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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "fake_glx_screen.h"
struct glx_screen_vtable fake_glx_screen::vt = {
indirect_create_context,
indirect_create_context_attribs,
NULL,
NULL,
};
struct glx_screen_vtable fake_glx_screen_direct::vt = {
fake_glx_context_direct::create,
fake_glx_context_direct::create_attribs,
NULL,
NULL,
};
const struct glx_context_vtable fake_glx_context::vt = {
fake_glx_context::destroy,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
};
int fake_glx_context::contexts_allocated = 0;
extern "C" struct glx_context *
indirect_create_context(struct glx_screen *psc, struct glx_config *mode,
struct glx_context *shareList, int renderType)
{
(void) shareList;
(void) renderType;
return new fake_glx_context(psc, mode);
}
extern "C" struct glx_context *
indirect_create_context_attribs(struct glx_screen *base,
struct glx_config *config_base,
struct glx_context *shareList,
unsigned num_attribs,
const uint32_t *attribs,
unsigned *error)
{
(void) num_attribs;
(void) attribs;
(void) error;
return indirect_create_context(base, config_base, shareList, 0);
}
/* This is necessary so that we don't have to link with glxcurrent.c
* which would require us to link with X libraries and what not.
*/
GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
struct glx_context_vtable dummyVtable;
struct glx_context dummyContext = {
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[0],
&dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
sizeof(dummyBuffer),
&dummyVtable
};
__thread void *__glX_tls_Context = &dummyContext;
#if !defined(GLX_USE_TLS)
extern "C" struct glx_context *
__glXGetCurrentContext()
{
return (struct glx_context *) __glX_tls_Context;
}
#endif
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