw_rect(-1.0, -1.0, 0.5, 2.0); glColor4f(0.0, 0.0, 0.0, 1.0); piglit_draw_rect(-0.5, -1.0, 0.5, 2.0); glColor4f(0.0, 0.0, 0.0, 0.5); piglit_draw_rect(0.0, -1.0, 0.5, 2.0); glEnable(GL_BLEND); glBlendFunc(GL_DST_ALPHA, GL_ZERO); glColor4f(0.0, 0.0, 0.0, 1.0); piglit_draw_rect(0.0, -1.0, 0.5, 2.0); glDisable(GL_BLEND); glColor4f(0.0, 0.0, 0.0, 0.5); piglit_draw_rect(0.5, -1.0, 0.5, 2.0); glEnable(GL_BLEND); glBlendFunc(GL_ZERO, GL_SRC_ALPHA); glColor4f(0.0, 0.0, 0.0, 1.0); piglit_draw_rect(0.5, -1.0, 0.5, 2.0); glDisable(GL_BLEND); printf("Testing FBO result.\n"); pass = piglit_probe_pixel_rgba(fbo_width * 1 / 8, 0, fbo_black) && pass; pass = piglit_probe_pixel_rgba(fbo_width * 3 / 8, 0, fbo_white) && pass; pass = piglit_probe_pixel_rgba(fbo_width * 5 / 8, 0, fbo_gray) && pass; pass = piglit_probe_pixel_rgba(fbo_width * 7 / 8, 0, fbo_gray) && pass; /* Draw the two textures to halves of the window. */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glViewport(0, 0, piglit_width, piglit_height); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_ALPHA); glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE); glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); glBindTexture(GL_TEXTURE_2D, tex); piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); glDeleteTextures(1, &tex); glDeleteFramebuffersEXT(1, &fb); printf("Testing window result.\n"); pass = piglit_probe_pixel_rgba(piglit_width * 1 / 8, 0, black) && pass; pass = piglit_probe_pixel_rgba(piglit_width * 3 / 8, 0, white) && pass; pass = piglit_probe_pixel_rgba(piglit_width * 5 / 8, 0, gray) && pass; pass = piglit_probe_pixel_rgba(piglit_width * 7 / 8, 0, gray) && pass; glutSwapBuffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_framebuffer_object"); piglit_require_extension("GL_ARB_texture_env_combine"); }