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Signed-off-by: Lim Siew Hoon <siew.hoon.lim@intel.com>
Reviewed-by: Zhao, Yakui <yakui.zhao@intel.com>
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The calloc function maybe return NULL, it will causing
memory access violation if continue using NULL C structure.
Add assert function to do checking on its.
bugzilla:
https://bugs.freedesktop.org/show_bug.cgi?id=91699
Signed-off-by: Lim Siew Hoon <siew.hoon.lim@intel.com>
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Add BSW vp8 encoding support, and let SKL and BDW use the same PAK pipeline.
Signed-off-by: Zhong Li <zhong.li@intel.com>
(cherry picked from commit c2be56ae6f3628ea246a1dd02e5cac18da84df56)
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(cherry picked from commit 2910b0ca5357d871d1d8d60b05aeab24218eb2e9)
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Signed-off-by: Zhong Li <zhong.li@intel.com>
(cherry picked from commit 739eb9c0c954eecaf17a24be336ca5054241a338)
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This is a part of bd630edd844b88ea543a027654db296ff7da16cd on staging
Signed-off-by: Li Xiaowei <xiaowei.a.li@intel.com>
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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addressing mode
Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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This is from that on Haswell/Ivybridge. Now the MPEG2/H264 uses the same
mode/motion vector prediction shader. But the MV search region of mpeg2
is different with that on H264, which causes that the wrong mode/motion
vector prediction is used for MPEG2.
Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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This is backported from Ivy/Haswell/Sandybridge.
Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
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As a lot of changes about the media are added between Haswell and BDW, the
separated media encoding/decoding files are added for BDW. This
is to avoid complex backward logic for Haswell.
Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
[Haihao: directly use object instead of id]
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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