diff options
author | Jon TURNEY <jon.turney@dronecode.org.uk> | 2013-12-06 14:00:21 +0000 |
---|---|---|
committer | Jon TURNEY <jon.turney@dronecode.org.uk> | 2013-12-10 16:59:53 +0000 |
commit | cb48877a3c4cfb1ae2248000fcd3443e3092bdaa (patch) | |
tree | a67909e17640b0d4d8435394f7702504e9679ad1 | |
parent | 1a021f57a1e75ab63e8f87704f0394162402c4d4 (diff) |
glx: Consistently use ARB-suffixed names for ARB_multitexture functions
At the moment we have a mix of ARB and non-ARB suffixed forms for ARB_multitexture functions
e.g. glMultiTexCoord1fvARB and glMultiTexCoord1dv
Consistently use the ARB-suffixed form, assuming that is present in all libGL
which provide the OpenGL 1.2.1 ABI we expect to be able to directly link with.
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Adam Jackson <ajax@redhat.com>
-rw-r--r-- | glx/indirect_dispatch.c | 26 | ||||
-rw-r--r-- | glx/indirect_dispatch_swap.c | 72 |
2 files changed, 49 insertions, 49 deletions
diff --git a/glx/indirect_dispatch.c b/glx/indirect_dispatch.c index c7a95a4cd..329b2e61e 100644 --- a/glx/indirect_dispatch.c +++ b/glx/indirect_dispatch.c @@ -3460,7 +3460,7 @@ __glXDisp_CopyTexSubImage3D(GLbyte * pc) void __glXDisp_ActiveTexture(GLbyte * pc) { - glActiveTexture(*(GLenum *) (pc + 0)); + glActiveTextureARB(*(GLenum *) (pc + 0)); } void @@ -3473,7 +3473,7 @@ __glXDisp_MultiTexCoord1dv(GLbyte * pc) } #endif - glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); + glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); } void @@ -3485,13 +3485,13 @@ __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord1iv(GLbyte * pc) { - glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord1sv(GLbyte * pc) { - glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3504,7 +3504,7 @@ __glXDisp_MultiTexCoord2dv(GLbyte * pc) } #endif - glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); + glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); } void @@ -3516,13 +3516,13 @@ __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord2iv(GLbyte * pc) { - glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord2sv(GLbyte * pc) { - glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3535,7 +3535,7 @@ __glXDisp_MultiTexCoord3dv(GLbyte * pc) } #endif - glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); + glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); } void @@ -3547,13 +3547,13 @@ __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord3iv(GLbyte * pc) { - glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord3sv(GLbyte * pc) { - glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3566,7 +3566,7 @@ __glXDisp_MultiTexCoord4dv(GLbyte * pc) } #endif - glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); + glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); } void @@ -3578,13 +3578,13 @@ __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord4iv(GLbyte * pc) { - glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord4sv(GLbyte * pc) { - glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void diff --git a/glx/indirect_dispatch_swap.c b/glx/indirect_dispatch_swap.c index ebb2ec659..647d0c985 100644 --- a/glx/indirect_dispatch_swap.c +++ b/glx/indirect_dispatch_swap.c @@ -3821,7 +3821,7 @@ __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) void __glXDispSwap_ActiveTexture(GLbyte * pc) { - glActiveTexture((GLenum) bswap_ENUM(pc + 0)); + glActiveTextureARB((GLenum) bswap_ENUM(pc + 0)); } void @@ -3834,8 +3834,8 @@ __glXDispSwap_MultiTexCoord1dv(GLbyte * pc) } #endif - glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), + glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8), + (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); } @@ -3850,17 +3850,17 @@ __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc) { - glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 1)); + glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0), + (const GLint *) bswap_32_array((uint32_t *) (pc + 4), + 1)); } void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc) { - glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); + glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0), + (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), + 1)); } void @@ -3873,9 +3873,9 @@ __glXDispSwap_MultiTexCoord2dv(GLbyte * pc) } #endif - glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 2)); + glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16), + (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), + 2)); } void @@ -3889,17 +3889,17 @@ __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc) { - glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 2)); + glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0), + (const GLint *) bswap_32_array((uint32_t *) (pc + 4), + 2)); } void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc) { - glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); + glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0), + (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), + 2)); } void @@ -3912,9 +3912,9 @@ __glXDispSwap_MultiTexCoord3dv(GLbyte * pc) } #endif - glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 3)); + glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24), + (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), + 3)); } void @@ -3928,17 +3928,17 @@ __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc) { - glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 3)); + glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0), + (const GLint *) bswap_32_array((uint32_t *) (pc + 4), + 3)); } void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc) { - glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); + glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0), + (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), + 3)); } void @@ -3951,9 +3951,9 @@ __glXDispSwap_MultiTexCoord4dv(GLbyte * pc) } #endif - glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 4)); + glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32), + (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), + 4)); } void @@ -3967,17 +3967,17 @@ __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc) { - glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0), + (const GLint *) bswap_32_array((uint32_t *) (pc + 4), + 4)); } void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc) { - glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0), + (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), + 4)); } void |