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|
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_dual_blend.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_helpers.h"
#include "freedreno_state.h"
#include "freedreno_context.h"
#include "freedreno_resource.h"
#include "freedreno_texture.h"
#include "freedreno_gmem.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"
/* All the generic state handling.. In case of CSO's that are specific
* to the GPU version, when the bind and the delete are common they can
* go in here.
*/
static void
fd_set_blend_color(struct pipe_context *pctx,
const struct pipe_blend_color *blend_color)
{
struct fd_context *ctx = fd_context(pctx);
ctx->blend_color = *blend_color;
ctx->dirty |= FD_DIRTY_BLEND_COLOR;
}
static void
fd_set_stencil_ref(struct pipe_context *pctx,
const struct pipe_stencil_ref *stencil_ref)
{
struct fd_context *ctx = fd_context(pctx);
ctx->stencil_ref =* stencil_ref;
ctx->dirty |= FD_DIRTY_STENCIL_REF;
}
static void
fd_set_clip_state(struct pipe_context *pctx,
const struct pipe_clip_state *clip)
{
struct fd_context *ctx = fd_context(pctx);
ctx->ucp = *clip;
ctx->dirty |= FD_DIRTY_UCP;
}
static void
fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
{
struct fd_context *ctx = fd_context(pctx);
ctx->sample_mask = (uint16_t)sample_mask;
ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
}
/* notes from calim on #dri-devel:
* index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
* out to vec4's
* I should be able to consider that I own the user_ptr until the next
* set_constant_buffer() call, at which point I don't really care about the
* previous values.
* index>0 will be UBO's.. well, I'll worry about that later
*/
static void
fd_set_constant_buffer(struct pipe_context *pctx,
enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
util_copy_constant_buffer(&so->cb[index], cb);
/* Note that the state tracker can unbind constant buffers by
* passing NULL here.
*/
if (unlikely(!cb)) {
so->enabled_mask &= ~(1 << index);
so->dirty_mask &= ~(1 << index);
return;
}
so->enabled_mask |= 1 << index;
so->dirty_mask |= 1 << index;
ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST;
ctx->dirty |= FD_DIRTY_CONST;
}
static void
fd_set_shader_buffers(struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned count,
const struct pipe_shader_buffer *buffers)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
unsigned mask = 0;
if (buffers) {
for (unsigned i = 0; i < count; i++) {
unsigned n = i + start;
struct pipe_shader_buffer *buf = &so->sb[n];
if ((buf->buffer == buffers[i].buffer) &&
(buf->buffer_offset == buffers[i].buffer_offset) &&
(buf->buffer_size == buffers[i].buffer_size))
continue;
mask |= BIT(n);
buf->buffer_offset = buffers[i].buffer_offset;
buf->buffer_size = buffers[i].buffer_size;
pipe_resource_reference(&buf->buffer, buffers[i].buffer);
if (buf->buffer)
so->enabled_mask |= BIT(n);
else
so->enabled_mask &= ~BIT(n);
}
} else {
mask = (BIT(count) - 1) << start;
for (unsigned i = 0; i < count; i++) {
unsigned n = i + start;
struct pipe_shader_buffer *buf = &so->sb[n];
pipe_resource_reference(&buf->buffer, NULL);
}
so->enabled_mask &= ~mask;
}
so->dirty_mask |= mask;
ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;
}
static void
fd_set_framebuffer_state(struct pipe_context *pctx,
const struct pipe_framebuffer_state *framebuffer)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_framebuffer_state *cso;
if (ctx->screen->reorder) {
struct fd_batch *batch, *old_batch = NULL;
fd_batch_reference(&old_batch, ctx->batch);
if (likely(old_batch))
fd_batch_set_stage(old_batch, FD_STAGE_NULL);
batch = fd_batch_from_fb(&ctx->screen->batch_cache, ctx, framebuffer);
fd_batch_reference(&ctx->batch, NULL);
fd_reset_wfi(batch);
ctx->batch = batch;
fd_context_all_dirty(ctx);
if (old_batch && old_batch->blit && !old_batch->back_blit) {
/* for blits, there is not really much point in hanging on
* to the uncommitted batch (ie. you probably don't blit
* multiple times to the same surface), so we might as
* well go ahead and flush this one:
*/
fd_batch_flush(old_batch, false);
}
fd_batch_reference(&old_batch, NULL);
} else {
DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush,
framebuffer->cbufs[0], framebuffer->zsbuf);
fd_batch_flush(ctx->batch, false);
}
cso = &ctx->batch->framebuffer;
util_copy_framebuffer_state(cso, framebuffer);
ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
ctx->disabled_scissor.minx = 0;
ctx->disabled_scissor.miny = 0;
ctx->disabled_scissor.maxx = cso->width;
ctx->disabled_scissor.maxy = cso->height;
ctx->dirty |= FD_DIRTY_SCISSOR;
}
static void
fd_set_polygon_stipple(struct pipe_context *pctx,
const struct pipe_poly_stipple *stipple)
{
struct fd_context *ctx = fd_context(pctx);
ctx->stipple = *stipple;
ctx->dirty |= FD_DIRTY_STIPPLE;
}
static void
fd_set_scissor_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *scissor)
{
struct fd_context *ctx = fd_context(pctx);
ctx->scissor = *scissor;
ctx->dirty |= FD_DIRTY_SCISSOR;
}
static void
fd_set_viewport_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *viewport)
{
struct fd_context *ctx = fd_context(pctx);
ctx->viewport = *viewport;
ctx->dirty |= FD_DIRTY_VIEWPORT;
}
static void
fd_set_vertex_buffers(struct pipe_context *pctx,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
int i;
/* on a2xx, pitch is encoded in the vtx fetch instruction, so
* we need to mark VTXSTATE as dirty as well to trigger patching
* and re-emitting the vtx shader:
*/
if (ctx->screen->gpu_id < 300) {
for (i = 0; i < count; i++) {
bool new_enabled = vb && (vb[i].buffer || vb[i].user_buffer);
bool old_enabled = so->vb[i].buffer || so->vb[i].user_buffer;
uint32_t new_stride = vb ? vb[i].stride : 0;
uint32_t old_stride = so->vb[i].stride;
if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
ctx->dirty |= FD_DIRTY_VTXSTATE;
break;
}
}
}
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
so->count = util_last_bit(so->enabled_mask);
ctx->dirty |= FD_DIRTY_VTXBUF;
}
static void
fd_set_index_buffer(struct pipe_context *pctx,
const struct pipe_index_buffer *ib)
{
struct fd_context *ctx = fd_context(pctx);
if (ib) {
pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer);
ctx->indexbuf.index_size = ib->index_size;
ctx->indexbuf.offset = ib->offset;
ctx->indexbuf.user_buffer = ib->user_buffer;
} else {
pipe_resource_reference(&ctx->indexbuf.buffer, NULL);
}
ctx->dirty |= FD_DIRTY_INDEXBUF;
}
static void
fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_blend_state *cso = hwcso;
bool old_is_dual = ctx->blend ?
ctx->blend->rt[0].blend_enable && util_blend_state_is_dual(ctx->blend, 0) :
false;
bool new_is_dual = cso ?
cso->rt[0].blend_enable && util_blend_state_is_dual(cso, 0) :
false;
ctx->blend = hwcso;
ctx->dirty |= FD_DIRTY_BLEND;
if (old_is_dual != new_is_dual)
ctx->dirty |= FD_DIRTY_BLEND_DUAL;
}
static void
fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
{
FREE(hwcso);
}
static void
fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
ctx->rasterizer = hwcso;
ctx->dirty |= FD_DIRTY_RASTERIZER;
/* if scissor enable bit changed we need to mark scissor
* state as dirty as well:
* NOTE: we can do a shallow compare, since we only care
* if it changed to/from &ctx->disable_scissor
*/
if (old_scissor != fd_context_get_scissor(ctx))
ctx->dirty |= FD_DIRTY_SCISSOR;
}
static void
fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
{
FREE(hwcso);
}
static void
fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->zsa = hwcso;
ctx->dirty |= FD_DIRTY_ZSA;
}
static void
fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
{
FREE(hwcso);
}
static void *
fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
if (!so)
return NULL;
memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
so->num_elements = num_elements;
return so;
}
static void
fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
{
FREE(hwcso);
}
static void
fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->vtx.vtx = hwcso;
ctx->dirty |= FD_DIRTY_VTXSTATE;
}
static struct pipe_stream_output_target *
fd_create_stream_output_target(struct pipe_context *pctx,
struct pipe_resource *prsc, unsigned buffer_offset,
unsigned buffer_size)
{
struct pipe_stream_output_target *target;
struct fd_resource *rsc = fd_resource(prsc);
target = CALLOC_STRUCT(pipe_stream_output_target);
if (!target)
return NULL;
pipe_reference_init(&target->reference, 1);
pipe_resource_reference(&target->buffer, prsc);
target->context = pctx;
target->buffer_offset = buffer_offset;
target->buffer_size = buffer_size;
assert(rsc->base.b.target == PIPE_BUFFER);
util_range_add(&rsc->valid_buffer_range,
buffer_offset, buffer_offset + buffer_size);
return target;
}
static void
fd_stream_output_target_destroy(struct pipe_context *pctx,
struct pipe_stream_output_target *target)
{
pipe_resource_reference(&target->buffer, NULL);
FREE(target);
}
static void
fd_set_stream_output_targets(struct pipe_context *pctx,
unsigned num_targets, struct pipe_stream_output_target **targets,
const unsigned *offsets)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_streamout_stateobj *so = &ctx->streamout;
unsigned i;
debug_assert(num_targets <= ARRAY_SIZE(so->targets));
for (i = 0; i < num_targets; i++) {
boolean changed = targets[i] != so->targets[i];
boolean append = (offsets[i] == (unsigned)-1);
if (!changed && append)
continue;
if (!append)
so->offsets[i] = offsets[i];
pipe_so_target_reference(&so->targets[i], targets[i]);
}
for (; i < so->num_targets; i++) {
pipe_so_target_reference(&so->targets[i], NULL);
}
so->num_targets = num_targets;
ctx->dirty |= FD_DIRTY_STREAMOUT;
}
static void
fd_bind_compute_state(struct pipe_context *pctx, void *state)
{
struct fd_context *ctx = fd_context(pctx);
ctx->compute = state;
ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
}
static void
fd_set_compute_resources(struct pipe_context *pctx,
unsigned start, unsigned count, struct pipe_surface **prscs)
{
// TODO
}
static void
fd_set_global_binding(struct pipe_context *pctx,
unsigned first, unsigned count, struct pipe_resource **prscs,
uint32_t **handles)
{
/* TODO only used by clover.. seems to need us to return the actual
* gpuaddr of the buffer.. which isn't really exposed to mesa atm.
* How is this used?
*/
}
void
fd_state_init(struct pipe_context *pctx)
{
pctx->set_blend_color = fd_set_blend_color;
pctx->set_stencil_ref = fd_set_stencil_ref;
pctx->set_clip_state = fd_set_clip_state;
pctx->set_sample_mask = fd_set_sample_mask;
pctx->set_constant_buffer = fd_set_constant_buffer;
pctx->set_shader_buffers = fd_set_shader_buffers;
pctx->set_framebuffer_state = fd_set_framebuffer_state;
pctx->set_polygon_stipple = fd_set_polygon_stipple;
pctx->set_scissor_states = fd_set_scissor_states;
pctx->set_viewport_states = fd_set_viewport_states;
pctx->set_vertex_buffers = fd_set_vertex_buffers;
pctx->set_index_buffer = fd_set_index_buffer;
pctx->bind_blend_state = fd_blend_state_bind;
pctx->delete_blend_state = fd_blend_state_delete;
pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
pctx->create_vertex_elements_state = fd_vertex_state_create;
pctx->delete_vertex_elements_state = fd_vertex_state_delete;
pctx->bind_vertex_elements_state = fd_vertex_state_bind;
pctx->create_stream_output_target = fd_create_stream_output_target;
pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
pctx->set_stream_output_targets = fd_set_stream_output_targets;
if (has_compute(fd_screen(pctx->screen))) {
pctx->bind_compute_state = fd_bind_compute_state;
pctx->set_compute_resources = fd_set_compute_resources;
pctx->set_global_binding = fd_set_global_binding;
}
}
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