summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/svga/svga_draw.c
blob: 6a89e661dd7384c233ffc902f34b2192fce7f079 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
/**********************************************************
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

#include "pipe/p_compiler.h"
#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_helpers.h"
#include "util/u_memory.h"
#include "util/u_math.h"

#include "svga_context.h"
#include "svga_draw.h"
#include "svga_draw_private.h"
#include "svga_debug.h"
#include "svga_screen.h"
#include "svga_resource.h"
#include "svga_resource_buffer.h"
#include "svga_resource_texture.h"
#include "svga_shader.h"
#include "svga_surface.h"
#include "svga_winsys.h"
#include "svga_cmd.h"


struct svga_hwtnl *
svga_hwtnl_create(struct svga_context *svga)
{
   struct svga_hwtnl *hwtnl = CALLOC_STRUCT(svga_hwtnl);
   if (!hwtnl)
      goto fail;

   hwtnl->svga = svga;

   hwtnl->cmd.swc = svga->swc;

   return hwtnl;

fail:
   return NULL;
}


void
svga_hwtnl_destroy(struct svga_hwtnl *hwtnl)
{
   unsigned i, j;

   for (i = 0; i < PIPE_PRIM_MAX; i++) {
      for (j = 0; j < IDX_CACHE_MAX; j++) {
         pipe_resource_reference(&hwtnl->index_cache[i][j].buffer, NULL);
      }
   }

   for (i = 0; i < hwtnl->cmd.vbuf_count; i++)
      pipe_vertex_buffer_unreference(&hwtnl->cmd.vbufs[i]);

   for (i = 0; i < hwtnl->cmd.prim_count; i++)
      pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);

   FREE(hwtnl);
}


void
svga_hwtnl_set_flatshade(struct svga_hwtnl *hwtnl,
                         boolean flatshade, boolean flatshade_first)
{
   struct svga_screen *svgascreen = svga_screen(hwtnl->svga->pipe.screen);

   /* User-specified PV */
   hwtnl->api_pv = (flatshade && !flatshade_first) ? PV_LAST : PV_FIRST;

   /* Device supported PV */
   if (svgascreen->haveProvokingVertex) {
      /* use the mode specified by the user */
      hwtnl->hw_pv = hwtnl->api_pv;
   }
   else {
      /* the device only support first provoking vertex */
      hwtnl->hw_pv = PV_FIRST;
   }
}


void
svga_hwtnl_set_fillmode(struct svga_hwtnl *hwtnl, unsigned mode)
{
   hwtnl->api_fillmode = mode;
}


void
svga_hwtnl_vertex_decls(struct svga_hwtnl *hwtnl,
                        unsigned count,
                        const SVGA3dVertexDecl * decls,
                        const unsigned *buffer_indexes,
                        SVGA3dElementLayoutId layout_id)
{
   assert(hwtnl->cmd.prim_count == 0);
   hwtnl->cmd.vdecl_count = count;
   hwtnl->cmd.vdecl_layout_id = layout_id;
   memcpy(hwtnl->cmd.vdecl, decls, count * sizeof(*decls));
   memcpy(hwtnl->cmd.vdecl_buffer_index, buffer_indexes,
          count * sizeof(unsigned));
}


/**
 * Specify vertex buffers for hardware drawing.
 */
void
svga_hwtnl_vertex_buffers(struct svga_hwtnl *hwtnl,
                          unsigned count, struct pipe_vertex_buffer *buffers)
{
   struct pipe_vertex_buffer *dst = hwtnl->cmd.vbufs;
   const struct pipe_vertex_buffer *src = buffers;
   unsigned i;

   for (i = 0; i < count; i++) {
      pipe_vertex_buffer_reference(&dst[i], &src[i]);
   }

   /* release old buffer references */
   for ( ; i < hwtnl->cmd.vbuf_count; i++) {
      pipe_vertex_buffer_unreference(&dst[i]);
      /* don't bother zeroing stride/offset fields */
   }

   hwtnl->cmd.vbuf_count = count;
}


/**
 * Determine whether the specified buffer is referred in the primitive queue,
 * for which no commands have been written yet.
 */
boolean
svga_hwtnl_is_buffer_referred(struct svga_hwtnl *hwtnl,
                              struct pipe_resource *buffer)
{
   unsigned i;

   if (svga_buffer_is_user_buffer(buffer)) {
      return FALSE;
   }

   if (!hwtnl->cmd.prim_count) {
      return FALSE;
   }

   for (i = 0; i < hwtnl->cmd.vbuf_count; ++i) {
      if (hwtnl->cmd.vbufs[i].buffer.resource == buffer) {
         return TRUE;
      }
   }

   for (i = 0; i < hwtnl->cmd.prim_count; ++i) {
      if (hwtnl->cmd.prim_ib[i] == buffer) {
         return TRUE;
      }
   }

   return FALSE;
}


static enum pipe_error
draw_vgpu9(struct svga_hwtnl *hwtnl)
{
   struct svga_winsys_context *swc = hwtnl->cmd.swc;
   struct svga_context *svga = hwtnl->svga;
   enum pipe_error ret;
   struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
   struct svga_winsys_surface *ib_handle[QSZ];
   struct svga_winsys_surface *handle;
   SVGA3dVertexDecl *vdecl;
   SVGA3dPrimitiveRange *prim;
   unsigned i;

   for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
      unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
      handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer.resource);
      if (!handle)
         return PIPE_ERROR_OUT_OF_MEMORY;

      vb_handle[i] = handle;
   }

   for (i = 0; i < hwtnl->cmd.prim_count; i++) {
      if (hwtnl->cmd.prim_ib[i]) {
         handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i]);
         if (!handle)
            return PIPE_ERROR_OUT_OF_MEMORY;
      }
      else
         handle = NULL;

      ib_handle[i] = handle;
   }

   if (svga->rebind.flags.rendertargets) {
      ret = svga_reemit_framebuffer_bindings(svga);
      if (ret != PIPE_OK) {
         return ret;
      }
   }

   if (svga->rebind.flags.texture_samplers) {
      ret = svga_reemit_tss_bindings(svga);
      if (ret != PIPE_OK) {
         return ret;
      }
   }

   if (svga->rebind.flags.vs) {
      ret = svga_reemit_vs_bindings(svga);
      if (ret != PIPE_OK) {
         return ret;
      }
   }

   if (svga->rebind.flags.fs) {
      ret = svga_reemit_fs_bindings(svga);
      if (ret != PIPE_OK) {
         return ret;
      }
   }

   SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
            svga->curr.framebuffer.cbufs[0] ?
            svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
            hwtnl->cmd.prim_count);

   ret = SVGA3D_BeginDrawPrimitives(swc,
                                    &vdecl,
                                    hwtnl->cmd.vdecl_count,
                                    &prim, hwtnl->cmd.prim_count);
   if (ret != PIPE_OK)
      return ret;

   memcpy(vdecl,
          hwtnl->cmd.vdecl,
          hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]);

   for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
      /* check for 4-byte alignment */
      assert(vdecl[i].array.offset % 4 == 0);
      assert(vdecl[i].array.stride % 4 == 0);

      /* Given rangeHint is considered to be relative to indexBias, and
       * indexBias varies per primitive, we cannot accurately supply an
       * rangeHint when emitting more than one primitive per draw command.
       */
      if (hwtnl->cmd.prim_count == 1) {
         vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0];
         vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1;
      }
      else {
         vdecl[i].rangeHint.first = 0;
         vdecl[i].rangeHint.last = 0;
      }

      swc->surface_relocation(swc,
                              &vdecl[i].array.surfaceId,
                              NULL, vb_handle[i], SVGA_RELOC_READ);
   }

   memcpy(prim,
          hwtnl->cmd.prim, hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]);

   for (i = 0; i < hwtnl->cmd.prim_count; i++) {
      swc->surface_relocation(swc,
                              &prim[i].indexArray.surfaceId,
                              NULL, ib_handle[i], SVGA_RELOC_READ);
      pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL);
   }

   SVGA_FIFOCommitAll(swc);

   hwtnl->cmd.prim_count = 0;

   return PIPE_OK;
}


static SVGA3dSurfaceFormat
xlate_index_format(unsigned indexWidth)
{
   if (indexWidth == 2) {
      return SVGA3D_R16_UINT;
   }
   else if (indexWidth == 4) {
      return SVGA3D_R32_UINT;
   }
   else {
      assert(!"Bad indexWidth");
      return SVGA3D_R32_UINT;
   }
}


static enum pipe_error
validate_sampler_resources(struct svga_context *svga)
{
   enum pipe_shader_type shader;

   assert(svga_have_vgpu10(svga));

   for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
      unsigned count = svga->curr.num_sampler_views[shader];
      unsigned i;
      struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS];
      enum pipe_error ret;

      /*
       * Reference bound sampler resources to ensure pending updates are
       * noticed by the device.
       */
      for (i = 0; i < count; i++) {
         struct svga_pipe_sampler_view *sv =
            svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);

         if (sv) {
            if (sv->base.texture->target == PIPE_BUFFER) {
               surfaces[i] = svga_buffer_handle(svga, sv->base.texture);
            }
            else {
               surfaces[i] = svga_texture(sv->base.texture)->handle;
            }
         }
         else {
            surfaces[i] = NULL;
         }
      }

      if (shader == PIPE_SHADER_FRAGMENT &&
          svga->curr.rast->templ.poly_stipple_enable) {
         const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
         struct svga_pipe_sampler_view *sv =
            svga->polygon_stipple.sampler_view;

         assert(sv);
         surfaces[unit] = svga_texture(sv->base.texture)->handle;
         count = MAX2(count, unit+1);
      }

      /* rebind the shader resources if needed */
      if (svga->rebind.flags.texture_samplers) {
         for (i = 0; i < count; i++) {
            if (surfaces[i]) {
               ret = svga->swc->resource_rebind(svga->swc,
                                                surfaces[i],
                                                NULL,
                                                SVGA_RELOC_READ);
               if (ret != PIPE_OK)
                  return ret;
            }
         }
      }
   }
   svga->rebind.flags.texture_samplers = FALSE;

   return PIPE_OK;
}


static enum pipe_error
validate_constant_buffers(struct svga_context *svga)
{
   enum pipe_shader_type shader;

   assert(svga_have_vgpu10(svga));

   for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
      enum pipe_error ret;
      struct svga_buffer *buffer;
      struct svga_winsys_surface *handle;
      unsigned enabled_constbufs;

      /* Rebind the default constant buffer if needed */
      if (svga->rebind.flags.constbufs) {
         buffer = svga_buffer(svga->state.hw_draw.constbuf[shader]);
         if (buffer) {
            ret = svga->swc->resource_rebind(svga->swc,
                                             buffer->handle,
                                             NULL,
                                             SVGA_RELOC_READ);
            if (ret != PIPE_OK)
               return ret;
         }
      }

      /*
       * Reference other bound constant buffers to ensure pending updates are
       * noticed by the device.
       */
      enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] & ~1u;
      while (enabled_constbufs) {
         unsigned i = u_bit_scan(&enabled_constbufs);
         buffer = svga_buffer(svga->curr.constbufs[shader][i].buffer);
         if (buffer) {
            handle = svga_buffer_handle(svga, &buffer->b.b);

            if (svga->rebind.flags.constbufs) {
               ret = svga->swc->resource_rebind(svga->swc,
                                                handle,
                                                NULL,
                                                SVGA_RELOC_READ);
               if (ret != PIPE_OK)
                  return ret;
            }
         }
      }
   }
   svga->rebind.flags.constbufs = FALSE;

   return PIPE_OK;
}


/**
 * Was the last command put into the command buffer a drawing command?
 * We use this to determine if we can skip emitting buffer re-bind
 * commands when we have a sequence of drawing commands that use the
 * same vertex/index buffers with no intervening commands.
 *
 * The first drawing command will bind the vertex/index buffers.  If
 * the immediately following command is also a drawing command using the
 * same buffers, we shouldn't have to rebind them.
 */
static bool
last_command_was_draw(const struct svga_context *svga)
{
   switch (SVGA3D_GetLastCommand(svga->swc)) {
   case SVGA_3D_CMD_DX_DRAW:
   case SVGA_3D_CMD_DX_DRAW_INDEXED:
   case SVGA_3D_CMD_DX_DRAW_INSTANCED:
   case SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED:
   case SVGA_3D_CMD_DX_DRAW_AUTO:
      return true;
   default:
      return false;
   }
}


static enum pipe_error
draw_vgpu10(struct svga_hwtnl *hwtnl,
            const SVGA3dPrimitiveRange *range,
            unsigned vcount,
            unsigned min_index,
            unsigned max_index, struct pipe_resource *ib,
            unsigned start_instance, unsigned instance_count)
{
   struct svga_context *svga = hwtnl->svga;
   struct pipe_resource *vbuffers[SVGA3D_INPUTREG_MAX];
   struct svga_winsys_surface *vbuffer_handles[SVGA3D_INPUTREG_MAX];
   struct svga_winsys_surface *ib_handle;
   const unsigned vbuf_count = hwtnl->cmd.vbuf_count;
   int last_vbuf = -1;
   enum pipe_error ret;
   unsigned i;

   assert(svga_have_vgpu10(svga));
   assert(hwtnl->cmd.prim_count == 0);

   /* We need to reemit all the current resource bindings along with the Draw
    * command to be sure that the referenced resources are available for the
    * Draw command, just in case the surfaces associated with the resources
    * are paged out.
    */
   if (svga->rebind.val) {
      ret = svga_rebind_framebuffer_bindings(svga);
      if (ret != PIPE_OK)
         return ret;

      ret = svga_rebind_shaders(svga);
      if (ret != PIPE_OK)
         return ret;

      /* Rebind stream output targets */
      ret = svga_rebind_stream_output_targets(svga);
      if (ret != PIPE_OK)
         return ret;

      /* No need to explicitly rebind index buffer and vertex buffers here.
       * Even if the same index buffer or vertex buffers are referenced for this
       * draw and we skip emitting the redundant set command, we will still
       * reference the associated resources.
       */
   }

   ret = validate_sampler_resources(svga);
   if (ret != PIPE_OK)
      return ret;

   ret = validate_constant_buffers(svga);
   if (ret != PIPE_OK)
      return ret;

   /* Get handle for each referenced vertex buffer */
   for (i = 0; i < vbuf_count; i++) {
      struct svga_buffer *sbuf = svga_buffer(hwtnl->cmd.vbufs[i].buffer.resource);

      if (sbuf) {
         assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_VERTEX_BUFFER);
         vbuffer_handles[i] = svga_buffer_handle(svga, &sbuf->b.b);
         if (vbuffer_handles[i] == NULL)
            return PIPE_ERROR_OUT_OF_MEMORY;
         vbuffers[i] = &sbuf->b.b;
         last_vbuf = i;
      }
      else {
         vbuffers[i] = NULL;
         vbuffer_handles[i] = NULL;
      }
   }

   for (; i < svga->state.hw_draw.num_vbuffers; i++) {
      vbuffers[i] = NULL;
      vbuffer_handles[i] = NULL;
   }

   /* Get handle for the index buffer */
   if (ib) {
      struct svga_buffer *sbuf = svga_buffer(ib);

      assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_INDEX_BUFFER);
      (void) sbuf; /* silence unused var warning */

      ib_handle = svga_buffer_handle(svga, ib);
      if (!ib_handle)
         return PIPE_ERROR_OUT_OF_MEMORY;
   }
   else {
      ib_handle = NULL;
   }

   /* setup vertex attribute input layout */
   if (svga->state.hw_draw.layout_id != hwtnl->cmd.vdecl_layout_id) {
      ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
                                         hwtnl->cmd.vdecl_layout_id);
      if (ret != PIPE_OK)
         return ret;

      svga->state.hw_draw.layout_id = hwtnl->cmd.vdecl_layout_id;
   }

   /* setup vertex buffers */
   {
      SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];

      for (i = 0; i < vbuf_count; i++) {
         vbuffer_attrs[i].stride = hwtnl->cmd.vbufs[i].stride;
         vbuffer_attrs[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
         vbuffer_attrs[i].sid = 0;
      }

      /* If we haven't yet emitted a drawing command or if any
       * vertex buffer state is changing, issue that state now.
       */
      if (((hwtnl->cmd.swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) == 0) ||
          vbuf_count != svga->state.hw_draw.num_vbuffers ||
          memcmp(vbuffer_attrs, svga->state.hw_draw.vbuffer_attrs,
                 vbuf_count * sizeof(vbuffer_attrs[0])) ||
          memcmp(vbuffers, svga->state.hw_draw.vbuffers,
                 vbuf_count * sizeof(vbuffers[0]))) {

         unsigned num_vbuffers;

         /* get the max of the current bound vertex buffers count and
          * the to-be-bound vertex buffers count, so as to unbind
          * the unused vertex buffers.
          */
         num_vbuffers = MAX2(vbuf_count, svga->state.hw_draw.num_vbuffers);

         /* Zero-out the old buffers we want to unbind (the number of loop
          * iterations here is typically very small, and often zero.)
          */
         for (i = vbuf_count; i < num_vbuffers; i++) {
            vbuffer_attrs[i].sid = 0;
            vbuffer_attrs[i].stride = 0;
            vbuffer_attrs[i].offset = 0;
            vbuffer_handles[i] = NULL;
         }

         if (num_vbuffers > 0) {

            ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc, num_vbuffers,
                                                 0,    /* startBuffer */
                                                 vbuffer_attrs,
                                                 vbuffer_handles);
            if (ret != PIPE_OK)
               return ret;

            /* save the number of vertex buffers sent to the device, not
             * including trailing unbound vertex buffers.
             */
            svga->state.hw_draw.num_vbuffers = last_vbuf + 1;
            memcpy(svga->state.hw_draw.vbuffer_attrs, vbuffer_attrs,
                   num_vbuffers * sizeof(vbuffer_attrs[0]));
            for (i = 0; i < num_vbuffers; i++) {
               pipe_resource_reference(&svga->state.hw_draw.vbuffers[i],
                                       vbuffers[i]);
            }
         }
      }
      else {
         /* Even though we can avoid emitting the redundant SetVertexBuffers
          * command, we still need to reference the vertex buffers surfaces.
          */
         for (i = 0; i < vbuf_count; i++) {
            if (vbuffer_handles[i] && !last_command_was_draw(svga)) {
               ret = svga->swc->resource_rebind(svga->swc, vbuffer_handles[i],
                                                NULL, SVGA_RELOC_READ);
               if (ret != PIPE_OK)
                  return ret;
            }
         }
      }
   }

   /* Set primitive type (line, tri, etc) */
   if (svga->state.hw_draw.topology != range->primType) {
      ret = SVGA3D_vgpu10_SetTopology(svga->swc, range->primType);
      if (ret != PIPE_OK)
         return ret;

      svga->state.hw_draw.topology = range->primType;
   }

   if (ib_handle) {
      /* indexed drawing */
      SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);

      /* setup index buffer */
      if (ib != svga->state.hw_draw.ib ||
          indexFormat != svga->state.hw_draw.ib_format ||
          range->indexArray.offset != svga->state.hw_draw.ib_offset) {

         assert(indexFormat != SVGA3D_FORMAT_INVALID);
         ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
                                            indexFormat,
                                            range->indexArray.offset);
         if (ret != PIPE_OK)
            return ret;

         pipe_resource_reference(&svga->state.hw_draw.ib, ib);
         svga->state.hw_draw.ib_format = indexFormat;
         svga->state.hw_draw.ib_offset = range->indexArray.offset;
      }
      else {
         /* Even though we can avoid emitting the redundant SetIndexBuffer
          * command, we still need to reference the index buffer surface.
          */
         if (!last_command_was_draw(svga)) {
            ret = svga->swc->resource_rebind(svga->swc, ib_handle,
                                             NULL, SVGA_RELOC_READ);
            if (ret != PIPE_OK)
               return ret;
         }
      }

      if (instance_count > 1) {
         ret = SVGA3D_vgpu10_DrawIndexedInstanced(svga->swc,
                                                  vcount,
                                                  instance_count,
                                                  0, /* startIndexLocation */
                                                  range->indexBias,
                                                  start_instance);
         if (ret != PIPE_OK)
            return ret;
      }
      else {
         /* non-instanced drawing */
         ret = SVGA3D_vgpu10_DrawIndexed(svga->swc,
                                         vcount,
                                         0,      /* startIndexLocation */
                                         range->indexBias);
         if (ret != PIPE_OK)
            return ret;
      }
   }
   else {
      /* non-indexed drawing */
      if (svga->state.hw_draw.ib_format != SVGA3D_FORMAT_INVALID ||
          svga->state.hw_draw.ib != NULL) {
         /* Unbind previously bound index buffer */
         ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, NULL,
                                            SVGA3D_FORMAT_INVALID, 0);
         if (ret != PIPE_OK)
            return ret;
         pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
         svga->state.hw_draw.ib_format = SVGA3D_FORMAT_INVALID;
      }

      assert(svga->state.hw_draw.ib == NULL);

      if (instance_count > 1) {
         ret = SVGA3D_vgpu10_DrawInstanced(svga->swc,
                                           vcount,
                                           instance_count,
                                           range->indexBias,
                                           start_instance);
         if (ret != PIPE_OK)
            return ret;
      }
      else {
         /* non-instanced */
         ret = SVGA3D_vgpu10_Draw(svga->swc,
                                  vcount,
                                  range->indexBias);
         if (ret != PIPE_OK)
            return ret;
      }
   }

   hwtnl->cmd.prim_count = 0;

   return PIPE_OK;
}



/**
 * Emit any pending drawing commands to the command buffer.
 * When we receive VGPU9 drawing commands we accumulate them and don't
 * immediately emit them into the command buffer.
 * This function needs to be called before we change state that could
 * effect those pending draws.
 */
enum pipe_error
svga_hwtnl_flush(struct svga_hwtnl *hwtnl)
{
   enum pipe_error ret = PIPE_OK;

   SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLFLUSH);

   if (!svga_have_vgpu10(hwtnl->svga) && hwtnl->cmd.prim_count) {
      /* we only queue up primitive for VGPU9 */
      ret = draw_vgpu9(hwtnl);
   }

   SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
   return ret;
}


void
svga_hwtnl_set_index_bias(struct svga_hwtnl *hwtnl, int index_bias)
{
   hwtnl->index_bias = index_bias;
}



/***********************************************************************
 * Internal functions:
 */

/**
 * For debugging only.
 */
static void
check_draw_params(struct svga_hwtnl *hwtnl,
                  const SVGA3dPrimitiveRange *range,
                  unsigned min_index, unsigned max_index,
                  struct pipe_resource *ib)
{
   unsigned i;

   assert(!svga_have_vgpu10(hwtnl->svga));

   for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
      unsigned j = hwtnl->cmd.vdecl_buffer_index[i];
      const struct pipe_vertex_buffer *vb = &hwtnl->cmd.vbufs[j];
      unsigned size = vb->buffer.resource ? vb->buffer.resource->width0 : 0;
      unsigned offset = hwtnl->cmd.vdecl[i].array.offset;
      unsigned stride = hwtnl->cmd.vdecl[i].array.stride;
      int index_bias = (int) range->indexBias + hwtnl->index_bias;
      unsigned width;

      if (size == 0)
         continue;

      assert(vb);
      assert(size);
      assert(offset < size);
      assert(min_index <= max_index);
      (void) width;
      (void) stride;
      (void) offset;
      (void) size;

      switch (hwtnl->cmd.vdecl[i].identity.type) {
      case SVGA3D_DECLTYPE_FLOAT1:
         width = 4;
         break;
      case SVGA3D_DECLTYPE_FLOAT2:
         width = 4 * 2;
         break;
      case SVGA3D_DECLTYPE_FLOAT3:
         width = 4 * 3;
         break;
      case SVGA3D_DECLTYPE_FLOAT4:
         width = 4 * 4;
         break;
      case SVGA3D_DECLTYPE_D3DCOLOR:
         width = 4;
         break;
      case SVGA3D_DECLTYPE_UBYTE4:
         width = 1 * 4;
         break;
      case SVGA3D_DECLTYPE_SHORT2:
         width = 2 * 2;
         break;
      case SVGA3D_DECLTYPE_SHORT4:
         width = 2 * 4;
         break;
      case SVGA3D_DECLTYPE_UBYTE4N:
         width = 1 * 4;
         break;
      case SVGA3D_DECLTYPE_SHORT2N:
         width = 2 * 2;
         break;
      case SVGA3D_DECLTYPE_SHORT4N:
         width = 2 * 4;
         break;
      case SVGA3D_DECLTYPE_USHORT2N:
         width = 2 * 2;
         break;
      case SVGA3D_DECLTYPE_USHORT4N:
         width = 2 * 4;
         break;
      case SVGA3D_DECLTYPE_UDEC3:
         width = 4;
         break;
      case SVGA3D_DECLTYPE_DEC3N:
         width = 4;
         break;
      case SVGA3D_DECLTYPE_FLOAT16_2:
         width = 2 * 2;
         break;
      case SVGA3D_DECLTYPE_FLOAT16_4:
         width = 2 * 4;
         break;
      default:
         assert(0);
         width = 0;
         break;
      }

      if (index_bias >= 0) {
         assert(offset + index_bias * stride + width <= size);
      }

      /*
       * min_index/max_index are merely conservative guesses, so we can't
       * make buffer overflow detection based on their values.
       */
   }

   assert(range->indexWidth == range->indexArray.stride);

   if (ib) {
      MAYBE_UNUSED unsigned size = ib->width0;
      MAYBE_UNUSED unsigned offset = range->indexArray.offset;
      MAYBE_UNUSED unsigned stride = range->indexArray.stride;
      MAYBE_UNUSED unsigned count;

      assert(size);
      assert(offset < size);
      assert(stride);

      switch (range->primType) {
      case SVGA3D_PRIMITIVE_POINTLIST:
         count = range->primitiveCount;
         break;
      case SVGA3D_PRIMITIVE_LINELIST:
         count = range->primitiveCount * 2;
         break;
      case SVGA3D_PRIMITIVE_LINESTRIP:
         count = range->primitiveCount + 1;
         break;
      case SVGA3D_PRIMITIVE_TRIANGLELIST:
         count = range->primitiveCount * 3;
         break;
      case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
         count = range->primitiveCount + 2;
         break;
      case SVGA3D_PRIMITIVE_TRIANGLEFAN:
         count = range->primitiveCount + 2;
         break;
      default:
         assert(0);
         count = 0;
         break;
      }

      assert(offset + count * stride <= size);
   }
}


/**
 * All drawing filters down into this function, either directly
 * on the hardware path or after doing software vertex processing.
 */
enum pipe_error
svga_hwtnl_prim(struct svga_hwtnl *hwtnl,
                const SVGA3dPrimitiveRange * range,
                unsigned vcount,
                unsigned min_index,
                unsigned max_index, struct pipe_resource *ib,
                unsigned start_instance, unsigned instance_count)
{
   enum pipe_error ret = PIPE_OK;

   SVGA_STATS_TIME_PUSH(svga_sws(hwtnl->svga), SVGA_STATS_TIME_HWTNLPRIM);

   if (svga_have_vgpu10(hwtnl->svga)) {
      /* draw immediately */
      ret = draw_vgpu10(hwtnl, range, vcount, min_index, max_index, ib,
                        start_instance, instance_count);
      if (ret != PIPE_OK) {
         svga_context_flush(hwtnl->svga, NULL);
         ret = draw_vgpu10(hwtnl, range, vcount, min_index, max_index, ib,
                           start_instance, instance_count);
         assert(ret == PIPE_OK);
      }
   }
   else {
      /* batch up drawing commands */
#ifdef DEBUG
      check_draw_params(hwtnl, range, min_index, max_index, ib);
      assert(start_instance == 0);
      assert(instance_count <= 1);
#else
      (void) check_draw_params;
#endif

      if (hwtnl->cmd.prim_count + 1 >= QSZ) {
         ret = svga_hwtnl_flush(hwtnl);
         if (ret != PIPE_OK)
            goto done;
      }

      /* min/max indices are relative to bias */
      hwtnl->cmd.min_index[hwtnl->cmd.prim_count] = min_index;
      hwtnl->cmd.max_index[hwtnl->cmd.prim_count] = max_index;

      hwtnl->cmd.prim[hwtnl->cmd.prim_count] = *range;
      hwtnl->cmd.prim[hwtnl->cmd.prim_count].indexBias += hwtnl->index_bias;

      pipe_resource_reference(&hwtnl->cmd.prim_ib[hwtnl->cmd.prim_count], ib);
      hwtnl->cmd.prim_count++;
   }

done:
   SVGA_STATS_TIME_POP(svga_screen(hwtnl->svga->pipe.screen)->sws);
   return ret;
}