summaryrefslogtreecommitdiff
path: root/src/util/u_queue.h
blob: a54ec7101144756830aca6efa6eb63db757b6084 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
/*
 * Copyright © 2016 Advanced Micro Devices, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
 * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 */

/* Job queue with execution in a separate thread.
 *
 * Jobs can be added from any thread. After that, the wait call can be used
 * to wait for completion of the job.
 */

#ifndef U_QUEUE_H
#define U_QUEUE_H

#include <string.h>

#include "util/futex.h"
#include "util/list.h"
#include "util/macros.h"
#include "util/u_atomic.h"
#include "util/u_thread.h"

#ifdef __cplusplus
extern "C" {
#endif

#define UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY      (1 << 0)
#define UTIL_QUEUE_INIT_RESIZE_IF_FULL            (1 << 1)

#if defined(__GNUC__) && defined(HAVE_FUTEX)
#define UTIL_QUEUE_FENCE_FUTEX
#else
#define UTIL_QUEUE_FENCE_STANDARD
#endif

#ifdef UTIL_QUEUE_FENCE_FUTEX
/* Job completion fence.
 * Put this into your job structure.
 */
struct util_queue_fence {
   /* The fence can be in one of three states:
    *  0 - signaled
    *  1 - unsignaled
    *  2 - unsignaled, may have waiters
    */
   uint32_t val;
};

static inline void
util_queue_fence_init(struct util_queue_fence *fence)
{
   fence->val = 0;
}

static inline void
util_queue_fence_destroy(struct util_queue_fence *fence)
{
   assert(fence->val == 0);
   /* no-op */
}

static inline void
util_queue_fence_wait(struct util_queue_fence *fence)
{
   uint32_t v = fence->val;

   if (likely(v == 0))
      return;

   do {
      if (v != 2) {
         v = p_atomic_cmpxchg(&fence->val, 1, 2);
         if (v == 0)
            return;
      }

      futex_wait(&fence->val, 2);
      v = fence->val;
   } while(v != 0);
}

static inline void
util_queue_fence_signal(struct util_queue_fence *fence)
{
   uint32_t val = p_atomic_xchg(&fence->val, 0);

   assert(val != 0);

   if (val == 2)
      futex_wake(&fence->val, INT_MAX);
}

/**
 * Move \p fence back into unsignalled state.
 *
 * \warning The caller must ensure that no other thread may currently be
 *          waiting (or about to wait) on the fence.
 */
static inline void
util_queue_fence_reset(struct util_queue_fence *fence)
{
#ifdef NDEBUG
   fence->val = 1;
#else
   uint32_t v = p_atomic_xchg(&fence->val, 1);
   assert(v == 0);
#endif
}

static inline bool
util_queue_fence_is_signalled(struct util_queue_fence *fence)
{
   return fence->val == 0;
}
#endif

#ifdef UTIL_QUEUE_FENCE_STANDARD
/* Job completion fence.
 * Put this into your job structure.
 */
struct util_queue_fence {
   mtx_t mutex;
   cnd_t cond;
   int signalled;
};

void util_queue_fence_init(struct util_queue_fence *fence);
void util_queue_fence_destroy(struct util_queue_fence *fence);
void util_queue_fence_wait(struct util_queue_fence *fence);
void util_queue_fence_signal(struct util_queue_fence *fence);

/**
 * Move \p fence back into unsignalled state.
 *
 * \warning The caller must ensure that no other thread may currently be
 *          waiting (or about to wait) on the fence.
 */
static inline void
util_queue_fence_reset(struct util_queue_fence *fence)
{
   assert(fence->signalled);
   fence->signalled = 0;
}

static inline bool
util_queue_fence_is_signalled(struct util_queue_fence *fence)
{
   return fence->signalled != 0;
}
#endif

typedef void (*util_queue_execute_func)(void *job, int thread_index);

struct util_queue_job {
   void *job;
   struct util_queue_fence *fence;
   util_queue_execute_func execute;
   util_queue_execute_func cleanup;
};

/* Put this into your context. */
struct util_queue {
   const char *name;
   mtx_t lock;
   cnd_t has_queued_cond;
   cnd_t has_space_cond;
   thrd_t *threads;
   unsigned flags;
   int num_queued;
   unsigned num_threads;
   int kill_threads;
   int max_jobs;
   int write_idx, read_idx; /* ring buffer pointers */
   struct util_queue_job *jobs;

   /* for cleanup at exit(), protected by exit_mutex */
   struct list_head head;
};

bool util_queue_init(struct util_queue *queue,
                     const char *name,
                     unsigned max_jobs,
                     unsigned num_threads,
                     unsigned flags);
void util_queue_destroy(struct util_queue *queue);

/* optional cleanup callback is called after fence is signaled: */
void util_queue_add_job(struct util_queue *queue,
                        void *job,
                        struct util_queue_fence *fence,
                        util_queue_execute_func execute,
                        util_queue_execute_func cleanup);
void util_queue_drop_job(struct util_queue *queue,
                         struct util_queue_fence *fence);

void util_queue_finish(struct util_queue *queue);

int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
                                        unsigned thread_index);

/* util_queue needs to be cleared to zeroes for this to work */
static inline bool
util_queue_is_initialized(struct util_queue *queue)
{
   return queue->threads != NULL;
}

/* Convenient structure for monitoring the queue externally and passing
 * the structure between Mesa components. The queue doesn't use it directly.
 */
struct util_queue_monitoring
{
   /* For querying the thread busyness. */
   struct util_queue *queue;

   /* Counters updated by the user of the queue. */
   unsigned num_offloaded_items;
   unsigned num_direct_items;
   unsigned num_syncs;
};

#ifdef __cplusplus
}
#endif

#endif