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-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c6
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_context.c6
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_context.c6
3 files changed, 6 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index cb854b81933..8cea92a44d8 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -188,6 +188,12 @@ nouveau_context_init(struct gl_context *ctx, gl_api api,
ctx->Extensions.EXT_blend_minmax = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.NV_texture_env_combine4 = true;
+ ctx->Extensions.NV_fog_distance = true;
+ if (ctx->Mesa_DXTn) {
+ ctx->Extensions.EXT_texture_compression_s3tc = true;
+ ctx->Extensions.ANGLE_texture_compression_dxt = true;
+ }
+
ctx->Const.MaxDrawBuffers = ctx->Const.MaxColorAttachments = 1;
/* This effectively disables 3D textures */
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index f423127a7da..9b20521294c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -444,12 +444,6 @@ nv10_context_create(struct nouveau_screen *screen, gl_api api,
if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
goto fail;
- ctx->Extensions.NV_fog_distance = true;
- if (ctx->Mesa_DXTn) {
- ctx->Extensions.EXT_texture_compression_s3tc = true;
- ctx->Extensions.ANGLE_texture_compression_dxt = true;
- }
-
/* GL constants. */
ctx->Const.MaxTextureLevels = 12;
ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS;
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index 7a19063f86b..6b647eff567 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -455,12 +455,6 @@ nv20_context_create(struct nouveau_screen *screen, gl_api api,
if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
goto fail;
- ctx->Extensions.NV_fog_distance = true;
- if (ctx->Mesa_DXTn) {
- ctx->Extensions.EXT_texture_compression_s3tc = true;
- ctx->Extensions.ANGLE_texture_compression_dxt = true;
- }
-
/* GL constants. */
ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV20_TEXTURE_UNITS;