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Diffstat (limited to 'mi/miregion.c')
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diff --git a/mi/miregion.c b/mi/miregion.c new file mode 100644 index 000000000..f9c25b09d --- /dev/null +++ b/mi/miregion.c @@ -0,0 +1,2419 @@ +/*********************************************************** + +Copyright 1987, 1988, 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987, 1988, 1989 by +Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ +/* $Xorg: miregion.c,v 1.4 2001/02/09 02:05:21 xorgcvs Exp $ */ + +#include <stdio.h> +#include "miscstruct.h" +#include "regionstr.h" +#include "Xprotostr.h" +#include "gc.h" + +#if defined (__GNUC__) && !defined (NO_INLINES) +#define INLINE __inline +#else +#define INLINE +#endif + +/* + * hack until callers of these functions can deal with out-of-memory + */ + +extern Bool Must_have_memory; + +#ifdef DEBUG +#define assert(expr) {if (!(expr)) \ + FatalError("Assertion failed file %s, line %d: expr\n", \ + __FILE__, __LINE__); } +#else +#define assert(expr) +#endif + +#define good(reg) assert(miValidRegion(reg)) + +/* + * The functions in this file implement the Region abstraction used extensively + * throughout the X11 sample server. A Region is simply a set of disjoint + * (non-overlapping) rectangles, plus an "extent" rectangle which is the + * smallest single rectangle that contains all the non-overlapping rectangles. + * + * A Region is implemented as a "y-x-banded" array of rectangles. This array + * imposes two degrees of order. First, all rectangles are sorted by top side + * y coordinate first (y1), and then by left side x coordinate (x1). + * + * Furthermore, the rectangles are grouped into "bands". Each rectangle in a + * band has the same top y coordinate (y1), and each has the same bottom y + * coordinate (y2). Thus all rectangles in a band differ only in their left + * and right side (x1 and x2). Bands are implicit in the array of rectangles: + * there is no separate list of band start pointers. + * + * The y-x band representation does not minimize rectangles. In particular, + * if a rectangle vertically crosses a band (the rectangle has scanlines in + * the y1 to y2 area spanned by the band), then the rectangle may be broken + * down into two or more smaller rectangles stacked one atop the other. + * + * ----------- ----------- + * | | | | band 0 + * | | -------- ----------- -------- + * | | | | in y-x banded | | | | band 1 + * | | | | form is | | | | + * ----------- | | ----------- -------- + * | | | | band 2 + * -------- -------- + * + * An added constraint on the rectangles is that they must cover as much + * horizontal area as possible: no two rectangles within a band are allowed + * to touch. + * + * Whenever possible, bands will be merged together to cover a greater vertical + * distance (and thus reduce the number of rectangles). Two bands can be merged + * only if the bottom of one touches the top of the other and they have + * rectangles in the same places (of the same width, of course). + * + * Adam de Boor wrote most of the original region code. Joel McCormack + * substantially modified or rewrote most of the core arithmetic routines, + * and added miRegionValidate in order to support several speed improvements + * to miValidateTree. Bob Scheifler changed the representation to be more + * compact when empty or a single rectangle, and did a bunch of gratuitous + * reformatting. + */ + +/* true iff two Boxes overlap */ +#define EXTENTCHECK(r1,r2) \ + (!( ((r1)->x2 <= (r2)->x1) || \ + ((r1)->x1 >= (r2)->x2) || \ + ((r1)->y2 <= (r2)->y1) || \ + ((r1)->y1 >= (r2)->y2) ) ) + +/* true iff (x,y) is in Box */ +#define INBOX(r,x,y) \ + ( ((r)->x2 > x) && \ + ((r)->x1 <= x) && \ + ((r)->y2 > y) && \ + ((r)->y1 <= y) ) + +/* true iff Box r1 contains Box r2 */ +#define SUBSUMES(r1,r2) \ + ( ((r1)->x1 <= (r2)->x1) && \ + ((r1)->x2 >= (r2)->x2) && \ + ((r1)->y1 <= (r2)->y1) && \ + ((r1)->y2 >= (r2)->y2) ) + +#define xallocData(n) (RegDataPtr)xalloc(REGION_SZOF(n)) +#define xfreeData(reg) if ((reg)->data && (reg)->data->size) xfree((reg)->data) + +#define RECTALLOC(pReg,n) \ +if (!(pReg)->data || (((pReg)->data->numRects + (n)) > (pReg)->data->size)) \ + miRectAlloc(pReg, n) + +#define ADDRECT(pNextRect,nx1,ny1,nx2,ny2) \ +{ \ + pNextRect->x1 = nx1; \ + pNextRect->y1 = ny1; \ + pNextRect->x2 = nx2; \ + pNextRect->y2 = ny2; \ + pNextRect++; \ +} + +#define NEWRECT(pReg,pNextRect,nx1,ny1,nx2,ny2) \ +{ \ + if (!(pReg)->data || ((pReg)->data->numRects == (pReg)->data->size))\ + { \ + miRectAlloc(pReg, 1); \ + pNextRect = REGION_TOP(pReg); \ + } \ + ADDRECT(pNextRect,nx1,ny1,nx2,ny2); \ + pReg->data->numRects++; \ + assert(pReg->data->numRects<=pReg->data->size); \ +} + + +#define DOWNSIZE(reg,numRects) \ +if (((numRects) < ((reg)->data->size >> 1)) && ((reg)->data->size > 50)) \ +{ \ + RegDataPtr NewData; \ + NewData = (RegDataPtr)xrealloc((reg)->data, REGION_SZOF(numRects)); \ + if (NewData) \ + { \ + NewData->size = (numRects); \ + (reg)->data = NewData; \ + } \ +} + + +BoxRec miEmptyBox = {0, 0, 0, 0}; +RegDataRec miEmptyData = {0, 0}; + +#ifdef DEBUG +int +miPrintRegion(rgn) + RegionPtr rgn; +{ + int num, size; + register int i; + BoxPtr rects; + + num = REGION_NUM_RECTS(rgn); + size = REGION_SIZE(rgn); + rects = REGION_RECTS(rgn); + ErrorF("num: %d size: %d\n", num, size); + ErrorF("extents: %d %d %d %d\n", + rgn->extents.x1, rgn->extents.y1, rgn->extents.x2, rgn->extents.y2); + for (i = 0; i < num; i++) + ErrorF("%d %d %d %d \n", + rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2); + ErrorF("\n"); + return(num); +} + + +Bool +miRegionsEqual(reg1, reg2) + RegionPtr reg1; + RegionPtr reg2; +{ + int i; + BoxPtr rects1, rects2; + + if (reg1->extents.x1 != reg2->extents.x1) return FALSE; + if (reg1->extents.x2 != reg2->extents.x2) return FALSE; + if (reg1->extents.y1 != reg2->extents.y1) return FALSE; + if (reg1->extents.y2 != reg2->extents.y2) return FALSE; + if (REGION_NUM_RECTS(reg1) != REGION_NUM_RECTS(reg2)) return FALSE; + + rects1 = REGION_RECTS(reg1); + rects2 = REGION_RECTS(reg2); + for (i = 0; i != REGION_NUM_RECTS(reg1); i++) { + if (rects1[i].x1 != rects2[i].x1) return FALSE; + if (rects1[i].x2 != rects2[i].x2) return FALSE; + if (rects1[i].y1 != rects2[i].y1) return FALSE; + if (rects1[i].y2 != rects2[i].y2) return FALSE; + } + return TRUE; +} + +Bool +miValidRegion(reg) + RegionPtr reg; +{ + register int i, numRects; + + if ((reg->extents.x1 > reg->extents.x2) || + (reg->extents.y1 > reg->extents.y2)) + return FALSE; + numRects = REGION_NUM_RECTS(reg); + if (!numRects) + return ((reg->extents.x1 == reg->extents.x2) && + (reg->extents.y1 == reg->extents.y2) && + (reg->data->size || (reg->data == &miEmptyData))); + else if (numRects == 1) + return (!reg->data); + else + { + register BoxPtr pboxP, pboxN; + BoxRec box; + + pboxP = REGION_RECTS(reg); + box = *pboxP; + box.y2 = pboxP[numRects-1].y2; + pboxN = pboxP + 1; + for (i = numRects; --i > 0; pboxP++, pboxN++) + { + if ((pboxN->x1 >= pboxN->x2) || + (pboxN->y1 >= pboxN->y2)) + return FALSE; + if (pboxN->x1 < box.x1) + box.x1 = pboxN->x1; + if (pboxN->x2 > box.x2) + box.x2 = pboxN->x2; + if ((pboxN->y1 < pboxP->y1) || + ((pboxN->y1 == pboxP->y1) && + ((pboxN->x1 < pboxP->x2) || (pboxN->y2 != pboxP->y2)))) + return FALSE; + } + return ((box.x1 == reg->extents.x1) && + (box.x2 == reg->extents.x2) && + (box.y1 == reg->extents.y1) && + (box.y2 == reg->extents.y2)); + } +} + +#endif /* DEBUG */ + + +/***************************************************************** + * RegionCreate(rect, size) + * This routine does a simple malloc to make a structure of + * REGION of "size" number of rectangles. + *****************************************************************/ + +RegionPtr +miRegionCreate(rect, size) + BoxPtr rect; + int size; +{ + register RegionPtr pReg; + + Must_have_memory = TRUE; /* XXX */ + pReg = (RegionPtr)xalloc(sizeof(RegionRec)); + Must_have_memory = FALSE; /* XXX */ + if (rect) + { + pReg->extents = *rect; + pReg->data = (RegDataPtr)NULL; + } + else + { + pReg->extents = miEmptyBox; + if ((size > 1) && (pReg->data = xallocData(size))) + { + pReg->data->size = size; + pReg->data->numRects = 0; + } + else + pReg->data = &miEmptyData; + } + return(pReg); +} + +/***************************************************************** + * RegionInit(pReg, rect, size) + * Outer region rect is statically allocated. + *****************************************************************/ + +void +miRegionInit(pReg, rect, size) + RegionPtr pReg; + BoxPtr rect; + int size; +{ + if (rect) + { + pReg->extents = *rect; + pReg->data = (RegDataPtr)NULL; + } + else + { + pReg->extents = miEmptyBox; + if ((size > 1) && (pReg->data = xallocData(size))) + { + pReg->data->size = size; + pReg->data->numRects = 0; + } + else + pReg->data = &miEmptyData; + } +} + +void +miRegionDestroy(pReg) + RegionPtr pReg; +{ + good(pReg); + xfreeData(pReg); + xfree(pReg); +} + +void +miRegionUninit(pReg) + RegionPtr pReg; +{ + good(pReg); + xfreeData(pReg); +} + +Bool +miRectAlloc(pRgn, n) + register RegionPtr pRgn; + int n; +{ + Must_have_memory = TRUE; /* XXX */ + if (!pRgn->data) + { + n++; + pRgn->data = xallocData(n); + pRgn->data->numRects = 1; + *REGION_BOXPTR(pRgn) = pRgn->extents; + } + else if (!pRgn->data->size) + { + pRgn->data = xallocData(n); + pRgn->data->numRects = 0; + } + else + { + if (n == 1) + { + n = pRgn->data->numRects; + if (n > 500) /* XXX pick numbers out of a hat */ + n = 250; + } + n += pRgn->data->numRects; + pRgn->data = (RegDataPtr)xrealloc(pRgn->data, REGION_SZOF(n)); + } + Must_have_memory = FALSE; /* XXX */ + pRgn->data->size = n; + return TRUE; +} + +Bool +miRegionCopy(dst, src) + register RegionPtr dst; + register RegionPtr src; +{ + good(dst); + good(src); + if (dst == src) + return TRUE; + dst->extents = src->extents; + if (!src->data || !src->data->size) + { + xfreeData(dst); + dst->data = src->data; + return TRUE; + } + if (!dst->data || (dst->data->size < src->data->numRects)) + { + xfreeData(dst); + Must_have_memory = TRUE; /* XXX */ + dst->data = xallocData(src->data->numRects); + Must_have_memory = FALSE; /* XXX */ + dst->data->size = src->data->numRects; + } + dst->data->numRects = src->data->numRects; + memmove((char *)REGION_BOXPTR(dst),(char *)REGION_BOXPTR(src), + dst->data->numRects * sizeof(BoxRec)); + return TRUE; +} + + +/*====================================================================== + * Generic Region Operator + *====================================================================*/ + +/*- + *----------------------------------------------------------------------- + * miCoalesce -- + * Attempt to merge the boxes in the current band with those in the + * previous one. We are guaranteed that the current band extends to + * the end of the rects array. Used only by miRegionOp. + * + * Results: + * The new index for the previous band. + * + * Side Effects: + * If coalescing takes place: + * - rectangles in the previous band will have their y2 fields + * altered. + * - pReg->data->numRects will be decreased. + * + *----------------------------------------------------------------------- + */ +INLINE static int +miCoalesce (pReg, prevStart, curStart) + register RegionPtr pReg; /* Region to coalesce */ + int prevStart; /* Index of start of previous band */ + int curStart; /* Index of start of current band */ +{ + register BoxPtr pPrevBox; /* Current box in previous band */ + register BoxPtr pCurBox; /* Current box in current band */ + register int numRects; /* Number rectangles in both bands */ + register int y2; /* Bottom of current band */ + /* + * Figure out how many rectangles are in the band. + */ + numRects = curStart - prevStart; + assert(numRects == pReg->data->numRects - curStart); + + if (!numRects) return curStart; + + /* + * The bands may only be coalesced if the bottom of the previous + * matches the top scanline of the current. + */ + pPrevBox = REGION_BOX(pReg, prevStart); + pCurBox = REGION_BOX(pReg, curStart); + if (pPrevBox->y2 != pCurBox->y1) return curStart; + + /* + * Make sure the bands have boxes in the same places. This + * assumes that boxes have been added in such a way that they + * cover the most area possible. I.e. two boxes in a band must + * have some horizontal space between them. + */ + y2 = pCurBox->y2; + + do { + if ((pPrevBox->x1 != pCurBox->x1) || (pPrevBox->x2 != pCurBox->x2)) { + return (curStart); + } + pPrevBox++; + pCurBox++; + numRects--; + } while (numRects); + + /* + * The bands may be merged, so set the bottom y of each box + * in the previous band to the bottom y of the current band. + */ + numRects = curStart - prevStart; + pReg->data->numRects -= numRects; + do { + pPrevBox--; + pPrevBox->y2 = y2; + numRects--; + } while (numRects); + return prevStart; +} + + +/* Quicky macro to avoid trivial reject procedure calls to miCoalesce */ + +#define Coalesce(newReg, prevBand, curBand) \ + if (curBand - prevBand == newReg->data->numRects - curBand) { \ + prevBand = miCoalesce(newReg, prevBand, curBand); \ + } else { \ + prevBand = curBand; \ + } + +/*- + *----------------------------------------------------------------------- + * miAppendNonO -- + * Handle a non-overlapping band for the union and subtract operations. + * Just adds the (top/bottom-clipped) rectangles into the region. + * Doesn't have to check for subsumption or anything. + * + * Results: + * None. + * + * Side Effects: + * pReg->data->numRects is incremented and the rectangles overwritten + * with the rectangles we're passed. + * + *----------------------------------------------------------------------- + */ + +INLINE static Bool +miAppendNonO (pReg, r, rEnd, y1, y2) + register RegionPtr pReg; + register BoxPtr r; + BoxPtr rEnd; + register int y1; + register int y2; +{ + register BoxPtr pNextRect; + register int newRects; + + newRects = rEnd - r; + + assert(y1 < y2); + assert(newRects != 0); + + /* Make sure we have enough space for all rectangles to be added */ + RECTALLOC(pReg, newRects); + pNextRect = REGION_TOP(pReg); + pReg->data->numRects += newRects; + do { + assert(r->x1 < r->x2); + ADDRECT(pNextRect, r->x1, y1, r->x2, y2); + r++; + } while (r != rEnd); + + return TRUE; +} + +#define FindBand(r, rBandEnd, rEnd, ry1) \ +{ \ + ry1 = r->y1; \ + rBandEnd = r+1; \ + while ((rBandEnd != rEnd) && (rBandEnd->y1 == ry1)) { \ + rBandEnd++; \ + } \ +} + +#define AppendRegions(newReg, r, rEnd) \ +{ \ + int newRects; \ + if (newRects = rEnd - r) { \ + RECTALLOC(newReg, newRects); \ + memmove((char *)REGION_TOP(newReg),(char *)r, \ + newRects * sizeof(BoxRec)); \ + newReg->data->numRects += newRects; \ + } \ +} + +/*- + *----------------------------------------------------------------------- + * miRegionOp -- + * Apply an operation to two regions. Called by miUnion, miInverse, + * miSubtract, miIntersect.... Both regions MUST have at least one + * rectangle, and cannot be the same object. + * + * Results: + * TRUE if successful. + * + * Side Effects: + * The new region is overwritten. + * pOverlap set to TRUE if overlapFunc ever returns TRUE. + * + * Notes: + * The idea behind this function is to view the two regions as sets. + * Together they cover a rectangle of area that this function divides + * into horizontal bands where points are covered only by one region + * or by both. For the first case, the nonOverlapFunc is called with + * each the band and the band's upper and lower extents. For the + * second, the overlapFunc is called to process the entire band. It + * is responsible for clipping the rectangles in the band, though + * this function provides the boundaries. + * At the end of each band, the new region is coalesced, if possible, + * to reduce the number of rectangles in the region. + * + *----------------------------------------------------------------------- + */ +static Bool +miRegionOp(newReg, reg1, reg2, overlapFunc, appendNon1, appendNon2, pOverlap) + RegionPtr newReg; /* Place to store result */ + RegionPtr reg1; /* First region in operation */ + RegionPtr reg2; /* 2d region in operation */ + Bool (*overlapFunc)(); /* Function to call for over- + * lapping bands */ + Bool appendNon1; /* Append non-overlapping bands */ + /* in region 1 ? */ + Bool appendNon2; /* Append non-overlapping bands */ + /* in region 2 ? */ + Bool *pOverlap; +{ + register BoxPtr r1; /* Pointer into first region */ + register BoxPtr r2; /* Pointer into 2d region */ + BoxPtr r1End; /* End of 1st region */ + BoxPtr r2End; /* End of 2d region */ + short ybot; /* Bottom of intersection */ + short ytop; /* Top of intersection */ + RegDataPtr oldData; /* Old data for newReg */ + int prevBand; /* Index of start of + * previous band in newReg */ + int curBand; /* Index of start of current + * band in newReg */ + register BoxPtr r1BandEnd; /* End of current band in r1 */ + register BoxPtr r2BandEnd; /* End of current band in r2 */ + short top; /* Top of non-overlapping band */ + short bot; /* Bottom of non-overlapping band*/ + register int r1y1; /* Temps for r1->y1 and r2->y1 */ + register int r2y1; + int newSize; + int numRects; + + /* + * Initialization: + * set r1, r2, r1End and r2End appropriately, save the rectangles + * of the destination region until the end in case it's one of + * the two source regions, then mark the "new" region empty, allocating + * another array of rectangles for it to use. + */ + + r1 = REGION_RECTS(reg1); + newSize = REGION_NUM_RECTS(reg1); + r1End = r1 + newSize; + numRects = REGION_NUM_RECTS(reg2); + r2 = REGION_RECTS(reg2); + r2End = r2 + numRects; + assert(r1 != r1End); + assert(r2 != r2End); + + oldData = (RegDataPtr)NULL; + if (((newReg == reg1) && (newSize > 1)) || + ((newReg == reg2) && (numRects > 1))) + { + oldData = newReg->data; + newReg->data = &miEmptyData; + } + /* guess at new size */ + if (numRects > newSize) + newSize = numRects; + newSize <<= 1; + if (!newReg->data) + newReg->data = &miEmptyData; + else if (newReg->data->size) + newReg->data->numRects = 0; + if (newSize > newReg->data->size) + miRectAlloc(newReg, newSize); + + /* + * Initialize ybot. + * In the upcoming loop, ybot and ytop serve different functions depending + * on whether the band being handled is an overlapping or non-overlapping + * band. + * In the case of a non-overlapping band (only one of the regions + * has points in the band), ybot is the bottom of the most recent + * intersection and thus clips the top of the rectangles in that band. + * ytop is the top of the next intersection between the two regions and + * serves to clip the bottom of the rectangles in the current band. + * For an overlapping band (where the two regions intersect), ytop clips + * the top of the rectangles of both regions and ybot clips the bottoms. + */ + + ybot = min(r1->y1, r2->y1); + + /* + * prevBand serves to mark the start of the previous band so rectangles + * can be coalesced into larger rectangles. qv. miCoalesce, above. + * In the beginning, there is no previous band, so prevBand == curBand + * (curBand is set later on, of course, but the first band will always + * start at index 0). prevBand and curBand must be indices because of + * the possible expansion, and resultant moving, of the new region's + * array of rectangles. + */ + prevBand = 0; + + do { + /* + * This algorithm proceeds one source-band (as opposed to a + * destination band, which is determined by where the two regions + * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the + * rectangle after the last one in the current band for their + * respective regions. + */ + assert(r1 != r1End); + assert(r2 != r2End); + + FindBand(r1, r1BandEnd, r1End, r1y1); + FindBand(r2, r2BandEnd, r2End, r2y1); + + /* + * First handle the band that doesn't intersect, if any. + * + * Note that attention is restricted to one band in the + * non-intersecting region at once, so if a region has n + * bands between the current position and the next place it overlaps + * the other, this entire loop will be passed through n times. + */ + if (r1y1 < r2y1) { + if (appendNon1) { + top = max(r1y1, ybot); + bot = min(r1->y2, r2y1); + if (top != bot) { + curBand = newReg->data->numRects; + miAppendNonO(newReg, r1, r1BandEnd, top, bot); + Coalesce(newReg, prevBand, curBand); + } + } + ytop = r2y1; + } else if (r2y1 < r1y1) { + if (appendNon2) { + top = max(r2y1, ybot); + bot = min(r2->y2, r1y1); + if (top != bot) { + curBand = newReg->data->numRects; + miAppendNonO(newReg, r2, r2BandEnd, top, bot); + Coalesce(newReg, prevBand, curBand); + } + } + ytop = r1y1; + } else { + ytop = r1y1; + } + + /* + * Now see if we've hit an intersecting band. The two bands only + * intersect if ybot > ytop + */ + ybot = min(r1->y2, r2->y2); + if (ybot > ytop) { + curBand = newReg->data->numRects; + (* overlapFunc)(newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot, + pOverlap); + Coalesce(newReg, prevBand, curBand); + } + + /* + * If we've finished with a band (y2 == ybot) we skip forward + * in the region to the next band. + */ + if (r1->y2 == ybot) r1 = r1BandEnd; + if (r2->y2 == ybot) r2 = r2BandEnd; + + } while (r1 != r1End && r2 != r2End); + + /* + * Deal with whichever region (if any) still has rectangles left. + * + * We only need to worry about banding and coalescing for the very first + * band left. After that, we can just group all remaining boxes, + * regardless of how many bands, into one final append to the list. + */ + + if ((r1 != r1End) && appendNon1) { + /* Do first nonOverlap1Func call, which may be able to coalesce */ + FindBand(r1, r1BandEnd, r1End, r1y1); + curBand = newReg->data->numRects; + miAppendNonO(newReg, r1, r1BandEnd, max(r1y1, ybot), r1->y2); + Coalesce(newReg, prevBand, curBand); + /* Just append the rest of the boxes */ + AppendRegions(newReg, r1BandEnd, r1End); + + } else if ((r2 != r2End) && appendNon2) { + /* Do first nonOverlap2Func call, which may be able to coalesce */ + FindBand(r2, r2BandEnd, r2End, r2y1); + curBand = newReg->data->numRects; + miAppendNonO(newReg, r2, r2BandEnd, max(r2y1, ybot), r2->y2); + Coalesce(newReg, prevBand, curBand); + /* Append rest of boxes */ + AppendRegions(newReg, r2BandEnd, r2End); + } + + if (oldData) + xfree(oldData); + + if (!(numRects = newReg->data->numRects)) + { + xfreeData(newReg); + newReg->data = &miEmptyData; + } + else if (numRects == 1) + { + newReg->extents = *REGION_BOXPTR(newReg); + xfreeData(newReg); + newReg->data = (RegDataPtr)NULL; + } + else + { + DOWNSIZE(newReg, numRects); + } + + return TRUE; +} + +/*- + *----------------------------------------------------------------------- + * miSetExtents -- + * Reset the extents of a region to what they should be. Called by + * miSubtract and miIntersect as they can't figure it out along the + * way or do so easily, as miUnion can. + * + * Results: + * None. + * + * Side Effects: + * The region's 'extents' structure is overwritten. + * + *----------------------------------------------------------------------- + */ +void +miSetExtents (pReg) + register RegionPtr pReg; +{ + register BoxPtr pBox, pBoxEnd; + + if (!pReg->data) + return; + if (!pReg->data->size) + { + pReg->extents.x2 = pReg->extents.x1; + pReg->extents.y2 = pReg->extents.y1; + return; + } + + pBox = REGION_BOXPTR(pReg); + pBoxEnd = REGION_END(pReg); + + /* + * Since pBox is the first rectangle in the region, it must have the + * smallest y1 and since pBoxEnd is the last rectangle in the region, + * it must have the largest y2, because of banding. Initialize x1 and + * x2 from pBox and pBoxEnd, resp., as good things to initialize them + * to... + */ + pReg->extents.x1 = pBox->x1; + pReg->extents.y1 = pBox->y1; + pReg->extents.x2 = pBoxEnd->x2; + pReg->extents.y2 = pBoxEnd->y2; + + assert(pReg->extents.y1 < pReg->extents.y2); + while (pBox <= pBoxEnd) { + if (pBox->x1 < pReg->extents.x1) + pReg->extents.x1 = pBox->x1; + if (pBox->x2 > pReg->extents.x2) + pReg->extents.x2 = pBox->x2; + pBox++; + }; + + assert(pReg->extents.x1 < pReg->extents.x2); +} + +/*====================================================================== + * Region Intersection + *====================================================================*/ +/*- + *----------------------------------------------------------------------- + * miIntersectO -- + * Handle an overlapping band for miIntersect. + * + * Results: + * TRUE if successful. + * + * Side Effects: + * Rectangles may be added to the region. + * + *----------------------------------------------------------------------- + */ +/*ARGSUSED*/ +static Bool +miIntersectO (pReg, r1, r1End, r2, r2End, y1, y2, pOverlap) + register RegionPtr pReg; + register BoxPtr r1; + BoxPtr r1End; + register BoxPtr r2; + BoxPtr r2End; + short y1; + short y2; + Bool *pOverlap; +{ + register int x1; + register int x2; + register BoxPtr pNextRect; + + pNextRect = REGION_TOP(pReg); + + assert(y1 < y2); + assert(r1 != r1End && r2 != r2End); + + do { + x1 = max(r1->x1, r2->x1); + x2 = min(r1->x2, r2->x2); + + /* + * If there's any overlap between the two rectangles, add that + * overlap to the new region. + */ + if (x1 < x2) + NEWRECT(pReg, pNextRect, x1, y1, x2, y2); + + /* + * Advance the pointer(s) with the leftmost right side, since the next + * rectangle on that list may still overlap the other region's + * current rectangle. + */ + if (r1->x2 == x2) { + r1++; + } + if (r2->x2 == x2) { + r2++; + } + } while ((r1 != r1End) && (r2 != r2End)); + + return TRUE; +} + + +Bool +miIntersect(newReg, reg1, reg2) + register RegionPtr newReg; /* destination Region */ + register RegionPtr reg1; + register RegionPtr reg2; /* source regions */ +{ + good(reg1); + good(reg2); + good(newReg); + /* check for trivial reject */ + if (REGION_NIL(reg1) || REGION_NIL(reg2) || + !EXTENTCHECK(®1->extents, ®2->extents)) + { + /* Covers about 20% of all cases */ + xfreeData(newReg); + newReg->extents.x2 = newReg->extents.x1; + newReg->extents.y2 = newReg->extents.y1; + newReg->data = &miEmptyData; + } + else if (!reg1->data && !reg2->data) + { + /* Covers about 80% of cases that aren't trivially rejected */ + newReg->extents.x1 = max(reg1->extents.x1, reg2->extents.x1); + newReg->extents.y1 = max(reg1->extents.y1, reg2->extents.y1); + newReg->extents.x2 = min(reg1->extents.x2, reg2->extents.x2); + newReg->extents.y2 = min(reg1->extents.y2, reg2->extents.y2); + xfreeData(newReg); + newReg->data = (RegDataPtr)NULL; + } + else if (!reg2->data && SUBSUMES(®2->extents, ®1->extents)) + { + return miRegionCopy(newReg, reg1); + } + else if (!reg1->data && SUBSUMES(®1->extents, ®2->extents)) + { + return miRegionCopy(newReg, reg2); + } + else if (reg1 == reg2) + { + return miRegionCopy(newReg, reg1); + } + else + { + /* General purpose intersection */ + Bool overlap; /* result ignored */ + if (!miRegionOp(newReg, reg1, reg2, miIntersectO, FALSE, FALSE, + &overlap)) + return FALSE; + miSetExtents(newReg); + } + + good(newReg); + return(TRUE); +} + +#define MERGERECT(r) \ +{ \ + if (r->x1 <= x2) { \ + /* Merge with current rectangle */ \ + if (r->x1 < x2) *pOverlap = TRUE; \ + if (x2 < r->x2) x2 = r->x2; \ + } else { \ + /* Add current rectangle, start new one */ \ + NEWRECT(pReg, pNextRect, x1, y1, x2, y2); \ + x1 = r->x1; \ + x2 = r->x2; \ + } \ + r++; \ +} + +/*====================================================================== + * Region Union + *====================================================================*/ + +/*- + *----------------------------------------------------------------------- + * miUnionO -- + * Handle an overlapping band for the union operation. Picks the + * left-most rectangle each time and merges it into the region. + * + * Results: + * TRUE if successful. + * + * Side Effects: + * pReg is overwritten. + * pOverlap is set to TRUE if any boxes overlap. + * + *----------------------------------------------------------------------- + */ +static Bool +miUnionO (pReg, r1, r1End, r2, r2End, y1, y2, pOverlap) + register RegionPtr pReg; + register BoxPtr r1; + BoxPtr r1End; + register BoxPtr r2; + BoxPtr r2End; + short y1; + short y2; + Bool *pOverlap; +{ + register BoxPtr pNextRect; + register int x1; /* left and right side of current union */ + register int x2; + + assert (y1 < y2); + assert(r1 != r1End && r2 != r2End); + + pNextRect = REGION_TOP(pReg); + + /* Start off current rectangle */ + if (r1->x1 < r2->x1) + { + x1 = r1->x1; + x2 = r1->x2; + r1++; + } + else + { + x1 = r2->x1; + x2 = r2->x2; + r2++; + } + while (r1 != r1End && r2 != r2End) + { + if (r1->x1 < r2->x1) MERGERECT(r1) else MERGERECT(r2); + } + + /* Finish off whoever (if any) is left */ + if (r1 != r1End) + { + do + { + MERGERECT(r1); + } while (r1 != r1End); + } + else if (r2 != r2End) + { + do + { + MERGERECT(r2); + } while (r2 != r2End); + } + + /* Add current rectangle */ + NEWRECT(pReg, pNextRect, x1, y1, x2, y2); + + return TRUE; +} + +Bool +miUnion(newReg, reg1, reg2) + RegionPtr newReg; /* destination Region */ + register RegionPtr reg1; + register RegionPtr reg2; /* source regions */ +{ + Bool overlap; /* result ignored */ + + /* Return TRUE if some overlap between reg1, reg2 */ + good(reg1); + good(reg2); + good(newReg); + /* checks all the simple cases */ + + /* + * Region 1 and 2 are the same + */ + if (reg1 == reg2) + { + return miRegionCopy(newReg, reg1); + } + + /* + * Region 1 is empty + */ + if (REGION_NIL(reg1)) + { + if (newReg != reg2) + return miRegionCopy(newReg, reg2); + return TRUE; + } + + /* + * Region 2 is empty + */ + if (REGION_NIL(reg2)) + { + if (newReg != reg1) + return miRegionCopy(newReg, reg1); + return TRUE; + } + + /* + * Region 1 completely subsumes region 2 + */ + if (!reg1->data && SUBSUMES(®1->extents, ®2->extents)) + { + if (newReg != reg1) + return miRegionCopy(newReg, reg1); + return TRUE; + } + + /* + * Region 2 completely subsumes region 1 + */ + if (!reg2->data && SUBSUMES(®2->extents, ®1->extents)) + { + if (newReg != reg2) + return miRegionCopy(newReg, reg2); + return TRUE; + } + + if (!miRegionOp(newReg, reg1, reg2, miUnionO, TRUE, TRUE, &overlap)) + return FALSE; + + newReg->extents.x1 = min(reg1->extents.x1, reg2->extents.x1); + newReg->extents.y1 = min(reg1->extents.y1, reg2->extents.y1); + newReg->extents.x2 = max(reg1->extents.x2, reg2->extents.x2); + newReg->extents.y2 = max(reg1->extents.y2, reg2->extents.y2); + good(newReg); + return TRUE; +} + + +/*====================================================================== + * Batch Rectangle Union + *====================================================================*/ + +/*- + *----------------------------------------------------------------------- + * miRegionAppend -- + * + * "Append" the rgn rectangles onto the end of dstrgn, maintaining + * knowledge of YX-banding when it's easy. Otherwise, dstrgn just + * becomes a non-y-x-banded random collection of rectangles, and not + * yet a true region. After a sequence of appends, the caller must + * call miRegionValidate to ensure that a valid region is constructed. + * + * Results: + * TRUE if successful. + * + * Side Effects: + * dstrgn is modified if rgn has rectangles. + * + */ +Bool +miRegionAppend(dstrgn, rgn) + register RegionPtr dstrgn; + register RegionPtr rgn; +{ + int numRects, dnumRects, size; + BoxPtr new, old; + Bool prepend; + + if (!rgn->data && (dstrgn->data == &miEmptyData)) + { + dstrgn->extents = rgn->extents; + dstrgn->data = (RegDataPtr)NULL; + return TRUE; + } + + numRects = REGION_NUM_RECTS(rgn); + if (!numRects) + return TRUE; + prepend = FALSE; + size = numRects; + dnumRects = REGION_NUM_RECTS(dstrgn); + if (!dnumRects && (size < 200)) + size = 200; /* XXX pick numbers out of a hat */ + RECTALLOC(dstrgn, size); + old = REGION_RECTS(rgn); + if (!dnumRects) + dstrgn->extents = rgn->extents; + else if (dstrgn->extents.x2 > dstrgn->extents.x1) + { + register BoxPtr first, last; + + first = old; + last = REGION_BOXPTR(dstrgn) + (dnumRects - 1); + if ((first->y1 > last->y2) || + ((first->y1 == last->y1) && (first->y2 == last->y2) && + (first->x1 > last->x2))) + { + if (rgn->extents.x1 < dstrgn->extents.x1) + dstrgn->extents.x1 = rgn->extents.x1; + if (rgn->extents.x2 > dstrgn->extents.x2) + dstrgn->extents.x2 = rgn->extents.x2; + dstrgn->extents.y2 = rgn->extents.y2; + } + else + { + first = REGION_BOXPTR(dstrgn); + last = old + (numRects - 1); + if ((first->y1 > last->y2) || + ((first->y1 == last->y1) && (first->y2 == last->y2) && + (first->x1 > last->x2))) + { + prepend = TRUE; + if (rgn->extents.x1 < dstrgn->extents.x1) + dstrgn->extents.x1 = rgn->extents.x1; + if (rgn->extents.x2 > dstrgn->extents.x2) + dstrgn->extents.x2 = rgn->extents.x2; + dstrgn->extents.y1 = rgn->extents.y1; + } + else + dstrgn->extents.x2 = dstrgn->extents.x1; + } + } + if (prepend) + { + new = REGION_BOX(dstrgn, numRects); + if (dnumRects == 1) + *new = *REGION_BOXPTR(dstrgn); + else + memmove((char *)new,(char *)REGION_BOXPTR(dstrgn), + dnumRects * sizeof(BoxRec)); + new = REGION_BOXPTR(dstrgn); + } + else + new = REGION_BOXPTR(dstrgn) + dnumRects; + if (numRects == 1) + *new = *old; + else + memmove((char *)new, (char *)old, numRects * sizeof(BoxRec)); + dstrgn->data->numRects += numRects; + return TRUE; +} + + +#define ExchangeRects(a, b) \ +{ \ + BoxRec t; \ + t = rects[a]; \ + rects[a] = rects[b]; \ + rects[b] = t; \ +} + +static void +QuickSortRects(rects, numRects) + register BoxRec rects[]; + register int numRects; +{ + register int y1; + register int x1; + register int i, j; + register BoxPtr r; + + /* Always called with numRects > 1 */ + + do + { + if (numRects == 2) + { + if (rects[0].y1 > rects[1].y1 || + (rects[0].y1 == rects[1].y1 && rects[0].x1 > rects[1].x1)) + ExchangeRects(0, 1); + return; + } + + /* Choose partition element, stick in location 0 */ + ExchangeRects(0, numRects >> 1); + y1 = rects[0].y1; + x1 = rects[0].x1; + + /* Partition array */ + i = 0; + j = numRects; + do + { + r = &(rects[i]); + do + { + r++; + i++; + } while (i != numRects && + (r->y1 < y1 || (r->y1 == y1 && r->x1 < x1))); + r = &(rects[j]); + do + { + r--; + j--; + } while (y1 < r->y1 || (y1 == r->y1 && x1 < r->x1)); + if (i < j) + ExchangeRects(i, j); + } while (i < j); + + /* Move partition element back to middle */ + ExchangeRects(0, j); + + /* Recurse */ + if (numRects-j-1 > 1) + QuickSortRects(&rects[j+1], numRects-j-1); + numRects = j; + } while (numRects > 1); +} + +/*- + *----------------------------------------------------------------------- + * miRegionValidate -- + * + * Take a ``region'' which is a non-y-x-banded random collection of + * rectangles, and compute a nice region which is the union of all the + * rectangles. + * + * Results: + * TRUE if successful. + * + * Side Effects: + * The passed-in ``region'' may be modified. + * pOverlap set to TRUE if any retangles overlapped, else FALSE; + * + * Strategy: + * Step 1. Sort the rectangles into ascending order with primary key y1 + * and secondary key x1. + * + * Step 2. Split the rectangles into the minimum number of proper y-x + * banded regions. This may require horizontally merging + * rectangles, and vertically coalescing bands. With any luck, + * this step in an identity tranformation (ala the Box widget), + * or a coalescing into 1 box (ala Menus). + * + * Step 3. Merge the separate regions down to a single region by calling + * miUnion. Maximize the work each miUnion call does by using + * a binary merge. + * + *----------------------------------------------------------------------- + */ + +Bool +miRegionValidate(badreg, pOverlap) + RegionPtr badreg; + Bool *pOverlap; +{ + /* Descriptor for regions under construction in Step 2. */ + typedef struct { + RegionRec reg; + int prevBand; + int curBand; + } RegionInfo; + + int numRects; /* Original numRects for badreg */ + RegionInfo *ri; /* Array of current regions */ + int numRI; /* Number of entries used in ri */ + int sizeRI; /* Number of entries available in ri */ + int i; /* Index into rects */ + register int j; /* Index into ri */ + register RegionInfo *rit; /* &ri[j] */ + register RegionPtr reg; /* ri[j].reg */ + register BoxPtr box; /* Current box in rects */ + register BoxPtr riBox; /* Last box in ri[j].reg */ + register RegionPtr hreg; /* ri[j_half].reg */ + + *pOverlap = FALSE; + if (!badreg->data) + { + good(badreg); + return TRUE; + } + numRects = badreg->data->numRects; + if (!numRects) + { + good(badreg); + return TRUE; + } + if (badreg->extents.x1 < badreg->extents.x2) + { + if ((numRects) == 1) + { + xfreeData(badreg); + badreg->data = (RegDataPtr) NULL; + } + else + { + DOWNSIZE(badreg, numRects); + } + good(badreg); + return TRUE; + } + + /* Step 1: Sort the rects array into ascending (y1, x1) order */ + QuickSortRects(REGION_BOXPTR(badreg), numRects); + + /* Step 2: Scatter the sorted array into the minimum number of regions */ + + /* Set up the first region to be the first rectangle in badreg */ + /* Note that step 2 code will never overflow the ri[0].reg rects array */ + Must_have_memory = TRUE; /* XXX */ + ri = (RegionInfo *) xalloc(4 * sizeof(RegionInfo)); + Must_have_memory = FALSE; /* XXX */ + sizeRI = 4; + numRI = 1; + ri[0].prevBand = 0; + ri[0].curBand = 0; + ri[0].reg = *badreg; + box = REGION_BOXPTR(&ri[0].reg); + ri[0].reg.extents = *box; + ri[0].reg.data->numRects = 1; + + /* Now scatter rectangles into the minimum set of valid regions. If the + next rectangle to be added to a region would force an existing rectangle + in the region to be split up in order to maintain y-x banding, just + forget it. Try the next region. If it doesn't fit cleanly into any + region, make a new one. */ + + for (i = numRects; --i > 0;) + { + box++; + /* Look for a region to append box to */ + for (j = numRI, rit = ri; --j >= 0; rit++) + { + reg = &rit->reg; + riBox = REGION_END(reg); + + if (box->y1 == riBox->y1 && box->y2 == riBox->y2) + { + /* box is in same band as riBox. Merge or append it */ + if (box->x1 <= riBox->x2) + { + /* Merge it with riBox */ + if (box->x1 < riBox->x2) *pOverlap = TRUE; + if (box->x2 > riBox->x2) riBox->x2 = box->x2; + } + else + { + RECTALLOC(reg, 1); + *REGION_TOP(reg) = *box; + reg->data->numRects++; + } + goto NextRect; /* So sue me */ + } + else if (box->y1 >= riBox->y2) + { + /* Put box into new band */ + if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2; + if (reg->extents.x1 > box->x1) reg->extents.x1 = box->x1; + Coalesce(reg, rit->prevBand, rit->curBand); + rit->curBand = reg->data->numRects; + RECTALLOC(reg, 1); + *REGION_TOP(reg) = *box; + reg->data->numRects++; + goto NextRect; + } + /* Well, this region was inappropriate. Try the next one. */ + } /* for j */ + + /* Uh-oh. No regions were appropriate. Create a new one. */ + if (sizeRI == numRI) + { + /* Oops, allocate space for new region information */ + sizeRI <<= 1; + Must_have_memory = TRUE; /* XXX */ + ri = (RegionInfo *) xrealloc(ri, sizeRI * sizeof(RegionInfo)); + Must_have_memory = FALSE; /* XXX */ + rit = &ri[numRI]; + } + numRI++; + rit->prevBand = 0; + rit->curBand = 0; + rit->reg.extents = *box; + rit->reg.data = (RegDataPtr)NULL; + miRectAlloc(&rit->reg, (i+numRI) / numRI); /* MUST force allocation */ +NextRect: ; + } /* for i */ + + /* Make a final pass over each region in order to Coalesce and set + extents.x2 and extents.y2 */ + + for (j = numRI, rit = ri; --j >= 0; rit++) + { + reg = &rit->reg; + riBox = REGION_END(reg); + reg->extents.y2 = riBox->y2; + if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2; + Coalesce(reg, rit->prevBand, rit->curBand); + if (reg->data->numRects == 1) /* keep unions happy below */ + { + xfreeData(reg); + reg->data = (RegDataPtr)NULL; + } + } + + /* Step 3: Union all regions into a single region */ + while (numRI > 1) + { + int half = numRI/2; + for (j = numRI & 1; j < (half + (numRI & 1)); j++) + { + reg = &ri[j].reg; + hreg = &ri[j+half].reg; + miRegionOp(reg, reg, hreg, miUnionO, TRUE, TRUE, pOverlap); + if (hreg->extents.x1 < reg->extents.x1) + reg->extents.x1 = hreg->extents.x1; + if (hreg->extents.y1 < reg->extents.y1) + reg->extents.y1 = hreg->extents.y1; + if (hreg->extents.x2 > reg->extents.x2) + reg->extents.x2 = hreg->extents.x2; + if (hreg->extents.y2 > reg->extents.y2) + reg->extents.y2 = hreg->extents.y2; + xfreeData(hreg); + } + numRI -= half; + } + *badreg = ri[0].reg; + xfree(ri); + good(badreg); + return TRUE; +} + +RegionPtr +miRectsToRegion(nrects, prect, ctype) + int nrects; + register xRectangle *prect; + int ctype; +{ + register RegionPtr pRgn; + register RegDataPtr pData; + register BoxPtr pBox; + register int i; + int x1, y1, x2, y2; + + pRgn = miRegionCreate(NullBox, 0); + if (!nrects) + return pRgn; + if (nrects == 1) + { + x1 = prect->x; + y1 = prect->y; + if ((x2 = x1 + (int) prect->width) > MAXSHORT) + x2 = MAXSHORT; + if ((y2 = y1 + (int) prect->height) > MAXSHORT) + y2 = MAXSHORT; + if (x1 != x2 && y1 != y2) + { + pRgn->extents.x1 = x1; + pRgn->extents.y1 = y1; + pRgn->extents.x2 = x2; + pRgn->extents.y2 = y2; + pRgn->data = (RegDataPtr)NULL; + } + return pRgn; + } + Must_have_memory = TRUE; /* XXX */ + pData = xallocData(nrects); + pBox = (BoxPtr) (pData + 1); + Must_have_memory = FALSE; /* XXX */ + for (i = nrects; --i >= 0; prect++) + { + x1 = prect->x; + y1 = prect->y; + if ((x2 = x1 + (int) prect->width) > MAXSHORT) + x2 = MAXSHORT; + if ((y2 = y1 + (int) prect->height) > MAXSHORT) + y2 = MAXSHORT; + if (x1 != x2 && y1 != y2) + { + pBox->x1 = x1; + pBox->y1 = y1; + pBox->x2 = x2; + pBox->y2 = y2; + pBox++; + } + } + if (pBox != (BoxPtr) (pData + 1)) + { + pData->size = nrects; + pData->numRects = pBox - (BoxPtr) (pData + 1); + pRgn->data = pData; + if (ctype != CT_YXBANDED) + { + Bool overlap; /* result ignored */ + pRgn->extents.x1 = pRgn->extents.x2 = 0; + miRegionValidate(pRgn, &overlap); + } + else + miSetExtents(pRgn); + good(pRgn); + } + else + { + xfree (pData); + } + return pRgn; +} + +/*====================================================================== + * Region Subtraction + *====================================================================*/ + + +/*- + *----------------------------------------------------------------------- + * miSubtractO -- + * Overlapping band subtraction. x1 is the left-most point not yet + * checked. + * + * Results: + * TRUE if successful. + * + * Side Effects: + * pReg may have rectangles added to it. + * + *----------------------------------------------------------------------- + */ +/*ARGSUSED*/ +static Bool +miSubtractO (pReg, r1, r1End, r2, r2End, y1, y2, pOverlap) + register RegionPtr pReg; + register BoxPtr r1; + BoxPtr r1End; + register BoxPtr r2; + BoxPtr r2End; + register int y1; + int y2; + Bool *pOverlap; +{ + register BoxPtr pNextRect; + register int x1; + + x1 = r1->x1; + + assert(y1<y2); + assert(r1 != r1End && r2 != r2End); + + pNextRect = REGION_TOP(pReg); + + do + { + if (r2->x2 <= x1) + { + /* + * Subtrahend entirely to left of minuend: go to next subtrahend. + */ + r2++; + } + else if (r2->x1 <= x1) + { + /* + * Subtrahend preceeds minuend: nuke left edge of minuend. + */ + x1 = r2->x2; + if (x1 >= r1->x2) + { + /* + * Minuend completely covered: advance to next minuend and + * reset left fence to edge of new minuend. + */ + r1++; + if (r1 != r1End) + x1 = r1->x1; + } + else + { + /* + * Subtrahend now used up since it doesn't extend beyond + * minuend + */ + r2++; + } + } + else if (r2->x1 < r1->x2) + { + /* + * Left part of subtrahend covers part of minuend: add uncovered + * part of minuend to region and skip to next subtrahend. + */ + assert(x1<r2->x1); + NEWRECT(pReg, pNextRect, x1, y1, r2->x1, y2); + + x1 = r2->x2; + if (x1 >= r1->x2) + { + /* + * Minuend used up: advance to new... + */ + r1++; + if (r1 != r1End) + x1 = r1->x1; + } + else + { + /* + * Subtrahend used up + */ + r2++; + } + } + else + { + /* + * Minuend used up: add any remaining piece before advancing. + */ + if (r1->x2 > x1) + NEWRECT(pReg, pNextRect, x1, y1, r1->x2, y2); + r1++; + if (r1 != r1End) + x1 = r1->x1; + } + } while ((r1 != r1End) && (r2 != r2End)); + + + /* + * Add remaining minuend rectangles to region. + */ + while (r1 != r1End) + { + assert(x1<r1->x2); + NEWRECT(pReg, pNextRect, x1, y1, r1->x2, y2); + r1++; + if (r1 != r1End) + x1 = r1->x1; + } + return TRUE; +} + +/*- + *----------------------------------------------------------------------- + * miSubtract -- + * Subtract regS from regM and leave the result in regD. + * S stands for subtrahend, M for minuend and D for difference. + * + * Results: + * TRUE if successful. + * + * Side Effects: + * regD is overwritten. + * + *----------------------------------------------------------------------- + */ +Bool +miSubtract(regD, regM, regS) + register RegionPtr regD; + register RegionPtr regM; + register RegionPtr regS; +{ + Bool overlap; /* result ignored */ + + good(regM); + good(regS); + good(regD); + /* check for trivial rejects */ + if (REGION_NIL(regM) || REGION_NIL(regS) || + !EXTENTCHECK(®M->extents, ®S->extents)) + { + return miRegionCopy(regD, regM); + } + else if (regM == regS) + { + xfreeData(regD); + regD->extents.x2 = regD->extents.x1; + regD->extents.y2 = regD->extents.y1; + regD->data = &miEmptyData; + return TRUE; + } + + /* Add those rectangles in region 1 that aren't in region 2, + do yucky substraction for overlaps, and + just throw away rectangles in region 2 that aren't in region 1 */ + if (!miRegionOp(regD, regM, regS, miSubtractO, TRUE, FALSE, &overlap)) + return FALSE; + + /* + * Can't alter RegD's extents before we call miRegionOp because + * it might be one of the source regions and miRegionOp depends + * on the extents of those regions being unaltered. Besides, this + * way there's no checking against rectangles that will be nuked + * due to coalescing, so we have to examine fewer rectangles. + */ + miSetExtents(regD); + good(regD); + return TRUE; +} + +/*====================================================================== + * Region Inversion + *====================================================================*/ + +/*- + *----------------------------------------------------------------------- + * miInverse -- + * Take a region and a box and return a region that is everything + * in the box but not in the region. The careful reader will note + * that this is the same as subtracting the region from the box... + * + * Results: + * TRUE. + * + * Side Effects: + * newReg is overwritten. + * + *----------------------------------------------------------------------- + */ +Bool +miInverse(newReg, reg1, invRect) + RegionPtr newReg; /* Destination region */ + RegionPtr reg1; /* Region to invert */ + BoxPtr invRect; /* Bounding box for inversion */ +{ + RegionRec invReg; /* Quick and dirty region made from the + * bounding box */ + Bool overlap; /* result ignored */ + + good(reg1); + good(newReg); + /* check for trivial rejects */ + if (REGION_NIL(reg1) || !EXTENTCHECK(invRect, ®1->extents)) + { + newReg->extents = *invRect; + xfreeData(newReg); + newReg->data = (RegDataPtr)NULL; + return TRUE; + } + + /* Add those rectangles in region 1 that aren't in region 2, + do yucky substraction for overlaps, and + just throw away rectangles in region 2 that aren't in region 1 */ + invReg.extents = *invRect; + invReg.data = (RegDataPtr)NULL; + if (!miRegionOp(newReg, &invReg, reg1, miSubtractO, TRUE, FALSE, &overlap)) + return FALSE; + + /* + * Can't alter newReg's extents before we call miRegionOp because + * it might be one of the source regions and miRegionOp depends + * on the extents of those regions being unaltered. Besides, this + * way there's no checking against rectangles that will be nuked + * due to coalescing, so we have to examine fewer rectangles. + */ + miSetExtents(newReg); + good(newReg); + return TRUE; +} + +/* + * RectIn(region, rect) + * This routine takes a pointer to a region and a pointer to a box + * and determines if the box is outside/inside/partly inside the region. + * + * The idea is to travel through the list of rectangles trying to cover the + * passed box with them. Anytime a piece of the rectangle isn't covered + * by a band of rectangles, partOut is set TRUE. Any time a rectangle in + * the region covers part of the box, partIn is set TRUE. The process ends + * when either the box has been completely covered (we reached a band that + * doesn't overlap the box, partIn is TRUE and partOut is false), the + * box has been partially covered (partIn == partOut == TRUE -- because of + * the banding, the first time this is true we know the box is only + * partially in the region) or is outside the region (we reached a band + * that doesn't overlap the box at all and partIn is false) + */ + +int +miRectIn(region, prect) + register RegionPtr region; + register BoxPtr prect; +{ + register int x; + register int y; + register BoxPtr pbox; + register BoxPtr pboxEnd; + int partIn, partOut; + int numRects; + + good(region); + numRects = REGION_NUM_RECTS(region); + /* useful optimization */ + if (!numRects || !EXTENTCHECK(®ion->extents, prect)) + return(rgnOUT); + + if (numRects == 1) + { + /* We know that it must be rgnIN or rgnPART */ + if (SUBSUMES(®ion->extents, prect)) + return(rgnIN); + else + return(rgnPART); + } + + partOut = FALSE; + partIn = FALSE; + + /* (x,y) starts at upper left of rect, moving to the right and down */ + x = prect->x1; + y = prect->y1; + + /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */ + for (pbox = REGION_BOXPTR(region), pboxEnd = pbox + numRects; + pbox != pboxEnd; + pbox++) + { + + if (pbox->y2 <= y) + continue; /* getting up to speed or skipping remainder of band */ + + if (pbox->y1 > y) + { + partOut = TRUE; /* missed part of rectangle above */ + if (partIn || (pbox->y1 >= prect->y2)) + break; + y = pbox->y1; /* x guaranteed to be == prect->x1 */ + } + + if (pbox->x2 <= x) + continue; /* not far enough over yet */ + + if (pbox->x1 > x) + { + partOut = TRUE; /* missed part of rectangle to left */ + if (partIn) + break; + } + + if (pbox->x1 < prect->x2) + { + partIn = TRUE; /* definitely overlap */ + if (partOut) + break; + } + + if (pbox->x2 >= prect->x2) + { + y = pbox->y2; /* finished with this band */ + if (y >= prect->y2) + break; + x = prect->x1; /* reset x out to left again */ + } + else + { + /* + * Because boxes in a band are maximal width, if the first box + * to overlap the rectangle doesn't completely cover it in that + * band, the rectangle must be partially out, since some of it + * will be uncovered in that band. partIn will have been set true + * by now... + */ + partOut = TRUE; + break; + } + } + + return(partIn ? ((y < prect->y2) ? rgnPART : rgnIN) : rgnOUT); +} + +/* TranslateRegion(pReg, x, y) + translates in place +*/ + +void +miTranslateRegion(pReg, x, y) + register RegionPtr pReg; + register int x; + register int y; +{ + int x1, x2, y1, y2; + register int nbox; + register BoxPtr pbox; + + good(pReg); + pReg->extents.x1 = x1 = pReg->extents.x1 + x; + pReg->extents.y1 = y1 = pReg->extents.y1 + y; + pReg->extents.x2 = x2 = pReg->extents.x2 + x; + pReg->extents.y2 = y2 = pReg->extents.y2 + y; + if (((x1 - MINSHORT)|(y1 - MINSHORT)|(MAXSHORT - x2)|(MAXSHORT - y2)) >= 0) + { + if (pReg->data && (nbox = pReg->data->numRects)) + { + for (pbox = REGION_BOXPTR(pReg); nbox--; pbox++) + { + pbox->x1 += x; + pbox->y1 += y; + pbox->x2 += x; + pbox->y2 += y; + } + } + return; + } + if (((x2 - MINSHORT)|(y2 - MINSHORT)|(MAXSHORT - x1)|(MAXSHORT - y1)) <= 0) + { + pReg->extents.x2 = pReg->extents.x1; + pReg->extents.y2 = pReg->extents.y1; + xfreeData(pReg); + pReg->data = &miEmptyData; + return; + } + if (x1 < MINSHORT) + pReg->extents.x1 = MINSHORT; + else if (x2 > MAXSHORT) + pReg->extents.x2 = MAXSHORT; + if (y1 < MINSHORT) + pReg->extents.y1 = MINSHORT; + else if (y2 > MAXSHORT) + pReg->extents.y2 = MAXSHORT; + if (pReg->data && (nbox = pReg->data->numRects)) + { + register BoxPtr pboxout; + + for (pboxout = pbox = REGION_BOXPTR(pReg); nbox--; pbox++) + { + pboxout->x1 = x1 = pbox->x1 + x; + pboxout->y1 = y1 = pbox->y1 + y; + pboxout->x2 = x2 = pbox->x2 + x; + pboxout->y2 = y2 = pbox->y2 + y; + if (((x2 - MINSHORT)|(y2 - MINSHORT)| + (MAXSHORT - x1)|(MAXSHORT - y1)) <= 0) + { + pReg->data->numRects--; + continue; + } + if (x1 < MINSHORT) + pboxout->x1 = MINSHORT; + else if (x2 > MAXSHORT) + pboxout->x2 = MAXSHORT; + if (y1 < MINSHORT) + pboxout->y1 = MINSHORT; + else if (y2 > MAXSHORT) + pboxout->y2 = MAXSHORT; + pboxout++; + } + if (pboxout != pbox) + { + if (pReg->data->numRects == 1) + { + pReg->extents = *REGION_BOXPTR(pReg); + xfreeData(pReg); + pReg->data = (RegDataPtr)NULL; + } + else + miSetExtents(pReg); + } + } +} + +void +miRegionReset(pReg, pBox) + RegionPtr pReg; + BoxPtr pBox; +{ + good(pReg); + assert(pBox->x1<=pBox->x2); + assert(pBox->y1<=pBox->y2); + pReg->extents = *pBox; + xfreeData(pReg); + pReg->data = (RegDataPtr)NULL; +} + +Bool +miPointInRegion(pReg, x, y, box) + register RegionPtr pReg; + register int x, y; + BoxPtr box; /* "return" value */ +{ + register BoxPtr pbox, pboxEnd; + int numRects; + + good(pReg); + numRects = REGION_NUM_RECTS(pReg); + if (!numRects || !INBOX(&pReg->extents, x, y)) + return(FALSE); + if (numRects == 1) + { + *box = pReg->extents; + return(TRUE); + } + for (pbox = REGION_BOXPTR(pReg), pboxEnd = pbox + numRects; + pbox != pboxEnd; + pbox++) + { + if (y >= pbox->y2) + continue; /* not there yet */ + if ((y < pbox->y1) || (x < pbox->x1)) + break; /* missed it */ + if (x >= pbox->x2) + continue; /* not there yet */ + *box = *pbox; + return(TRUE); + } + return(FALSE); +} + +Bool +miRegionNotEmpty(pReg) + RegionPtr pReg; +{ + good(pReg); + return(!REGION_NIL(pReg)); +} + + +void +miRegionEmpty(pReg) + RegionPtr pReg; +{ + good(pReg); + xfreeData(pReg); + pReg->extents.x2 = pReg->extents.x1; + pReg->extents.y2 = pReg->extents.y1; + pReg->data = &miEmptyData; +} + +BoxPtr +miRegionExtents(pReg) + RegionPtr pReg; +{ + good(pReg); + return(&pReg->extents); +} + +#define ExchangeSpans(a, b) \ +{ \ + DDXPointRec tpt; \ + register int tw; \ + \ + tpt = spans[a]; spans[a] = spans[b]; spans[b] = tpt; \ + tw = widths[a]; widths[a] = widths[b]; widths[b] = tw; \ +} + +/* ||| I should apply the merge sort code to rectangle sorting above, and see + if mapping time can be improved. But right now I've been at work 12 hours, + so forget it. +*/ + +static void QuickSortSpans(spans, widths, numSpans) + register DDXPointRec spans[]; + register int widths[]; + register int numSpans; +{ + register int y; + register int i, j, m; + register DDXPointPtr r; + + /* Always called with numSpans > 1 */ + /* Sorts only by y, doesn't bother to sort by x */ + + do + { + if (numSpans < 9) + { + /* Do insertion sort */ + register int yprev; + + yprev = spans[0].y; + i = 1; + do + { /* while i != numSpans */ + y = spans[i].y; + if (yprev > y) + { + /* spans[i] is out of order. Move into proper location. */ + DDXPointRec tpt; + int tw, k; + + for (j = 0; y >= spans[j].y; j++) {} + tpt = spans[i]; + tw = widths[i]; + for (k = i; k != j; k--) + { + spans[k] = spans[k-1]; + widths[k] = widths[k-1]; + } + spans[j] = tpt; + widths[j] = tw; + y = spans[i].y; + } /* if out of order */ + yprev = y; + i++; + } while (i != numSpans); + return; + } + + /* Choose partition element, stick in location 0 */ + m = numSpans / 2; + if (spans[m].y > spans[0].y) ExchangeSpans(m, 0); + if (spans[m].y > spans[numSpans-1].y) ExchangeSpans(m, numSpans-1); + if (spans[m].y > spans[0].y) ExchangeSpans(m, 0); + y = spans[0].y; + + /* Partition array */ + i = 0; + j = numSpans; + do + { + r = &(spans[i]); + do + { + r++; + i++; + } while (i != numSpans && r->y < y); + r = &(spans[j]); + do + { + r--; + j--; + } while (y < r->y); + if (i < j) + ExchangeSpans(i, j); + } while (i < j); + + /* Move partition element back to middle */ + ExchangeSpans(0, j); + + /* Recurse */ + if (numSpans-j-1 > 1) + QuickSortSpans(&spans[j+1], &widths[j+1], numSpans-j-1); + numSpans = j; + } while (numSpans > 1); +} + +#define NextBand() \ +{ \ + clipy1 = pboxBandStart->y1; \ + clipy2 = pboxBandStart->y2; \ + pboxBandEnd = pboxBandStart + 1; \ + while (pboxBandEnd != pboxLast && pboxBandEnd->y1 == clipy1) { \ + pboxBandEnd++; \ + } \ + for (; ppt != pptLast && ppt->y < clipy1; ppt++, pwidth++) {} \ +} + +/* + Clip a list of scanlines to a region. The caller has allocated the + space. FSorted is non-zero if the scanline origins are in ascending + order. + returns the number of new, clipped scanlines. +*/ + +int +miClipSpans(prgnDst, ppt, pwidth, nspans, pptNew, pwidthNew, fSorted) + RegionPtr prgnDst; + register DDXPointPtr ppt; + register int *pwidth; + int nspans; + register DDXPointPtr pptNew; + int *pwidthNew; + int fSorted; +{ + register DDXPointPtr pptLast; + int *pwidthNewStart; /* the vengeance of Xerox! */ + register int y, x1, x2; + register int numRects; + + good(prgnDst); + pptLast = ppt + nspans; + pwidthNewStart = pwidthNew; + + if (!prgnDst->data) + { + /* Do special fast code with clip boundaries in registers(?) */ + /* It doesn't pay much to make use of fSorted in this case, + so we lump everything together. */ + + register int clipx1, clipx2, clipy1, clipy2; + + clipx1 = prgnDst->extents.x1; + clipy1 = prgnDst->extents.y1; + clipx2 = prgnDst->extents.x2; + clipy2 = prgnDst->extents.y2; + + for (; ppt != pptLast; ppt++, pwidth++) + { + y = ppt->y; + x1 = ppt->x; + if (clipy1 <= y && y < clipy2) + { + x2 = x1 + *pwidth; + if (x1 < clipx1) x1 = clipx1; + if (x2 > clipx2) x2 = clipx2; + if (x1 < x2) + { + /* part of span in clip rectangle */ + pptNew->x = x1; + pptNew->y = y; + *pwidthNew = x2 - x1; + pptNew++; + pwidthNew++; + } + } + } /* end for */ + + } + else if (numRects = prgnDst->data->numRects) + { + /* Have to clip against many boxes */ + BoxPtr pboxBandStart, pboxBandEnd; + register BoxPtr pbox; + register BoxPtr pboxLast; + register int clipy1, clipy2; + + /* In this case, taking advantage of sorted spans gains more than + the sorting costs. */ + if ((! fSorted) && (nspans > 1)) + QuickSortSpans(ppt, pwidth, nspans); + + pboxBandStart = REGION_BOXPTR(prgnDst); + pboxLast = pboxBandStart + numRects; + + NextBand(); + + for (; ppt != pptLast; ) + { + y = ppt->y; + if (y < clipy2) + { + /* span is in the current band */ + pbox = pboxBandStart; + x1 = ppt->x; + x2 = x1 + *pwidth; + do + { /* For each box in band */ + register int newx1, newx2; + + newx1 = x1; + newx2 = x2; + if (newx1 < pbox->x1) newx1 = pbox->x1; + if (newx2 > pbox->x2) newx2 = pbox->x2; + if (newx1 < newx2) + { + /* Part of span in clip rectangle */ + pptNew->x = newx1; + pptNew->y = y; + *pwidthNew = newx2 - newx1; + pptNew++; + pwidthNew++; + } + pbox++; + } while (pbox != pboxBandEnd); + ppt++; + pwidth++; + } + else + { + /* Move to next band, adjust ppt as needed */ + pboxBandStart = pboxBandEnd; + if (pboxBandStart == pboxLast) + break; /* We're completely done */ + NextBand(); + } + } + } + return (pwidthNew - pwidthNewStart); +} + +/* find the band in a region with the most rectangles */ +int +miFindMaxBand(prgn) + RegionPtr prgn; +{ + register int nbox; + register BoxPtr pbox; + register int nThisBand; + register int nMaxBand = 0; + short yThisBand; + + good(prgn); + nbox = REGION_NUM_RECTS(prgn); + pbox = REGION_RECTS(prgn); + + while(nbox > 0) + { + yThisBand = pbox->y1; + nThisBand = 0; + while((nbox > 0) && (pbox->y1 == yThisBand)) + { + nbox--; + pbox++; + nThisBand++; + } + if (nThisBand > nMaxBand) + nMaxBand = nThisBand; + } + return (nMaxBand); +} |