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2007-09-10clean-up (see bug 12317)Brian1-11/+11
2007-08-27added --noclear option to demonstrate rendering without glClearBrian1-6/+45
2007-08-14xdemo case: Wei Wang's patch for bug#9759Xiang, Haihao1-0/+5
2007-08-07parse standard -geometry optionBrian1-9/+6
2007-08-07glxgears: Add an x/y window size parameter.Ingo Molnar1-1/+11
2007-08-01triangle rasterization with frag shaderBrian1-0/+326
2007-08-01added trirast programBrian1-1/+2
2007-07-30misc comments, clean-upsBrian1-9/+13
2007-07-29added a few more functionsBrian1-0/+19
2007-07-29Added shader points and shader bitmap demosBrian3-0/+675
2007-07-27more Mingw32 fixesZhang1-18/+3
2007-07-26clamp float colorsBrian1-2/+5
2007-07-24fix logic error, typosBrian1-5/+4
2007-07-21Fix a number of MINGW32 issuesZhang1-4/+29
2007-07-11Improve this demo in a few ways.Brian1-12/+22
1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
2007-07-06call glutInit(), bug 11486Xavier Bachelot5-7/+6
2007-07-04support more modes, added -f cmd line optionBrian1-15/+90
2007-06-28use larger point/sprite sizeBrian1-11/+11
2007-06-21Random state-change / primitive rendering. Good for hammering on a driver...Brian2-0/+458
2007-06-08fix glReadPixels parameters to handle odd-width windows correctlyBrian1-2/+3
2007-06-08disable shader program before glDrawPixelsBrian1-6/+10
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick1-4/+216
2007-06-07Refactor shadow map modelview and projection codeIan Romanick1-22/+50
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick1-18/+1
2007-05-29use glXGetProcAddress to get extension funcsBrian1-3/+16
2007-05-21set texcoords depending on GLX_Y_INVERTED_EXTBrian1-5/+7
2007-05-19GLX_EXT_texture_from_pixmap testBrian2-0/+382
2007-05-16Add simple program to test GL_MESA_texture_array.Ian Romanick2-0/+344
2007-05-09Tweak the shell scripting for descending into and building subdirs.Brian1-2/+2
In general, use this: @for dir in $(SUBDIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE)) || exit 1; \ fi \ done Basically, silently skip missing subdirs but generate an error and stop if there's a compilation or install problem. This was done inconsistantly before. In once case, a missing subdir was causing us to go into an infinte loop!
2007-05-08remove some debug codeBrian1-5/+0
2007-05-08a somewhat nicer demo w/ command line optionsBrian1-81/+163
2007-05-02get rid of normal vectorBrian1-2/+0
2007-05-02get rid of OSMESA stuffBrian1-6/+0
2007-05-02New test of the dFdx(), dFdy() functions.Brian2-0/+322
2007-04-27added glGetActiveAttribmesa_6_5_3Brian1-0/+2
2007-04-26Windows updatesBrian1-5/+18
2007-04-26move #include <GL/glut.h> after other #includes for WindowsBrian1-1/+1
2007-04-26use sqrt(), not sqrtf() for WindowsBrian2-2/+2
2007-04-21Fix FBO completeness bug in shadowtex.Ian Romanick1-2/+15
2007-04-21destroy window upon exitBrian2-4/+6
2007-04-20Remove unused Imakefiles.Brian2-322/+0
2007-04-16lots of changes, fixes, clean-upsBrian1-179/+185
2007-04-11restore 200x200 window size, animation, version checkBrian1-4/+6
2007-04-08fix some dependencies, remove some CFLAGSBrian1-5/+10
2007-04-08add 2.1 functionsBrian1-0/+14
2007-04-07added glActiveStencilFaceEXTBrian1-0/+4
2007-03-27disable MakeTexture()Brian1-2/+8
2007-03-26merge of glsl-compiler-1 branchBrian24-52/+3507
2007-03-25destroy window on exitBrian1-1/+3
2007-03-21disable assertionBrian1-1/+1