/* * $Id$ * Copyright (C) 2007 Oliver McFadden * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include #include #include typedef struct { unsigned int id; char *name; } data_store; #define N_(name) name, # name void gl_primitives (void) { typedef struct { int num_points; data_store prim; } prim_t; prim_t primitives[] = { {1, {N_(GL_POINTS)}}, {2, {N_(GL_LINES)}}, {3, {N_(GL_LINE_LOOP)}}, {3, {N_(GL_LINE_STRIP)}}, {3, {N_(GL_TRIANGLES)}}, {4, {N_(GL_TRIANGLE_STRIP)}}, {4, {N_(GL_TRIANGLE_FAN)}}, {4, {N_(GL_QUADS)}}, {6, {N_(GL_QUAD_STRIP)}}, {5, {N_(GL_POLYGON)}}, }; int i, j; for (i = 0; i < sizeof (primitives) / sizeof (primitives[0]); i++) { test_prologue (primitives[i].prim.name); glBegin (primitives[i].prim.id); for (j = 0; j < primitives[i].num_points; j++) { glVertex3i (1 + j * 3, 2 + j * 3, 3 + j * 3); } glEnd (); test_epilogue (true); } }