diff options
Diffstat (limited to 'src/glamor_tile.c')
-rw-r--r-- | src/glamor_tile.c | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/src/glamor_tile.c b/src/glamor_tile.c new file mode 100644 index 0000000..bd5192c --- /dev/null +++ b/src/glamor_tile.c @@ -0,0 +1,213 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glamor_priv.h" + +/** @file glamor_tile.c + * + * Implements the basic fill-with-a-tile support used by multiple GC ops. + */ + +void +glamor_init_tile_shader(ScreenPtr screen) +{ + glamor_screen_private *glamor_priv = + glamor_get_screen_private(screen); + glamor_gl_dispatch *dispatch = &glamor_priv->dispatch; + const char *tile_vs = + "attribute vec4 v_position;\n" + "attribute vec4 v_texcoord0;\n" + "varying vec2 tile_texture;\n" + "void main()\n" + "{\n" + " gl_Position = v_position;\n" + " tile_texture = v_texcoord0.xy;\n" "}\n"; + const char *tile_fs = + GLAMOR_DEFAULT_PRECISION + "varying vec2 tile_texture;\n" + "uniform sampler2D sampler;\n" + "void main()\n" + "{\n" " gl_FragColor = texture2D(sampler, tile_texture);\n" + "}\n"; + GLint fs_prog, vs_prog; + GLint sampler_uniform_location; + + glamor_priv->tile_prog = dispatch->glCreateProgram(); + vs_prog = + glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs); + fs_prog = + glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, + tile_fs); + dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog); + dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog); + + dispatch->glBindAttribLocation(glamor_priv->tile_prog, + GLAMOR_VERTEX_POS, "v_position"); + dispatch->glBindAttribLocation(glamor_priv->tile_prog, + GLAMOR_VERTEX_SOURCE, + "v_texcoord0"); + glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog); + + sampler_uniform_location = + dispatch->glGetUniformLocation(glamor_priv->tile_prog, + "sampler"); + dispatch->glUseProgram(glamor_priv->tile_prog); + dispatch->glUniform1i(sampler_uniform_location, 0); + dispatch->glUseProgram(0); +} + +Bool +glamor_tile(PixmapPtr pixmap, PixmapPtr tile, + int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, + int tile_x, int tile_y) +{ + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = + glamor_get_screen_private(screen); + glamor_gl_dispatch *dispatch = &glamor_priv->dispatch; + int x1 = x; + int x2 = x + width; + int y1 = y; + int y2 = y + height; + int tile_x1 = tile_x; + int tile_x2 = tile_x + width; + int tile_y1 = tile_y; + int tile_y2 = tile_y + height; + float vertices[8]; + float source_texcoords[8]; + GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale; + glamor_pixmap_private *src_pixmap_priv; + glamor_pixmap_private *dst_pixmap_priv; + + src_pixmap_priv = glamor_get_pixmap_private(tile); + dst_pixmap_priv = glamor_get_pixmap_private(pixmap); + + if (src_pixmap_priv == NULL || dst_pixmap_priv == NULL) + goto fail; + + if (((tile_x != 0) && (tile_x + width > tile->drawable.width)) + || ((tile_y != 0) + && (tile_y + height > tile->drawable.height))) { + ErrorF("tile_x = %d tile_y = %d \n", tile_x, tile_y); + goto fail; + } + if (glamor_priv->tile_prog == 0) { + glamor_fallback("Tiling unsupported\n"); + goto fail; + } + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) { + glamor_fallback("dest has no fbo.\n"); + goto fail; + } + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) { + /* XXX dynamic uploading candidate. */ + glamor_fallback("Non-texture tile pixmap\n"); + goto fail; + } + + if (!glamor_set_planemask(pixmap, planemask)) { + glamor_fallback("unsupported planemask %lx\n", planemask); + goto fail; + } + if (alu != GXcopy) { + glamor_set_destination_pixmap_priv_nc(src_pixmap_priv); + glamor_validate_pixmap(tile); + } + + glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv); + glamor_validate_pixmap(pixmap); + pixmap_priv_get_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale); + + glamor_set_alu(dispatch, alu); + + if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) { + pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, + &src_yscale); + dispatch->glUseProgram(glamor_priv->tile_prog); + + dispatch->glActiveTexture(GL_TEXTURE0); + dispatch->glBindTexture(GL_TEXTURE_2D, + src_pixmap_priv->tex); + dispatch->glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MAG_FILTER, + GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, + GL_REPEAT); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, + GL_REPEAT); +#ifndef GLAMOR_GLES2 + dispatch->glEnable(GL_TEXTURE_2D); +#endif + glamor_set_normalize_tcoords(src_xscale, src_yscale, + tile_x1, tile_y1, + tile_x2, tile_y2, + glamor_priv->yInverted, + source_texcoords); + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, + GL_FLOAT, GL_FALSE, + 2 * sizeof(float), + source_texcoords); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + } else { + GLAMOR_CHECK_PENDING_FILL(dispatch, glamor_priv, + src_pixmap_priv); + } + + glamor_set_normalize_vcoords(dst_xscale, dst_yscale, + x1, y1, x2, y2, + glamor_priv->yInverted, vertices); + + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), + vertices); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) { + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); +#ifndef GLAMOR_GLES2 + dispatch->glDisable(GL_TEXTURE_2D); +#endif + } + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glUseProgram(0); + glamor_set_alu(dispatch, GXcopy); + glamor_set_planemask(pixmap, ~0); + return TRUE; + + fail: + return FALSE; +} |