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authorPaul Berry <stereotype441@gmail.com>2012-06-02 10:19:27 -0700
committerPaul Berry <stereotype441@gmail.com>2012-06-07 10:58:22 -0700
commit582130b53df55740df4ea500e7e9de2054a4b770 (patch)
treeed342fd3fccb858b1929a7cf80d1e5b67cd8f814
parentf9091bbd5ed59846928026648bf790c7bbc4e512 (diff)
fbo: Add base internal format info to fbo-formats.h
This patch augments the format_desc structure (used by fbo-formats.h to describe a format to be tested) with a base_internal_format field, which indicates the base internal format corresponding to each particular internal format (e.g. the base internal format of GL_R3_G3_B2 is GL_RGB). The field test_desc::base (which carries the same information, but only for depth/stencil formats, and is sometimes incorrect) will be removed in a later patch. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
-rw-r--r--tests/fbo/fbo-formats.h387
1 files changed, 199 insertions, 188 deletions
diff --git a/tests/fbo/fbo-formats.h b/tests/fbo/fbo-formats.h
index a70954f56..52c42d81c 100644
--- a/tests/fbo/fbo-formats.h
+++ b/tests/fbo/fbo-formats.h
@@ -29,260 +29,271 @@
struct format_desc {
GLenum internalformat;
const char *name;
+
+ /**
+ * Base internal format corresponding to internalformat. See
+ * for example the GL 3.0 spec, tables 3.16 through 3.19.
+ *
+ * Base internal format is always one of the following:
+ * GL_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL,
+ * GL_INTENSITY, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RED,
+ * GL_RG, GL_RGB, GL_RGBA.
+ */
+ GLenum base_internal_format;
};
-#define FORMAT(f) { f, #f }
+#define FORMAT(f, base_internal_format) { f, #f, base_internal_format }
static const struct format_desc core[] = {
- FORMAT(3),
- FORMAT(4),
- FORMAT(GL_RGB),
- FORMAT(GL_RGBA),
- FORMAT(GL_ALPHA),
- FORMAT(GL_LUMINANCE),
- FORMAT(GL_LUMINANCE_ALPHA),
- FORMAT(GL_INTENSITY),
-
- FORMAT(GL_ALPHA4),
- FORMAT(GL_ALPHA8),
- FORMAT(GL_ALPHA12),
- FORMAT(GL_ALPHA16),
-
- FORMAT(GL_LUMINANCE4),
- FORMAT(GL_LUMINANCE8),
- FORMAT(GL_LUMINANCE12),
- FORMAT(GL_LUMINANCE16),
-
- FORMAT(GL_LUMINANCE4_ALPHA4),
- FORMAT(GL_LUMINANCE8_ALPHA8),
- FORMAT(GL_LUMINANCE12_ALPHA12),
- FORMAT(GL_LUMINANCE16_ALPHA16),
-
- FORMAT(GL_INTENSITY4),
- FORMAT(GL_INTENSITY8),
- FORMAT(GL_INTENSITY12),
- FORMAT(GL_INTENSITY16),
-
- FORMAT(GL_R3_G3_B2),
- FORMAT(GL_RGB4),
- FORMAT(GL_RGB5),
- FORMAT(GL_RGB8),
- FORMAT(GL_RGB10),
- FORMAT(GL_RGB12),
- FORMAT(GL_RGB16),
-
- FORMAT(GL_RGBA2),
- FORMAT(GL_RGBA4),
- FORMAT(GL_RGB5_A1),
- FORMAT(GL_RGBA8),
- FORMAT(GL_RGB10_A2),
- FORMAT(GL_RGBA12),
- FORMAT(GL_RGBA16),
+ FORMAT(3, GL_RGB),
+ FORMAT(4, GL_RGBA),
+ FORMAT(GL_RGB, GL_RGB),
+ FORMAT(GL_RGBA, GL_RGBA),
+ FORMAT(GL_ALPHA, GL_ALPHA),
+ FORMAT(GL_LUMINANCE, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_INTENSITY, GL_INTENSITY),
+
+ FORMAT(GL_ALPHA4, GL_ALPHA),
+ FORMAT(GL_ALPHA8, GL_ALPHA),
+ FORMAT(GL_ALPHA12, GL_ALPHA),
+ FORMAT(GL_ALPHA16, GL_ALPHA),
+
+ FORMAT(GL_LUMINANCE4, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE8, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE12, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE16, GL_LUMINANCE),
+
+ FORMAT(GL_LUMINANCE4_ALPHA4, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE12_ALPHA12, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA),
+
+ FORMAT(GL_INTENSITY4, GL_INTENSITY),
+ FORMAT(GL_INTENSITY8, GL_INTENSITY),
+ FORMAT(GL_INTENSITY12, GL_INTENSITY),
+ FORMAT(GL_INTENSITY16, GL_INTENSITY),
+
+ FORMAT(GL_R3_G3_B2, GL_RGB),
+ FORMAT(GL_RGB4, GL_RGB),
+ FORMAT(GL_RGB5, GL_RGB),
+ FORMAT(GL_RGB8, GL_RGB),
+ FORMAT(GL_RGB10, GL_RGB),
+ FORMAT(GL_RGB12, GL_RGB),
+ FORMAT(GL_RGB16, GL_RGB),
+
+ FORMAT(GL_RGBA2, GL_RGBA),
+ FORMAT(GL_RGBA4, GL_RGBA),
+ FORMAT(GL_RGB5_A1, GL_RGBA),
+ FORMAT(GL_RGBA8, GL_RGBA),
+ FORMAT(GL_RGB10_A2, GL_RGBA),
+ FORMAT(GL_RGBA12, GL_RGBA),
+ FORMAT(GL_RGBA16, GL_RGBA),
};
static const struct format_desc arb_depth_texture[] = {
- FORMAT(GL_DEPTH_COMPONENT),
- FORMAT(GL_DEPTH_COMPONENT16),
- FORMAT(GL_DEPTH_COMPONENT24),
- FORMAT(GL_DEPTH_COMPONENT32),
+ FORMAT(GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT),
+ FORMAT(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT),
+ FORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT),
+ FORMAT(GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT),
};
static const struct format_desc ext_packed_depth_stencil[] = {
- FORMAT(GL_DEPTH_STENCIL_EXT),
- FORMAT(GL_DEPTH24_STENCIL8_EXT),
+ FORMAT(GL_DEPTH_STENCIL_EXT, GL_DEPTH_STENCIL),
+ FORMAT(GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL),
};
static const struct format_desc ext_texture_srgb[] = {
- FORMAT(GL_SRGB_EXT),
- FORMAT(GL_SRGB8_EXT),
- FORMAT(GL_SRGB_ALPHA_EXT),
- FORMAT(GL_SRGB8_ALPHA8_EXT),
- FORMAT(GL_SLUMINANCE_ALPHA_EXT),
- FORMAT(GL_SLUMINANCE8_ALPHA8_EXT),
- FORMAT(GL_SLUMINANCE_EXT),
- FORMAT(GL_SLUMINANCE8_EXT),
+ FORMAT(GL_SRGB_EXT, GL_RGB),
+ FORMAT(GL_SRGB8_EXT, GL_RGB),
+ FORMAT(GL_SRGB_ALPHA_EXT, GL_RGBA),
+ FORMAT(GL_SRGB8_ALPHA8_EXT, GL_RGBA),
+ FORMAT(GL_SLUMINANCE_ALPHA_EXT, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_SLUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_SLUMINANCE_EXT, GL_LUMINANCE),
+ FORMAT(GL_SLUMINANCE8_EXT, GL_LUMINANCE),
};
static const struct format_desc ext_texture_srgb_compressed[] = {
- FORMAT(GL_COMPRESSED_SRGB_EXT),
- FORMAT(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT),
- FORMAT(GL_COMPRESSED_SRGB_ALPHA_EXT),
- FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT),
- FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT),
- FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT),
- FORMAT(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT),
- FORMAT(GL_COMPRESSED_SLUMINANCE_EXT),
+ FORMAT(GL_COMPRESSED_SRGB_EXT, GL_RGB),
+ FORMAT(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_RGB),
+ FORMAT(GL_COMPRESSED_SRGB_ALPHA_EXT, GL_RGBA),
+ FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA),
+ FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA),
+ FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA),
+ FORMAT(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_COMPRESSED_SLUMINANCE_EXT, GL_LUMINANCE),
};
static const struct format_desc ext_texture_compression[] = {
- FORMAT(GL_COMPRESSED_ALPHA),
- FORMAT(GL_COMPRESSED_LUMINANCE),
- FORMAT(GL_COMPRESSED_LUMINANCE_ALPHA),
- FORMAT(GL_COMPRESSED_INTENSITY),
- FORMAT(GL_COMPRESSED_RGB),
- FORMAT(GL_COMPRESSED_RGBA),
+ FORMAT(GL_COMPRESSED_ALPHA, GL_ALPHA),
+ FORMAT(GL_COMPRESSED_LUMINANCE, GL_LUMINANCE),
+ FORMAT(GL_COMPRESSED_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_COMPRESSED_INTENSITY, GL_INTENSITY),
+ FORMAT(GL_COMPRESSED_RGB, GL_RGB),
+ FORMAT(GL_COMPRESSED_RGBA, GL_RGBA),
};
static const struct format_desc tdfx_texture_compression_fxt1[] = {
- FORMAT(GL_COMPRESSED_RGB_FXT1_3DFX),
- FORMAT(GL_COMPRESSED_RGBA_FXT1_3DFX),
+ FORMAT(GL_COMPRESSED_RGB_FXT1_3DFX, GL_RGB),
+ FORMAT(GL_COMPRESSED_RGBA_FXT1_3DFX, GL_RGBA),
};
static const struct format_desc ext_texture_compression_s3tc[] = {
- FORMAT(GL_COMPRESSED_RGB_S3TC_DXT1_EXT),
- FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT),
- FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT),
- FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT),
+ FORMAT(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB),
+ FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA),
+ FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA),
+ FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA),
};
static const struct format_desc ext_texture_integer[] = {
- FORMAT(GL_RGBA8UI_EXT),
- FORMAT(GL_RGBA16UI_EXT),
- FORMAT(GL_RGBA32UI_EXT),
- FORMAT(GL_RGBA8I_EXT),
- FORMAT(GL_RGBA16I_EXT),
- FORMAT(GL_RGBA32I_EXT),
- FORMAT(GL_RGB8UI_EXT),
- FORMAT(GL_RGB16UI_EXT),
- FORMAT(GL_RGB32UI_EXT),
- FORMAT(GL_RGB8I_EXT),
- FORMAT(GL_RGB16I_EXT),
- FORMAT(GL_RGB32I_EXT),
- FORMAT(GL_ALPHA8UI_EXT),
- FORMAT(GL_ALPHA16UI_EXT),
- FORMAT(GL_ALPHA32UI_EXT),
- FORMAT(GL_ALPHA8I_EXT),
- FORMAT(GL_ALPHA16I_EXT),
- FORMAT(GL_ALPHA32I_EXT),
- FORMAT(GL_INTENSITY8UI_EXT),
- FORMAT(GL_INTENSITY16UI_EXT),
- FORMAT(GL_INTENSITY32UI_EXT),
- FORMAT(GL_INTENSITY8I_EXT),
- FORMAT(GL_INTENSITY16I_EXT),
- FORMAT(GL_INTENSITY32I_EXT),
- FORMAT(GL_LUMINANCE8UI_EXT),
- FORMAT(GL_LUMINANCE16UI_EXT),
- FORMAT(GL_LUMINANCE32UI_EXT),
- FORMAT(GL_LUMINANCE8I_EXT),
- FORMAT(GL_LUMINANCE16I_EXT),
- FORMAT(GL_LUMINANCE32I_EXT),
- FORMAT(GL_LUMINANCE_ALPHA8UI_EXT),
- FORMAT(GL_LUMINANCE_ALPHA16UI_EXT),
- FORMAT(GL_LUMINANCE_ALPHA32UI_EXT),
- FORMAT(GL_LUMINANCE_ALPHA8I_EXT),
- FORMAT(GL_LUMINANCE_ALPHA16I_EXT),
- FORMAT(GL_LUMINANCE_ALPHA32I_EXT),
+ FORMAT(GL_RGBA8UI_EXT, GL_RGBA),
+ FORMAT(GL_RGBA16UI_EXT, GL_RGBA),
+ FORMAT(GL_RGBA32UI_EXT, GL_RGBA),
+ FORMAT(GL_RGBA8I_EXT, GL_RGBA),
+ FORMAT(GL_RGBA16I_EXT, GL_RGBA),
+ FORMAT(GL_RGBA32I_EXT, GL_RGBA),
+ FORMAT(GL_RGB8UI_EXT, GL_RGB),
+ FORMAT(GL_RGB16UI_EXT, GL_RGB),
+ FORMAT(GL_RGB32UI_EXT, GL_RGB),
+ FORMAT(GL_RGB8I_EXT, GL_RGB),
+ FORMAT(GL_RGB16I_EXT, GL_RGB),
+ FORMAT(GL_RGB32I_EXT, GL_RGB),
+ FORMAT(GL_ALPHA8UI_EXT, GL_ALPHA),
+ FORMAT(GL_ALPHA16UI_EXT, GL_ALPHA),
+ FORMAT(GL_ALPHA32UI_EXT, GL_ALPHA),
+ FORMAT(GL_ALPHA8I_EXT, GL_ALPHA),
+ FORMAT(GL_ALPHA16I_EXT, GL_ALPHA),
+ FORMAT(GL_ALPHA32I_EXT, GL_ALPHA),
+ FORMAT(GL_INTENSITY8UI_EXT, GL_INTENSITY),
+ FORMAT(GL_INTENSITY16UI_EXT, GL_INTENSITY),
+ FORMAT(GL_INTENSITY32UI_EXT, GL_INTENSITY),
+ FORMAT(GL_INTENSITY8I_EXT, GL_INTENSITY),
+ FORMAT(GL_INTENSITY16I_EXT, GL_INTENSITY),
+ FORMAT(GL_INTENSITY32I_EXT, GL_INTENSITY),
+ FORMAT(GL_LUMINANCE8UI_EXT, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE16UI_EXT, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE32UI_EXT, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE8I_EXT, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE16I_EXT, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE32I_EXT, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE_ALPHA8UI_EXT, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE_ALPHA16UI_EXT, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE_ALPHA32UI_EXT, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE_ALPHA8I_EXT, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE_ALPHA16I_EXT, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE_ALPHA32I_EXT, GL_LUMINANCE_ALPHA),
};
static const struct format_desc arb_texture_rg[] = {
- FORMAT(GL_R8),
- FORMAT(GL_R16),
- FORMAT(GL_RG),
- FORMAT(GL_RG8),
- FORMAT(GL_RG16),
+ FORMAT(GL_R8, GL_RED),
+ FORMAT(GL_R16, GL_RED),
+ FORMAT(GL_RG, GL_RG),
+ FORMAT(GL_RG8, GL_RG),
+ FORMAT(GL_RG16, GL_RG),
};
static const struct format_desc arb_texture_rg_int[] = {
- FORMAT(GL_R8I),
- FORMAT(GL_R8UI),
- FORMAT(GL_R16I),
- FORMAT(GL_R16UI),
- FORMAT(GL_R32I),
- FORMAT(GL_R32UI),
- FORMAT(GL_RG_INTEGER),
- FORMAT(GL_RG8I),
- FORMAT(GL_RG8UI),
- FORMAT(GL_RG16I),
- FORMAT(GL_RG16UI),
- FORMAT(GL_RG32I),
- FORMAT(GL_RG32UI),
+ FORMAT(GL_R8I, GL_RED),
+ FORMAT(GL_R8UI, GL_RED),
+ FORMAT(GL_R16I, GL_RED),
+ FORMAT(GL_R16UI, GL_RED),
+ FORMAT(GL_R32I, GL_RED),
+ FORMAT(GL_R32UI, GL_RED),
+ FORMAT(GL_RG_INTEGER, GL_RG),
+ FORMAT(GL_RG8I, GL_RG),
+ FORMAT(GL_RG8UI, GL_RG),
+ FORMAT(GL_RG16I, GL_RG),
+ FORMAT(GL_RG16UI, GL_RG),
+ FORMAT(GL_RG32I, GL_RG),
+ FORMAT(GL_RG32UI, GL_RG),
};
static const struct format_desc arb_texture_rg_float[] = {
- FORMAT(GL_R16F),
- FORMAT(GL_R32F),
- FORMAT(GL_RG16F),
- FORMAT(GL_RG32F),
+ FORMAT(GL_R16F, GL_RED),
+ FORMAT(GL_R32F, GL_RED),
+ FORMAT(GL_RG16F, GL_RG),
+ FORMAT(GL_RG32F, GL_RG),
};
static const struct format_desc ext_texture_shared_exponent[] = {
- FORMAT(GL_RGB9_E5_EXT),
+ FORMAT(GL_RGB9_E5_EXT, GL_RGB),
};
static const struct format_desc ext_packed_float[] = {
- FORMAT(GL_R11F_G11F_B10F_EXT),
+ FORMAT(GL_R11F_G11F_B10F_EXT, GL_RGB),
};
static const struct format_desc arb_depth_buffer_float[] = {
- FORMAT(GL_DEPTH_COMPONENT32F),
- FORMAT(GL_DEPTH32F_STENCIL8),
+ FORMAT(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT),
+ FORMAT(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL),
};
static const struct format_desc ext_texture_compression_rgtc[] = {
- FORMAT(GL_COMPRESSED_RED),
- FORMAT(GL_COMPRESSED_RED_RGTC1_EXT),
- FORMAT(GL_COMPRESSED_RG),
- FORMAT(GL_COMPRESSED_RED_GREEN_RGTC2_EXT),
+ FORMAT(GL_COMPRESSED_RED, GL_RED),
+ FORMAT(GL_COMPRESSED_RED_RGTC1_EXT, GL_RED),
+ FORMAT(GL_COMPRESSED_RG, GL_RG),
+ FORMAT(GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_RG),
};
static const struct format_desc ext_texture_compression_rgtc_signed[] = {
- FORMAT(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT),
- FORMAT(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT),
+ FORMAT(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, GL_RED),
+ FORMAT(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, GL_RG),
};
static const struct format_desc arb_texture_float[] = {
- FORMAT(GL_RGB16F_ARB),
- FORMAT(GL_RGBA16F_ARB),
- FORMAT(GL_ALPHA16F_ARB),
- FORMAT(GL_LUMINANCE16F_ARB),
- FORMAT(GL_LUMINANCE_ALPHA16F_ARB),
- FORMAT(GL_INTENSITY16F_ARB),
- FORMAT(GL_RGB32F_ARB),
- FORMAT(GL_RGBA32F_ARB),
- FORMAT(GL_ALPHA32F_ARB),
- FORMAT(GL_LUMINANCE32F_ARB),
- FORMAT(GL_LUMINANCE_ALPHA32F_ARB),
- FORMAT(GL_INTENSITY32F_ARB)
+ FORMAT(GL_RGB16F_ARB, GL_RGB),
+ FORMAT(GL_RGBA16F_ARB, GL_RGBA),
+ FORMAT(GL_ALPHA16F_ARB, GL_ALPHA),
+ FORMAT(GL_LUMINANCE16F_ARB, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_INTENSITY16F_ARB, GL_INTENSITY),
+ FORMAT(GL_RGB32F_ARB, GL_RGB),
+ FORMAT(GL_RGBA32F_ARB, GL_RGBA),
+ FORMAT(GL_ALPHA32F_ARB, GL_ALPHA),
+ FORMAT(GL_LUMINANCE32F_ARB, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE_ALPHA32F_ARB, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_INTENSITY32F_ARB, GL_INTENSITY)
};
static const struct format_desc ati_texture_compression_3dc[] = {
- FORMAT(GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI)
+ FORMAT(GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_LUMINANCE_ALPHA)
};
static const struct format_desc ext_texture_compression_latc[] = {
- FORMAT(GL_COMPRESSED_LUMINANCE_LATC1_EXT),
- FORMAT(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT),
+ FORMAT(GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_LUMINANCE),
+ FORMAT(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_LUMINANCE_ALPHA),
};
static const struct format_desc ext_texture_compression_latc_signed[] = {
- FORMAT(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT),
- FORMAT(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
+ FORMAT(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, GL_LUMINANCE),
+ FORMAT(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, GL_LUMINANCE_ALPHA)
};
static const struct format_desc ext_texture_snorm[] = {
- FORMAT(GL_RED_SNORM),
- FORMAT(GL_R8_SNORM),
- FORMAT(GL_RG_SNORM),
- FORMAT(GL_RG8_SNORM),
- FORMAT(GL_RGB_SNORM),
- FORMAT(GL_RGB8_SNORM),
- FORMAT(GL_RGBA_SNORM),
- FORMAT(GL_RGBA8_SNORM),
- FORMAT(GL_ALPHA_SNORM),
- FORMAT(GL_ALPHA8_SNORM),
- FORMAT(GL_LUMINANCE_SNORM),
- FORMAT(GL_LUMINANCE8_SNORM),
- FORMAT(GL_LUMINANCE_ALPHA_SNORM),
- FORMAT(GL_LUMINANCE8_ALPHA8_SNORM),
- FORMAT(GL_INTENSITY_SNORM),
- FORMAT(GL_INTENSITY8_SNORM),
- FORMAT(GL_R16_SNORM),
- FORMAT(GL_RG16_SNORM),
- FORMAT(GL_RGB16_SNORM),
- FORMAT(GL_RGBA16_SNORM),
- FORMAT(GL_ALPHA16_SNORM),
- FORMAT(GL_LUMINANCE16_SNORM),
- FORMAT(GL_LUMINANCE16_ALPHA16_SNORM),
- FORMAT(GL_INTENSITY16_SNORM)
+ FORMAT(GL_RED_SNORM, GL_RED),
+ FORMAT(GL_R8_SNORM, GL_RED),
+ FORMAT(GL_RG_SNORM, GL_RG),
+ FORMAT(GL_RG8_SNORM, GL_RG),
+ FORMAT(GL_RGB_SNORM, GL_RG),
+ FORMAT(GL_RGB8_SNORM, GL_RGB),
+ FORMAT(GL_RGBA_SNORM, GL_RGBA),
+ FORMAT(GL_RGBA8_SNORM, GL_RGBA),
+ FORMAT(GL_ALPHA_SNORM, GL_ALPHA),
+ FORMAT(GL_ALPHA8_SNORM, GL_ALPHA),
+ FORMAT(GL_LUMINANCE_SNORM, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE8_SNORM, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE_ALPHA_SNORM, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_LUMINANCE8_ALPHA8_SNORM, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_INTENSITY_SNORM, GL_INTENSITY),
+ FORMAT(GL_INTENSITY8_SNORM, GL_INTENSITY),
+ FORMAT(GL_R16_SNORM, GL_RED),
+ FORMAT(GL_RG16_SNORM, GL_RG),
+ FORMAT(GL_RGB16_SNORM, GL_RGB),
+ FORMAT(GL_RGBA16_SNORM, GL_RGBA),
+ FORMAT(GL_ALPHA16_SNORM, GL_ALPHA),
+ FORMAT(GL_LUMINANCE16_SNORM, GL_LUMINANCE),
+ FORMAT(GL_LUMINANCE16_ALPHA16_SNORM, GL_LUMINANCE_ALPHA),
+ FORMAT(GL_INTENSITY16_SNORM, GL_INTENSITY)
};
struct test_desc {